Thread: Best "New" IP To Come Out During The PS3/Xbox 360 Era
Dark Souls
Assassin's Creed
Uncharted
The Last of Us
Batman: Arkham
Red Dead Redemption
Whether they dropped in quality or increased as their series went on, these were some fine new IPs (Red Dead half counts because of Revolver on PS2)
Way too many great new ips that gen. Best gen imo.

Tlou
Gears
Mass Effect
Spec op: The Line
RDR
Demon Souls
Army of Two
Resistance

All I can think of right now. So many more tho
Another strong list.

Not sure if Spec Ops counts, because there were Spec Ops games going back to PS1 days, and if The Line counts then so does Final Fantasy XIII (although that was bad so it wouldn't be counted anyway)
 
Whether they dropped in quality or increased as their series went on, these were some fine new IPs (Red Dead half counts because of Revolver on PS2)
If Red Dead half counts then Batman shouldn't count at all.
 
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Whether they dropped in quality or increased as their series went on, these were some fine new IPs (Red Dead half counts because of Revolver on PS2)

Another strong list.

Not sure if Spec Ops counts, because there were Spec Ops games going back to PS1 days, and if The Line counts then so does Final Fantasy XIII (although that was bad so it wouldn't be counted anyway)

I forgot about that. I never played any of the older ones tho. Another game I really enjoyed was Dark Sector too, Army of two, Dantes Inferno, fuck there was a lot lol
 
If Red Dead half counts than Batman shouldn't count at all.
That's an interesting point, do you count Batman as a whole or Batman Arkham as its own universe? I lean towards the latter but you'd probably never convince everyone.
I forgot about that. I never played any of the older ones tho. Another game I really enjoyed was Dark Sector too, Army of two, Dantes Inferno, fuck there was a lot lol
Dark Sector!!! I forgot that existed, that was quite fun. That was the one with the spiky magic boomerang, right?

I think I must have found that through a demo, PS3 was pretty good about demos in those early days from what I remember. No idea what it's like these days
 
Little Big Planet is another one. The floaty physics sucked then and they suck now, but the interactivity of the levels was above most platformers. The art style felt fresh. Many other games imitated the "crafting supplies as videogame textures" thing. It had 4p couch and online multiplayer. The level editing, the social element of leaving Likes and comments on community levels, even using that stupid Eye camera to take your picture... it all felt like an obvious videogamification of where the Internet was headed. The modding/customization aspect was very PC and this game was influential in bringing it to a console normies.

61nPZmlHfKL.jpg


Then the second game came out and added circuitboards and controllable camera, which players took and broke and made games-within-games. These came out in 2008 and 2011 respectively. Minecraft Survival mode was in 2009, so Little Big Planet definitely gets some credit for popularizing this stuff with the mainstream.


Wii Sports is another favorite series that came from this era. It's fun with all ages in short bursts, never really gets old unless you overplay it and wear it out. The series got better with Wii Play, Wii Sports Resort, and now Switch Sports. The simple toy-like amusement of the motion controls is enough to keep me trying.

yes I realize that i cannot be accepted by D-Pad as a hardcore gamer by admitting these things

you-did-not-pass-your-vibe-chec-please-hand-over-64388522.png
 
Little Big Planet is another one. The floaty physics sucked then and they suck now, but the interactivity of the levels was above most platformers. The art style felt fresh. Many other games imitated the "crafting supplies as videogame textures" thing. It had 4p couch and online multiplayer. The level editing, the social element of leaving Likes and comments on community levels, even using that stupid Eye camera to take your picture... it all felt like an obvious videogamification of where the Internet was headed. The modding/customization aspect was very PC and this game was influential in bringing it to a console normies.

61nPZmlHfKL.jpg


Then the second game came out and added circuitboards and controllable camera, which players took and broke and made games-within-games. These came out in 2008 and 2011 respectively. Minecraft Survival mode was in 2009, so Little Big Planet definitely gets some credit for popularizing this stuff with the mainstream.


Wii Sports is another favorite series that came from this era. It's fun with all ages in short bursts, never really gets old unless you overplay it and wear it out. The series got better with Wii Play, Wii Sports Resort, and now Switch Sports. The simple toy-like amusement of the motion controls is enough to keep me trying.

yes I realize that i cannot be accepted by D-Pad as a hardcore gamer by admitting these things

you-did-not-pass-your-vibe-chec-please-hand-over-64388522.png
Forgot about them but I love both as well.

LBP was a pleasant surprise at the time. Such a lively world, a really cool soundtrack with the likes of Cafe Tacvba. That's the Sony I love.
 
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1. Gears of War
2. Bioshock
3. Mass Effect
4. Dead Space
5. Assassin's Creed

I'm sure I'm forgetting a ton since there were so many great games in the 360 generation.
 
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1. Gears of War
2. Bioshock
3. Mass Effect
4. Dead Space
5. Assassin's Creed

I'm sure I'm forgetting a ton since there were so many great games in the 360 generation.
Those franchises have one thing in common. All of them were great and now all of them suck. Incredible.
 
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Little Big Planet is another one. The floaty physics sucked then and they suck now, but the interactivity of the levels was above most platformers. The art style felt fresh. Many other games imitated the "crafting supplies as videogame textures" thing. It had 4p couch and online multiplayer. The level editing, the social element of leaving Likes and comments on community levels, even using that stupid Eye camera to take your picture... it all felt like an obvious videogamification of where the Internet was headed. The modding/customization aspect was very PC and this game was influential in bringing it to a console normies.

61nPZmlHfKL.jpg


Then the second game came out and added circuitboards and controllable camera, which players took and broke and made games-within-games. These came out in 2008 and 2011 respectively. Minecraft Survival mode was in 2009, so Little Big Planet definitely gets some credit for popularizing this stuff with the mainstream.


Wii Sports is another favorite series that came from this era. It's fun with all ages in short bursts, never really gets old unless you overplay it and wear it out. The series got better with Wii Play, Wii Sports Resort, and now Switch Sports. The simple toy-like amusement of the motion controls is enough to keep me trying.

yes I realize that i cannot be accepted by D-Pad as a hardcore gamer by admitting these things

you-did-not-pass-your-vibe-chec-please-hand-over-64388522.png
I spent an absurd amount of time playing the beta and full release of this game. I liked LBP2 a lot as well, but there was a certain charm to how much more you had to do to get simple things to work in the creator in LBP1 before it had the circuit boards.

It was easily one of my favorite games of the generation.
 
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I spent an absurd amount of time playing the beta and full release of this game. I liked LBP2 a lot as well, but there was a certain charm to how much more you had to do to get simple things to work in the creator in LBP1 before it had the circuit boards.

It was easily one of my favorite games of the generation.

the first game had plenty of weird tricks which sometimes spread via community level (e.g. I got the "invisible block" from such a level). I enjoyed making music-levels using a simple car driving along a path of note-blocks. The best one was a Mega Man 2 stage that automaticallly moved you along the path. It was rudimentary but fun. I think the level of mine that got the most plays overall was a Chrono Trigger auto-play music level that I made.

And then the second game just hands you music-making tools. It was great but it also robbed the first game's music of that crude magic. I made a Ocarina of Time level + song sometime in that first year of LBP2 and it was a lot more complex but took a lot less time to animate and score. I also made the DK music for a friend's functioning Donkey Kong arcade level, and I made a prototype Metroid level that got some hits (it used the circuitboards to display crude "pixels" arranged into sprites). These were all hinted at in LBP.

I think those two games were special. I still have copies, and now many years later my kids play them on the PS3 (and the 3rd game on the PS4) and spend hours in the Create mode.
 
That's an interesting point, do you count Batman as a whole or Batman Arkham as its own universe? I lean towards the latter but you'd probably never convince everyone.
If you make that distinction for Batman then you end up with stuff like PS4 Spider-man, Wolverine, Guardians of the Galaxy counting as new IPs.
 
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good call with Lost Odyssey and Blue Dragon @Ferdinand the Cowfish

Another good 360 gem was The Last Remnant. You practically needed a game guide to understand how to properly build your party on the 360 version, but I feel like it was a massive "upgrade" to the standard 4-character party JRPG model that most games followed.

The PC version cleaned up the gameplay mechanics and fixed some bugs, that's the one I spent the most time on. I'm not sure if that stuff got patched to the 360 version. There's a modern port, too. Hmm, maybe I should get it on Switch, seems like a good match for a handheld.

dat music 😩 🙏

 
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That's an interesting point, do you count Batman as a whole or Batman Arkham as its own universe? I lean towards the latter but you'd probably never convince everyone.

Dark Sector!!! I forgot that existed, that was quite fun. That was the one with the spiky magic boomerang, right?

I think I must have found that through a demo, PS3 was pretty good about demos in those early days from what I remember. No idea what it's like these days

Yess i really liked that game. I think I even did all the achievements on it. Really would have liked a sequel. So many different games on that gen and all we get is sequels and remasters/remakes for the most part.
 
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good call with Lost Odyssey and Blue Dragon @Ferdinand the Cowfish

Another good 360 gem was The Last Remnant. You practically needed a game guide to understand how to properly build your party on the 360 version, but I feel like it was a massive "upgrade" to the standard 4-character party JRPG model that most games followed.

The PC version cleaned up the gameplay mechanics and fixed some bugs, that's the one I spent the most time on. I'm not sure if that stuff got patched to the 360 version. There's a modern port, too. Hmm, maybe I should get it on Switch, seems like a good match for a handheld.

dat music 😩 🙏


I've got the modern port but have never gotten around to playing it.

Last Remnant was technically a Saga game in everything but name. Hence the complex mechanics and battle system.
 
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Have Valkyria Chronicles or Ni No Kuni been mentioned yet?

VC was pretty sweet. i didn't get far in Ni No Kuni, to be honest the story was even more childish than my Nintendo-dulled brain could handle. Both games had their alternative art style to gawk at. VC held so much promise... the battles don't ever get all that huge like I wished. And that's mostly true for the rest of the franchise, the battles never get larger than semi-puzzle skirmishes. Kind of a bummer but I still like the games.
 
Hmm, how bout Mount & Blade? I jammed on this game so hard for a few years. Bough the beta key from the Taleworlds site. For the longest time it was the de facto PC indie "medieval battle simulator". It was very easy to mod (used python extensions) and so people quickly expanded the game with more weapons, rearranged kingdoms, fantasy themes (Lord of the Rings and A Song of Ice and Fire appeared early). This was one of the games distracting me from consoles during that time:


Even though it was more underbaked than a Bethesda game, the combat and the core gameplay loop were so addictive, there wasn't anything like it. I replayed it dozens of times, spinning up new characters, battling my way to the top, getting bored, starting over, allying with different factions, etc.

M&B2 Bannerlord seems like a mostly-baked version of the first game, which is honestly fine by me since the first game already held so much promise.

Another new IP worthy of attention (and pour one out): Supreme Commander



Basically take everything cool about Total Annihilation and put it in a bigger engine with bigger armies and MEGA UNITS and MORE NUKES an BIGGER ARTILLERY. It worked well on PC and the 360 port wasn't half-bad! The second game was on-par with the first, though I didn't spend as much time in it. Massive maps with huge fleets of attacking units bombarded by huge batteries of cannons... 'twas a thing of beauty.

I've got the modern port but have never gotten around to playing it.

Last Remnant was technically a Saga game in everything but name. Hence the complex mechanics and battle system.

I never played any of the Saga games for more than a few hours so I guess i never made the connection.
 
A ton of great new stuff. I'm sure I forget some. Not ranked.

The obvious ones that already have been named:
- Souls of course
- Dead Space
- Uncharted
- Infamous
- Mass Effect
- Batman Arkham
- FEAR
- Witcher

Others for me:
- Zen Pinball
- Rocket League
- Warframe
- DIRT
- Control
- Dishonored
- Hotline Miami
 
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If you make that distinction for Batman then you end up with stuff like PS4 Spider-man, Wolverine, Guardians of the Galaxy counting as new IPs.
I think they sit somewhere in the middle. They obviously aren't new intellectual property, but they are their own, new, distinct things as game series and should be classed as separate offerings than whatever came before. So while Batman on PS3 or Spider-Man on PS4 aren't strictly new IPs as such, they were something brand new from new dev teams and are all but new except in the most obvious way.
 
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Mass Effect was a great one.

But I would add, Boom Blox! Such a fun game. Why of why EA hasnt made a VR version is beyond me.
 
Resistance.

1 had a good campaign, and a badass multiplayer.

2 had a great campaign, a great multiplayer, and a badass co-op mode.

3 was good all over.

Burning Skies was pretty decent for a PSP game. Now I want it remade ala Crisis Core.

Can't forget Global Resistance which was a "webgame" which I dumped way too many hours into.
 
Resistance.
1 had a good campaign, and a badass multiplayer.
2 had a great campaign, a great multiplayer, and a badass co-op mode.
3 was good all over.
Burning Skies was pretty decent for a PSP game. Now I want it remade ala Crisis Core.
Can't forget Global Resistance which was a "webgame" which I dumped way too many hours into.
I will never understand why Sony ditched Resistance and Killzone. Plenty of cool stuff could be done with these franchises.
 
I remember Resistance was the first game I ever saw running on a PS3.

I was at a mall and I saw it in 2006, it had barely released and I saw it running on a HDTV and I was blown away by the rain and the lighting effects on the gun. I don't remember having a wow moment in gaming ever since in terms of graphics.
 
Resistance.

1 had a good campaign, and a badass multiplayer.

2 had a great campaign, a great multiplayer, and a badass co-op mode.

3 was good all over.

Burning Skies was pretty decent for a PSP game. Now I want it remade ala Crisis Core.

Can't forget Global Resistance which was a "webgame" which I dumped way too many hours into.
I skipped 3, because I downloaded the demo and noticed how brown everything was, but I loved 1 and 2. 2 especially, I always get a nostalgia boner for the co-op because I was the best damn medic on this whole planet.

Co-op modes > PVP
 
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I remember Resistance was the first game I ever saw running on a PS3.

I was at a mall and I saw it in 2006, it had barely released and I saw it running on a HDTV and I was blown away by the rain and the lighting effects on the gun. I don't remember having a wow moment in gaming ever since in terms of graphics.
The biggest wow moment for me was the 40-player online with dedicated servers on a launch PS3 game in fucking 2006. This shit was just on another level for console games at the time.

And of course in single player, getting an accurate shot on one of the tubes that helped the aliens breathe or whatever was such a satisfying way to kill them.
 
Lost_Odyssey_cover.jpg


It's really too bad that Lost Odyssey and Blue Dragon both got stuck on the X360. I think they would have been much more popular and beloved had they appeared on a console that was more popular in Japan.

Both games deserve remasters and releases on PC, along with Eternal Sonata.
This was going to be mine. A lot of people weren't cognizant of what a JRPG powerhouse the 360 was during that time. The fact that it had not one but TWO exclusive games made by The Gooch and both of them were fucking awesome JRPGs was amazing. I loved Lost Odyssey. Easily my favorite JRPG of the generation.
 
The biggest wow moment for me was the 40-player online with dedicated servers on a launch PS3 game in fucking 2006. This shit was just on another level for console games at the time.

And of course in single player, getting an accurate shot on one of the tubes that helped the aliens breathe or whatever was such a satisfying way to kill them.
I loved Resistance. I just replayed it not too long ago and it holds up surprisingly well. Definitely on my list too.
 
I remember Resistance was the first game I ever saw running on a PS3.

I was at a mall and I saw it in 2006, it had barely released and I saw it running on a HDTV and I was blown away by the rain and the lighting effects on the gun. I don't remember having a wow moment in gaming ever since in terms of graphics.
The snow swirling around during the boss fight late in the game where you had to hide under shit was a wow moment for me, so cool.
 
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let's not forget Live Arcade stuff, which was amazing. Anyone ever play Shadow Complex? So good!

Also, I'll prob take some shit for this, but I played the ever living hell out of Peggle.
 
I will never understand why Sony ditched Resistance and Killzone. Plenty of cool stuff could be done with these franchises.
I'll be honest with you, because they were B-tier franchises at best that Sony super fans claimed they loved to high heaven and were amazing titles but in reality didn't move the needle much and nobody would care to replay or remember them just a few years later.
 
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Mirrors edge. It was such a breath of fresh air for gaming, and so innovative. Unforgettable for me.

People probably know I love Mass Effect. It's the most memorable game of the generation for me.

Dragon age was also extremely great for its time. Man... BioWare was so good back then. How things change...

Assassin's Creed was quite interesting at the time and became too popular for its own good. But it was extremely fun and you could actually learn some history from it, which was great.

Life Is Strange. Released on the edge between the old Gen and new gen. But this game had a great storyline, and even though it was cringe at times, the overall experience was memorable and worth having.

Blur... It bombed and got its studio closed, but I had so much fun with friends while playing this game, and it was extremely polished. It never deserved to bomb and I would have loved for it to still exist.

Some more great franchises:
Dark Souls
Forza Horizon
Mark of the Ninja
Lost Odyssey
Prey
Dishonored
 
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