Thread: Days Gone lead says ‘don’t complain if there’s no sequel if you didn’t buy it full price’

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Choice quotes, with more interesting deets at the article:

I do have an opinion on something that your audience may find of interest, and it might piss some of them off," Garvin replied. "If you love a game, buy it at fucking full price. I can't tell you how many times I've seen gamers say 'yeah, I got that on sale, I got it through PS Plus, whatever'."

"I'm just saying, you don't, but don't complain if a game doesn't get a sequel if it wasn't supported at launch," Garvin replied. "It's like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn't. [I'm] just speaking for me personally as a developer, I don't work for Sony, I don't know what the numbers are.

"So I think the uptick in engagement with the game is not as important as, did you buy the game at full price? Because if you did, then that's supporting the developers directly."

I thought this was kind of an interesting thing to post, as I know one way or another, it's going to kick up some intense discussion, lol. I guess I understand him in this current paradigm, but my thoughts are that the current paradigm is stupid and we shouldn't be accepting it as the normal. Games price collapse within a month or two, with that expectation set for gamers for over a decade, yet Sony is deciding the future based only on immediate launch?

I do understand these games are time-consuming endeavors (Six years for Days Gone), and decisions have to be made sooner rather than later, but I think that setting up the expectation that everything will be cheaper or free shortly, then basing long-term decisions on launch alone, is a recipe for disaster for games without huge names attached to them.
 
Consumers should be focused on finding the best deal that fits what they need rather then worrying about maximizing some companies profits. If a game really interests me and isn't filled with bugs I will buy it at release. If it isn't that interesting to me and I feel I don't need to play it right away normally waiting a month can save me $20-30. I am going to take the savings in those situations.
 
Don't complain that enough people didn't buy your game at full price when your game was another open world zombie game maybe

"It's like, God of War got whatever number millions of sales at launch and, you know, Days Gone didn't. [I'm] just speaking for me personally as a developer, I don't work for Sony, I don't know what the numbers are.

Your game looks mediocre as fuck tbh, it doesn't have much visual draw and is yet another fucking zombie game. No shit it didn't do GoW numbers.

"So I think the uptick in engagement with the game is not as important as, did you buy the game at full price? Because if you did, then that's supporting the developers directly."

Whatever man, sell me something I want to buy
 
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What a fucking moron.

"If you love a game buy it at full price." How do you know if you're going to love it before you ever play it?

There are all sorts of reasons to not pick up a game immediately at launch, and discounting everyone who didn't is foolish.
 
This is probably because it was just added as a PS+ game and given to all PS5 owners in the PS+ Collection, so they saw an "...uptick in engagement with the game" that wasn't the result of financial transactions and got a bit salty. To me it's pretty obvious, the game has a forgettable name in a sea of zombie games and looks like a wet fart in most media.
 
Consumers should be focused on finding the best deal that fits what they need rather then worrying about maximizing some companies profits.
Yeah. He's kind of throwing the onus to gamers, instead of looking at these practices and wondering if they're deeply flawed in the first place.

I don't buy games based on the industry's fiscal calendar. I play them when they seem cool, and when I'm truly well and ready to play them. I don't say that angrily, but that's something creatives should understand rather than being stuck in their numbers prison, and expecting everyone else to play along.

Sometimes it's the way of doing things that is flawed.
 
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I actually kind of feel bad for them when I see generic zombie game. I mean. It is.

But consider they started development in 2013, when zombie mania was just kicking off. Back then, it was timely and the zeitgeist. It's just that games take so long to make, that by the time it came out, eons of cultural development had happened. Zombies came, had a million copycats, and went.

Speaks to the necessity of thinking long-term when making a game, and trying to surprise people with something new, rather than relying on the trends of the moment.
 
Cocky developers always makes me laugh so hard

Sit down cunt, its not like you made something revolutionary

Was going to buy this full price on PC but I won't anymore 😚
 
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I almost never buy at release. Games usually drop in price fast and you can find good deals. If you are really into gaming buying every game at release is so much money. If I really want something I will. If people really want days gone 2 they will. Speaking that way will just turn people away.
 
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Sorry but basically he's saying "If you guys wanted a sequel to a brand new untested IP (for a story that may or may not be contained to a single entry anyways) then you should have blindly spent $60 at launch without waiting to see if our game was any good or not!"

Fuck off dude 😂
 
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So I was the one who was killing all the famous franchises sequels by not buying them at full price all along.

source.gif
 
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If you are really into gaming buying every game at release is so much money.
Especially now at $70 for some. I can't see myself ever doing a Day 1 on these, unless it's some truly legendary game. Getting way too close to $100 a pop for disposable entertainment.

Speaking that way will just turn people away.
Part of me wants it to not be that way, where he can just share his frustrations, be corrected, and dialogue can start. I dislike lasting rifts, to the point of people not buying the game, because it's a disincentive to honesty.

But, I get it. Nobody likes to be talked down to by the person selling them entertainment.
 
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New IP in an uncertain SJW affected medium will always have me NOT buying a game on launch, unless it has pedigree like God of War or from a studio known not to bend the knee from those who do not play games, but only complain.

Since we have found that the game reviews are pretty much trash, it has opened up a world of independent reviewers who align with my likes and opinions, so I tend to take their word for it. However, rarely will I ever buy on launch as a result of the clown world infecting video games. I feel bad for the team, I did enjoy my time with Days Gone and I actually would buy their sequel on launch day, because they proved themselves to be vested in making an ambitious game that I want to play. I am not interested in being chastised for using the methods to play their game be it via PS Plus, on sale or used bin. They can always go with the Nintendo model and charge 10%-15% over the actual value forever if they want.

Good luck video games, you are doing a bang up job of pushing people like me out of the hobby because I don't need to be preached at or bamboozeled by switch-a-roos with my expectations of not wanting politics in my vidya.
 
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lol who is this fucking guy even talking to? People that didn't buy it but want a sequel? Hard to be mad at people who waited on something, then in retrospect felt it was a good game and are interested in a next release. It honestly sounds like he was getting feedback from the PS+/PS+ Collection peeps who've recently played it, and is mad they didn't bite when it was not free.
 
I mean can we at least admit it is a problem that people aren't willing to spend full price on something new because of the Gamble and as a result we only buy things at full price from franchises we already know I mean how do you think we end up with 8 million assassin's Creed and call of duty games it's this mindset that even people on an enthusiast forum seem to buy into wholesale.

Not to pat myself on the back or something but I got Days gone full price day one and thought it was amazing I will admit it's even better now on PS5 and maybe it would have even been better for me to wait.

On the flip side the sequel to one of my favorite games of all time the last of us 2 I didn't buy until a few weeks ago for 30 bucks. I've got a weirdly different approach to games than some people do, when it's a sequel to a franchise I already like not all the time but a good deal of the time that's when I can wait to play it because I know I like it seems like a weird thing to say but I don't know I kind of always crave something unique.

Which to be fair to some of you I do get the complaint that days gone isn't unique even if it's a new IP it's well tread territory but I would argue they are horde mechanic is the best I've seen in such a game and I'd really like more like it.

As a huge fan of resident evil 7 for instance I won't necessarily get resident evil 8 village on day one for full price. I mean I might but it doesn't feel as urgent as something actually new. I want more games like 2017's Prey which I bought day one at full price or 2019's control which I also bought day one at full price and then proceeded to not play until the PS5 ultimate edition that came with PS Plus, don't ask me why I did this it was a rough time lol.
 
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Compare and Contrast:
I bought Carrion at full price because it is hard to slip CRT and SJW propaganda into 16 bit games without showing your hand from the start. The promise of a Metroid-esque game where you are the monster was enough to take my monies as soon as I got wind of it in the wild. It helps that it wasn't a big time release with all the expectations behind it from a company like Sony, but that isn't my problem either.

Make a good game and people will buy it, eventually.
 
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I like to try and support developers as much as possible if I'm interested in what they are selling. I generally find the price point on games isn't absurd given the kind of hours I tend to get out of them, which is why I tend to eschew key sellers for the most part because developers generally see little if anything from those sales.
 
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With so many games coming out all of the time, and also with the existence of GamePass, I will spend full price on basically only a few titles that I'm extremely hyped for per year (like Cyberpunk 2077).
 
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He has a point, but, as a business owner, i can tell you, that's not an opinion easy to deliver to customers. It is what it is in this consumerist world.

There can be a thousand reasons why people didn't buy it full price at launch (where the powers that be look to see if it's worth investing more or not).

I personally didn't buy it cause Zombies is not my thing. Silly as it sounds, it's what it is.
 
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These days with practically required "day one" and then consecutive patches after that I can't blame anyone for not wanting to buy a launch game.
Which makes me think, of course as a gamer, how banal and fucked up these metrics are.

Day One sales actually do dictate the fate of most games (most, obviously there are exceptions).
 
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Kickstarter is sometimes the way to go, but man I'm sick of this stuff... why no Until Dawn 2, for instance? As much as SONY impresses me these past few gens they do plenty that leaves me scratching my head, a game doesn't need to sell like TLOU or Spider-Man to be worth investing in.
 
There are VERY few games I buy at full price these days. Sorry developers, you can blame yourselves for releasing such broken fucking games at launch. Most of us know better!
 
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Wasn't Days Gone riddled with bugs when it launched? I know Colin & Chris from Sacred Symbols love the game now, but I'm pretty sure they railed on it when it launched.

Here's an idea - Finish your game before demanding people drop $60 $70 on it.

Nintendo get a lot of hate for their games not dropping in value, but it's hard to argue their games aren't polished on release. Having said that, they've been shady in the last couple of years (Hyrule Warriors, looking at you), but generally the game you buy on day 1 is the full package and is QA tested to a very high standard.
 
I know, smaller multi-plat games, I'm asking why SONY didn't task them with a follow-up to Until Dawn.
Who knows. I suppose they wanted to try an episodic format, wrangle more money out of people perhaps? I am ok with this honestly, Man of Medan was meh but Little Hope is very good and I will buy the 3rd game for sure. So they got 60 or so $ out of me already with another 30 all but guaranteed.
 
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