Thread: Dragon's Dogma II [OT] - The Wind is Pushing Me! (Strong Internet Recommended)
Official Thread
Yeah when people downplay how amazing raytracing is for visuals it gets me a little annoyed. Too many games used it as a marketing gimmick and just did shadows or something and people thought "that's what RT/PT is?? Not worth the framerate hit!"

But it makes every aspect of the game look better when done for real. I actually wish we would have backed off a bit and had like a previous gen's graphics with all the extra horsepower going to full path tracing.
 
  • Strength
  • Like
Reactions: Kadayi and Zefah
Tried to check out the improvements but the game won't start. I guess all my mods broke the game after the update. Validating the files didn't work, disabling the mods didn't either. Might be RE framework or some shit.

Will try again tonight.
 
  • Really?
Reactions: skeem
Reinstalled the game, checked it out.

Performance is a lot better now. There's some small hiccups here and there in the cities but mostly fluid and when I lock the frame rate to 45fps for example on my rig, it's a pretty smooth experience.

Nice. I will go back to the game to finish it later this month. Got distracted by so many other games, but I definitely want to finish this one.
 
Reinstalled the game, checked it out.

Performance is a lot better now. There's some small hiccups here and there in the cities but mostly fluid and when I lock the frame rate to 45fps for example on my rig, it's a pretty smooth experience.
So far they appear to be focusing on stablizing performance, and also bringing back QoL stuff that should have been in on Day One like easier menu and storage transfers ala Dark Arisen. Hopefully they keep it up, along with more and more QoL stuff, maybe an expansion or two.

I would really like if they bring back Assassin and Mystic Knight vocations/adjust current classes, increase the skill limit from 4 to 8 like in Dragons Dogma 1/Dark Arisen, maybe add more new vocations and a big endgame labyrinth or two akin to Bitterback Isle.
 
  • Like
Reactions: regawdless
Galaxy-brained NPCs thinking too much were the source of Dragon Dogma 2's performance woes in towns, say devs

Big brain.

image.webp


I'm still pretty fond of my time with Dragon's Dogma 2—it's a banging RPG if you're able to look past those weird day-one microtransactions (that didn't even really give you anything good), one that breeds emergent moments of chaos, like your pawns accidentally blowing up your ride because you had the temerity to equip them with a certain spell before a goblin ambush.

There's one issue I can't really excuse it for, though, and that was the baffling performance issues in town. The game's not terrible-looking, mind, but it never made any sense to me why I could be brawling with 10 goblins in a crowded wood, particle effects flying left and right, while 10 peasants taking a leisurely stroll would send my framerate to the briny depths.


Well, turns out, Capcom's got the answer—the NPCs were thinking too hard. That's as per a Famitsu interview in the wake of a recent patch, which tidied up some performance woes (thanks, Automaton, for the translation):

"In Dragon's Dogma 2, CPU power is allocated to process the thoughts of each NPC as well as the effect on character physics. Therefore, in scenes where many NPCs appear at once, like in towns, the CPU load would get extremely high, which in some cases affected the frame rate."

Which means that, yes—the psychic noise of the game's NPCs going about their daily lives was the culprit. While it was known that these NPCs were the root cause, as Capcom told IGN back in March, the idea that it was rich internal lives causing a hiccup seems to be new information.

The team says it's been "reworking how NPCs' thoughts are processed and making small tweaks, including changing the order in which processes are executed" to help tamp things down, which is a small mercy.

It's genuinely fascinating to find out that these thought patterns were intensive enough to cause issues, though—while I don't doubt that DD2's NPCs all have their own little routines, that's been current tech since the ye olde days of Oblivion. I can't help but wonder at what the mysterious difference is between the trade-standard methods and Dragon Dogma 2's apparently galaxy-brained side characters. Maybe Frog Nasty was a genius all along.

Source: PC Gamer
 
I'd like to buy this at some point but all the new games this year have not seen big discounts all year. I'm waiting for 40-50% off and can't find the sales.
 
  • This tbh
Reactions: VlaudTheImpaler