Thread: Embracer Group announces large-scale restructuring program including layoffs, studio closures, and game cancellations

Grisham

Ensuring Transparency

Embracer has announced a restructuring program, which will lead to studio closures.

The "comprehensive" program, CEO Lars Wingefors said, is to "better optimise the use of [Embracer's] resources."

As part of the restructuring, the company intends to take "operational and financial measures to increase cash conversion, improve efficiency and reduce capex," in order to reach a financial net debt under SEK 10 billion (roughly $930 million) by the end of the financial year 2023/2024.

Embracer also plans to reduce overhead costs by at least 10% or SEK 800 million ($75 million) per year.

While the company didn't provide further details on that aspect, it did say that its restructuring actions will include "the closing of studios and termination of projects, that have not yet been announced and with low projected returns."

In an open letter, Wingefors said: "Embracer currently engages close to 17,000 people and while that number will be lower by the end of the year, it is too early to give an exact forecast on this."

The company will reduce investment into external development to focus "on internal development based on owned or controlled IP," while also seeing "increased external funding of internally developed, large-budget games."

Consolidation is also listed as part of the actions, as is the "creation of a more comprehensive, centralised process for game investment and progress review, while maintaining creative freedom."

As of March 31, 2023, Embracer's net debt amounted to SEK 15.6 billion ($1.45 billion)

While the program is effective immediately, Embracer said it will be fully implemented by October 1, 2023 and be divided into different phases until March 2024.

"The program is expected to have a neutral impact on Adjusted EBIT in FY 2023/24, with lower overhead costs, but also lower net capitalised development costs and slightly lower net sales," the company clarified.

Wingefors commented: "During the past years, Embracer invested significantly both in acquisitions and into a strategy of accelerated organic growth. We have acquired some of the world's leading entertainment IP and we have invested into one of the largest pipelines of games across the industry. The program presented today will transform us from our current heavy-investment-mode to a highly cash-flow generative business this year."

He later continued: "After completion of this program, we will generate growth in profitability with less business risk and with higher margins in the PC/Console segment over the coming years. This, in turn, will give us the freedom to continue to grow and deliver the high-quality experiences our players really value."

As part of the restructuring program, Embracer has made key changes to its executive management team.

Earlier this year, Embracer announced that a deal worth over $2 billion collapsed due to "external factors."

In its financials for 2022, the company saw its sales rise but admitted it was a "challenging year."

In November 2022, the company had announced a "special review" of its business to account for new market conditions.

Embracer had been on a buying spree for a few years now. Its most recent meaningful acquisitions included Crystal Dynamics, Eidos Montreal and Square Enix Montreal (acquired for $300 million in May 2022, before closing down Square Enix Montreal's studio and QA team in November of the same year), Asmodee for €2.75 billion in December 2021, and the Lord of the Rings IP, Tripwire, Limited Run and more for almost $600 million in August 2022.


Actions will cover, but are not limited to:

  • Matthew Karch appointed interim Chief Operating Officer, and Phil Rogers appointed interim Chief Strategy Officer, to co-lead the program planning and implementation.
  • Reduction of general overhead, corporate, publishing, and selling, general, and administrative expenses costs.
  • The closing of studios and termination of projects, that have not yet been announced and with low projected returns.
  • Creation of a more comprehensive, centralized process for game investment and progress review, while maintaining creative freedom.
  • Consolidation of companies and businesses, including review of operative group structures.
  • Reduction of investments into external development with greater focus on internal development based on owned or controlled intellectual property.
  • Increased external funding of internally developed, large-budget games.
  • Renewed focus on the Group's main business areas.
  • Implementing a centralized and standardized, more data-driven and precise approach to game forecasting.
 

Embracer Group has announced a large-scale restructuring program focused on cost savings, capital allocation, efficiency, and consolidation, which will include staff layoffs, studio closures or divestments, and game project cancellations or suspensions.

The restructuring program is divided into different phases until March 2024. The initial phase, which has already begun, mainly targets cost savings across the group. The next phase, which has also begun, still requires further analysis to determine specific actions. The final phase will focus on internal consolidation, further resource utilization, and increased synergy within Embracer Group.

Actions will cover, but are not limited to:

Guess they were really banking on the deal going through that collapsed recently. Sucks for the teams getting axed etc. Still, Embracer did seem to be hoovering up Studios & IP like there was no tomorrow.
 
  • This tbh
Reactions: regawdless

Embracer Group has announced a large-scale restructuring program focused on cost savings, capital allocation, efficiency, and consolidation, which will include staff layoffs, studio closures or divestments, and game project cancellations or suspensions.

The restructuring program is divided into different phases until March 2024. The initial phase, which has already begun, mainly targets cost savings across the group. The next phase, which has also begun, still requires further analysis to determine specific actions. The final phase will focus on internal consolidation, further resource utilization, and increased synergy within Embracer Group.

Actions will cover, but are not limited to:
"Implementing a centralized and standardized, more data-driven and precise approach to game forecasting."

So, focused tested....
 
Seemed to me there was some other controversy with Embracer group not too long ago, but I can't remember what it was.
 
  • 100%
Reactions: Kadayi
Ah I remember now. It was the Limited Run games bullshit. Didn't they fire their community manager for being excited about the Harry Potter game?

Yep: here it is:


Fuck Embracer I hope they burn.
 
What worries me about this news is that there are rumors that Embracer may sell their rights to Tolkien's Legendarium to Amazon. I don't want more Rings of Power bullshit!


(COO) Karch said: "I have a high degree of confidence that this entire process is going to easily translate into better product selection that's more profitable, and that gives us a greater opportunity for growth in the future and that helps to leverage the IP that we own within our organization."

"I mean, we own 'Lord of the Rings,'" Karch continued. "And we know we need to be exploiting 'Lord of the Rings' in a very significant fashion and turning that into one of the biggest gaming franchises in the world. And that's obviously something that we're going to be doing. And so that's a much better use of resources than some of the other projects that some of our teams have been working on."

Wingefors also noted in his letter and during the presentation that the video and board games conglomerate had been on something of a spending spree over the last few years. Some of those acquisitions, he indicated, would be consolidated or divested as part of the restructure.

Karch agreed, saying during the presentation: "When you acquire [games] studios as rapidly as we have one of the downsides of that rapid acquisition is that you really can't integrate in a meaningful fashion and so what you end up with are a lot of studios that have their own organizations and their own departments which do things which are also being done in parallel by other units. And when you have as many companies as we do, the duplication can be significant."
 
  • Brain
Reactions: GreyHorace

(COO) Karch said: "I have a high degree of confidence that this entire process is going to easily translate into better product selection that's more profitable, and that gives us a greater opportunity for growth in the future and that helps to leverage the IP that we own within our organization."

"I mean, we own 'Lord of the Rings,'" Karch continued. "And we know we need to be exploiting 'Lord of the Rings' in a very significant fashion and turning that into one of the biggest gaming franchises in the world. And that's obviously something that we're going to be doing. And so that's a much better use of resources than some of the other projects that some of our teams have been working on."

Wingefors also noted in his letter and during the presentation that the video and board games conglomerate had been on something of a spending spree over the last few years. Some of those acquisitions, he indicated, would be consolidated or divested as part of the restructure.

Karch agreed, saying during the presentation: "When you acquire [games] studios as rapidly as we have one of the downsides of that rapid acquisition is that you really can't integrate in a meaningful fashion and so what you end up with are a lot of studios that have their own organizations and their own departments which do things which are also being done in parallel by other units. And when you have as many companies as we do, the duplication can be significant."
So long as Embracer partners with other creators and stay the hell away from Amazon, I'll be happy.
 
  • Brain
Reactions: Kadayi