In a new Tweet by the GPUOpen team and Xbox's Jason Ronald, AMD's Fidelity FX Super Resolution 2 is dropping its PC exclusivity and is making its way to Xbox consoles soon. Xbox development teams have already received the upscaler and are actively testing it right now for future deployment in games. Xbox consoles receiving FSR 2.0 support include the Xbox Series X and S, as well as the previous-gen Xbox One console.
But, the biggest hurdle will be in developer integration of FSR 2.0 which could be quite probablematic for many titles. FSR 2.0 more advanced temporal solution requires additional data, that might not already be included in the game engine, including depth buffers, motion vectors, and color buffers. This additional data can take much longer to implement than FSR 2.0 itself, which will extend the development time of FSR 2.0 implementation.
Perhaps the most surprising announcement from the tweets is FSR 2.0 integration with Xbox One and its much older hardware compared to the Series X and S. On the PC side of things, FSR 2.0 already has a quite rigorous minimum GPU requirement at 4K with an RX 5700 and RTX 2070, and a GTX 1080 and RX 6500 XT for 1440P, making us wonder if the Xbox One's GPU can handle such a compute-heavy upscaler.
FSR 2.0 Is Coming To Xbox Series X/S and Xbox One, Already In Testing
Consoles finally get a taste of FSR 2.0
This is great news, as FSR 2.0 is a pretty good way of freeing resources. Curious how long it'll take to see the first games using it.
Honestly don't think they'll really use it for old gen consoles. Sure, there's potential, but I don't see the benefit of investing work in a dying console, especially if it's not that straight forward to implement because the ancient hardware could struggle with FSR 2.0.
One question I have is....
Sony?
Edit: First game with FSR 2.0 for PS5 has been announced, so that answers my question.
Last edited: