Thread: Mid-Gen PS5/XSX Upgrades Should Be in the Hands of AAA Studios Shortly, Says GTA Leaker

regawdless

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Platforms
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Most AAA studios should have received the dev kits of mid-life upgrades or should receive them by the start of new year.

He later confirmed this is based on actual information rather than a guess. If that's the case, then the Mid-Gen upgrades of PlayStation 5 and Xbox Series S|X could release in late 2023. This would track with the previous generation, as PlayStation 4 Pro launched three years after PlayStation 4, while the Xbox One X launched a year later.
 
As far as I know, we have not gotten any. But then again my game ships in the first half of next year so we are too far along to even consider changes for a new sku before launch. But who knows what the other game teams have.
 
PS5 Slim and PS5 Pro in 2023, lets go. Whatever it takes to get this gen going.

I don't get why anyone would be surprised that a Pro console exist (and I hope that those complaining aren't the same people that complain that consoles are weaker than GPUs that cost a lot more than the entire console). The PS5 Pro became even more inevitable when MS showed up with two consoles from the start, not to mention how stuff like VRR and games having many modes make a Pro console a lot more apealing.
 
As a PC gamer, this is great news if true. Base consoles are unfortunately very underpowered regarding raytracing. Which practically couldn't be avoided given their timing. But now they have a chance of significantly improving it, to not have consoles slowing down the progress too much.

The more performance the better, in general. Give me MOAR.
 
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Count me out. I just want a smaller Ps5 to use for years after the console is discontinued for ps4 BC and such. PC has my power needs covered.

I got a Ps4 pro and the improvements were great on certain games but at the same time it's annoying for base ps4 owners because optimization suffered on their machine after pro came out. So the same will probably happen to base ps5 which will just hasten my transition to PC.
 
Are we really nearing mid gen here? As an owner of both consoles, I barely feel as if this gen has even started

Ridiculous
It is really stupid because dude we don't even have any games that heavily take advantage of ps5/xbx yet. None.

At least by the time ps4 pro came out we had games like uncharted 4, order 1886, driveclub, gears 4 on xbox one... games that really pushed the hardware.
 
Are we really nearing mid gen here? As an owner of both consoles, I barely feel as if this gen has even started

Ridiculous

Seriously... there hasn't been shit of note released for these systems that isn't cross-gen. Maybe Demon's Souls and Returnal, but just barely...
 
As a PC gamer, this is great news if true. Base consoles are unfortunately very underpowered regarding raytracing. Which practically couldn't be avoided given then timing. But now they have a chance of significantly improving it, to not have consoles slowing down the progress too much.

The more performance the better, in general. Give me MOAR.
The baseline is stilling going to be the XSS.

Also remember you can thank those 'very underpowered' consoles for creating a big enough audience to make more intense Ray tracing development cost effective at all.

If it weren't for consoles forcing developers to have to target higher specs every few years, all games would have to be using integrated graphics as their baseline for development, since there's vastly more of them than people with Ray Tracing capable discrete GPU's
 
it's annoying for base ps4 owners because optimization suffered on their machine after pro came out.

I think this was only a small part of the issue, with the bigger issue being that the old hardware simply got too weak. PS4 was not exactly an advanced powerhouse on release, especially the CPU was weak. After some years, no amount of optimization could hide the lacking power of the OG hardware anymore.

It's normal that fixed rather low budget hardware starts to struggle after four years or so. I mean, look at the PS3 gen which got really old and got left behind towards the end of the gen. Mid gen consoles make a lot of sense to avoid that.
 
The baseline is stilling going to be the XSS.

Also remember you can thank those 'very underpowered' consoles for creating a big enough audience to make more intense Ray tracing development cost effective at all.

If it weren't for consoles forcing developers to have to target higher specs every few years, all games would have to be using integrated graphics as their baseline for development, since there's vastly more of them than people with Ray Tracing capable discrete GPU's

Other way around. Without Nvidia surprising the scene by making raytracing a thing on PC and pushing the tech, AMD based consoles would not have it. We saw how current gen consoles didn't really included RT for their architecture in the beginning and AMD went into panic mode to make shit happen quickly.
 
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This generation is stillborn.
Probably the generation that has the most respectable hardware relative to PC. You just need to let go of comparing console to GPUs that are about as expensive (or drastically more expensive) than the console by themselves.

PCs back in the day would simply demolish a PS1 or PS2 and even the PS4 had a pretty subpar CPU. The same just isn't true for the PS5, it's respectable in every way even when compared to the most expensive PCs.
 
I think this was only a small part of the issue, with the bigger issue being that the old hardware simply got too weak. PS4 was not exactly an advanced powerhouse on release, especially the CPU was weak. After some years, no amount of optimization could hide the lacking power of the OG hardware anymore.

It's normal that fixed rather low budget hardware starts to struggle after four years or so. I mean, look at the PS3 gen which got really old and got left behind towards the end of the gen. Mid gen consoles make a lot of sense to avoid that.
Base PS4 handled games pretty well the entire gen and does well even to this day (unlike the Xbox One that struggled from the start and later was pretty much forgotten by devs and getting many games in a sorry state).
What I mean is (and that's true about PS4 holding up at times where base Xbox one really suffered) is that before PS4 pro, it was rare to see games under native 1080p but after pro launched it was far more common heck cod went to like 800p on bo4 and also devs started worrying less about keeping frame rates consistent, so you saw more dips on base PS4 compared to before. And the games didn't really have more detail than before, not so much that it justifies these performance decreases.

Which is evidence of devs Targeting pro console first and doing less optimization for base
 
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Probably the generation that has the most respectable hardware relative to PC. You just need to let go of comparing console to GPUs that are about as expensive (or drastically more expensive) than the console by themselves.
I don't have an issue with the hardware. The software numbers are fucking abysmal, especially if you bought in expecting experiences that couldn't be had on last Gen hardware. They've gimped the shit out of them because they can't make any money on software.

It's like both of them stopped even trying.
 
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What I mean is (and that's true about PS4 holding up at times where base Xbox one really suffered) is that before PS4 pro, it was rare to see games under native 1080p but after pro launched it was far more common heck cod went to like 800p on bo4 and also devs started worrying less about keeping frame rates consistent, so you saw more dips on base PS4 compared to before. And the games didn't really have more detail than before, not so much that it justifies these performance decreases.

Which is evidence of devs Targeting pro console first and doing less optimization for base
You always had some 900p games even early in the gen like BF. The vast majority of PS4 games are still 1080p on base PS4 (Horizon Forbidden West is a good example of that).

If anything I regret getting the PS4 Pro, way too much noise and usually what you got was just better resolution and plenty of games never got a patch. With a PS5 Pro, if it's well thought out things become a lot more interesting even on titles already release because of all the game modes with uncapped framerate due to VRR.
 
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You always had some 900p games even early in the gen like BF. The vast majority of PS4 games are still 1080p.
I have a Pro and an original and never Saw a huge difference between the two. I wouldn't have even bought the Pro but I have a Sony credit card and had enough points built up that I got it for free.
 
What I mean is (and that's true about PS4 holding up at times where base Xbox one really suffered) is that before PS4 pro, it was rare to see games under native 1080p but after pro launched it was far more common heck cod went to like 800p on bo4 and also devs started worrying less about keeping frame rates consistent, so you saw more dips on base PS4 compared to before. And the games didn't really have more detail than before, not so much that it justifies these performance decreases.

Which is evidence of devs Targeting pro console first and doing less optimization for base

Don't really agree here. We saw games looking better, pushing better effects and better visuals in general. The PS4 Pro was a godsend after seeing my PS4 starting to struggle. Never played a CoD on consoles so can't comment on those games.

Game tech evolves and four years a a long time regarding tech. It's two new GPU generations. Stuff moves forward and it's natural that old hardware won't keep up.
 
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What I would want from a PS5 Pro would be higher clocks more than anything. I don't thing it even needs to be massively better like 30~40TF. Just make it a premium PS5 for people that want to pay extra.

I have a Pro and an original and never Saw a huge difference between the two. I wouldn't have even bought the Pro but I have a Sony credit card and had enough points built up that I got it for free.
The PS4 Pro sucked to be honest, mostly just bad execution from Sony.
 
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Don't really agree here. We saw games looking better, pushing better effects and better visuals in general. The PS4 Pro was a godsend after seeing my PS4 starting to struggle. Never played a CoD on consoles so can't comment on those games.

Game tech evolves and four years a a long time regarding tech. It's two new GPU generations. Stuff moves forward and it's natural that old hardware won't keep up.
Agreed but they also got retarded and thought hey should start doing 7-10 year generations instead of the long established 5 year cycle. If Sony had stuck with the 5 year cycle, they would have had a better chance at getting a base built up before Covid hit, rather than launching right dead in the middle of it.

They also never dropped the price enough to gain entire slices of the market. Each Playstation prior had reached sub-$130 by the time it's successor came out — the PS4 never even came close and Sony didn't even bother trying.
 
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Agreed but they also got retarded and thought hey should start doing 7-10 year generations instead of the long established 5 year cycle. If Sony had stuck with the 5 year cycle, they would have had a better chance at getting a base built up before Covid hit, rather than launching right dead in the middle of it.
Dude, look at how long the crossgen period lasts, if we had 5 year gens you would hardly ever get a game that isn't crossgen one way or the other.

The length of the PS4 gen was perfect, imagine if we had a PS5 release in 2018... eww.

They also never dropped the price enough to gain entire slices of the market. Each Playstation prior had reached sub-$130 by the time it's successor came out — the PS4 never even came close and Sony didn't even bother trying.
Why would they drop the price if it was still selling? There was a PS4 with Spider-Man bundled for $199, if that wasn't tempting enough to someone then they were never going to buy it anyway in the first place. Sony mistake was that they stopped producing the PS4 too soon and then had a hard time keeping up with the stock of PS5s. We can even tell this by how the Series X is more popular than the Series S despite being much more expensive, price isn't everything.
 
Dude, look at how long the crossgen period lasts, if we had 5 year gens you would hardly ever get a game that isn't crossgen one way or the other.
No, actually 5 year gens were the accepted standard. Look back, you might get an occasional big game on the old system (God of War II came out on PS2 after the PS3 was in full swing, for example) but by and large if there was new hardware out, titles began migrating to it and there were very few cross Gen games. All that bullshit started last Gen.

And it all made sense… in order to sell consoles you needed games, in order to get games you had to have a base to buy them. Sony rightly realized this and would always begin force migrating their base to the new machine by attrition to support it while buyers at the $129 or $99 point jumped in and gobbled up old hardware on the dying machine. This last generation, Sony started giving gamers reasons not to jump in, a terrible move.
 
I have a Pro and an original and never Saw a huge difference between the two. I wouldn't have even bought the Pro but I have a Sony credit card and had enough points built up that I got it for free.

Curious. Comparing games like Infamous, the Pro version looked significantly sharper to me and many games performed way better.

Guess I'm more sensitive regarding that stuff in general.
 
Curious. Comparing games like Infamous, the Pro version looked significantly sharper to me and many games performed way better.

Guess I'm more sensitive regarding that stuff in general.
I'm sure they looked better but unless I had them both hooked up and running side by side the differences were pretty minimal IMO. I played Spidey on a base PS4 just because it was hooked to a TV in a more comfortable spot and i never felt like I was missing much. When my little brother came over he played on the Pro in the family room and I honestly didn't see a huge difference, although I will admit I've never been into frame counting or pausing to look hard for differences.
 
No, actually 5 year gens were the accepted standard. Look back, you might get an occasional big game on the old system (God of War II came out on PS2 after the PS3 was in full swing, for example) but by and large if there was new hardware out, titles began migrating to it and there were very few cross Gen games. All that bullshit started last Gen.

And it all made sense… in order to sell consoles you needed games, in order to get games you had to have a base to buy them. Sony rightly realized this and would always begin force migrating their base to the new machine by attrition to support it while buyers at the $129 or $99 point jumped in and gobbled up old hardware on the dying machine. This last generation, Sony started giving gamers reasons not to jump in, a terrible move.
Seems like you just don't understand why there are crossgen games. Publishers want their games to reach as many people as possible and they don't care about pushing you into buying a new console.

Why would Sony care too much about giving you reasons to jump in when they already can't keep up with the demand for their console? They did like all the other publishers and cashed in on the PS4 installed base.
 
Count me out. I just want a smaller Ps5 to use for years after the console is discontinued for ps4 BC and such. PC has my power needs covered.

I got a Ps4 pro and the improvements were great on certain games but at the same time it's annoying for base ps4 owners because optimization suffered on their machine after pro came out. So the same will probably happen to base ps5 which will just hasten my transition to PC.
I'm in the same boat , kind of lost all desire to get a next gen console especially after seeing what the current PS5 looks like and how huge it is . Some like it but I don't , not really interested in Xbox because my PC/Steam Deck covers most of that but the one thing I would love to see is a more compact Slim PS5 that's backwards compatible with PS4 games . The rumored separate disc drive would help reduce cost and weight
 
You always had some 900p games even early in the gen like BF. The vast majority of PS4 games are still 1080p on base PS4 (Horizon Forbidden West is a good example of that).

If anything I regret getting the PS4 Pro, way too much noise and usually what you got was just better resolution and plenty of games never got a patch. With a PS5 Pro, if it's well thought out things become a lot more interesting even on titles already release because of all the game modes with uncapped framerate due to VRR.
BF was the only one, and then watchdogs and ac unity but they were the same resolution on Xbox one due to a stupid parity clause they had set up.

Later on there were many more, I mean we could just look at reset era's list of ps4 pro benefits thread which gives every base PS4 resolution but I'm not going to go through all that right this second.

Plus base PS4 games started to use checkerboarding/temporal upscale even to reach 1080p on certain games, which is lower than real 1080p.
 
I'm in the same boat , kind of lost all desire to get a next gen console especially after seeing what the current PS5 looks like and how huge it is . Some like it but I don't , not really interested in Xbox because my PC/Steam Deck covers most of that but the one thing I would love to see is a more compact Slim PS5 that's backwards compatible with PS4 games . The rumored separate disc drive would help reduce cost and weight
A PS5 Slim is 100% happening next year. The insides of the PS5 they are selling right now have already been greatly reduced.
 
Seems like you just don't understand why there are crossgen games. Publishers want their games to reach as many people as possible and they don't care about pushing you into buying a new console.

Why would Sony care too much about giving you reasons to jump in when they already can't keep up with the demand for their console? They did like all the other publishers and cashed in on the PS4 installed base.
Seems like you don't understand that Sony didn't need crossgen games until they started behaving retardedly. History speaks louder than rhetoric; crossgen wasn't even a thing until like 5 minutes ago.

And I just told you why Sony needed to push people into buying a console, because they have to recoup development costs. The alternative was to do what they did, and dilute the experience for the new hardware by making everything crossgen.
 
Don't really agree here. We saw games looking better, pushing better effects and better visuals in general. The PS4 Pro was a godsend after seeing my PS4 starting to struggle. Never played a CoD on consoles so can't comment on those games.

Game tech evolves and four years a a long time regarding tech. It's two new GPU generations. Stuff moves forward and it's natural that old hardware won't keep up.
Maybe you don't get what I'm saying? It's like on PC, with for example Nvidia Kepler vs the newer Maxwell cards, it's not JUST Maxwell being better but also they don't bother with drivers on the older cards anymore.

Same thing with PS4 pro / x1x.

Uncharted 4 was pretty much the peak of base PS4 graphics it never really got better than that.
 
Seems like you don't understand that Sony didn't need crossgen games until they started behaving retardedly. History speaks louder than rhetoric; crossgen wasn't even a thing until like 5 minutes ago.

And I just told you why Sony needed to push people into buying a console, because they have to recoup development costs. The alternative was to do what they did, and dilute the experience for the new hardware by making everything crossgen.
Yet is sells pretty much all units that they can produce (not to mention that they also have way more nextgen only games than their direct competitor anyway). I also think that crossgen sucks and I'm sad that GoW Ragnarok is crossgen but from a business perspective there was no reason not to make every game crossgen and just release the bare minimun current gen only games. You can even see that Sony chose games from smaller IPs to be nextgen only while their big sellers were all crossgen.

I think Flight Simulator is the only currentgen game that the Xbox has released for it (only because they canceled the last gen version that was promised for the Xbox One), there was zero pressure on Sony so Jim Ryan took the bad PR so they could cash in. Early in the gen Sony was probably unsure if they were going to need current gen only games so they actually hid that some games were crossgen until it became clear that they could afford releasing those games as crossgen (again they did that only to their biggest IPs like Horizon, GT, God of War and Spider-man).
 
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Yet is sells pretty much all units that they can produce (not to mention that they also have way more nextgen only games than their direct competitor anyway). I also think that crossgen sucks and I'm sad that GoW Ragnarok is crossgen but from a business perspective there was no reason not to make every game crossgen and just release the bare minimun current gen only games. You can even see that Sony chose games from smaller IPs to be nextgen only while their big sellers were all crossgen.
Selling all the units you produce is a small victory when you are doing so because you can't make as many as you did in prior generations. With the PS5 I kinda get it; hey are doing it partly because market forces prevent them from selling enough hardware to make a viable standalone PS5 base, but they've also played a direct role in not getting units into customers' hands by allowing their retail channels to be scalper friendly.

In previous generations, you didn't see a single big game appear on the dead hardware this late in the cycle, whether it was the PS2 after the PS3 came out or the PS1 when he PS2 launched. Sony wasn't averse to money; but their model was to sell old hardware at a drastically lowered price ($129 or even $99) and hat base would continue to gobble up software and the rest of the audience (usually 100 million strong at that point) began rapidly transitioning to the new machine. And these buyers bought software — the attach rate (number of games on average sold to owners of new hardware) was really high among these new buyers. These hardcore types allowed Sony to attract and assure software development because of that, with the assurance that tens of millions would be jumping into the pool each year. Sony also wasn't KIA in Japan as they are now — ceding that entire market to Nintendo has cost them dearly. Now they are in the rat race with Microsoft in Europe and NA and Microsoft wants to give everything away for free. The whole generation is a fucking dumpster fire.
 
Seems like you don't understand that Sony didn't need crossgen games until they started behaving retardedly. History speaks louder than rhetoric; crossgen wasn't even a thing until like 5 minutes ago.

And I just told you why Sony needed to push people into buying a console, because they have to recoup development costs. The alternative was to do what they did, and dilute the experience for the new hardware by making everything crossgen.

With the massive increase in development time, costs and risks, the old model wasn't possible anymore. You can't have 3-4 years of development for games and new hardware architecture to adjust to every 5 years. Makes more sense to stretch it to 8 years and have a mid gen upgrade based on the same architecture, with little work for the devs to adjust.
 
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With the massive increase in development time, costs and risks, the old model wasn't possible anymore. You can't have 3-4 years of development for games and new hardware architecture to adjust to every 5 years. Makes more sense to stretch it to 8 years and have a mid gen upgrade based on the same architecture, with little work for the devs to adjust.
Most games take more than 5 years to be developed at this point, 5 year gens wouldn't work at all and we would end up with crossgen games spanning 3 gens.
 
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With the massive increase in development time, costs and risks, the old model wasn't possible anymore. You can't have 3-4 years of development for games and new hardware architecture to adjust to every 5 years. Makes more sense to stretch it to 8 years and have a mid gen upgrade based on the same architecture, with little work for the devs to adjust.
True to a point, but dev costs have gone up exponentially every generation and Sony managed it just fine. I don't think the old model went bad overnight, I think Sony has made some really bad choices with regard to its market and model. They've essentially made the case for why people DON'T need a PS5, and that's not even getting into the ridiculous idea of porting all their big titles to PC a year or so later.

Case in point: can you tell me a single game for the PS5 that is a killer app, one that justifies the purchase and simply can't be gotten elsewhere?