Thread: Dragon's Dogma II launches March 22, 2024
People are creating all kinds of people and characters, going to be fun having a bunch of celebrities and famous characters as pawns

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these look really good, wow
I thought the first one was a photo from the dune movie lol

Freedom comes at a price, it can get frustrating at times but it sounds like the reward is way bigger than the frustration.

that's what worries me a bit, but then again I loved that in dark souls 1. I also don't mind looking things up or asking people online
 
that's what worries me a bit, but then again I loved that in dark souls 1. I also don't mind looking things up or asking people online

There'll be enough stuff happening to keep it exciting I bet. You might struggle finding a certain objective, but during your search random stuff and new quests will happen, it's apparently a big sandbox full of mechanics and things to discover.

I'm really hyped, got my avatar up to snuff already!
 
Some tech information from the PS5 preview event from different videos I've seen:

Pro:
- Character details look great, nice animations
- Dynamic vegetation looks awesome during combat, makes it feel impactful
- Day & night cycle looks very good
- Environmental design and scale
- Enemies look really good and are well animated

Cons:
- Interior lighting looks very bland, "PS4 like" according to Gamestar
- Lighting in general is rather flat, no dynamic lighting from spells, fire etc.
- Long draw distance for structures and large shadows, but aggressive pop in for smaller elements
- Shadows for smaller objects and vegetation have a very short draw distance with distracting pop in
- Low shadow quality in general
- Performance issues (dipping under 30fps, frame pacing issues)
- Constant clipping issues with the clothes / armors
- Blurry details in the mid and long range, not great image quality
- Ground textures tend to be low res

At least on consoles, it's not an amazing looking game, rather average but I'd say the design and the physics help a lot. Very curious about the PC version with RTGI which hopefully fixed the lighting. Draw distance etc. should be better as well, but performance could be a big issue.
 
The character details and shaders are very good, the characters look awesome up close. A level of detail that wasn't visible in the low quality trailers so far. That editor is incredible by the way, really damn good. You can do some insane characters. Boobs and ass sliders included!

Created my thief/assassin chick:
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Went back and changed the mouth, eyes, nose and tattoos + scars, to make the proportions look less cartoony. Don't know if the face tattoo will remain. Pure face wise, looking better now I think.

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This makes me wonder why Mass Effect Andromeda's character creator was so abysmal.

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Did Sweet Baby Inc. get their hands on this game and that's why it turned out to be largely SHITE?

For all it's faults, Dragon Age Inquisition had a pretty decent character creator, though not as extensive as that of Dragon's Dogma.
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This is a very good video giving you info about the actual gameplay mechanics of the classes people could play at the preview events. Very interesting, showcasing the cool abilities.



coolest thing about DD is you can play all the classes -- the game encourages it -- and there's no downside other than maybe not levelling up in the most perfect min-max route possible. But since equipped gear, pawns, and player skill matter so much, the "loss" of a perfect minmax'd build isn't discernible
 
What have you gone for? We need the specs!!
I am an AMD scrub

CPU: AMD Ryzen 7 7700X
GPU: RX 7700XT. New price point is to good and I have been happy with my 5700 XT
RAM : 64 GB of DDR5

Actually here is the full list.

I am doing a full rebuild as my current PC is still running the AM4 chipset and I plan on using it to build a local LLM on it.
 
And OF COURSE there are already nude mods on Nexusmods for the character creator. Along with a DLSS mod.

The mod community wasted no time.
 
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Trophy list leaked, revealing some new information:

-There's hotsprings
-There's an affinity system (and a relationship system)
-There's a new enemy type: Headless Horsemen.
-Seems the endgame is called unmoored world.
You access it via a phantom oxcart.
-You can buy houses
-There's an island outside of the main map (doesn't specify if it's big or not)
-You can wield medusas heads as weapons
 
Surprisingly small size considering how large everyone has been saying the games open world is.

I actually feel like we don't know much about the actual open world in this, all the videos they've shown have been about the combat pretty much. Unless I missed something. I think I remember one about how there won't be fast tp.
 
I actually feel like we don't know much about the actual open world in this, all the videos they've shown have been about the combat pretty much. Unless I missed something. I think I remember one about how there won't be fast tp.

The director talks about it here.

──Compared to the previous title, how much has the map in Dragon's Dogma 2 been expanded? How many more towns can we expect?
Itsuno:
We always say that the map in Dragon's Dogma 2 is four times the size of the previous one, but we haven't measured it exactly, and the development team believes it to be much larger. The number of towns has increased dramatically too. There are two large countries, with various settlements within them. However, rather than the size of the map, we placed a much stronger emphasis on its density. We've gone through numerous adjustments of the map, making sure to eliminate tedious time spent moving through the field.
Hirabayashi:
We think of Dragon's Dogma 2 as an "experience-driven" game, as opposed to a story-driven game. The field is not simply vast with no purpose, but is designed to provide enjoyable experiences with each minute as you traverse it. We are confident in the volume (of the map) in terms of its density, rather than size.
──What was your policy in terms of the map's density?
Itsuno:
This was another concept from the original game that we decided to "power up" in the sequel. We have packed Dragon's Dogma 2 full of features that we were unable to include in the previous game, and we have put to use a lot of the knowledge we've cultivated in the meantime. For example, in open-world games, players often want a long-distance means of transportation such as horses. However, I think the reason why users want horses is not so much because they want to experience horse riding, but because they feel bored on the road if they're not riding. Therefore, our goal was to prepare a path so enjoyable that players would not feel the need for a horse. We have built in a lot of "fun" into the map so that players will not get bored along the way, and our development policy was to make it so that it would actually be a shame to ride a horse (laughs).
Hirabayashi:
We want to give the players a worthwhile and fun experience for the time they're investing in the game. However, we also don't intend to impose anything on them, as we believe that players have various ways of interacting with the game. Thus, while being mindful of balance, we have prepared a fast-travel system that uses Ferrystones.
Itsuno:
They cannot be used on a whim, but if you have money and wish to, you can choose to buy them. During the first run, the Ferrystones are super rare, but as you come by more money, you can start using them quite freely.

──What made you decide to stick to the "restricted fast-travel system" as opposed to an unrestricted one?
Hirabayashi:
I think that in games that employ fast travel without restrictions, the emphasis is on the content in between travelling, but in Dragon's Dogma 2, the emphasis is also on the experience of travel itself. For example, nighttime is very dangerous due to limited visibility, and the fear of the night gives distances a meaning. If you are going to spend the night traveling to a distant destination, you need to make sure to bring enough oil for your lanterns before you leave your base. You need to think about whether you should bring camping gear and make necessary preparations. Our goal was to create a rhythm of tension and relaxation.
Itsuno:
Daring to travel on foot makes it possible to experience new developments or discover alternate routes you hadn't noticed before. Another way to travel between locations is to use ox carts, but there is a risk of being attacked. For example, in the middle of the night, your ox cart is destroyed by an enemy attack, your Pawns are killed, and you are all alone, running away from the Undead. Then, you happen to see the smoke from a camp in the distance and the faint light of lanterns – you feel the fear and tension dissipate and a true sense of relief come over you. I think such experiences are the joy of this game, and just the act of travelling can create drama.
You can feel a sense of adventure, and I think that each user will be able to experience something different even on the same road. I think these are the kinds of experiences people will want to tell others about, which is perfect in this day and age of social media. I welcome people to make their streaming debuts and share their adventures with others (laughs).
Hirabayashi:
Pawns can also be lent and borrowed via the server, so you can even watch a live streamer travel with your own Pawn.
Itsuno:
It would be fun to see my Pawns being used by a famous streamer. The Pawn system itself has been around for some time, but I think it can be used in more modern ways now too.
 

I certainly hope this vocation is not just a 'Master of None' type and can do some real damage.


It's a vocation that can use abilities from all other vocations, able to freely mix them up - but with a penalty to damage & efficiency. So I bet you can do some really neat and effective builds, but it's a nightmare to balance tbh and I'd like to know how big the penalty is.
 
Can't deal with 30 fps and shitty image quality, so I'll go with the Steam version and Geforce Now Ultimate. I'm using the latter for Last Epoch already and it runs absolutely flawlessly at 4k60.

I keep hearing a lot of positive things about Geforce Now Ultimate. Hell, even Digital Foundry say it's good, and they hate streaming. That 4080 tier machine will give you a so much better experience than the consoles. Glad you're on board, I'll be there day one.
 
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I told myself I wasnt going to pre-order but I did. I figure I can refund if previews are lying to us and the game is complete shit.

My hopes are high and Capcom has been killing it lately. I do expect some jank like the first but long as its around an 80 overall I will play the shit out of it. Remnant 2 got an 80 and its one of my all time favorite games.
 
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Will we be able to change our vocation during a playthrough?

Not just specialise, but change. I haven't seen any info on this, so far.
 
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Will we be able to change our vocation during a playthrough?

Not just specialise, but change. I haven't seen any info on this, so far.
Both Dragons Dogma 1 and 2 are built around allowing experimentation rotating through vocations. There are vocation masters/questlines in 2 to allow access to new vocations.


Vocation Maisters: On your travels, you will encounter vocation maisters who have mastered their chosen vocation to the fullest. By deepening your relationship with a vocation maister and gaining their approval, you can gain access to their vocation, or they may grant you special tomes that teach skills of the highest order, the "maister's teachings"
 
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Both Dragons Dogma 1 and 2 are built around allowing experimentation rotating through vocations. There are vocation masters/questlines in 2 to allow access to new vocations.


Yeah, I've seen that, but what I am not sure about is, can I start for example as a fighter, level up the fighter vocation, then switch to sorcerer, level up sorcerer vocation skills, and then freely switch between the two? (just as an example)