Thread: Microsoft: Four Xbox-exclusive games are coming to PS5 and Nintendo Switch
lol so basically nothing new is known after today's attempt at clearing things up?

I could watch and find out but I can't watch corpo executives talking. It's too grating.
 
Tina Amini and Sarah Bond played their parts convincingly enough, but Phil Spencer looked slightly annoyed that he had to produce this damage control video and Matt Booty almost came across like a hostage.

The whole thing suggests to me that there's probably serious disagreement behind the scenes about the direction Xbox is taking. I know I'd be fuming if I was working for Xbox (or PlayStation) today, an incredible amount of potential being flushed away.

MS gave them too narrow a lane to navigate, but such is the life when government and corporations get in bed together.
 
I just don't get it. Is Microsoft going to abandon the console market and become a straight up publisher now?

Eventually, yeah, it's pretty much inevitable at this point.

We already know last year PS5 sold more units than the XSS/X's lifetime sales, they're making hundreds of millions in loses most quarters despite increased revenue, Gamepass was a dud, and ABK was significantly more expensive a purchase than anticipated, while Starfield, the jewel of a game they HAD to buy Bethesda for, to prevent the possibility it might end up a PS5 console exclusive, was as well received as a prolonged damp fart at a christening, so adding on giving what few remaining potential customers a clear indication that you can buy a PS5 and get Xbox games too, is not going to exactly help their hardware sales.

lol this dumb ass. Who benefits from Helldivers 2 not being on Xbox? Maybe... Sony and their console sales, you know, the people who are selling twice as many consoles as you.


In fairness they've somehow managed to bait PlayStation into following their failing strategy up until this point.

I wouldn't be at all surprised if some Sony execs are arguing this right now too, unironically using the below expectations PS5 sales as proof they need to go even harder on the multiplatform strategy.

If they triple down, it's bound to work!
 
Eventually, yeah, it's pretty much inevitable at this point.

We already know last year PS5 sold more units than the XSS/X's lifetime sales, they're making hundreds of millions in loses most quarters despite increased revenue, Gamepass was a dud, and ABK was significantly more expensive a purchase than anticipated, while Starfield, the jewel of a game they HAD to buy Bethesda for, to prevent the possibility it might end up a PS5 console exclusive, was as well received as a prolonged damp fart at a christening, so adding on giving what few remaining potential customers a clear indication that you can buy a PS5 and get Xbox games too, is not going to exactly help their hardware sales.
That's a shame then. I don't want Sony to be the only high end game console maker on the market. If only Xbox hadn't fucked up spectacularly with the always online plan for the Xbone and everything that followed on from there.
 
That's a shame then. I don't want Sony to be the only high end game console maker on the market. If only Xbox hadn't fucked up spectacularly with the always online plan for the Xbone and everything that followed on from there.

I honestly blame Kinect. The always online, low power, TV TV TV, no game sharing, no second hand market, no cross platform play, no good exclusives and worst value for money subscription charge for online play omnishambles that was the XO was a mortal blow to the brand, sure, but the rot set in when they decided to go all in with Kinect on the 360.

That was when they shifted their game development priorities away from the enthusiast market to the normie general audience, traded their dude bro image for a politically correct, family friendly inferior knock off of Nintendo's identity, started believing their own hype about having beaten PlayStation and conquered the living room, and seemingly thought the console market was all wrapped up for them, and they no longer needed to try.

That, I believe, is when the MS suits were brought in and the competent gaming managers were pushed out.

It's easy to forget now just how successful Xbox was in late 7th gen, how well their hardware sold, how hard all gaming journalists brown nosed them at every turn and how much good will and confidence the general gaming audience had for them.

It's really no surprise they took it all at face value and overestimated their grip on the situation, and we know the department was always a Trojan horse for MS's wider strategies, so that's when it must have happened behind the scenes.

The XO was not the cause of the disease, it was just the most obvious symptom, laid bare far too late to cure the underlying malady.
 
I honestly blame Kinect. The always online, low power, TV TV TV, no game sharing, no second hand market, no cross platform play, no good exclusives and worst value for money subscription charge for online play omnishambles that was the XO was a mortal blow to the brand, sure, but the rot set in when they decided to go all in with Kinect on the 360.

That was when they shifted their game development priorities away from the enthusiast market to the normie general audience, traded their dude bro image for a politically correct, family friendly inferior knock off of Nintendo's identity, started believing their own hype about having beaten PlayStation and conquered the living room, and seemingly thought the console market was all wrapped up for them, and they no longer needed to try.

That, I believe, is when the MS suits were brought in and the competent gaming managers were pushed out.

It's easy to forget now just how successful Xbox was in late 7th gen, how well their hardware sold, how hard all gaming journalists brown nosed them at every turn and how much good will and confidence the general gaming audience had for them.

It's really no surprise they took it all at face value and overestimated their grip on the situation, and we know the department was always a Trojan horse for MS's wider strategies, so that's when it must have happened behind the scenes.

The XO was not the cause of the disease, it was just the most obvious symptom, laid bare far too late to cure the underlying malady.


they had planned 2 showcase events one for games one for tv. unfortunately for them they went with the TV one first and pissed off the fans massively. secondly they put budget into Kinect 2 and delivered an underpowered console because of that. xbox one was a decent console obvs not as good as ps4 but the marketing around it at the beginning killed it off before it began
 
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they had planned 2 showcase events one for games one for tv. unfortunately for them they went with the TV one first and pissed off the fans massively. secondly they put budget into Kinect 2 and delivered an underpowered console because of that. xbox one was a decent console obvs not as good as ps4 but the marketing around it at the beginning killed it off before it began

Eh, I don't think going games first would have helped given the games they actually had, or rather lack their of.

Like I've said, it was a complete omnishambles, both as a product and behind the scenes, and was just the first big exposure of how far off the preservation they'd gone since Kinect, without most people noticing.

It was also not a good console. The PS4 just scraped by as an acceptable 8th gen home console, with it's weak CPU and graphics capabilities barely being up to snuff for 1080p gaming, but it was a league ahead of what Xbox offered, even before you get into the weeds of design and software choices that were all gradually walked back as the generation went on.

Even the XOS was a small plaster over an axe wound. It was only the XOX that truly solved the hardware issues and was a legitimately great console, but by then it was too late, even if the software side had been given similar much needed attention and improvement, which it just wasn't.

The XO was all my most pessimistic predictions made manifest, and I actually remember the general sentiment of denial about it at the time, being eerily similar to the blind optimism in the face of mounting evidence of disaster, that people are displaying today, in response to my predictions for the consequences of Xbox and PlayStation's current multiplatform and game development strategies.
 
I think all games will go multiplat at some point, but if it is 6 or 12 months after we will see. Interesting to see if they go day and date in the future.
 
I think all games will go multiplat at some point, but if it is 6 or 12 months after we will see. Interesting to see if they go day and date in the future.

I think I heard/read Spencer say that all these first batch were games that "have been available on Xbox for over a year". So it definitely seems to be for now at least, being a limited exclusivity window. So not dissimilar to Sony's PC port strategy.

I do think there will be some day/date multiplat releases though. Just not the big ones.
 
Its the defeatist attitude of Phil.


Yea we are all in our own ecosystems. But.
All it would take is one killer game to move people. One day xbos could come out with a game that everymotherfucker on this planet wants to play. And there's your gamepass. But I just don't think xbox is willing to bet on the one if.

Then you shouldn't have bought atb
 
"Sources familiar with Microsoft's plans tell me the first two titles will be Hi-Fi Rush and Pentiment, followed by Sea of Thieves and Grounded. "

Source: The Verge.

NWyAD7.gif
 
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Oh cool Sea of Thieves
remembers that it's only fun with friends so we have to use Nintendo's online service to have fun with that game

Yeah all these suck. I'm sure Grounded will sell the best out of all of them though.
 
As long as they aren't exiting the hardware business, I don't really see what the big deal is.

One might say these moves indicate Microsoft plans to exit the hardware business. You don't leave profit on the table, though. They're happy to make premium $$ off the loyal Xbox customers in the short term
 
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This fucking moron. Just fire him already.

More for you, interview with the Verge:

You mentioned that Starfield and Indiana Jones aren't part of the four despite rumors, but will those ever come to PS5? Can you rule that out?

"I don't think we should as an industry ever rule out a game going to any other platform. We're focused on these four games and learning from the experience.

But I don't want to create a false expectation on those other platforms that this is somehow the first four to get over the dam and then the dam's going to open and that everything else is coming, that's not the plan today. I also don't want to mislead customers on those other platforms. We're launching these four games, and we're excited about it. We're excited about the announce and everything else, but we'll see what happens for our business."
 
More for you, interview with the Verge:



That's a lot of words to not say more games are definitely planned for release on PlayStation and not rule out everything making it's way onto the system day and date with Xbox and PC eventually.

Honestly, the guy should go for a career in politics once MS finally give him the boot.
 
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I will say though, both Hi-Fi Rush and Pentiment deserve a shot at success, those games are excellent. Legitimately some of the best stuff Xbox has to offer. I'd like to think they both see a decent bump in sales, but the reality is they are both niche titles with little to no pulling power.

I'm going to be optimistic.

Pentinent completely flew under my radar.

Seems exactly like the kind of game I bought my Xbox for, in hope that Microsoft releases quirky stuff because they bought Obsidian and Double Fine, etc..
 
Sony isn't broke yet Helldivers 2 is day one on PC with crossplay.

Sony is also foolish for not keeping their exclusives on their own platform but I was talking about Microsoft. They are on a sinking ship so now they decide that exclusives should be multiplatform. Meanwhile, Nintendo is watching both of their competitors shoot themselves in the foot. When Microsoft says that games are bigger than platforms, well that's true for their platform.
 
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Sony isn't broke yet Helldivers 2 is day one on PC with crossplay.

Helldiver's developer Arrowhead is not actually a PlayStation developer, so SIE is only the publisher since they don't own the IP, which makes the game technically just a third party console exclusive.

Also while it's selling well on PC, and the argument is often made that a PC release is just extra money they wouldn't have made otherwise, the equally valid flip side of that argument is that that audience represents 250,000 potential PS5's not getting sold that could have been if it was a true exclusive , and thus 250,000 customers who are now not buying other games on PlayStation.
 
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Helldiver's developer Arrowhead is not actually a PlayStation developer, so SIE is only the publisher since they don't own the IP, which makes the game technically just a third party console exclusive.

Also while it's selling well on PC, and the argument is often made that a PC release is just extra money they wouldn't have made otherwise, the equally valid flip side of that argument is that that audience represents 250,000 potential PS5's not getting sold that could have been if it was a true exclusive , and thus 250,000 customers who are now not buying other games on PlayStation.

You know very well that people aren't buying 500$ console to play Helldivers. They released it on PC day one because it's a live service game and the more players it has at launch the better it will do across both platforms.
 
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Helldiver's developer Arrowhead is not actually a PlayStation developer, so SIE is only the publisher since they don't own the IP, which makes the game technically just a third party console exclusive.

Also while it's selling well on PC, and the argument is often made that a PC release is just extra money they wouldn't have made otherwise, the equally valid flip side of that argument is that that audience represents 250,000 potential PS5's not getting sold that could have been if it was a true exclusive , and thus 250,000 customers who are now not buying other games on PlayStation.

ah-shit-here-we-go-again-ah-shit.gif
 
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You know very well that people aren't buying 500$ console to play Helldivers. They released it on PC day one because it's a live service game and the more players it has at launch the better it will do across both platforms.

I just did a tally off the latest Steam stats and about 75+% of PC gamers are playing with hardware less powerful than a PS5.

That's 160 odd million Helldiver 2 players on PC that almost certainly paid more for worse specs that would thus be potentially swayed to upgrading to a console if the game were PS5 only.

More broadly we know roughly 75M consoles have been sold so far this gen, which is a significant drop from last gen and, by the numbers we now have for comparative sales of the PS5 vs XSS/X, mean that we have 55m PS5's and approximately 20m XSS/X, compared to what roughly 56m PS4's to 28M XO's (given the established 2:1 sales ratio last gen).

That means PlayStation has gained 250,000 PC players's (as its been one of their most successful PC games so far) at 70% of the revenue generated per sale, while losing 1m customers (and an estimated further loss of 4m more this year), and an overall 9m fewer customers who previously bought consoles last gen.

TLDR: Xbox and PlayStation traded nearly 10 million console owners to get a quarter of a million new sales on PC.

There is a reason Xbox are losing hundreds of millions of dollars each quarter and both platform holders are down millions of units sold, and it's in no small part because of going multiplatform.

EDIT: just double checked and TLOU remastered is the best selling PlayStation game on PC currently, at just under 400,000 units sold, so to be more accurate to just Sony, they traded 1M console sales compared to PS4 for up to 400,000 PC customers so far.

EDIT EDIT: sorry, never mind, read more and that's bollocks, God of War and Horizon ZD both sold about 2.5 million on PC so far, so it's actually up to 2.5 million max PC sales for 1 million consoles so far. But given the continued decline of PlayStation to PC ports and sales of PS5 compared to PS4, I expect they'll be more than 2.5m fewer PlayStation's sold this gen compared to last gen by this time next year.

I really shouldn't try to research evidence while drunk!
 
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Helldiver's developer Arrowhead is not actually a PlayStation developer, so SIE is only the publisher since they don't own the IP, which makes the game technically just a third party console exclusive.
This guy, as always, has literally no clue what he's talking about. I'll keep fact-checking him though, it's a fun pass-time.

Sony, of course, owns the trademark to Helldivers. They also paid for literally everything. Nothing about this game is third party. It's "second" party since Sony doesn't own the studio (yet), although that terminology doesn't make much sense imo.
 
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