Thread: New PlayStation Handheld Powered by AMD Is in Early Development (grain of salt)

regawdless

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Platforms
  1. PC
The specs for this new PlayStation handheld have yet to be defined, but Moore's Law is Dead speculates it's likely to utilize 18 CUs to maintain compatibility with all PlayStation 4 titles available on the PlayStation Store. In addition, the console will be compatible with PlayStation 5 titles as well, although developers would have to patch them to make them run properly on the console. As such, it's plausible the new system's GPU could run at 1.8 GHz or slower due to the PlayStation 5's variable clock speeds.


Handhelds are so hot right now!
 
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This sounds almost as plausible as a Dreamcast 2.

Steam Deck can pull off some low-end PS5 stuff but is barely a notch above the PS4.

No way Sony sells this thing for less than $400 if it's meant to do PS5 "with some downgrades"
 
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The more I think about it, the more it makes sense:

Switch 2 will most certainly be a handheld hybrid again. The PS4 and Switch both benefitted greatly in a sort of symbiotic relationship at the low-end/indie side of the market, getting all sorts of games well past the end of their 5-year cycle. To this day, games are launching on PS4 and Switch and skipping the current-gen consoles (sometimes getting a later release).

Switch 2, Steam Deck, and presumably Sony Portable will be in the same ballpark power-wise, at least as close as the Switch is to the PS4. Original Switch will still be around as a budget option for a few years, so that's a huge market incentive for companies to put all their games "on the handhelds".

Sony is pretty good at making mass-market consoles with tons of third party games. Entering the same space as Switch 2 and Steam Deck means a lot of games getting ported across all three.

The big question is: physical copies or not? Chip tech is advanced enough to do "cartridges", which is how they handled Vita. Fast read speed cartridges would help match the SSD speeds of the PS5 (and a handheld should be speedy anyway).
 
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The more I think about it, the more it makes sense:

Switch 2 will most certainly be a handheld hybrid again. The PS4 and Switch both benefitted greatly in a sort of symbiotic relationship at the low-end/indie side of the market, getting all sorts of games well past the end of their 5-year cycle. To this day, games are launching on PS4 and Switch and skipping the current-gen consoles (sometimes getting a later release).

Switch 2, Steam Deck, and presumably Sony Portable will be in the same ballpark power-wise, at least as close as the Switch is to the PS4. Original Switch will still be around as a budget option for a few years, so that's a huge market incentive for companies to put all their games "on the handhelds".

Sony is pretty good at making mass-market consoles with tons of third party games. Entering the same space as Switch 2 and Steam Deck means a lot of games getting ported across all three.

The big question is: physical copies or not? Chip tech is advanced enough to do "cartridges", which is how they handled Vita. Fast read speed cartridges would help match the SSD speeds of the PS5 (and a handheld should be speedy anyway).

I can't imagine it wouldn't be Digital Only.

It is definitely possible though.

The Steam Deck hit 350 quidbucks a couple of years ago with tech that put it roughly in line performance wise with the XSS/X for it's target resolution of 800p, and has allowed it to play basically everything that's come out and not been an unoptimised mess on PC so far this gen, with MS Studio games in particular working really well on it, especially after a few patches and some fiddling with settings.

So if Sony can aim for the same price tag as the PS5Digital, with those extra couple of years of tech improvements and better economy of scale, targeting 1080p on a handheld, a quarter of PS5's target, thus requiring only a quarter of the power, should be entirely possible.

The only real issue would be the TDP, because the PS5 is a thirsty cow when it comes to power, and the CPU likely couldn't be as well cooled.

However a patch for the more intensive games to limit frame rates and force a quarter rendering would most likely be relatively easy, especially if they keep the architecture as close as possible and the RAM the same but for amount. Hell, it could well be easier than porting XSX to XSS, since Xbox really ballsed up with how different those two systems are internally.

Frankly, there's probably never been a better time to try this. Like you say, we have numerous low spec systems this gen that will keep developers from going jam with game designs so 99% of games will be able to scale, mobile and energy efficient computing tech is the most efficient it has ever been and much more cost effective to make than high end tech, and with the PS5Pro on the horizon they'll already be providing tools and asking devs to provide new hardware settings for their games going forwards, including patching older titles. They could easily add a low settings tool pack for a portable at the same time as the PS5Pro's high ones.

But like I say, don't give me hope. A PS5P would be a day 1 purchase for me, and I've already had my heart broken once with that portal Gamepad piece of shite.
 
To this day, I still don't understand the appeal of Vita. As one who dabbles heavily in retro emulation, Vita is a barren wasteland even compared to PSP. Why did anyone care about Vita?

Vita was the chosen one.

As a PSP Enjoyer, I was hopeful Vita would be at least as good. I did not mind or care if 3DS was better or worse because I was already gonna own both. I've been a handheld junkie since childhood.

Vita was the realization of a "handheld console", with enough buttons and inputs to play any "console" game using its native button layout. The twin sticks and built-in remote play functionality meant you truly had a console at your fingertips. It's still a pretty versatile system, and easy to hack if that's your thing.

It failed because the software never showed up, and most people didn't see the remote play function as a system seller. Sony is to blame for dropping the ball so hard with such a perfect piece of handheld tech, there's really no excuse. It only stayed alive as long as it did because it rode the wave of the indie scene.
 
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To this day, I still don't understand the appeal of Vita. As one who dabbles heavily in retro emulation, Vita is a barren wasteland even compared to PSP. Why did anyone care about Vita?

Literally all the PSP homebrews run on the Vita. It's not a wasteland in comparison, it's all added on top of the PSP's already excellent homebrew.

Hell, people are still porting games to the Vita. People worked out how to get Android games transferred over to it a year or two back, so we've got all the old PS2 GTA's and a load of modern indies running on it now.

Sure, it's a bit long in the tooth and you can get a cheaper and superior android based handheld easily enough instead, but the Vita has one of the most dedicated and active modding communities out there working on it.
 
To this day, I still don't understand the appeal of Vita. As one who dabbles heavily in retro emulation, Vita is a barren wasteland even compared to PSP. Why did anyone care about Vita?

I love my Vita, still play it from time to time. The hardware itself is nice, really well made and leagues ahead of the cheap ass feeling Switch. Game wise, Resogun, Virtual Tennis and a ton of indie games gave hundreds of hours of fun. Really good for side acrollers like Guacamelee.
 
The more I think about it, the more it makes sense:

Switch 2 will most certainly be a handheld hybrid again. The PS4 and Switch both benefitted greatly in a sort of symbiotic relationship at the low-end/indie side of the market, getting all sorts of games well past the end of their 5-year cycle. To this day, games are launching on PS4 and Switch and skipping the current-gen consoles (sometimes getting a later release).

Switch 2, Steam Deck, and presumably Sony Portable will be in the same ballpark power-wise, at least as close as the Switch is to the PS4. Original Switch will still be around as a budget option for a few years, so that's a huge market incentive for companies to put all their games "on the handhelds".

Sony is pretty good at making mass-market consoles with tons of third party games. Entering the same space as Switch 2 and Steam Deck means a lot of games getting ported across all three.

The big question is: physical copies or not? Chip tech is advanced enough to do "cartridges", which is how they handled Vita. Fast read speed cartridges would help match the SSD speeds of the PS5 (and a handheld should be speedy anyway).

Sony making another Vita with exclusive library? It will die quicker than PSVR2. They have no resources to support it, they can barely support PS5.

Best they could do is to make PS4 Portable, compatible with it's library, digital only.
 
Sony making another Vita with exclusive library? It will die quicker than PSVR2. They have no resources to support it, they can barely support PS5.

Best they could do is to make PS4 Portable, compatible with it's library, digital only.

Yeah article says it'll play all PS4 and PS5 games apparently.
 
AMD seems like an odd choice for a portable. I'm assuming they are planning on x86 if they are looking for PS4 compatibility. I'd imagine that the end product would either be huge or have pretty bad battery life. Its possible that they optimize for low power draw, but I would expect the end product would be pretty pricey.

If they are charging $200 for a PS5 streaming tablet with no actual abilities outside connecting to your PS5, I'd imagine that this device would have to be around $400 to account for the more expensive CPU, Ram, Storage, and the like.

My guess is that, if this is true, Sony will overshoot Nintendo and ultimately fail in the portable space again.
 
Sony making another Vita with exclusive library? It will die quicker than PSVR2. They have no resources to support it, they can barely support PS5.

Best they could do is to make PS4 Portable, compatible with it's library, digital only.

The Steam Deck already outclasses the PS4Pro at 800p for 350 bucks. The Switch 2 is all but guaranteed to be more powerful than that.

People are massively underestimating how much performance you can get out of a small form factor these days, and not taking into account how much processing power is being used solely to chase 4K resolutions.

Also it doesn't help that Digital Foundry decided to declare the SD to be a handheld PS4 before they'd even properly compared it to current gen consoles, despite everyone else who had one, particularly those who specialise in the growing PC handheld market, having already proven it to be far more capable than that.

Make no mistake, a handheld PS5 is possible, and for likely no more than 500 dollarpounds. Whether Sony are willing to put the time and effort into making one is an entirely different matter.

And yes, the Portal is 200, but that is a massively overpriced piece of shit they spent an obscene amount of time and money on and didn't even make enough to cover what little demand there was for it. If they're building off that and making a few million in expectation of Steam Deck like demand, a PS5P should be much better value for money.
 
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Sony making another Vita with exclusive library? It will die quicker than PSVR2. They have no resources to support it, they can barely support PS5.

Best they could do is to make PS4 Portable, compatible with it's library, digital only.

Sony is definitely pinched between two problems: make it digital only which I think is DOA. Or, making a physical library. But that has its own major problems like shelf space, physical production costs, quality control, shipping the copies around the world, etc etc. Even if the game had zero exclusives, just dealing with a third Playstation library would be a headache for Sony because PS4 stuff still sells at retail.

Nintendo has the advantage of "unifying their pipeline" (that was something they touted prior to Switch's launch). I'm not sure any company can actually run both a successful console and a successful handheld in this market anymore. Two platforms is too much for one company. Personally, I think consoles becoming Switch-like handhelds with beefy video-out is the inevitable future, at least for the next decade as the economy shrinks.
 
I love my Vita, still play it from time to time. The hardware itself is nice, really well made and leagues ahead of the cheap ass feeling Switch. Game wise, Resogun, Virtual Tennis and a ton of indie games gave hundreds of hours of fun. Really good for side acrollers like Guacamelee.

The Vita was also a gold mine for weird Japanese games that were too odd for Nintendo, and didn't have the budget for PS4.

Developer: "We want to make a game where lesbian couples fight monsters, with one girl turning into the other's weapon when sexually aroused. Obviously their clothes will fall off when they take damage. Our budget is 1000 yen."
PlayStation exec: "You disgust me. Here is your Vita dev kit."
 
This sounds almost as plausible as a Dreamcast 2.

Steam Deck can pull off some low-end PS5 stuff but is barely a notch above the PS4.

No way Sony sells this thing for less than $400 if it's meant to do PS5 "with some downgrades"

The PSVR is 800CAD compared to a 600$ PS5.

They will sell it for 1000$ just to say they have it. Sony makes hardware and burns money for no reason all the time.

They want to capture the high end Switch players that want moar power and are willing to pay a premium to get it.
 
The PSVR is 800CAD compared to a 600$ PS5.

They will sell it for 1000$ just to say they have it. Sony makes hardware and burns money for no reason all the time.

They want to capture the high end Switch players that want moar power and are willing to pay a premium to get it.

And that really sums it up right there. Why would
Anyone buy hardware from Sony when their current system doesn't have the support it needs compared to most PlayStations? On top of that, they've tried this before and got shitfucked and they were twice the company back then. It's a giant mistake if true.
 
The PSVR is 800CAD compared to a 600$ PS5.

They will sell it for 1000$ just to say they have it. Sony makes hardware and burns money for no reason all the time.

They want to capture the high end Switch players that want moar power and are willing to pay a premium to get it.

I know you're trying to downplay how realistic this is, but a $1000 dollar price tag for a handheld would result in something so powerful just the thought of it is giving me a chub. Quite honestly outperforming the PS5 isn't out of the question at that price, though it'd need to be fucking massive.
 
And that really sums it up right there. Why would
Anyone buy hardware from Sony when their current system doesn't have the support it needs compared to most PlayStations? On top of that, they've tried this before and got shitfucked and they were twice the company back then. It's a giant mistake if true.

Same thing with PSVR or the PS portal they just sold.
I think they know the hardware wont sell but they just want to put it out there.

They can tell stockholders that hey there is this hot hand held market out there ok here is our Sony handheld. Its more powerful than the Nintendo and has the playstation name on it see look. Dont pay attention that its expensive all that matters is we have it and its on the market now leave us alone and give us money.
 
I don't think it would do well tbh.

There's no real need for one, and it wouldn't get its own exclusives ; vita barely was supported by Sony in that way.

And physical games? Doubt.
 
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I don't think it would do well tbh.

There's no real need for one, and it wouldn't get its own exclusives ; vita barely was supported by Sony in that way.

And physical games? Doubt.

I'd love to have a Vita 2. High quality build, awesome indie machine. But at the same time... the Steam Deck OLED is kinda already that. And also has the Sony exclusives.