Define "bloat". Are all the endings of Chrono Trigger and Star Ocean 2 bloat or is it a strength? Japanese RPGs are just as guilty of bloat but it's a different form of bloat. All those Chocobo mini games or stereotypical "beach vacations" or dating simulator elements or lengthy wordy cutscenes or whatever could be considered bloat too. It comes down to the quality of the content.
Speaking personally, I have only completed a handful of the bigger 100+ hour JRPGs over the years. I tend to bounce off the really lengthy ones and yet I replay many of the shorter <50hr JRPGs for a total well above the 100hr mark.
But I could name dozens of western RPGs that each ate up 100+ hours with plenty more to see and do in future replays. That's the nature of the western side of things, you simply have bigger more replayable games built for replay ability beyond simply having different ending cutscenes. Yet that's their downside…. It can be harder to get sucked in immediately and to grapple with all the systems at once, so I often feel like I'm playing the game sub-optimally while I figure things out.
Look up some of the games mentioned earlier in the thread: if you want to control a full party from a bird's eye view, you have lots of options like Rogue Trader 40K, Jagged Alliance 3, Pillars of Eternity 2, Pathfinder, Baldur's Gate 3, etc
Then there's the roguelike / Diablo branch of Western RPGs like Path of Exile, Diablo, Titan Quest, Grim Dawn, etc
Then you have action RPGs in first person or third person like Skyrim, Outward, Elex, Witcher series, Mount & Blade, etc
Lots of options. If you love RPGs there's no reason not to look into the (vast) western side of RPGs and find something that intrigues you