Thread: Avowed |OHT (Official Hate Thread)| From Obsidian Gendertainment
one thing that annoyed me about ghosts of Tshuma was you could be having a fight in a bamboo forest and your swords do absolutely nothing to the trees...grass...even fighting in the houses there is zero damage to the surroundings

The new Assassins creed does appear to have a much better damage model

The assassins creed damage model doesn't make any sense at all though. You can't slash through a huge thicket of bamboo with a chain knife like it's tissue paper... You can't even do that with a samurai sword. Not even close.
 


I would have played it day one regardless of the bugs if it weren't for that dude that was vocal about being racist against me and my family. Didn't feel right giving him money. Heck, all they had to do was fire him and disavow his racist hiring practices and I bet it wouldn't have ended up half as bad. The whole teams silence on the matter sent me the message that they stand behind his mentality, they burned through any goodwill I was willing to give.

Plus, if the game wasn't for me... then how am I responsible for it's downfall if I didn't buy it? So you made the game for the smaller audience and are surprised it didn't sell gangbusters?
 
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Um hatebros... how do we respond?



He's now saying he's a blind shit eater cause he saw Avowed compared to Oblivion
 
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I would have played it day one regardless of the bugs if it weren't for that dude that was vocal about being racist against me and my family. Didn't feel right giving him money. Heck, all they had to do was fire him and disavow his racist hiring practices and I bet it wouldn't have ended up half as bad. The whole teams silence on the matter sent me the message that they stand behind his mentality, they burned through any goodwill I was willing to give.

Plus, if the game wasn't for me... then how am I responsible for it's downfall if I didn't buy it? So you made the game for the smaller audience and are surprised it didn't sell gangbusters?

This is literally like someone read my mind. Couldn't agree more. They did this to themselves by silently endorsing a racist militant. These psychos always say "It wasn't made for you!" and then turn around and blame you for not buying it. They don't even see the flaw in their own logic.
 
This is the type of game I would normally like, but I don't like how they changed the game from the reveal video. It looked a lot darker. Now it is all bright and colorful like most generic slop pumped out today. Everything I've read says the story and characters are bad. Companies spend millions making these games then hire really bad writers.

I see tons of shill accounts on X doing overtime trying to make the game seem like it is the best thing ever. From everything I've seen it looks like the usual "ok" 7/10 type of game. I might get it on sale someday, but I will probably have forgotten about it (along with the rest of the world) by the time that happens.
 
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If the developer doesn't want to be shut down then maybe they should consider making a better game?
It's interesting to me that they still aren't really learning this.
Why would you just assume that your game is going to sell and then flip out when the customers are telling you exactly what they want?

I guess back in the days of Nintendo 64 or PS1 people probably did always buy the main games? Who ever bought an N64 but didn't own Mario 64? That kind of idea. Maybe some developers are stuck in that mentality. Just assuming that the game will sell millions because people always buy new games, right?

There are too many games and not enough time but you still have these developers who think that you can sell loads of copies of a game while simultaneously doing the fashionable "gamers are the worst" routine also. You can't.

If there's an audience out there looking for attractive character designs then that's money being left on the table for pretty much any game. Throw a hot chick in there and make a few extra bucks OR go for ugly and bland character designs and make sure to publicly announce that the game isn't for straight men?

If the developer is actively telling me that the game isn't for me then what's my incentive to buy it?

How the fuck can these companies be out there spending fortunes on marketing and yet they are allowing employees who have worked on the game to go to social media and basically say "hey this game is not for straight white males ages 18 to 30, those guys are all a bunch of cunts who shouldn't ever play this game we don't want you or your 60 bucks"?
 
It truly is odd how people exclaimed how well it's doing and the sales snd everything else but then you see....all time peak players barely over 20,000?

Those are Xbox numbers? It is currently 6th best selling game on Xbox. Then there is Game Pass players too.
 
6th best selling game on xbox?

There are only 7 games on xbox and wtf is buying games on xbox when xbox users are trained to not buy games
 
So how is this game? I loved Obsidian's NWN2 but is this anything close to that?
 
A decent game on its own but a step down from its predecessors in terms of world building/interaction. It's a good 8/10 from me I put 56 hours into it. The gameplay loop and exploration is this games greatest strength
So you've played Pillars 1/2? How does Avowed stack up to them and any thoughts on Pillars 1/2? Or do you mean Obsidians other RPGs like Alpha Protocol, Kotor 2 and Fallout New Vegas?
 
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Very steep player count decline after one week. Very unusual for RPGs, they tend to have legs and attract more people over the launch period.

Interest in Avowed just dropped, hard. And that's from people who bought the game full priced on Steam, the most loyal customers. GamePass should see an even steeper decline.

Gljdb8qW4AAWDsv
 
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Very steep player count decline after one week. Very unusual for RPGs, they tend to have legs and attract more people over the launch period.

Interest in Avowed just dropped, hard. And that's from people who bought the game full priced on Steam, the most loyal customers. GamePass should see an even steeper decline.

Gljdb8qW4AAWDsv

Makes sense from what people here and on reviews are saying, empty world with minimal story compared to other games like Fallout or Elder Scrolls. Remember people here comparing it to Dishonored
 
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Bethesda could take a lot of notes from Avowed about the combat. I agree it's more of an adventure game with light rpg mechanics than a straight up RPG
 
No slightly at dishonored, meant it's a semi linear non open world game without the replay value of something like An Elder Scrolls game.

The game has open zone maps of similar size to Outer Worlds, so while it isn't seamlessly connected, these aren't tiny maps either. Pretty sure one zone in Avowed is far bigger than any Dishonored map. Avowed has stuff to pick up and points of interest everywhere, and a map + journal system to track it all. It's built to be an RPG, but it doesn't have the depth of simulation or the variety of content to flesh itself out.

It's fine if the game is smaller, I don't think map size is the crux of the issue. It's the relative simplicity of the game compared to other first person action RPGs and compared to previous Obsidian RPGs. I'd love to see a comparison between Alpha Protocol and Avowed… aside from the difference in map sizes, I would bet that even Alpha Protocol is more RPGish than Avowed. I mean, it's not unreasonable. Obsidian made Pillars 2 which may be one of the best cRPGs of all time, and then…. This.

People weren't expecting a game this light on the RPG elements to come from Obsidian, as @TaySan pointed out above.
 
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Ah the ol, this game wasn't for you but I'm mad you didnt buy it response.

Who is the game for then? Bc this audience it's meant for isn't buying it either.

The whole "if you don't like it don't buy it" or "this game wasn't made for you" thing is pretty crazy in gaming.

There can't be many jobs where you could intentionally and very deliberately cost your company even a handful of product sales and still get to keep your job.

I get that some games are made with a target audience in mind but if a 90 year old grandmother bought and played Doom the developers would be like "cool, our game is for everyone!"

With the state of AAA gaming in the past year or so and the amount of big games with huge budgets failing to bring in an audience you would think that developers would be told to keep quiet and just promote the game to absolutely everyone and anyone.

Isn't it time to just accept that the main demographic of gamers is straight white dudes and, while they shouldn't always be the focus or even the target audience, it's probably a good idea to not alienate them if you want your game to sell well?

If your sales pitch is "I can't wait for you crybabies to see our character creation screen and hear our protagonists thoughts on pansexuals" then honestly I will just keep my money for something else.

These days I wonder if a full price videogame maybe isn't the easy to justify, frivolous, purchase that it once was so you maybe don't want your employees telling potential customers to fuck off.
 
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The whole "if you don't like it don't buy it" or "this game wasn't made for you" thing is pretty crazy in gaming.

There can't be many jobs where you could intentionally and very deliberately cost your company even a handful of product sales and still get to keep your job.

I get that some games are made with a target audience in mind but if a 90 year old grandmother bought and played Doom the developers would be like "cool, our game is for everyone!"

With the state of AAA gaming in the past year or so and the amount of big games with huge budgets failing to bring in an audience you would think that developers would be told to keep quiet and just promote the game to absolutely everyone and anyone.

Isn't it time to just accept that the main demographic of gamers is straight white dudes and, while they shouldn't always be the focus or even the target audience, it's probably a good idea to not alienate them if you want your game to sell well?

If your sales pitch is "I can't wait for you crybabies to see our character creation screen and hear our protagonists thoughts on pansexuals" then honestly I will just keep my money for something else.

These days I wonder if a full price videogame maybe isn't the easy to justify, frivolous, purchase that it once was so you maybe don't want your employees telling potential customers to fuck off.

Even a cashier at a grocery store saying "don't buy it then" to a customer for a $10 item would risk being fired. It's utterly bizarre that these mind virus gaming companies let a random employee tank sales like that.
 
They know it's not true, it's the first phase of cope.

They cope first by saying it's not made for you when the initial criticism comes in about a product.
Then when it fails they blame the istaphobes and say they made it fail, it was great product.

This way they never take any accountability publicly even though they know it's bad writing, bad programmers, and bad management that for them there.
 
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Was that a dev, or just some rando?
Not some rando, the actual Art Director of Avowed admitted to purposely making design choices in Avowed to thumb conservatives and going back years, twitter/x account also states prioritizing hiring black artists to paraphrase pretty much replace the "too many white artists in the field," hiring practices which is discriminatory and illegal. As far I know, neither Obsidian or Microsoft have released a single statement of apology or action taken against said Art Director.

 
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