It's also just generally overly busy and lacking in any clear distinctive art style.
Ever since 7th gen and the shift to HD there's been an arms race amongst developers, particularly those targeting western audiences, to stuff as much detail and clutter into environments as possible, regardless of whether it makes any sense, looks good aesthetically or supports the intended gameplay.
In the pursuit of photo realism everything needs to have ever more extreme and complicated details, more random junk lying around, more cracked and broken ground, more exaggerated and overgrown vegetation, more tightly packed and ramshackle looking build8ngs, more dirt and filth over everything to look 'lived in', always just more, more, MORE of everything, to the point all games end up looking an overly busy mess that absolutely tanks performance but, because these trivial but taxing trappings are all that is ever done to create environments, drop settings and take them away, and the world is just a bare and featureless empty space.
Through ridiculous over the top particle and lighting effects over that junk detail, and you end up with this mess.
It's generic modern fantasy #1894, where Africans and Asians run around a medieval European setting, and every single location looks interchangeable with the previous and next fantasy game (as well every other game, movie and TV show in the genre from the past 10 years for that matter), no building or landscape can be believably lived in, the script is utter dog shite that would be better written and acted by an AI, every basic action has to have an old FF summons worth of effects involved, all while it either runs like toss or at resolutions we'd left behind a decade ago.
Basically I don't believe this is the engine or the hardware's fault, it's the lack of vision and talent behind this and every other game, and especially amongst the greedy or woke twats holding the purse strings amongst the publishers and investors.