Thread: Immortals of Aveum - PS5 and Series X use 720p upscaled to 4k. Artefact apocalypse. 436p for Series S

regawdless

hare-assment
 
Platforms
  1. PC
Nanite and Lumen are expensive, consoles struggle with demanding games. The game has to use FSR Ultra Performance mode, which looks hideous and destroys image quality. Look at this shit, time stamped.



Even with such a low resolution, it can't do a stable 60fps. And of course you get the trademark FSR2 awesome artefacting on everything that moves.

screenshot2023-08-262k3f8m.png


Many great effects, high density, goos lighting of course overall though. But man, the price to get there....

And btw. Series S upscales from 436p :D :D :D
 
giphy.gif


Nowhere near a good enough tradeoff imo, resolution is more important than the detail and lighting on show and even more important than 60fps its so artefact-ridden. Its an FPS, arguably the worst feeling genre at 30fps along with FGs and racing games, but going that low in resolution means all that detail (which I don't even think is that impressive compared many more games recent and even older*) is pointless anyway.

This is a weird choice to me, should've gone full fidelity vs. motion resolution/responsiveness, not some hybrid best-of-no-worlds shite.

* I'll see what its like on PC at really high resolution before fully judging ofc.
 
  • Like
Reactions: MildWolverine
giphy.gif


Nowhere near a good enough tradeoff imo, resolution is more important than the detail and lighting on show and even more important than 60fps its so artefact-ridden. Its an FPS, arguably the worst feeling genre at 30fps along with FGs and racing games, but going that low in resolution means all that detail (which I don't even think is that impressive compared many more games recent and even older*) is pointless anyway.

This is a weird choice to me, should've gone full fidelity vs. motion resolution/responsiveness, not some hybrid best-of-no-worlds shite.

* I'll see what its like on PC at really high resolution before fully judging ofc.

At native 4k a 4090 can't run it at 60fps.... not even on low settings.

 
Just saw the video. Bro what the fuck is going on?!

Lower resolution than wii on xbox series S?

720p with horrible taa on ps5?

This is the point where the resolution makes it look worse than many much older games and not just artistic darlings but a ton of games…

First of all anything lower than native 1080p on ps5 is trash and second fsr needs to be taken out back and shot. Not only is it blurry as shit but it creates artifacts and ghosting like in harry potter and many other games by now. Dlss is the same in that regard but at least it's sharp and artifacts not as bad as fsr.

Devs keep making dumb ass technical choices because they'll just check the first box in the UE middleware and not put thought into it.

3rd, we need custom engines.
 
Devs didn't do a good job balancing their compute budget here. By being a new engine, it includes future proof features that should make games look good ten years from now. Meaning it offering more features than current hardware can deal with, therefore devs needing to balance the computer budget like with any other engine.

Targeting 60fps with Lumen and Nanite on that scale with that many effects is simply too much. 30fps with a higher resolution and a better FSR mode would look way cleaner but 30fps shooter aren't great. I don't think going with Lumen is worth it right now if you have to lower resolution by that much. Totally understand devs pushing visuals and so on. But that didn't work out great here.
 
That's not good. I bet the devs were sure they will satisfy the 60fps crowd who always yells "I will play even at 480p, graphics don't matter. i just want 60fps"...
But out of curiosity I launched RE4 remake (I play on lg c1 oled on my desk) on steam (I have a 3080) and set it to FSR2 ultra performance.
And it's... kinda ok ? I remember trying DLSS ultra performance when Death Stranding came out and it was very blurry and turned to mush in motion.
But this fsr2 is not too bad. It's not blurry. It's just a bit pixelated maybe? Even in motion, it's not too bad.
So yeah - I think these techniques can be good but should be used wisely. Not relied upon.

Obviously when I play normally I use DLSS quality when available. FSR2 is really bad in comparison. I am just surprised how well it handles 720p in re4,
Raw resolution numbers don't matter anymore. This 720p game looks better than some 1080p ps4 games (image quality).

I am hesitant to pick it up. I am really interested in the game. Seems right up my alley. new ip, single player, something a bit different. Like Forspoken which I actually really really like.
I don't want to get it on pc because stuttering and.... yuck... EA APP. So ps5 it is.

edit: Also, I don't like modes in consle games but here, the should've offered 30 or 40fps mode. Or have it as it is 60fps but resolution should scale dynamically, so pro consoles will run it higher.
edit2:... like get any cgi movie like avengers and switch it to 720p. It still looks years ahead of gaming graphics. 720p can look amazing with ground truth aa and so on. Resolution is not the most important factor.
 
But out of curiosity I launched RE4 remake (I play on lg c1 oled on my desk) on steam (I have a 3080) and set it to FSR2 ultra performance.
And it's... kinda ok ? I remember trying DLSS ultra performance when Death Stranding came out and it was very blurry and turned to mush in motion.
But this fsr2 is not too bad. It's not blurry. It's just a bit pixelated maybe? Even in motion, it's not too bad.
So yeah - I think these techniques can be good but should be used wisely. Not relied upon.

Huh. "A bit pixelated maybe" confuses me. I played the demo which is the same as the final version, and all tech Tubers including DF say the same.

FSR, all modes, is pretty bad in RE4. All the foliage shimmers like crazy, the whole image is very noisy. Something is wrong with that game, all AA modes fail to produce anything close to a clean image. Only modded in DLSS clears it up and improves image quality drastically.

And I haven't seen any game where anything less than FSR Quality mode looked close to good. Always strong ghosting, artefacting and aliasing.
 
  • Like
Reactions: Kuranghi
Huh. "A bit pixelated maybe" confuses me. I played the demo which is the same as the final version, and all tech Tubers including DF say the same.

FSR, all modes, is pretty bad in RE4. All the foliage shimmers like crazy, the whole image is very noisy. Something is wrong with that game, all AA modes fail to produce anything close to a clean image. Only modded in DLSS clears it up and improves image quality drastically.

And I haven't seen any game where anything less than FSR Quality mode looked close to good. Always strong ghosting, artefacting and aliasing.

I am talking about fsr2 in pc version of re4 remake. Everything maxed out at 4k but fsr2 at ultra performance. Looks pretty solid.
Yeah, that re4 ps5 demo was trash. Not fsr fault in this case. They patched it later I think.
 
We seem to be going backwards. Super resolution and all these new upscaling tricks become meaningless if the image is distorted so much that it's indecipherable.
 
  • Cheers
Reactions: Kuranghi
I am talking about fsr2 in pc version of re4 remake. Everything maxed out at 4k but fsr2 at ultra performance. Looks pretty solid.
Yeah, that re4 ps5 demo was trash. Not fsr fault in this case. They patched it later I think.

I'm talking about the PC version and it's shimmering as fuck.

 
so now it's all fault of those who asked for 60fps in games but it's not on the devs who wanted to put so many shit in their game from a engine they didn't master before deciding to go for that engine.

sure.
 
These machines just arent powerful enough. Targer the power of the console and stay within budget. Most people woild rather play a game with less effects thats clean and stable.
I don't think it's that, i think effort has gone out the window lately. Look at that series s version mang it looks like the switch version of wolfenstein 2, that is the blurriest game I've seen since then.

Too much procedural generation of assets, middleware and a lack of programming expertise it would seem.
 
It's also just generally overly busy and lacking in any clear distinctive art style.

Ever since 7th gen and the shift to HD there's been an arms race amongst developers, particularly those targeting western audiences, to stuff as much detail and clutter into environments as possible, regardless of whether it makes any sense, looks good aesthetically or supports the intended gameplay.

In the pursuit of photo realism everything needs to have ever more extreme and complicated details, more random junk lying around, more cracked and broken ground, more exaggerated and overgrown vegetation, more tightly packed and ramshackle looking build8ngs, more dirt and filth over everything to look 'lived in', always just more, more, MORE of everything, to the point all games end up looking an overly busy mess that absolutely tanks performance but, because these trivial but taxing trappings are all that is ever done to create environments, drop settings and take them away, and the world is just a bare and featureless empty space.

Through ridiculous over the top particle and lighting effects over that junk detail, and you end up with this mess.

It's generic modern fantasy #1894, where Africans and Asians run around a medieval European setting, and every single location looks interchangeable with the previous and next fantasy game (as well every other game, movie and TV show in the genre from the past 10 years for that matter), no building or landscape can be believably lived in, the script is utter dog shite that would be better written and acted by an AI, every basic action has to have an old FF summons worth of effects involved, all while it either runs like toss or at resolutions we'd left behind a decade ago.

Basically I don't believe this is the engine or the hardware's fault, it's the lack of vision and talent behind this and every other game, and especially amongst the greedy or woke twats holding the purse strings amongst the publishers and investors.
 
It's also just generally overly busy and lacking in any clear distinctive art style.

Ever since 7th gen and the shift to HD there's been an arms race amongst developers, particularly those targeting western audiences, to stuff as much detail and clutter into environments as possible, regardless of whether it makes any sense, looks good aesthetically or supports the intended gameplay.

In the pursuit of photo realism everything needs to have ever more extreme and complicated details, more random junk lying around, more cracked and broken ground, more exaggerated and overgrown vegetation, more tightly packed and ramshackle looking build8ngs, more dirt and filth over everything to look 'lived in', always just more, more, MORE of everything, to the point all games end up looking an overly busy mess that absolutely tanks performance but, because these trivial but taxing trappings are all that is ever done to create environments, drop settings and take them away, and the world is just a bare and featureless empty space.

Through ridiculous over the top particle and lighting effects over that junk detail, and you end up with this mess.

It's generic modern fantasy #1894, where Africans and Asians run around a medieval European setting, and every single location looks interchangeable with the previous and next fantasy game (as well every other game, movie and TV show in the genre from the past 10 years for that matter), no building or landscape can be believably lived in, the script is utter dog shite that would be better written and acted by an AI, every basic action has to have an old FF summons worth of effects involved, all while it either runs like toss or at resolutions we'd left behind a decade ago.

Basically I don't believe this is the engine or the hardware's fault, it's the lack of vision and talent behind this and every other game, and especially amongst the greedy or woke twats holding the purse strings amongst the publishers and investors.
Good post. Sometimes less is more, visually speaking.

It's why i can honestly say some wii games look better than what we have today ; they put thought into the resources they had, and didn't just lather everything in random details.
 
I don't think it's that, i think effort has gone out the window lately. Look at that series s version mang it looks like the switch version of wolfenstein 2, that is the blurriest game I've seen since then.

Too much procedural generation of assets, middleware and a lack of programming expertise it would seem.

I think that still comes down to power. They needed to put the effort in to tailor the games to the systems even if that means cutting features or frames.

But seriosly we have seen all this gen. There are basciallt no 4k 60 games with advanced features. Forget even 30 frames. U want RT then you got to drop rez.

Regarless of effort you arent squeezing that out of games. Know the systems your working with and cut features.

You can still make great looking games. Devs just have to realize the budgets of these consoles.
 
  • Like
Reactions: regawdless
I don't think it's that, i think effort has gone out the window lately. Look at that series s version mang it looks like the switch version of wolfenstein 2, that is the blurriest game I've seen since then.

Too much procedural generation of assets, middleware and a lack of programming expertise it would seem.

I think the devs made some fundamentally wrong decisions. We've seen how expensive Nanite is and how limited the compute budget of the consoles is. See Remnant 2 struggling hard on consoles for example. Now they added Lumen, which does good convincing lighting but is rather expensive as well. It's just too much for a game with this much going on.

I'd say yeah, consoles power is definitely an issue but the devs managed the compute budget badly. They sacrificed their image quality big time and didn't properly downscale their visuals for the consoles, especially not for Series Ass.

Game seems to be badly optimized overall. Even on powerful PCs, it runs like shit. Not a great showing, looking forward to the DF analysis.

Don't think the dev studio will survive this.

 
  • Like
Reactions: Chozofication
@regawdless @cryptoadam

I just don't like that the answer to this game is "the consoles are underpowered."

The bottom line is it appears simultaneously true that these techniques are overwhelmingly expensive for consoles AND they aren't optimizing either.

Again I blame the lack of engine customization and simply relying on the next big thing offered by middleware.
 
First generation to ever move backwards ROFL

But what incentive do they have to stop it? All us dumb motherfuckers (myself included) ran out and bought them for three times shelf price. We reap what we sow.
 
  • Like
Reactions: Joe T.
@regawdless @cryptoadam

I just don't like that the answer to this game is "the consoles are underpowered."

The bottom line is it appears simultaneously true that these techniques are overwhelmingly expensive for consoles AND they aren't optimizing either.

Again I blame the lack of engine customization and simply relying on the next big thing offered by middleware.

I dont think you could optimize enough to get the game to run at 60 with higher rez. Unless by optimize you mean cut back on featurs lower textures and get rid of effects.

I do agree that they probably could have done better if they let it cook a bit more made smarter decisions and worked harder but i still think you aren't going to squeeze much more out of these systems.

Like @regawdless said they needed to scale back the visuals to meet the budget of the consoles.

These consoles just dont have the juice to run all kinds of RT type effects and push high fidelity and high frames. You have to sacrafice somewhere.
 
  • Like
Reactions: regawdless
I dont think you could optimize enough to get the game to run at 60 with higher rez. Unless by optimize you mean cut back on featurs lower textures and get rid of effects.

I do agree that they probably could have done better if they let it cook a bit more made smarter decisions and worked harder but i still think you aren't going to squeeze much more out of these systems.

Like @regawdless said they needed to scale back the visuals to meet the budget of the consoles.

These consoles just dont have the juice to run all kinds of RT type effects and push high fidelity and high frames. You have to sacrafice somewhere.

yes sacrifice ray tracing, nanishit, lumenshit.devs should scrap these u5 new feature because consoles were not designed for that. yet. experiment that on pc releases if they want
 
Last edited:
yes sacrifice ray tracing, nanishit, lumenshit.devs should scrap these u5 new feature because consoles were not designed for that. yet. experiment that on pc releases if they want

Honestly, as soon as home consoles started having mid gen Pro upgrades, we were always going to end up with anyone buying the base models from then on out being the Beta testers for what was going to be the real start of a new generation.

Developers and Publishers know full well they can push out undercooked and poorly optimised messes now, because in a year or so they can have a relaunch with the PS5Pro and brute force all their problems away.

It's another reason the XSS was such a terrible idea. Xbox are just as liable for having set expectations amongst studios as to there being a stronger console mid gen coming, so their trying to single handedly turn that paradigm upside down and in doing so making work harder for developers, was always going to fail miserably and bite them hard in the arse.
 
  • Brain
Reactions: Barnabot


Don Allen takes a look at the PC version of Immortals of Aveum. Just like the console versions, all Unreal Engine 5 features are deployed and they're suitably taxing on hardware - the difference this time is that superior upscaling options are available and in line with its demanding recommended hardware specs, it is possible to power your way to a good experience.
 
Is this like the current Crysis, a bleh game that was solely made to be a benchmark of some sorts?
 
Is this like the current Crysis, a bleh game that was solely made to be a benchmark of some sorts?

No, it's doesn't even look that amazing.

It's just using heavy UE5 features that are meant to carry the engine for the next 10 years and are obviously not designed for today's average hardware. The devs did a poor job balancing the visual features.

In other news, FSR2 remains fucking horrible.

F4tR490bkAIp6Zt
 
No, it's doesn't even look that amazing.

It's just using heavy UE5 features that are meant to carry the engine for the next 10 years and are obviously not designed for today's average hardware. The devs did a poor job balancing the visual features.

In other news, FSR2 remains fucking horrible.

F4tR490bkAIp6Zt

Wow, so it's crappy af actually.
 
Wow, so it's crappy af actually.

Honestly though, it wouldn't be nearly as bad if they could use DLSS on consoles, which like we see in the screenshot above, is leagues better. It would actually be a good looking game with ok image quality for consoles. I'm by no means a DLSS Performance Mode fan, but it's at least tolerable while FSR looks like complete garbage.
 
  • This tbh
Reactions: lock2k
Honestly though, it wouldn't be nearly as bad if they could use DLSS on consoles, which like we see in the screenshot above, is leagues better. It would actually be a good looking game with ok image quality for consoles. I'm by no means a DLSS Performance Mode fan, but it's at least tolerable while FSR looks like complete garbage.
How funny would it be if switch 2 multiplats had better image quality than ps5 because of dlss vs. fsr xD

Going to be really interesting to see how Nintendo handles dlss and if 1st party will lean on it or not.
 
How funny would it be if switch 2 multiplats had better image quality than ps5 because of dlss vs. fsr xD

Going to be really interesting to see how Nintendo handles dlss and if 1st party will lean on it or not.

Honestly, with DLSS 3.5, a Switch 2 could easily do raytracing while having great IQ on a small screen AND good performance.
 
  • Strength
Reactions: Chozofication