Chalice dungeons in Bloodborne are amazing and gamers prematurely shot down the idea. It was a side-attraction and so the difference in cohesion in the dungeons was obvious, but otherwise it was way ahead of the modern trend of "add on a roguelike / permadeath mode with random map assets". Imagine a Sekiro with randomly-generated platforming/backstab gauntlets, or a Dark Souls 3 with an infinite Tower of Gay Lore with randomly generated bosses, enemies, and trap layouts. This idea would've been sweet if the devs kept with it and improved upon Bloodborne but i think the harsh reaction from the fanbase made FROM too gun-shy.