Thread: FSR 2.0 Is Coming To Xbox Series X/S and Xbox One - Update: More and more games use it.
Hype Thread

regawdless

hare-assment
 
Platforms
  1. PC
In a new Tweet by the GPUOpen team and Xbox's Jason Ronald, AMD's Fidelity FX Super Resolution 2 is dropping its PC exclusivity and is making its way to Xbox consoles soon. Xbox development teams have already received the upscaler and are actively testing it right now for future deployment in games. Xbox consoles receiving FSR 2.0 support include the Xbox Series X and S, as well as the previous-gen Xbox One console.

But, the biggest hurdle will be in developer integration of FSR 2.0 which could be quite probablematic for many titles. FSR 2.0 more advanced temporal solution requires additional data, that might not already be included in the game engine, including depth buffers, motion vectors, and color buffers. This additional data can take much longer to implement than FSR 2.0 itself, which will extend the development time of FSR 2.0 implementation.

Perhaps the most surprising announcement from the tweets is FSR 2.0 integration with Xbox One and its much older hardware compared to the Series X and S. On the PC side of things, FSR 2.0 already has a quite rigorous minimum GPU requirement at 4K with an RX 5700 and RTX 2070, and a GTX 1080 and RX 6500 XT for 1440P, making us wonder if the Xbox One's GPU can handle such a compute-heavy upscaler.


This is great news, as FSR 2.0 is a pretty good way of freeing resources. Curious how long it'll take to see the first games using it.

Honestly don't think they'll really use it for old gen consoles. Sure, there's potential, but I don't see the benefit of investing work in a dying console, especially if it's not that straight forward to implement because the ancient hardware could struggle with FSR 2.0.

One question I have is....
Sony?

Edit: First game with FSR 2.0 for PS5 has been announced, so that answers my question.
 
Last edited:
Brilliant news for Xbox and PC, but yeah, Playstation continue to drop the ball with their approach to current gen.

Really makes me wonder what approach Sony will take here. You have to implement a very good and efficient image reconstruction technique to stay competitive. PC gamers have a huge advantage currently, with Nvidia cards that are way more powerful than consoles, with significantly better RT performance, AND DLSS which gives very good IQ while boosting performance significantly.

Therefore, console have to step up their game. MS will do it with FSR 2.0 it seems, while Sony... Don't know, will they implement their own solution? Would be dumb, because it would cause more work for the devs. They should just implement FSR 2.0 as well.
 
  • 100%
Reactions: Stilton Disco
Really makes me wonder what approach Sony will take here. You have to implement a very good and efficient image reconstruction technique to stay competitive. PC gamers have a huge advantage currently, with Nvidia cards that are way more powerful than consoles, with significantly better RT performance, AND DLSS which gives very good IQ while boosting performance significantly.

Therefore, console have to step up their game. MS will do it with FSR 2.0 it seems, while Sony... Don't know, will they implement their own solution? Would be dumb, because it would cause more work for the devs. They should just implement FSR 2.0 as well.
FSR 2.0 could be implemented by Sony but the rumor has been for awhile they are working on their own solution. Similar to how they adopted GE on their own.

They could also just be letting developers implement it if they want rather than making it apart of their APIs by default.
 
Really makes me wonder what approach Sony will take here. You have to implement a very good and efficient image reconstruction technique to stay competitive. PC gamers have a huge advantage currently, with Nvidia cards that are way more powerful than consoles, with significantly better RT performance, AND DLSS which gives very good IQ while boosting performance significantly.

Therefore, console have to step up their game. MS will do it with FSR 2.0 it seems, while Sony... Don't know, will they implement their own solution? Would be dumb, because it would cause more work for the devs. They should just implement FSR 2.0 as well.
PS5 does indeed support FSR 2.0. In fact, it's been implemented in Forspoken along with PC.
The PC and PS5 versions will also benefit from the AMD FSR 2.0 implementation.

 
I don't really know much about it. Are there videos showing what this can do?

It's a reconstruction technique. For example:
It internally renders at 1440p, but then reconstructs the image to a 4k image, achieving nearly native 4k sharpness and details. Achieving way higher fps than in native 4k, depending on the mode. You can have quality, balanced or performance for example.

You can get like 30% higher fps compared to native 4k while having more or less comparable image quality. Fine lines for example are cleaner in FSR 2.0 quality mode compared to native 4k.

It has its downsides, like some ghosting for moving objects, some effects have artifacts etc.

DLSS from Nvidia is clearly superior, cleaner and with better performance. But AMDs FSR might get there and made good improvements compared to version 1.0.

 
  • Star
Reactions: IrishWhiskey
Now we're seeing FSR 2 in more and more games. The most recent ones, Star Wars Outlaws and Avatar: Frontiers of Pandora.

Sadly, FSR is still not that great, I expected AMD to improve it more. We see it in the strong artefacting and ghosting.



Star Wars
FyfP2IbXoAECVbT


Avatar
FycZEwlWABQM7fJ

FycZfHmX0AUIcLW


Look at the foliage in the center of the picture.
FycVzW7XsAAwlzF
 
  • Like
Reactions: Werewolfgrandma