Vyse
Blue Rogues Captain
- Platforms
October 30, 2007 - The Witcher released for the PC in North America

October 30, 2007 - The Witcher released for the PC in North America
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I just can't get through it. I turn in on once or twice a year, play for 30 minutes and get bored. I am around 30 hours in and so far the story was "there is a bad dude over there, find him" and nothing else. I'm in chapter 2 or 3 in some swamp and I have been stuck there for 2 years now.What an awesome game that was. The story was so engaging, I fell in love with the characters and the lore. Sure, combat wasn't the greatest. Still well worth playing.
I just can't get through it. I turn in on once or twice a year, play for 30 minutes and get bored. I am around 30 hours in and so far the story was "there is a bad dude over there, find him" and nothing else. I'm in chapter 2 or 3 in some swamp and I have been stuck there for 2 years now.
November 1, 2004 - Counter-Strike: Source released for the PC worldwide
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Jet ski jamboree: 25 years of Wave Race 64
We take a look back at an under-the-radar racing classic for the Nintendo 64, as Wave Race 64 celebrates its 25th anniversary.www.shacknews.com
The PS3 is now as old as the SNES was when the PS3 was released.
Absolutely agree. Graphics are still okay I guess. Think 1>2. Imho witcher 2 was way too much lies of the rings for me. I thought 1 was better.What an awesome game that was. The story was so engaging, I fell in love with the characters and the lore. Sure, combat wasn't the greatest. Still well worth playing.
I miss Sony's bizarre marketing campaigns
It was part of Sony's marketing during the early stages of the PS3 lifecycle. They did a bunch of bizarre of adverts:What the fuck was that. Like, really, what is this. Wow.
Too bad 98% of the Phantom Pain cutscenes from the trailers didn't end up in the game. To either his, or Konamis doing.I've said it before and I'll say it again, Hideo Kojima makes the best game trailers. Always feels like an event and the Metal Gear Solid games, despite some of its overly-long dialogue, were still fun to play through. Can't wait to see him reveal his next game (which, if I had to guess, probably won't be at The Game Awards but instead next year during Sony's summer conference).
And 98% of the cutscenes in Ground Zeroes were in the trailer lolToo bad 98% of the Phantom Pain cutscenes from the trailers didn't end up in the game. To either his, or Konamis doing.
98% of the cutscenes from the trailer, was GZ.And 98% of the cutscenes in Ground Zeroes were in the trailer lol
It was part of Sony's marketing during the early stages of the PS3 lifecycle. They did a bunch of bizarre of adverts:
If I remember correctly, Sony dropped the bizarre stuff when Kaz Hirai took over. He got rid of the original PS3's Spiderman-style logo and replaced it with the PS2-esque "PS3" logo when the first slim PS3 launched.
After that, the marketing was more family friendly and less visually creative. From around 2009, Sony rolled out its "It Only Does Everything" campaign fronted by a fictional PlayStation VP named Kevin Butler:
November 16, 2004 - Half-Life 2 released for the PC worldwide
A year later (November 15), it released for the Xbox in North America and Europe.
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