Thread: Here come the Balatro clones! Dungeons & Degenerate Gamblers looks good

Bullet Club

I'll probably just lurk for a while
 
Platforms
  1. PC
  2. Xbox
  3. PlayStation
  4. Nintendo
It's blackjack instead of poker.



Battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack Roguelike Adventure. From aces and face cards to tarot cards, business cards and more, create your unique deck to beat the house.

There's a demo on Steam.



Dungeons & Degenerate Gamblers - A Blackjack Roguelike Adventure

Begin your adventure in a tavern that is home to a very unique type of blackjack you have never played before. You will need to pick up the rules and adapt to them as you progress through the tavern, challenging a colourful cast of blackjack-addicted townspeople.

Opt_Turns.gif


Pick a suit: hearts for healing, spades to offer you some protection, diamonds for more currency for shop purchases, or clubs for extra damage. Remove cards from your deck as you progress. Pick up more aces and face cards, or fill your deck with tarot cards, business cards, birthday cards, hall passes and more!

OPT_Options.gif


Make your way through the tavern challenging patrons, purchasing additional cards for your deck, resting up when your health gets low, opening boosters packs, participating in minigames and much more! Take on the run-based deckbuilding roguelike challenge, with endless possibilities for unique and interesting decks!

OPT_Card_Choice.gif


Features
  • 4 unique play styles based around card suits
  • Unlock new starter decks when you complete runs, for a whole new way to play!
  • Over 250 unique cards!
  • 60 characters to defeat
  • Unique grimey pixel art aesthetic
  • All the degeneracy from a seedy casino but with no risk to your finances, mental health, or your loved ones
 
These skinner-box cardgames have great dopamine hits, but tbh I think they are vastly inferior to the likes of Slay the Spire, Monster Train, and Vault of the Void.

Maybe it's because "roguelike poker, but you can break the deck!!" isn't all that compelling of a concept to me.

If they shuffled rules from several 52-card games and then let you abuse the contradictions, that would be truly interesting. Poker + Blackjack + Bridge + Euchre + a Cribbage board.
 
These skinner-box cardgames have great dopamine hits, but tbh I think they are vastly inferior to the likes of Slay the Spire, Monster Train, and Vault of the Void.

Maybe it's because "roguelike poker, but you can break the deck!!" isn't all that compelling of a concept to me.

If they shuffled rules from several 52-card games and then let you abuse the contradictions, that would be truly interesting. Poker + Blackjack + Bridge + Euchre + a Cribbage board.

What if it's a setup like Inscryption, where different games exist concurrently, and play each with their own rules, but interact on what little similarity they have between each other?

Magic: The Gathering lets you cast spells and play lands and creatures and whatnot, to try to reduce the other player's life from 20 to 0. Uno puts down cards with colors and numbers to try and get rid of all cards in hand. Uno could use red/green/blue mana cost colors (and treat black/white/colorless as wild) and mana cost numbers, to destroy Magic cards, simply by putting Uno cards of matching color or number over them. But Draw 2 and Draw 4 aren't detrimental to a Magic player. A Magic deck, conversely, has cards that make 'target player' draw cards, which would be bad for Uno, while discard would be beneficial.

It'd be hell to balance of course, especially if some decks are allowed to mingle or team up, but it would be a very wonderful clusterfuck of a card game.
 
What if it's a setup like Inscryption, where different games exist concurrently, and play each with their own rules, but interact on what little similarity they have between each other?

Magic: The Gathering lets you cast spells and play lands and creatures and whatnot, to try to reduce the other player's life from 20 to 0. Uno puts down cards with colors and numbers to try and get rid of all cards in hand. Uno could use red/green/blue mana cost colors (and treat black/white/colorless as wild) and mana cost numbers, to destroy Magic cards, simply by putting Uno cards of matching color or number over them. But Draw 2 and Draw 4 aren't detrimental to a Magic player. A Magic deck, conversely, has cards that make 'target player' draw cards, which would be bad for Uno, while discard would be beneficial.

It'd be hell to balance of course, especially if some decks are allowed to mingle or team up, but it would be a very wonderful clusterfuck of a card game.

That could be cool. Inscryption is a good comparison for where this subgenre could go. Switching between rules based on the narrative of the game. Interesting! I hadn't thought of that but Inscryption really is a good version of what you described.