The one thing I'll give you is the janky camera angles that players have to deal with. That's the only negative I can think of in Sunshine. Many mention the Pachinko level as well (janky camera again) but I don't recognize any other areas as problematic. The no FLUDD oldschool areas? Those are fine. People just like to whine because they're hard to complete and tense moments in the game. You're up like hundreds of feet and if you fall repeatedly you do the entire thing over
Super Mario Galaxy 2 was easier than Super Mario Galaxy. The core game definitely is. I didn't even give the rest of the stars the time of day because there was no challenge in like 85% of the stars I went for to complete the game. Shit was fucking boring
Bad design where? Once you master the controls you have a top tier 3D platforming game; it's platforming almost at its peak, and creatively at its peak if you ask me. Also WTF is "fair platforming" anyone can get 100% in Super Mario Sunshine if they have the persistence to keep going. It's a challenging game, brutal at times, but that's part of the beauty of this game
Saying Galaxy 2 is easier than 1 means your are either full of shit and never played it or you have played very little and are assuming several things.
Galaxy 2 is literally designed to be a harder Galaxy 1. It assumes you've played the first and builds off of the skills you learn in first.
The only complaint a majority of players have in the gameplay department of galaxy 2 is that it's too hard. Especially green star challenges.
But I digress.
I already agreed/stated earlier that Sunshine, at times, has a lot of heart and can be creative. It's the inconsistency that brings it down. For every good shine/location there's a boring/badly designed world/location.
pahcinko....well enough said.
The underwater controls you are forced to use. Borderline impossible to control correctly.
The hotel has almost nothing creative that builds on the skills you've learnt throughout the game. It's a world filled with bad gimmicks. The blind discovery of trying to discover the vents, like the one you have find in the bathroom, is not fun in any capacity.
Giving a shine in every level to literally just running and shooting Baby Bowser/fake Mario...it was clearly rushed and filler content.
ITS the only Mario game in my memory that is legitimately buggy. It lacks polish in several areas.
list goes on and on.
Fair platforming is when I can look at a platform challenge for the very first time and based on the skills the game has taught me I can complete that challenge.
Sunshine puts you in several situations in the non flood areas that are trial and error. Yes you can master them, but only by trial and error. That's not fair platforming. That's rope memory of its lack of conveyance.
I will say my most recent playthrough was on the SMA version. I do not know if that version has more issues than GC but in general there is way more latency for those sections when it comes to timing jumps as well. Compared to other Mario titles. It could also be the 30 fps cap. But in general, it lacks polish all around.