Thread: No Rest for the Wicked The Breach Refined (huge overhaul patch) has released
Hype Thread

Zeta Dragoon

Member
 
Platforms
  1. PC
  2. PlayStation
  3. Nintendo
Hyped as fuck. Just need a new computer to run it. Game will be something special with Breach/this patch addressing most if not all feedback, then next major planned major update being Co-Up, then Sacroment town update, and also the combat overhaul update that will add greatbows/job system. NRftW may possibly be the next Expedition 33 if they actually keep up this quality.

 
Last edited:
I've been waiting forever for this to arrive on PS5. They had a publishing deal agreed but everything changed once they went independent. Haven't heard anything regarding the port since.

The game looks fantastic. I can't wait to try it myself.
 
Patch Notes New
I've been waiting forever for this to arrive on PS5. They had a publishing deal agreed but everything changed once they went independent. Haven't heard anything regarding the port since.

The game looks fantastic. I can't wait to try it myself.
Fingers crossed the next planned major update after Breach/Breach refined, the Co-Op one will have crossplay and PS5 Early Access release.

Patch should be live by 11am Eastern. Also patch notes are huge.


Performance:

Startup time optimization, it should take a lot less time to reach the main menu

Optimization of updating static entities

Resolved spikes related to spawning certain types of entities

More fixes in Garbage Collector memory allocations

Optimization for leaves falling from trees


⚔️ Quality of Life Improvements:

Attacks and Rune Attacks now have ledge protection

Added the ability to reset tutorials in the Gameplay Settings

Improved and updated older tutorials

Improved ingredients so that the buffs now stack instead of refreshing

Chests can now be assigned carpets with signifiers for what is inside. Easily mark your chests with food, weapons, etc

Fallen Ember UI will now persist after using a Fallen Ember to reroll/add an enchantment, so the item no longer needs to be re-selected each time it is used

When using a Fallen Ember, rings are greyed out to indicate that the item cannot be used to change them

A proper loading screen has been added that will show art of the area being loaded into, and will also provide random hints

Increased the amount of bounties & challenges the player receives per day

Added more bounties & challenges to the game

Standardised the default rune HUD to be the same on both Keyboard & Controller, with the option of returning to the older HUD version

Vendor items will now be organised by their tier/level requirements

Plagued items now have a different UI visual

The Bounty/Challenge circular map indicators now have different colors that match the icon colors within the activity UI

Added an indicator to enemy health bars to show that they are 5 levels or more above the character's current level and are deemed too difficult to fight

Item drop bag now has a proper model & textures

It now takes much less time to fish at fishing spots

The low amounts of copper currency have been removed from the drop pool of shinies

Added tools and gems to the shiny drop pool

Recipes on the Recipe UI will now show where they can be crafted

Increased the number of basic map markers that can be placed from 12 each to 99 each

The faction present in the current zone is now visible upon an area transition and on the clock HUD area

Bombs & Flasks can now be put into cupboards

Tools are no longer destroyed upon reaching 0 durability

Added HUD indicators for the entrance to interiors where pestilence bosses are spawned

Elevation will now be considered when placing map icons within a certain radius of the player character

All keys now have unique icons

Heat, Cold and Electric damage have been renamed to Fire, Ice and Lightning respectively

Implemented proper animations for Halberd backstabs

Filleter now attacks more like a normal sword, rather than a rapier

The animation for digging has been updated to fit better with the Perfect Strike system


⚔️ Quests:

A Small Mercy (New Quest)

Eleanor will be waiting for the Cerim after they wake up in the Rookery. She has a request for the Cerim and in return for their aid, she will provide various services for them.

The Innkeepers Husband (Updated Quest)

Gordon is now available immediately upon reaching Sacrament, but will temporarily leave Sacrament after Ellsworth's Speech, whereupon he will need to be rescued

Servant of God (Updated Quest)

Speaker Lucian will now be waiting to speak with players just south of the Sacrament marketplace at the cook fire

All quests will now grant experience upon completion

Quest npc's have now improved animations when you interact with them.


⚔️ Input:

Improved input and targeting responsiveness

Added ability to change targets during attack windups


⚔️ Areas:

Iona's Cavern now has proper lighting throughout the zone

Eleanor & Whittaker's tier 3 interiors are now integrated within Sacrament and now exist in the overworld itself. No more Loading required.

Birch trees in front of the Marin Woods zone entrance have been re-positioned to be more spread out in the area


⚔️ Vendors:

Eleanor can now extract/destroy gems

Extracting a gem from an enchanted item will destroy the item, but will recover the gem for future use

Destroying a gem in an enchanted item will clear the gem slot and preserve the item

Gems can be extracted from non-enchanted items (common or masterwork rarity) without the item being destroyed

Seneschal's vendor menu - via unlocking "Scavenged Remains" - now has a wide variety of items available, including Fallen Embers, gems, runes gear, recipes, upgrade materials etc

Fellhorn set is now sold by Mira & Meri (Tier 2)

Ironstud Interrogators are now sold by Ilaria

Added map markers to Marin Village vendors

Mira & Meri now sell 5 garments & leather each day

Vegetable Cake recipe added to Gordon's tier 3 shop

Items sold by Finley now cost 50% less

Resources have been removed from the possible items that Finley sells


⚔️ Systems:

Difficulty Tiers Added

When creating a realm, select from 3 difficulty levels for your playthrough Whether you are a beginner or expert, looking to play casually or looking for a challenge – you'll have a way to set the difficulty you want.

Difficulty Tiers available:

Path of the Torn

For players who are newer to Wicked or would like a more relaxed experience

Enemy HP is reduced by 20%

Enemy Damage is reduced by 50%

Path of the Chosen

The intended experience for players

This is the default difficulty for existing realms

Path of the Unspoken

For players who are looking for a more challenging experience

Enemy HP is increased by 20%

Enemy Damage is increased by 35%

Enemies have increased Poise

Player XP gains are increased by 20%

Whispers and Fast Travel Reworked

Elder Whispers

Players can fast travel freely via Elder Whispers

Lesser Whispers

Can be upgraded to unlock fast travel per-whisper

Perfect Strike System for Resources Added

Hitting resources with perfect timing speeds up the gathering process

Perfect strikes will result in more loot & more focus gained

Basic ranged attacks now cost stamina

The basic Arrow rune on bows now costs stamina

The most basic spells on staffs/wands now cost stamina (Fire Dart, Fireball etc)

The aforementioned runes that cost stamina also generate focus

Weapon upgrade path changes

Weapons past tier 2 will now all require special resources to upgrade, such as Siren parts or Boar parts

Weapons that are acquired from drops, chests and bounties/challenges now start at a higher upgrade level than before

Innate Character Utility Rune Slots Added

Player Characters will now be able to slot utility runes that are tied to their character and not to items

Up to a maximum of 4 can be set at a time and can be replaced at Eleanor in Sacrament.

Players will start with 2 slots and can add extra slots via Plague Ichor upgrades at The Watcher

Utility runes can no longer be slotted into weapons

Characters will start with a basic "Heal" rune by default

The required amount of kills for summoning the Pestilence Boss has been reduced from 65% to 50%

Experience is granted even when dying to a boss, with the amount granted depending on how much damage was dealt to the boss

Gathering resources now generates focus and grants experience

Wand and Staff runes can now be slotted into either weapon type


⚔️ Character Customisation

Added three new beard customisation options


⚔️ Gear:

Sacrament Guardian set moved to Tier 1

Fellhorn set moved to Tier 2


⚔️ Enchantments:

Enchantments will now show what grouping they belong to, shown as an icon at the start of the enchantment line

Two enchantments of the same grouping cannot appear on the same item, e.g "Damage increased by 3-10%" and "Rune Damage increased by 4%-15%" cannot exist on the same item

Elemental Infusions now have their own grouping and can now be rolled separately from other damage-based enchantments

Groups are: Damage, Elemental, Focus, Health, Stamina, Defense, Speed

Enchantments which do not belong to any of those groups can be rolled without restrictions

Enchantment buffs:

Duration of status effects granted by enchantments increased

Health & Focus regeneration values on enchantments & gems has been doubled

Renegerate Health enchantments now also scale with Healing stat

Regenerate Focus enchantments now also scale with Focus Gain stat

Enchantment Nerfs:

Plagued enchantment raw values have been reduced to match the ones on Magical enchantments, but conditional enchantments on Plagued items still have greater overall values

Reduced Lifesteal coefficient from 0.3 to 0.2

Focus Cost and Damage Taken stats now have diminishing returns so stacking them should be less effective

Focus Cost and Damage Taken enchantments are generally weaker

"Frozen Enemy Armor decreased by 25%-50%" decreased to "Frozen Enemy Armor decreased by 15%-30%"

Removed:

Gain x% Health once per Rune Attack

Added:

Gain Health equal to X% of Focus Spent

Gain X% Health on Damage Dealt against Frozen Enemies

Execute Infected Low Health Enemies on Damage Death

Certain keywords in enchantment descriptions are now highlighted and have their corresponding icons displayed beside them


⚔️ Enemies and Bosses:

Updated model and textures for The Lost Huntress

Introduced new attacks for Winged Brood

Improved The Lost Huntress' hitboxes during the 3-hit combo

Improved Darak's turn animations

All of Darak's attacks are now parryable

Polished Nith Screamer's attack combos

Reduced the damage of Torn Crawler's attacks

Some Torn Crawler attacks are now parryable

Improved Torn Crawler attack hitbox

Giant enemies now drown at a lower depth

Risen Stalkers now have a more delayed crossbow shot

The Nith faction has a new faction-wide ability that slows players in the affected area


⚔️ Balance:

Fall damage has been halved

The scaling has been changed on the stamina-based runes sold by Ilaria, so that they scale with the player's level and not with the weapon type

Stamina is frozen for a short window upon quick stepping/rolling

Reduced the drop rate of weapon oils

Elemental status effects:

Reduced Shatter damage on frozen enemies significantly

Infected enemies now have reduced Fire Damage resistance

Attributes:

Investing Focus attribute now also increases your Focus Gain

Increased the amount of Stamina you get per attribute point

Increased the soft cap ceiling on the Stamina attribute

Equipment:

Upgrade level of dropped items have been increased in early- and mid-game

Upgrade level of dropped items have been reduced in late-game

Gear level requirement is now determined based on its tier when dropped

This would apply to already existing gear

Rings have no level requirements anymore

Rings:

Ring of Determination has had its secondary effect removed (Focus Cost decreased by up to 60% based on Missing Health)

Battlecry Ring has had its secondary effect removed (Cannot Lifesteal)

Crow Ring has had its primary effect nerfed (Max Stamina increased by 40%)

Slightly increased the drop rate of gems

Removed experience reward from Bounties & Challenges completion

Plunge attacks now deal Knockdown damage

Slightly increased repair costs

Slightly reduced the damage dealt by Cold Sling

Vial of Poise has been changed to Vial of Defense, which increases poise and reduces damage taken

Weekly bounty enemies have had their level increased slightly


⚔️ Music:

Improved music mix

New music for plagued Areas and Bosses

Improved music system for more robust explore and boss fight performance

Tavern interior coverage

Improved timing of Darak Cinematic music


⚔️ Audio:

Polished SFX and custom VO for new enemy plagued Leader and Female Lumberjack enemies

New haunting enemy voice design for the Winged Brood Boss variants

music Integration and VO for 'A Small Mercy' Quest

Music Integration and Mix for Nameless Pass and Quarry Areas

Music Integration and Mix for Plagued Areas

VO support for new out of reach enemy combat behaviour

Bespoke UI SFX for new Fast Travel and Whisper Upgrade Menus

Added new repair powder SFX

Added destructible drum SFX

Added bell SFX to Ashen Tunic armor

Added Balak Taw platform landing impact sounds

Added ambient rope creaks and bridge surfaces to the Marin Woods treetops

Improvements to the Bane Moth attack SFX

Improved Unbreakable Egg SFX

Improved goat, chicken, and other critter audio

Improved Caylen Vista ambience

Updated Stagger SFX

SFX for freezing and unfreezing enemies, and smaller secondary ice shatters

Added enemy weapon parry impact SFX, which gives more satisfying parry responses

Added helmet effect on Cerim vocalizations when full coverage helmet is equipped

Audio coverage for new areas in Sacrament like the new woodcrafter and enchantress shop interiors

Updated to Wwise 2022.1.19.

Improved performance of room-aware object processing

Improved stability of music scene manager

Added new sound for Creep Heart destruction to match animation


⚔️ Cinematics:

Polished Lighting on some cinematics


⚔️ VFX:

Added hit, destruction & liquid effects to Savor Lab bottles

Darak VFX update

Added secondary ice VFX upon shattering frozen enemies


⚔️ Localization:

Added and updated localized text in many places across multiple languages


⚔️ Bug Fixes:

Fixed the Bounties & Challenges screen freezing if giving too many inputs too quickly

Fixed Fallen Embers not getting consumed if the reroll animation was cancelled

Fixed bosses being able to be frozen & knocked back off edges

Fixed the Quickstep queue window being too large, resulting in multiple Quicksteps being accidentally queued

Fixed being unable to jump if characters were touching a wall

Fixed the Bounties & Challenges screen freezing if the reward item icon was selected

Fixed Marin Woods & Lowland Meadows being unable to become an infected area naturally

Fixed Plague Splatter having a much larger AoE than it should have

Fixed Plague Splatter sometimes going through stairs or moving platforms

Fixed Plague Splatter being unable to lifesteal when applicable

Fixed Glimmering Bulwark Unique being craftable

Fixed the vendor refineries not upgrading when their respective Danos Project is completed

Fixed upgraded vendor stall refineries not decreasing the time required to refine materials

Fixed the items in a storage chest disappearing when the chest was picked up

Fixed food buffs not applying while Serendipity Ring is equipped

Fixed Throw Knife's & Throw Axe's damage not scaling properly

Fixed being able to burn a higher amount of items than necessary when increasing the plague intensity of zones

Fixed items with the Unrepairable plagued downside being able to be repaired if the item was unequipped and in the inventory

Fixed Health bars becoming visible at the wrong times

Fixed the selection box sometimes disappearing after rerolling an enchantment using a Fallen Ember

Fixed being able to complete the Enchanted Gear challenge by using Fallen Embers

Fixed the camera during The Lost Huntress' phase change transition

Fixed Boarskin Preacher's hammer slamdown having too large a range

Fixed the rune selection screen jumping to available runes instantly without first selecting a slot, if the first rune slot was empty

Fixed Echo Knight using his charge attack under the wrong conditions

Fixed Rotwheel dealing physical damage innately, instead of plague damage

Fixed bears not bypassing poise defense when using shielded stance

Fixed not being able to queue arrow shots

Fixed two-handed swords creating a stretched ground decal on plunge attacks

Fixed Wallowing Husk being able to drop Corpse Smeared Blade

Fixed Risen Kindler drowning animation

Fixed various critter drowning animations

Fixed Echo Knight's tracking being too extreme for some attacks

Fixed The Riven Twins' sweeping strike missing automatically if players were close to the boss

Fixed various tooltip & functionality issues with Crucible Echoes

Fixed The Shallows appearing infected inappropriately, when Mariner's Keep was infected

Fixed several fader/lighting/overlapping textures/collision issues throughout the game

Fixed several problems with armor sets (female variants missing, clipping, missing textures etc)

Fixed being able to clip through a wall in the prison area in Nameless Pass

Fixed the enemy factions changing after dying

Fixed the character blurring when using sliders on the character creation screen

Fixed Gordon's eavesdrop in The Shallows, forcing UI menus to close

Fixed the falling SFX playing when performing a plunge attack from a high enough height

Fixed being able to cast Plague Explosion in the air

Fixed not being able to get up when knocked down while encumbered

Fixed being able to heavy roll, via the use of a plagued downside, while encumbered

Fixed Medium Vial of Poise and Large Vial of Poise having the same values

Fixed the Plagued Ring providing lifesteal when above the "low health" threshold

Fixed missing fire SFX for Alden's funeral pyre

Fixed Randolph's salute missing SFX

Fixed the old elevator SFX playing upon killing Echo Knight

Fixed Mire Leech not having hit reactions

Fixed Nith Leviathan's corpse chunks increasing in size upon shattering

Fixed some projectiles persisting on walls for long periods

Fixed some gauntlet attacks having a misplaced impact visual effect

Fixed Lara moving too fast when trying to catch up

Fixed Risen enemies with shields lacking impact SFX & VFX

Fixed issue with Gloam enemy sounds not firing consistently

Fixed rain being present when inside of Gordon's interior

Fixed the rotation for Boarskin enemy attacks

Fixed falling through the floor after being crushed by an elevator in The Crucible

Fixed being able to reach the main part of the Black Trench via the alternative side before being on the relevant quest step of Of Rats and Raiders

Fixed the Iona's Bloom effect rapidly disappearing at the broken cerim statue if the effect was activated when the Potion Seller quest was not active

Fixed three-digit numbers of food and consumables getting cut off in the quick-use menus

Fixed Illuminate rune's stuttery movement

Fixed being able to move Guard Rend out of his seat by running into him in Gordon's shop

Fixed an NPC at the Mountain Gate attempting to chop a tree that is already cut down

Fixed the "Arcane Reservoir" echo granting health regeneration instead of focus regeneration

Fixed the unique rings having too low a gold value when sold

Fixed the NPCs post-Ellsworth Speech not leaving the square unless the player is close by them

Fixed music not playing in the lower glade area near Lowland Meadows' entrance

Fixed being able to climb up a door frame in the ship prologue, and being able to clip through the wall to the other side

Fixed weapon enchantment audio stopping prematurely during certain cinematics

Fixed the "Take x% Damage on Focus Use" plagued downside applying when using Battlecry Ring or Ring of Determination

Fixed "Take x% Damage on Focus Use" not applying when using the unarmed rune

Fixed the physics of some vases in Crucible

Fixed some destructibles not fading properly when the floor under them faded

Fixed Frost Step rune consuming all focus

Fixed both a weapon and a helmet sharing the name "Falstead's Fury"

Fixed the weapon rewards from Bounties & Challenges not showing the runes in the reward preview

Fixed being able to access a closed-off part of Sacrament by climbing on Ilaria's vendor stall

Fixed some wrong enemy types spawning inside Mariner's Keep while infected

Fixed Torn Grubhost's ragdoll effect

Fixed Barn Spiders' ragdoll

Fixed being unable to rotate while charging spells

Fixed bounties not getting accepted if the input to accept them was held too long

Fixed bounties not getting accepted if they were attempted to be acquired too soon after navigating to them

Fixed the Torn Wolves respawning too quickly during the From the Depths bounty in the Nameless Pass

Fixed being able to get stuck inside a gap along the wooden spike wall outside of the lumber mill in Lowland Meadows

Fixed being able to get stuck near the hollow trunk near Hunter's Vale

Fixed being able to get stuck between a chest and the environment in the area above Hunter's Vale

Fixed being able to get stuck in a gap between rocks in the southern Lowland Meadows, south of Hunter's Vale

Fixed Two-Handed Halberd backstab animation misalignment

Fixed automatically getting out of a bed/chair instead of it requiring input from the player

Fixed Frost Blade rune being able to drop

Fixed Hard Lock sticking on targets at too long a distance

Fixed Lumber Stack not stacking items to 999

Fixed the Royal Bolein and Bolein Royal armor sets having too similar names

Fixed being able to climb a shelf in the prologue and going into the ceiling

Fixed being able to interact with a dig spot through the wall of a small cabin near the mil in Marin Village

Fixed getting stuck between the rocks above The Shallows waterfall

Fixed the second roll attack on Caretaker's Ruined Staff repeating if the input was continually pressed

Fixed critters being able to spawn in the environment in Lowland Meadows near the lift to Mariner's Keep

Fixed The Unbreakable Egg being able to be knocked down without breaking his poise

Fixed being unable to climb on balance beams properly

Fixed Lightning Flash rune's projectile often missing enemies

Fixed Heal Aura rune not working properly on elevators

Fixed the "Deposit Similar" button in storage chests not depositing all stacks
 
Fingers crossed the next planned major update after Breach/Breach refined, the Co-Op one will have crossplay and PS5 Early Access release.

Patch should be live by 11am Eastern. Also patch notes are huge.


Performance:

Startup time optimization, it should take a lot less time to reach the main menu

Optimization of updating static entities

Resolved spikes related to spawning certain types of entities

More fixes in Garbage Collector memory allocations

Optimization for leaves falling from trees


⚔️ Quality of Life Improvements:

Attacks and Rune Attacks now have ledge protection

Added the ability to reset tutorials in the Gameplay Settings

Improved and updated older tutorials

Improved ingredients so that the buffs now stack instead of refreshing

Chests can now be assigned carpets with signifiers for what is inside. Easily mark your chests with food, weapons, etc

Fallen Ember UI will now persist after using a Fallen Ember to reroll/add an enchantment, so the item no longer needs to be re-selected each time it is used

When using a Fallen Ember, rings are greyed out to indicate that the item cannot be used to change them

A proper loading screen has been added that will show art of the area being loaded into, and will also provide random hints

Increased the amount of bounties & challenges the player receives per day

Added more bounties & challenges to the game

Standardised the default rune HUD to be the same on both Keyboard & Controller, with the option of returning to the older HUD version

Vendor items will now be organised by their tier/level requirements

Plagued items now have a different UI visual

The Bounty/Challenge circular map indicators now have different colors that match the icon colors within the activity UI

Added an indicator to enemy health bars to show that they are 5 levels or more above the character's current level and are deemed too difficult to fight

Item drop bag now has a proper model & textures

It now takes much less time to fish at fishing spots

The low amounts of copper currency have been removed from the drop pool of shinies

Added tools and gems to the shiny drop pool

Recipes on the Recipe UI will now show where they can be crafted

Increased the number of basic map markers that can be placed from 12 each to 99 each

The faction present in the current zone is now visible upon an area transition and on the clock HUD area

Bombs & Flasks can now be put into cupboards

Tools are no longer destroyed upon reaching 0 durability

Added HUD indicators for the entrance to interiors where pestilence bosses are spawned

Elevation will now be considered when placing map icons within a certain radius of the player character

All keys now have unique icons

Heat, Cold and Electric damage have been renamed to Fire, Ice and Lightning respectively

Implemented proper animations for Halberd backstabs

Filleter now attacks more like a normal sword, rather than a rapier

The animation for digging has been updated to fit better with the Perfect Strike system


⚔️ Quests:

A Small Mercy (New Quest)

Eleanor will be waiting for the Cerim after they wake up in the Rookery. She has a request for the Cerim and in return for their aid, she will provide various services for them.

The Innkeepers Husband (Updated Quest)

Gordon is now available immediately upon reaching Sacrament, but will temporarily leave Sacrament after Ellsworth's Speech, whereupon he will need to be rescued

Servant of God (Updated Quest)

Speaker Lucian will now be waiting to speak with players just south of the Sacrament marketplace at the cook fire

All quests will now grant experience upon completion

Quest npc's have now improved animations when you interact with them.


⚔️ Input:

Improved input and targeting responsiveness

Added ability to change targets during attack windups


⚔️ Areas:

Iona's Cavern now has proper lighting throughout the zone

Eleanor & Whittaker's tier 3 interiors are now integrated within Sacrament and now exist in the overworld itself. No more Loading required.

Birch trees in front of the Marin Woods zone entrance have been re-positioned to be more spread out in the area


⚔️ Vendors:

Eleanor can now extract/destroy gems

Extracting a gem from an enchanted item will destroy the item, but will recover the gem for future use

Destroying a gem in an enchanted item will clear the gem slot and preserve the item

Gems can be extracted from non-enchanted items (common or masterwork rarity) without the item being destroyed

Seneschal's vendor menu - via unlocking "Scavenged Remains" - now has a wide variety of items available, including Fallen Embers, gems, runes gear, recipes, upgrade materials etc

Fellhorn set is now sold by Mira & Meri (Tier 2)

Ironstud Interrogators are now sold by Ilaria

Added map markers to Marin Village vendors

Mira & Meri now sell 5 garments & leather each day

Vegetable Cake recipe added to Gordon's tier 3 shop

Items sold by Finley now cost 50% less

Resources have been removed from the possible items that Finley sells


⚔️ Systems:

Difficulty Tiers Added

When creating a realm, select from 3 difficulty levels for your playthrough Whether you are a beginner or expert, looking to play casually or looking for a challenge – you'll have a way to set the difficulty you want.

Difficulty Tiers available:

Path of the Torn

For players who are newer to Wicked or would like a more relaxed experience

Enemy HP is reduced by 20%

Enemy Damage is reduced by 50%

Path of the Chosen

The intended experience for players

This is the default difficulty for existing realms

Path of the Unspoken

For players who are looking for a more challenging experience

Enemy HP is increased by 20%

Enemy Damage is increased by 35%

Enemies have increased Poise

Player XP gains are increased by 20%

Whispers and Fast Travel Reworked

Elder Whispers

Players can fast travel freely via Elder Whispers

Lesser Whispers

Can be upgraded to unlock fast travel per-whisper

Perfect Strike System for Resources Added

Hitting resources with perfect timing speeds up the gathering process

Perfect strikes will result in more loot & more focus gained

Basic ranged attacks now cost stamina

The basic Arrow rune on bows now costs stamina

The most basic spells on staffs/wands now cost stamina (Fire Dart, Fireball etc)

The aforementioned runes that cost stamina also generate focus

Weapon upgrade path changes

Weapons past tier 2 will now all require special resources to upgrade, such as Siren parts or Boar parts

Weapons that are acquired from drops, chests and bounties/challenges now start at a higher upgrade level than before

Innate Character Utility Rune Slots Added

Player Characters will now be able to slot utility runes that are tied to their character and not to items

Up to a maximum of 4 can be set at a time and can be replaced at Eleanor in Sacrament.

Players will start with 2 slots and can add extra slots via Plague Ichor upgrades at The Watcher

Utility runes can no longer be slotted into weapons

Characters will start with a basic "Heal" rune by default

The required amount of kills for summoning the Pestilence Boss has been reduced from 65% to 50%

Experience is granted even when dying to a boss, with the amount granted depending on how much damage was dealt to the boss

Gathering resources now generates focus and grants experience

Wand and Staff runes can now be slotted into either weapon type


⚔️ Character Customisation

Added three new beard customisation options


⚔️ Gear:

Sacrament Guardian set moved to Tier 1

Fellhorn set moved to Tier 2


⚔️ Enchantments:

Enchantments will now show what grouping they belong to, shown as an icon at the start of the enchantment line

Two enchantments of the same grouping cannot appear on the same item, e.g "Damage increased by 3-10%" and "Rune Damage increased by 4%-15%" cannot exist on the same item

Elemental Infusions now have their own grouping and can now be rolled separately from other damage-based enchantments

Groups are: Damage, Elemental, Focus, Health, Stamina, Defense, Speed

Enchantments which do not belong to any of those groups can be rolled without restrictions

Enchantment buffs:

Duration of status effects granted by enchantments increased

Health & Focus regeneration values on enchantments & gems has been doubled

Renegerate Health enchantments now also scale with Healing stat

Regenerate Focus enchantments now also scale with Focus Gain stat

Enchantment Nerfs:

Plagued enchantment raw values have been reduced to match the ones on Magical enchantments, but conditional enchantments on Plagued items still have greater overall values

Reduced Lifesteal coefficient from 0.3 to 0.2

Focus Cost and Damage Taken stats now have diminishing returns so stacking them should be less effective

Focus Cost and Damage Taken enchantments are generally weaker

"Frozen Enemy Armor decreased by 25%-50%" decreased to "Frozen Enemy Armor decreased by 15%-30%"

Removed:

Gain x% Health once per Rune Attack

Added:

Gain Health equal to X% of Focus Spent

Gain X% Health on Damage Dealt against Frozen Enemies

Execute Infected Low Health Enemies on Damage Death

Certain keywords in enchantment descriptions are now highlighted and have their corresponding icons displayed beside them


⚔️ Enemies and Bosses:

Updated model and textures for The Lost Huntress

Introduced new attacks for Winged Brood

Improved The Lost Huntress' hitboxes during the 3-hit combo

Improved Darak's turn animations

All of Darak's attacks are now parryable

Polished Nith Screamer's attack combos

Reduced the damage of Torn Crawler's attacks

Some Torn Crawler attacks are now parryable

Improved Torn Crawler attack hitbox

Giant enemies now drown at a lower depth

Risen Stalkers now have a more delayed crossbow shot

The Nith faction has a new faction-wide ability that slows players in the affected area


⚔️ Balance:

Fall damage has been halved

The scaling has been changed on the stamina-based runes sold by Ilaria, so that they scale with the player's level and not with the weapon type

Stamina is frozen for a short window upon quick stepping/rolling

Reduced the drop rate of weapon oils

Elemental status effects:

Reduced Shatter damage on frozen enemies significantly

Infected enemies now have reduced Fire Damage resistance

Attributes:

Investing Focus attribute now also increases your Focus Gain

Increased the amount of Stamina you get per attribute point

Increased the soft cap ceiling on the Stamina attribute

Equipment:

Upgrade level of dropped items have been increased in early- and mid-game

Upgrade level of dropped items have been reduced in late-game

Gear level requirement is now determined based on its tier when dropped

This would apply to already existing gear

Rings have no level requirements anymore

Rings:

Ring of Determination has had its secondary effect removed (Focus Cost decreased by up to 60% based on Missing Health)

Battlecry Ring has had its secondary effect removed (Cannot Lifesteal)

Crow Ring has had its primary effect nerfed (Max Stamina increased by 40%)

Slightly increased the drop rate of gems

Removed experience reward from Bounties & Challenges completion

Plunge attacks now deal Knockdown damage

Slightly increased repair costs

Slightly reduced the damage dealt by Cold Sling

Vial of Poise has been changed to Vial of Defense, which increases poise and reduces damage taken

Weekly bounty enemies have had their level increased slightly


⚔️ Music:

Improved music mix

New music for plagued Areas and Bosses

Improved music system for more robust explore and boss fight performance

Tavern interior coverage

Improved timing of Darak Cinematic music


⚔️ Audio:

Polished SFX and custom VO for new enemy plagued Leader and Female Lumberjack enemies

New haunting enemy voice design for the Winged Brood Boss variants

music Integration and VO for 'A Small Mercy' Quest

Music Integration and Mix for Nameless Pass and Quarry Areas

Music Integration and Mix for Plagued Areas

VO support for new out of reach enemy combat behaviour

Bespoke UI SFX for new Fast Travel and Whisper Upgrade Menus

Added new repair powder SFX

Added destructible drum SFX

Added bell SFX to Ashen Tunic armor

Added Balak Taw platform landing impact sounds

Added ambient rope creaks and bridge surfaces to the Marin Woods treetops

Improvements to the Bane Moth attack SFX

Improved Unbreakable Egg SFX

Improved goat, chicken, and other critter audio

Improved Caylen Vista ambience

Updated Stagger SFX

SFX for freezing and unfreezing enemies, and smaller secondary ice shatters

Added enemy weapon parry impact SFX, which gives more satisfying parry responses

Added helmet effect on Cerim vocalizations when full coverage helmet is equipped

Audio coverage for new areas in Sacrament like the new woodcrafter and enchantress shop interiors

Updated to Wwise 2022.1.19.

Improved performance of room-aware object processing

Improved stability of music scene manager

Added new sound for Creep Heart destruction to match animation


⚔️ Cinematics:

Polished Lighting on some cinematics


⚔️ VFX:

Added hit, destruction & liquid effects to Savor Lab bottles

Darak VFX update

Added secondary ice VFX upon shattering frozen enemies


⚔️ Localization:

Added and updated localized text in many places across multiple languages


⚔️ Bug Fixes:

Fixed the Bounties & Challenges screen freezing if giving too many inputs too quickly

Fixed Fallen Embers not getting consumed if the reroll animation was cancelled

Fixed bosses being able to be frozen & knocked back off edges

Fixed the Quickstep queue window being too large, resulting in multiple Quicksteps being accidentally queued

Fixed being unable to jump if characters were touching a wall

Fixed the Bounties & Challenges screen freezing if the reward item icon was selected

Fixed Marin Woods & Lowland Meadows being unable to become an infected area naturally

Fixed Plague Splatter having a much larger AoE than it should have

Fixed Plague Splatter sometimes going through stairs or moving platforms

Fixed Plague Splatter being unable to lifesteal when applicable

Fixed Glimmering Bulwark Unique being craftable

Fixed the vendor refineries not upgrading when their respective Danos Project is completed

Fixed upgraded vendor stall refineries not decreasing the time required to refine materials

Fixed the items in a storage chest disappearing when the chest was picked up

Fixed food buffs not applying while Serendipity Ring is equipped

Fixed Throw Knife's & Throw Axe's damage not scaling properly

Fixed being able to burn a higher amount of items than necessary when increasing the plague intensity of zones

Fixed items with the Unrepairable plagued downside being able to be repaired if the item was unequipped and in the inventory

Fixed Health bars becoming visible at the wrong times

Fixed the selection box sometimes disappearing after rerolling an enchantment using a Fallen Ember

Fixed being able to complete the Enchanted Gear challenge by using Fallen Embers

Fixed the camera during The Lost Huntress' phase change transition

Fixed Boarskin Preacher's hammer slamdown having too large a range

Fixed the rune selection screen jumping to available runes instantly without first selecting a slot, if the first rune slot was empty

Fixed Echo Knight using his charge attack under the wrong conditions

Fixed Rotwheel dealing physical damage innately, instead of plague damage

Fixed bears not bypassing poise defense when using shielded stance

Fixed not being able to queue arrow shots

Fixed two-handed swords creating a stretched ground decal on plunge attacks

Fixed Wallowing Husk being able to drop Corpse Smeared Blade

Fixed Risen Kindler drowning animation

Fixed various critter drowning animations

Fixed Echo Knight's tracking being too extreme for some attacks

Fixed The Riven Twins' sweeping strike missing automatically if players were close to the boss

Fixed various tooltip & functionality issues with Crucible Echoes

Fixed The Shallows appearing infected inappropriately, when Mariner's Keep was infected

Fixed several fader/lighting/overlapping textures/collision issues throughout the game

Fixed several problems with armor sets (female variants missing, clipping, missing textures etc)

Fixed being able to clip through a wall in the prison area in Nameless Pass

Fixed the enemy factions changing after dying

Fixed the character blurring when using sliders on the character creation screen

Fixed Gordon's eavesdrop in The Shallows, forcing UI menus to close

Fixed the falling SFX playing when performing a plunge attack from a high enough height

Fixed being able to cast Plague Explosion in the air

Fixed not being able to get up when knocked down while encumbered

Fixed being able to heavy roll, via the use of a plagued downside, while encumbered

Fixed Medium Vial of Poise and Large Vial of Poise having the same values

Fixed the Plagued Ring providing lifesteal when above the "low health" threshold

Fixed missing fire SFX for Alden's funeral pyre

Fixed Randolph's salute missing SFX

Fixed the old elevator SFX playing upon killing Echo Knight

Fixed Mire Leech not having hit reactions

Fixed Nith Leviathan's corpse chunks increasing in size upon shattering

Fixed some projectiles persisting on walls for long periods

Fixed some gauntlet attacks having a misplaced impact visual effect

Fixed Lara moving too fast when trying to catch up

Fixed Risen enemies with shields lacking impact SFX & VFX

Fixed issue with Gloam enemy sounds not firing consistently

Fixed rain being present when inside of Gordon's interior

Fixed the rotation for Boarskin enemy attacks

Fixed falling through the floor after being crushed by an elevator in The Crucible

Fixed being able to reach the main part of the Black Trench via the alternative side before being on the relevant quest step of Of Rats and Raiders

Fixed the Iona's Bloom effect rapidly disappearing at the broken cerim statue if the effect was activated when the Potion Seller quest was not active

Fixed three-digit numbers of food and consumables getting cut off in the quick-use menus

Fixed Illuminate rune's stuttery movement

Fixed being able to move Guard Rend out of his seat by running into him in Gordon's shop

Fixed an NPC at the Mountain Gate attempting to chop a tree that is already cut down

Fixed the "Arcane Reservoir" echo granting health regeneration instead of focus regeneration

Fixed the unique rings having too low a gold value when sold

Fixed the NPCs post-Ellsworth Speech not leaving the square unless the player is close by them

Fixed music not playing in the lower glade area near Lowland Meadows' entrance

Fixed being able to climb up a door frame in the ship prologue, and being able to clip through the wall to the other side

Fixed weapon enchantment audio stopping prematurely during certain cinematics

Fixed the "Take x% Damage on Focus Use" plagued downside applying when using Battlecry Ring or Ring of Determination

Fixed "Take x% Damage on Focus Use" not applying when using the unarmed rune

Fixed the physics of some vases in Crucible

Fixed some destructibles not fading properly when the floor under them faded

Fixed Frost Step rune consuming all focus

Fixed both a weapon and a helmet sharing the name "Falstead's Fury"

Fixed the weapon rewards from Bounties & Challenges not showing the runes in the reward preview

Fixed being able to access a closed-off part of Sacrament by climbing on Ilaria's vendor stall

Fixed some wrong enemy types spawning inside Mariner's Keep while infected

Fixed Torn Grubhost's ragdoll effect

Fixed Barn Spiders' ragdoll

Fixed being unable to rotate while charging spells

Fixed bounties not getting accepted if the input to accept them was held too long

Fixed bounties not getting accepted if they were attempted to be acquired too soon after navigating to them

Fixed the Torn Wolves respawning too quickly during the From the Depths bounty in the Nameless Pass

Fixed being able to get stuck inside a gap along the wooden spike wall outside of the lumber mill in Lowland Meadows

Fixed being able to get stuck near the hollow trunk near Hunter's Vale

Fixed being able to get stuck between a chest and the environment in the area above Hunter's Vale

Fixed being able to get stuck in a gap between rocks in the southern Lowland Meadows, south of Hunter's Vale

Fixed Two-Handed Halberd backstab animation misalignment

Fixed automatically getting out of a bed/chair instead of it requiring input from the player

Fixed Frost Blade rune being able to drop

Fixed Hard Lock sticking on targets at too long a distance

Fixed Lumber Stack not stacking items to 999

Fixed the Royal Bolein and Bolein Royal armor sets having too similar names

Fixed being able to climb a shelf in the prologue and going into the ceiling

Fixed being able to interact with a dig spot through the wall of a small cabin near the mil in Marin Village

Fixed getting stuck between the rocks above The Shallows waterfall

Fixed the second roll attack on Caretaker's Ruined Staff repeating if the input was continually pressed

Fixed critters being able to spawn in the environment in Lowland Meadows near the lift to Mariner's Keep

Fixed The Unbreakable Egg being able to be knocked down without breaking his poise

Fixed being unable to climb on balance beams properly

Fixed Lightning Flash rune's projectile often missing enemies

Fixed Heal Aura rune not working properly on elevators

Fixed the "Deposit Similar" button in storage chests not depositing all stacks

Can't wait to play the game once it's finished. Bought it to support the devs, played a few hours. It good, but performance had some issues.

No rush for me.
 
  • Cheers
Reactions: Zeta Dragoon