Thread: Atlas Fallen - "Rise from Dust" Gameplay Reveal Trailer

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Fantasy action RPG Atlas Fallen will launch for PlayStation 5, Xbox Series, and PC via Steam on May 16, publisher Focus Entertainment and developer Deck13 Interactive announced.

Digital pre-orders include the downloadable content "The Ruin Rising Pack," which features new armor and gauntlet skins, unique essence stones and idol, and an exclusive coop indicator.

Here is an overview of the game, via Focus Entertainment:


About
Rise from the dust and liberate mankind from the oppression of corrupted gods.
Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.

Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.
Rise from the dust. Unleash the storm.
Key Features
  • Master the sands to explore a unique fantasy world teeming with secrets, locales, and dangers.
  • Hunt legendary creatures alone or with a friend in heroic, super-powered combat.
  • Unleash your power to create deadly shape-shifting weapons.
  • Rise as the ultimate champion with unique custom skills and abilities.

 
Focus Entertainment has been releasing a lot of good stuff over the last ~5 years, I didn't realize how many games of theirs I'd played until I looked up Greedfall's publisher.

Deck13 is The Surge's dev which is one of the better Soulslikes. Hopefully they can overcome the Eurojank and make something special.
 
I feel like I'm crazy, I saw constant stuttering in the camera pans and I went frame-by-frame to see whats happening but I cant see any static/missed frames, I guess it could just be inconsistent distance of travel and thats why I dont see any pauses frame-by-frame. Do you guys see those stutters in the background when the camera is panning round the character?

Anyway lol image quality nerding aside this does look pretty nice, I'm not sure what the exact genre is though.
 
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I feel like I'm crazy, I saw constant stuttering in the camera pans and I went frame-by-frame to see whats happening but I cant see any static/missed frames, I guess it could just be inconsistent distance of travel and thats why I dont see any pauses frame-by-frame. Do you guys see those stutters in the background when the camera is panning round the character?

Anyway lol image quality nerding aside this does look pretty nice, I'm not sure what the exact genre is though.

Re-watched the trailer and yeah, some of the scenes have some stutter/uneven frame pacing. Other scenes with a lot of stuff happening seem fine. Development in progress I guess.
 
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Re-watched the trailer and yeah, some of the scenes have some stutter/uneven frame pacing. Other scenes with a lot of stuff happening seem fine. Development in progress I guess.

Yeah I'm not judging, its just some development stuff. Just making sure I'm not cray cray in the nae nae as the kids say.
 
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I think this looks pretty good actually. As long as the open world isn't bloated and keeps you hooked. Will keep my eye on it.
 


I mentioned it in the other thread, but Focus Home Interactive is absolutely rocking it lately with Atomic Hearts, Greedfall, Plague Tale, Evil West, upcoming Space Marine 2, etc. they have quite a few notable games in their roster in a short period of time.

Deck13 made The Surge and The Surge 2. First one wasn't that good imo but Surge 2 is one of the better not-FROM games in the subgenre.

This seems like "the Forspoken game you actually wanted" with a lot of similar focus on particle effects, using your own combination of attacks/abilities assigned to face buttons, even down to the same "talking bracelet" thing. I bet it'll also get some attention launching so close to Zelda Tears of the Kindgom as an alternative Open-world to try

I just want more open-worlds along the lines of BotW, Xenoblade 3, or Elden Ring. Minimal hand holding. Just lemme die and gather resources and explore, that's all I wanna do. Don't make me watch your mo-capped facial animation or your lore exposition. Hopefully Atlas Fallen is good.
 
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I mentioned it in the other thread, but Focus Home Interactive is absolutely rocking it lately with Atomic Hearts, Greedfall, Plague Tale, Evil West, upcoming Space Marine 2, etc. they have quite a few notable games in their roster in a short period of time.

Deck13 made The Surge and The Surge 2. First one wasn't that good imo but Surge 2 is one of the better not-FROM games in the subgenre.

This seems like "the Forspoken game you actually wanted" with a lot of similar focus on particle effects, using your own combination of attacks/abilities assigned to face buttons, even down to the same "talking bracelet" thing. I bet it'll also get some attention launching so close to Zelda Tears of the Kindgom as an alternative Open-world to try

I just want more open-worlds along the lines of BotW, Xenoblade 3, or Elden Ring. Minimal hand holding. Just lemme die and gather resources and explore, that's all I wanna do. Don't make me watch your mo-capped facial animation or your lore exposition. Hopefully Atlas Fallen is good.

Yeah they are getting some decent games out. Hoping Greedfall 2 can be a huge improvement on a promising new IP.

New video for Atlas Fallen actually showed enough to interest me, more than Forspoken ever did anyway. Atlas Fallen just went up my list. Releasing on May 16th four days after Zelda: Tears of the Kingdom though?
iu
 
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I'm replaying Surge 2 to hype myself.... I think I'm on board with Atlas Fallen, but gonna wait until after launch to see if it suffers from typical Eurojank peformance problems (that get patched out a few months later).



Surge 2 had a similar "push your luck" flow in its combat but it was a slower, more ponderous Dark Souls-like
 


I am hoping against my better judgment that this game turns out really good. I might get it around launch if I can finish Tears of the Kingdom and Elden Ring (I can only have so many open world games on my plate...)

The Surge was okay. Surge 2 (PS4) punched above its weight but suffered from PS3-era structure and limitations. Moving to open world isn't an automatic win, but it seems like they've retained the core of previous games' combat. Specifically, the limb targeting was really neat in Surge 2. It was a unique combat system that was a genuine evolution from Soulslike combat and it appears they're keeping it and expanding it to Monster Hunter-style part damage/targeting. I can dig it. The one thing they NEED to do is to include human enemies that use the same weapons/skills as the player. One of the best aspects of Surge 2 is that -- other than a few drones/robots -- all the enemies used weapons that could be used by the player and the enemy was constrained to the same moveset/stamina limits as the player would be. So as you used the weapons and learned the combos, it also gave you insight on how to block/counter enemies using those same weapons. This wasn't obvious until you began playing the game more and learning the directional blocking. Surge 2 is seriously one of the most underrated action games... it's sad. The combat flexibility allowed Sekiro-like parrying and countering ninja builds, as well as heavy 2h sword smashy-smash types, and everything in between

I wonder if the map will be full enough with various enemies and things to do, that often ends up being the shortfall of these B-tier games. They don't tend to the have the budget that supports a huge map with a huge variety of enemy types, but maybe this bucks the trend. The drop-in co op could be a big selling point. Wonder if solo players will have a Dragon's Dogma "pawn system" or a similar NPC buddy system to bring someone along, not just for the combo possibilities but also for the banter.

The map does appear to have a lot more than deserts... forests, snowy mountainous regions, underground stuff, various towns with different architecture. When it was announced, it pushed this theme of "restoring the world", like raising up ruins and stuff. I'm curious how permanent these restorations will be, and how much of a difference they'll make. I'm tired of "static" open worlds that are full of quests but the map itself doesn't change in any notable way. Oh sure, you might defeat a generic Bandit Camp and then your banner/emblem gets slapped on the door, but you usually don't get to see cities develop or factions grow. I can only speculate because the "restoring the world" aspect has been shown off the least in trailers and previews.

All that said, Focus Entertainment has so many good games out on current consoles and more coming out soon. I hope this is good
 
I am hoping against my better judgment that this game turns out really good. I might get it around launch if I can finish Tears of the Kingdom and Elden Ring (I can only have so many open world games on my plate...)

The Surge was okay. Surge 2 (PS4) punched above its weight but suffered from PS3-era structure and limitations. Moving to open world isn't an automatic win, but it seems like they've retained the core of previous games' combat. Specifically, the limb targeting was really neat in Surge 2. It was a unique combat system that was a genuine evolution from Soulslike combat and it appears they're keeping it and expanding it to Monster Hunter-style part damage/targeting. I can dig it. The one thing they NEED to do is to include human enemies that use the same weapons/skills as the player. One of the best aspects of Surge 2 is that -- other than a few drones/robots -- all the enemies used weapons that could be used by the player and the enemy was constrained to the same moveset/stamina limits as the player would be. So as you used the weapons and learned the combos, it also gave you insight on how to block/counter enemies using those same weapons. This wasn't obvious until you began playing the game more and learning the directional blocking. Surge 2 is seriously one of the most underrated action games... it's sad.

I wonder if the map will be full enough with various enemies and things to do, that often ends up being the shortfall of these B-tier games. They don't tend to the have the budget that supports a huge map with a huge variety of enemy types, but maybe this bucks the trend. The drop-in co op could be a big selling point. Wonder if solo players will have a Dragon's Dogma "pawn system" or a similar NPC buddy system to bring someone along, not just for the combo possibilities but also for the banter.

The map does appear to have a lot more than deserts... forests, snowy mountainous regions, underground stuff, various towns with different architecture. When it was announced, it pushed this theme of "restoring the world", like raising up ruins and stuff. I'm curious how permanent these restorations will be, and how much of a difference they'll make. I'm tired of "static" open worlds that are full of quests but the map itself doesn't change in any notable way. Oh sure, you might defeat a generic Bandit Camp and then your banner/emblem gets slapped on the door, but you usually don't get to see cities develop or factions grow. I can only speculate because the "restoring the world" aspect has been shown off the least in trailers and previews.

All that said, Focus Entertainment has so many good games out on current consoles and more coming out soon. I hope this is good
If you actually get decent character customization and cool stuff restoring the world like towns, settlments being restored, the land being restored I could see this becoming a dark horse for being one of the better games in an absolutely loaded year.
 
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If you actually get decent character customization and cool stuff restoring the world like towns, settlments being restored, the land being restored I could see this becoming a dark horse for being one of the better games in an absolutely loaded year.

Maaaaybe. I think it might not live up to all the lofty possibilities they're showing off but would still end up being a solid, worthwhile game. The publisher has a deep library of B-tier games that are fun but all suffer from a lack of ambitious content. They aren't known for innovating, they take established formulas and make their versions of it. Greedfall is like Dragon Age, Surge is like Dark Souls, Plague Tale is boilerplate stealth, and so forth. The results tend to be more refined and nuanced than you'd expect, but lacking that higher level of content that only AAA devs can deliver.

Making an ever-changing landscape / world in a big map would be impressive for any publisher. There's still a vast gap between Minecraft-like open worlds with near-total control over the landscape and permanent changes, and the Ubisoft checkpoint-pocked map that doesn't change at all.

So do I think they could pull it off? Maybe, but like I said above they haven't shown off much of the actual restoration mechanic yet, or the progression of towns. Maybe some stone bridges here or there get raised up, that's not what I'd like. I'm not asking for a massive city to rise out of the ground, or for sweeping additions/subtractions to a bunch of cities. I just want content. I dislike how a lot of these modern games are leaning heavily on abandoned ruins / buildings instead of filling their map with actual towns with actual NPCs and actual ways to change the town / landscape via quests (or whatever).

I think Death Stranding spoiled me a bit in this regard. For all the limitations and shortfalls of that game, you get a real sense of making the map yours without ever tipping fully into the Minecraft build-your-world style of gameplay. Almost all other open world games fall short when it comes to the feeling of "building the map as you go". Minecraft is still one of the best imo
 
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Maaaaybe. I think it might not live up to all the lofty possibilities they're showing off but would still end up being a solid, worthwhile game. The publisher has a deep library of B-tier games that are fun but all suffer from a lack of ambitious content. They aren't known for innovating, they take established formulas and make their versions of it. Greedfall is like Dragon Age, Surge is like Dark Souls, Plague Tale is boilerplate stealth, and so forth. The results tend to be more refined and nuanced than you'd expect, but lacking that higher level of content that only AAA devs can deliver.

Making an ever-changing landscape / world in a big map would be impressive for any publisher. There's still a vast gap between Minecraft-like open worlds with near-total control over the landscape and permanent changes, and the Ubisoft checkpoint-pocked map that doesn't change at all.

So do I think they could pull it off? Maybe, but like I said above they haven't shown off much of the actual restoration mechanic yet, or the progression of towns. Maybe some stone bridges here or there get raised up, that's not what I'd like. I'm not asking for a massive city to rise out of the ground, or for sweeping additions/subtractions to a bunch of cities. I just want content. I dislike how a lot of these modern games are leaning heavily on abandoned ruins / buildings instead of filling their map with actual towns with actual NPCs and actual ways to change the town / landscape via quests (or whatever).

I think Death Stranding spoiled me a bit in this regard. For all the limitations and shortfalls of that game, you get a real sense of making the map yours without ever tipping fully into the Minecraft build-your-world style of gameplay. Almost all other open world games fall short when it comes to the feeling of "building the map as you go". Minecraft is still one of the best imo
Do you actually rebuild a lot and have tons of progress in changing the world in Death Stranding?
 
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Do you actually rebuild a lot and have tons of progress in changing the world in Death Stranding?

in a narrow sense, yes. The map itself is a pain to traverse and explore on foot with no gear, but there are tools for everything. Mastering the terrain is part of the fun. Most of your tools are semi-permanent; even a simple ladder or rope lasts for dozens of in-game hours. This builds up over time so it's not only a visual change but more paths and shortcuts adding up over time. Plus there's the social element of other players' items appearing in your world to help you.

So by mid-game, you have well-worn footpaths that weren't there before (based on where you and NPCs walk), ladders criss-cross steep cliffs, some roads have appeared, more stations appear to take deliveries, more zipline networks are available, more bridges appear across waterways, and so forth.

You aren't rebuilding huge cities or anything. The two biggest structures you rebuild are the roads followed by the zipline network. It'll be interesting to see how much rebuilding there is in DS2.
 
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Developer diary about co-op, including a lot of new footage specific to co op mode that hasn't been shown in trailers and previews so far.

 
This looks good. Gives me modern Zelda vibes. Not sure why there's jagged chunks of earth sticking up from otherwise normal looking terrain -- why has this become a staple of many game worlds?? lol
 
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gives more info about the Momentum system, the way equipment works, and the three main weapons (hammer, punches, whip)

Also shows off the 2p co op and the limb-targeting combat
 
The more I see of this one, the worse I'm feeling about it, the floaty combat reminds me of the worst parts of Darksiders 2 combat or the bad aerial combat in old God of War games which was pure shit. I'm in the minority that thinks The Surge is more fun and interesting storywise than Dark Souls games, but this game looks like an amalgamation of bad ideas.

150 spells... that sounds great, but to me that sounds like they didn't have a fucking clue what they're doing.

This game screams GAMEPASS or other means, as for buying it day 1? I really don't think so, not at the price they're asking.
 
The more I see of this one, the worse I'm feeling about it, the floaty combat reminds me of the worst parts of Darksiders 2 combat or the bad aerial combat in old God of War games which was pure shit. I'm in the minority that thinks The Surge is more fun and interesting storywise than Dark Souls games, but this game looks like an amalgamation of bad ideas.

150 spells... that sounds great, but to me that sounds like they didn't have a fucking clue what they're doing.

This game screams GAMEPASS or other means, as for buying it day 1? I really don't think so, not at the price they're asking.

They brought over the combat from The Surge, distilled it into 3 weapon types instead of 9, and used the gems to give players more control over the moveset. Seems premature to say "they don't have a fucking clue", if anything the complaint should be "they are reusing too many of their old systems" as the combat seems like a refinement of what they already put into the Surge series.