Thread: Metroid Dread on Switch - The Digital Foundry Tech Review

Bullet Club

I'll probably just lurk for a while
 
Platforms
  1. PC
  2. Xbox
  3. PlayStation
  4. Nintendo



A 2.5D platformer with triple-A production values, the collaboration between Nintendo and Mercury Steam produces a stone-cold classic that's a credit to the Switch library that brings back everything great about the Metroid franchise and pushes the series in new directions.
 
Started it last night. I like the look and art but the lighting is a bit ugly.

His comments about the audio I do not agree with in the slightest. It's ok.
 
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Feels so good to be playing a Metroid game again. Say what you want about Nintendo, but they own part of our childhood; there's something magical about seeing a Nintendo franchise for the first time during a generation. I know it'll probably be contentious to some, but I really dig the counter mechanic.
 
It's really quite good. The cat-and-mouse with the EMMI can be both annoying and tense at times, and the timeless sense of exploration the series is known for is present. Really like the graphics too; here's a good sense of depth, and some good lighting occasionally.
 
You guys are getting me kind of interested in this. The visual style really does nothing for me, but I might have to pick this up at some point.
 
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You guys are getting me kind of interested in this. The visual style really does nothing for me, but I might have to pick this up at some point.

The visuals are a LOT better than in the trailers. Not really spoiling anything because it's just the setting, but you are exploring a mysterious base across a wide range of biomes. I'm around 40-50% through, and there is a lot more than the trailers show, and I think they were early builds. The backgrounds are dynamic and have a lot of detail and things going on, wildlife running around, great stuff.

TBH, I really wish the game had a "Scan Visor" function with lore and info on the different animals. It'd work fine with the touchscreen.
 
Loving this game so far. Samus has a great feeing of movement even from the very beginning. This is also the first Metroid game I've ever played where the missiles felt like a key part of her arsenal rather than just a tool to open doors.

Most importantly, it fixes all my issues with the counter system of Samus Returns in the best way possible. I've still got a ways to go, but this is already among my favorite Metroidvania games.

The visuals are a LOT better than in the trailers. Not really spoiling anything because it's just the setting, but you are exploring a mysterious base across a wide range of biomes. I'm around 40-50% through, and there is a lot more than the trailers show, and I think they were early builds. The backgrounds are dynamic and have a lot of detail and things going on, wildlife running around, great stuff.

TBH, I really wish the game had a "Scan Visor" function with lore and info on the different animals. It'd work fine with the touchscreen.

The backgrounds in motion look great and the bosses have some great design so far. It's definitely visually simpler than a lot of other games these days, but as you are zipping and sliding through the levels it looks gorgeous.
 
Oh wow, that game looks pretty neat! Just watched the video, really liking the visuals. Animations are beautiful.

Maybe it's time for me to buy a Switch.

Again.
 
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I have been loving the shit out of this. Going slow, but gameplay is a marvel, so tight to control Samus.
Samus moves better in this game than she ever has before and it only get better with upgrades. It's a joy to just go from place to place jumping and sliding along the way.
 
According to Kotaku, you can just pirate and emulate it on your nice PC.
I am 100% for emulators as a means of preserving and enhancing games, but writing articles about a means of pirating a game in its release week is really tacky. A website that relies on an industry to survive really shouldn't undermine that industry.
 
I am 100% for emulators as a means of preserving and enhancing games, but writing articles about a means of pirating a game in its release week is really tacky. A website that relies on an industry to survive really shouldn't undermine that industry.
Yeah, I think Kotaku is trying really hard to drive clicks. The next thing we will probably hear is that they're doing it for social justice reasons because Nintendo = Japan = Bad.
 
Yeah, I think Kotaku is trying really hard to drive clicks. The next thing we will probably hear is that they're doing it for social justice reasons because Nintendo = Japan = Bad.
I know Kotaku has financially been in dire straits in the past along with its whole Gawker family. It may simply be a means of generating money today however they can because they may not have the opportunity tomorrow.

It is more likely an incompetent editorial system that isn't wise enough to shoot down terrible ideas for articles.
 
I know Kotaku has financially been in dire straits in the past along with its whole Gawker family. It may simply be a means of generating money today however they can because they may not have the opportunity tomorrow.

It is more likely an incompetent editorial system that isn't wise enough to shoot down terrible ideas for articles.
Isn't Kotaku the media entity that got a new chief editor recently? Ah yes, Patricia Hernandez, right? Ah yes, and they also had that FFX sexual awakening article from that unapologetically black author.

Yes, it's all making sense now. Their completely out of their vulcan minds!
 
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Isn't Kotaku the media entity that got a new chief editor recently? Ah yes, Patricia Hernandez, right? Ah yes, and they also had that FFX sexual awakening article from that apologetically black author.

Yes, it's all making sense now. Their completely out of their vulcan minds!
If I remember correctly, I believe that I read a kotaku article a while back explaining that the editors gave the writers pretty free reign in choosing their topics. Kotaku was, at one point in the past, a pretty decent source for gaming news. These days it's mostly just a list of the latest racist, sexist, homophobic or otherwise offense content with an occasional review or announcement mixed in in what I can only assume was an accident.

Kotaku really feels more like a satire site at times than a legitimate news source.
 
If I remember correctly, I believe that I read a kotaku article a while back explaining that the editors gave the writers pretty free reign in choosing their topics. Kotaku was, at one point in the past, a pretty decent source for gaming news. These days it's mostly just a list of the latest racist, sexist, homophobic or otherwise offense content with an occasional review or announcement mixed in in what I can only assume was an accident.

Kotaku really feels more like a satire site at times than a legitimate news source.
Yeah, I think they're experiencing an identity crisis. It's like a 10-headed dragon with each head having a very distinct personality from the rest.

As I said before when they were in the news, I wish them the best. I won't be contributing to their bottom line, but I wish them the best in finding their lucrative audience. 😆