Thread: Hogwarts Legacy |OT| Yer a wizard
Official Thread
Transmog system… you can become a cat? Pretty sure Mario beat them to the punch. Lack of romance is definitely a good thing btw.
In gaming a transmog system usually refers to making one piece of equipment look like another while maintaining its stats and abilities. It's generally a system to make your mishmash of gear look non-horrible.

In a Harry Potter game, it could be anything. I wish that line had more context.
 

Hogwarts Legacy will have more than 100 sidequests, and it won't just give players something different to do when they need a break. Narrative director Moira Squier told our colleagues at GamesRadar that the way players take on those sideline activities can have an impact on the main campaign.

"The main storyline is complicated and engaging, and involves a variety of different characters and viewpoints, but by giving the player choice moments throughout the game, we allow them to tell their own version of that epic story," Squier said.

"Even the sidequests, of which there are over 100, allow the player to manipulate the main campaign by virtue of the experiences they've had. Interacting with someone in a sidequest will impact how you interact with them in the main storyline, and vice versa. The order in which the player chooses to complete these quests will impact their story and game. Everything is interconnected."

"It was important for us to give players who sought out to be a Dark Witch or Wizard an opportunity to do so," lead designer Kelly Murphy said. "This is the ultimate embodiment of role-playing: allowing the player to be evil. Additionally, this was important because it comes from a place of non-judgment by the game creators. If you want to be evil, be evil."

That extends even to the so-called Unforgivable Curses, a trio of spells so sinister and forbidden that, by the time of the Harry Potter novels, using any of them meant a one-way trip to the Azkaban prison for life. In Hogwarts Legacy, however, it's apparently not so much of a big deal.

"Characters will react visually and audibly to seeing the player cast an Unforgivable, but we don't have a morality system that punishes them for doing so—this would be too judgemental on the game maker's part," Murphy said. "But, should the player continue these actions, the world will reflect back knowledge of them."
 
Only nitpicks I have so far -

PS5 locked content
No Quidditch even with broomsticks and the quidditch stadium and pitch.
Type 1 and Type 2 voices in character creator - I don't identify as a type 1 or 2, A or B. Might as well put triangle, square, cat and bird in as well.
No wizard chess.

Story with classes tied in instead of more of a simulator. This will probably change depending on well its implemented.
 
  • Brain
Reactions: Mickmrly
No Romances? Thank.God. I can't think of a more useless mechanic in any game, unless it ties into a legacy system where you play as your progeny like Red Dead Redemption.
Honestly, romances in ALL games where you can choose them have been so lackluster, I wish developers would either go full-freedom (you can romance EVERY npc) or no romance at all, other than a story-tied mandatory romance.
 
  • This tbh
Reactions: Night Sky
Only nitpicks I have so far -

No Quidditch even with broomsticks and the quidditch stadium and pitch.
I wouldn't be surprised to see a Quidditch DLC. Seems like a no brainer.
Type 1 and Type 2 voices in character creator - I don't identify as a type 1 or 2, A or B. Might as well put triangle, square, cat and bird in as well.
While annoying that's like 10 seconds during character creation and it's gone.
 
Honestly, romances in ALL games where you can choose them have been so lackluster, I wish developers would either go full-freedom (you can romance EVERY npc) or no romance at all, other than a story-tied mandatory romance.
I don't want to talk to NPC's more than I have to. Romancing in Skyrim at least put someone in your house so we could pretend we had a wife. Romancing in Red Dead Redemption was just a way to progress the story past John Marston where you play your son to get revenge. Romance in Assassin's Creed III was just a way to give a storyline the plot it needed to explain the genetic transfer through the ages.

In Assassin's Creed and RDR, you don't choose a romance, because it is a story beat that explains something worth while. RDR did something with that tangible so you could continue to play the game and get satisfaction on the entire story. This was very satisfying. AC just used it to keep their trainwreck of a plothole filled storyline have some semblance of continuity, which is fine, but again, you aren't doing anything to control who you romance and it doesn't matter anyways.

Skyrim allowed you to romance people who may or may not be in your party, who may or may not have any combat skills and essentially allow the user to use whatever headcanon to explain why there is someone they have kept at base to play house. I guess people want that but how is that any difference than pretending I am romancing any of my companions in Fallout by making them stay at base and pretending they are keeping house and we are too tsundere to do anything else? Good for people to engage in that if they like it, but I'm too busy looting dungeons and blasting raiders in the face.

If there are romance options, in order for me to engage in it outside of a story beat that explains the over all plot, there had better be tangible rewards by building up a legacy that I will be able to use later on in some fashion. Because otherwise it is injecting awkward aspects to a game that no one really gives a fuck about and those who do aren't playing games that this shit is shoehorned into to begin with.

My two cents.
 
Last edited:
I'm seeing people a bit concerned Hogwarts Legacy will be more akin to Assassin's Creed/Sony game/movie template then something like Bully or even the older Harry Potter games (the good ones, Sorcerer's/Philosophers Stone and Chamber of Secrets). I'll say that for a first time major game from Avalanche, Legacy still looks pretty damn impressive.

What I've seen so far of Legacy does look very, very promising. Still feel the Harry Potter universe is vastly untapped. A quidditch world cup Remake or sequel would be awesome. There could be games dedicated to being an Auror (Wizarding Great Britain's Elite Police Force) or a magical globetrotting Indiana Jones curse breaker like Bill Weasley, ect. Newt Scamanders first movie did something like this a bit by showing the United States wizarding society ala 1920s but they decided to make it more about Dumbledores backstory in the vastly subpar sequels then Newt and his own adventures which is something for a different topic.

Yes, I understand Rowling very much does not want a Tolken situation with absolute garbage like Rings of Power getting made. She should still retcon Cursed Child for the sake of the series. Hogwarts Legacy being set in 5th year definitely leaves room for the very probable year 6 and year 7 games, if they have not already quietly greenlit them just by the number of pre-orders.
 
Last edited:


u8MyJYi.png


Probably the Day 1 patch.
 
Looking forward to a lot of cringe mediocre 6s and 7s, possibly some 8s, because the major outlets are too coward to fairly review the game.
One thing's for sure, it's going to be very interesting to look back on reviews of this game in particular when comparing it to overall popularity and actual quality of game after launch since the vast majority of reviewers are liberal. I expect it to launch with some bugs as nearly every game has this gen. But beyond that it's looking like this is one of the times where I'd have to play it myself, in order to bypass bias, to get an idea of gameplay and immersion.