Thread: Horizon Forbidden West |OT| Robots in Disguise
Official Thread
I'm waiting for the day when hair clipping through clothes and weapons gets eliminated. One day. We'll get there.

After playing the DLC from the first one on PC, seeing combat action from the videos makes me laugh. Everyone is struggling so hard to follow the targets and to hit the weak spots. The fast combat and precise bow shots are pretty challenging with a gamepad.
 
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I am really enjoying it so far! I just got passed the intro area. I am playing in quality mode and the visuals are something else. I noticed it takes a big hit to the visuals in performance mode. Bigger then most games when making the same switch.
 
How come? Just not setting up an interesting story or something?

Or is it filled with..."education"
Like others said, the hand holding, the cut scenes and the fact that its just going from room to room in a set path. Also the way they catch you up on the story makes Aloy come off as a lame character.

All in all instead of making a grand entrance at the start of the ball, our girl fell down the stairs. But hey its a long night, she can recover.
 
The more I play it the more I'm enjoying it. Once you get past the first area and into the west. I'm enjoying the side quests which is rare for an open world game!

I just wish they would tone down the amount of dialogue in the game and I still think the climbing and jumping is awkward.
 
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Ironically for a open world game the opening segment is very linear. It starts opening up once you reach the first settlement a few hours later.
 
Ironically for a open world game the opening segment is very linear. It starts opening up once you reach the first settlement a few hours later.

That's the case in many open world games though. Either linear, or in highly confined spaces. Easier to establish the setting, the story and the main mechanics.
 
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For me, this is an example of how trying to do a "cinematic" story in a AAA open world game just doesn't really work.

The first few hours are a boring slog. The dialogue is boring and a lot of times just presented in such an emotionless way. It's not really very engaging.

That's a shame because the world itself is just magnificent. I really like the combat and exploration. Graphically it all just looks superb. The soundtrack is great.

One of those times when I miss the good old "silent protagonist" thing. Aloy is pretty annoying. Just her quips and comments are like not well delivered and get a bit irritating after a while.

I appreciate I will be in a minority on this but I'd much rather see them allow the game to open up more quickly and allow the amount of dialogue to be cut back significantly. Go and talk to this person and this person now back to that person and none of it is particularly engaging. Sorry, don't want to post spoilers.

Might end up just doing as much as I can away from the main story and then coming back to blast through that when its time to wrap it all up.

Fantastic looking game though. I know some aren't fans of the combat but I think it's bloody awesome.

Also. LOL.

"I hope aro-ace people can see some representation in Aloy, but if it's deliberate, I wish they'd commit and just say that. It's unlikely they would say the word 'asexual''"

Fucksakes
 
Now that I am 5-6 hours deep, I can comfortably say this is a good game. Once it opened up an let me play at my pace and my style its been great. Aloy is very unlikable and. talks. like. this..... but always with a short of breath feel like she been running. And your dialogue choices pretty much all suck. But the NPC's dialogue is pretty decent. Also NPC character models and facial animations are excellent.

Still impressed with how dense and good looking the world is here. The water looks fantastic.
 
Now that I am 5-6 hours deep, I can comfortably say this is a good game. Once it opened up an let me play at my pace and my style its been great. Aloy is very unlikable and. talks. like. this..... but always with a short of breath feel like she been running. And your dialogue choices pretty much all suck. But the NPC's dialogue is pretty decent. Also NPC character models and facial animations are excellent.

Still impressed with how dense and good looking the world is here. The water looks fantastic.
I really didn't expect a 4-5 hour intro like an assassin's Creed game so I was completely underwhelmed until the first major story beats happen.

I'm intrigued now at about hour 7. Its pacing is insanely lopsided up until this point and I'm hoping it'll be far more straightforward now.
 
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That's the case in many open world games though. Either linear, or in highly confined spaces. Easier to establish the setting, the story and the main mechanics.
I thought the way the Forbidden West opens
with Aloy teaching Varle about using the focus and a lot of concepts people in the "present" world haven't even begin to understand about what really happened in the past like super advanced AI was a pretty clever tutorial while recapping mechanics from the first game.
 
Like others said, the hand holding, the cut scenes and the fact that its just going from room to room in a set path. Also the way they catch you up on the story makes Aloy come off as a lame character.

All in all instead of making a grand entrance at the start of the ball, our girl fell down the stairs. But hey its a long night, she can recover.
That's a bummer to hear; I haven't started it yet (making one last attempt at beating Returnal this weekend lol) I hate it when games are super chatty and restrictive though.
 
That's a bummer to hear; I haven't started it yet (making one last attempt at beating Returnal this weekend lol) I hate it when games are super chatty and restrictive though.
Once it opens up (couple hours in) its a sweet experience. You just have to get there. I'm now in the second zone and have some more abilities. I am god awful at the combat, but strategy and a pouch full of a crafting material gets the job done well enough. Such a fun game. Gonna pause for a few hours and watch some MMA. But I am sure Ill probably boot it up again tonight.
 
Am experiencing massive lag to the point its in slow motion. Anyone else getting this?

Screen static on load up, and also image blacking out several times. Really hope this is just stuff that needs to be ironed out.

Edit - Restarting seems to have stopped it for now.
 
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Thanks Guerrilla now I have a warrior princess in emo makeup fetish
 
Thanks Guerrilla now I have a warrior princess in emo makeup fetish
With that in mind. Aloy as a character is actually growing on me in this one. She has more personality, and shows more emotion as apposed to the stern wooden character she was in zero dawn.

She even seems to look better as well. Yes, she still has that round face, but in motion it doesn't seem too terrible.
 
How are the controls at 30fps regarding input lag?

The first game was running at 30fps and aiming with the controller was pretty difficult in action. It was chaotic and targeting the weak points without the slow-mo ability was very challenging for me because of the slow controls.