Thread: Avowed |OT| Godlike
Official Thread
He's probably just a representative of the kind of player the game was aimed at. Modern, undemanding of anything save graphics.

Personally, I've seen comparisons, and I probably wouldn't stand to play this for much longer than it takes to get through the tutorial. If it has one. Open-world RPGs can be bad enough when they actually try to be open-world. It's much worse when all they do is pretend.

I mean, the game crashes and he tolerates it. He's absolutely representative of the modern audience.
 
  • Brain
Reactions: Rock And Roll
Here we go. Most of us have stayed out of this thread because we're not complete assholes. But there's no rule to say we have to. Maybe quit being a little bitch. You're not entitled to an echochamber, even though that's clearly what you want.

Would you ever talk to someone in real life like that? I bet you would get your shit kicked in.
 
  • Funny
Reactions: bork and Saruhashi
This seems pretty off topic.

Can we get back to talking about the game guys?

Imagine being a grown ass man crying because he can't post in the OP for a game he doesn't enjoy playing at all. You're so insecure in your own beliefs you need everyone else to think and feel exactly like you do. Imagine being paranoid in D-Pad of all places becoming a woke fest 😂
 
If you don't want to play the game why do you want to post in the OP so bad? If I don't like a game I move on to something else. Just doesn't seem healthy to be fixated on games you hate instead of games you like

This is a videogame forum and Avowed is a videogame. Is this or is this not the place to talk about that game?

I am giving my opinion based on reviews and content that I have seen. I talk plenty about upcoming games, old games, newly released games.

I was posting loads on the Zelda thread with my criticisms of both BotW and TotK and nobody there accused me of being a hater or fixated or asked me to move on to another game.

What's different about Avowed?
 
Imagine being a grown ass man crying because he can't post in the OP for a game he doesn't enjoy playing at all. You're so insecure in your own beliefs you need everyone else to think and feel exactly like you do. Imagine being paranoid in D-Pad of all places becoming a woke fest 😂

I'll ask again. Can we get back on topic here?

My beliefs or paranoia or whatever you are saying about a woke fest is not the topic of discussion here. You insisted on that but here you are bringing those things in to the thread all by yourself.

I can and I am posting in the thread for a game and I am giving my opinion on that game.

You are the one attacking me here, not the other way around.

Now can we please get back on topic here?

You were saying that the game crashes sometimes? Does that happen often?
 
Certainly not by you. But "real life" would involve you going out into the actual world.

IMG-20250217-172543.jpg
 
  • Funny
Reactions: Kvally and bork
I'll ask again. Can we get back on topic here?

My beliefs or paranoia or whatever you are saying about a woke fest is not the topic of discussion here. You insisted on that but here you are bringing those things in to the thread all by yourself.

I can and I am posting in the thread for a game and I am giving my opinion on that game.

You are the one attacking me here, not the other way around.

Now can we please get back on topic here?

You were saying that the game crashes sometimes? Does that happen often?
You're not worth it. Off the ignore list you go.
 
Last edited:
  • Like
Reactions: Kvally
So far I've experienced about 4 crashes but usually right after I completed a quest and auto saved so while I didn't lose much progress it's still annoying and I hope Obsidian patches this soon
 
  • Like
Reactions: Spiders
Read my post again.
I never mentioned anything about woke.

It just looks to me like an ordinary XBox Game Studios game that you play when you are waiting for an actual good game to come out.

Skyrim was 14 years ago and the best they've managed to come up with as an iteration on the genre is that it looks a bit more colorful.

Dialgue options appear to be shit.

Again, Skyrim was a long time ago and this game obviously touts itself as a bit of a homage/update but it just seems to have less scope, less stakes and less fun.

XBox Game Studios have massive potential with some of the developers under them but they just seem to churn out uninspiring slop.

Unique opinion. How far in the game are you? As for performance check out digital foundry's take on it and how they praised it.
 
  • Funny
Reactions: Saruhashi
Unique opinion. How far in the game are you? As for performance check out digital foundry's take on it and how they praised it.

Oh well, if Digital Foundry praised it then it must be good!
A poster on this very thread admits to 4 crashes and found it "annoying" to lose progress.

Do I need to experience the crashes myself to have an opinion on them?

The game looks like it has serious issues and also looks pretty average.
That's my opinion. Is that OK with you?
 
  • Bacon
Reactions: Kvally
Unique opinion. How far in the game are you? As for performance check out digital foundry's take on it and how they praised it.

Performance has been great on my end, but I have a fairly high end PC. I am not sure what Saruhashiis talking about the game seems to run well on PC
 
  • Like
Reactions: Kvally
Performance has been great on my end, but I have a fairly high end PC. I am not sure what Saruhashiis talking about the game seems to run well on PC

What's your CPU? I'm a little worried mine is outdated to run new games.
 
People have to remember in a 40 hour+ game a crash here and there is not a deal breaker at least not for me
 
Seems quite a bit faster than 8700. Think I might be underpowered for Shadows, but I'll find out soon.

Upgrading from an 8700k to a 13600k was transformative in many games. I kept that CPU as long as I could, but it simply wasn't up to the task anymore.
 
I will say I'm not a fan of the levelgating. It's not as bad as Ubisoft games but sometimes it's hard to tell what area is level appropriate. Though with enough persistence you can still finish the quest with lower-level gear
 
Last edited:
I will say I'm not a fan of the levelgating. It's not as bad as Ubisoft games but sometimes it's hard to tell what area is level appropriate. Though with enough persistence you can still finis the quest with lower level gear

I don't know. I prefer that, rather than level-banding. I hate that shit, like in Oblivion.
(level banding might be the wrong term, I forget the correct word - when the world levels up more or less with you)
 
Patch notes:
 
  • Like
Reactions: Zefah
Patch notes:

SMALL UPDATE / PATCH NOTES POSTED Tue, February 18
Patch 1.2.2 Notes

Hey everyone!

Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we've addressed several community-requested issues to make your experience even better.

As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!

[H4]Community-Requested Fixes[/H4]
  • Updates to Equipment Tier difference feedback and penalties/bonuses:
    • Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 tier sub-tier gap.
    • Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
    • Reduced damage reduction when player weapons are closer in tier to an enemy.
    • Significantly decreased how often companions comment about player needing better armor and/or weapons.
  • Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
[H4]Missing NPCs[/H4]
  • In specific situations, some NPCs weren't where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn't require a save and load.
[H4]Quest & Exploration Fixes[/H4]
  • The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
  • Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
  • Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
[H4]Companion & NPC Improvements[/H4]
  • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
  • Starting health of companions has been increased to help with their viability in combat.
[H4]Merchants & Economy[/H4]
  • Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.
[H4]Crashes & Major Issues[/H4]
  • Removed chance to crash when casting Corrosive Siphon on destructible objects.
  • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
[H4]Quest & Area Design[/H4]
  • Fixed invisible collision blocking the player in Strangleroot.
  • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
  • Enemies now navigate the bridges of the lava tubes more consistently.
  • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
  • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
  • Kowha now responds correctly if the player returns to them after starting One Last Drink.
  • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
  • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
  • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
  • Governor Ignasi's option to turn in the spy can now only be triggered once instead of being repeatable.
  • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
  • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
  • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
  • Previously missing voice-over lines in ambient content now play correctly.
[H4]Systems & Gameplay Improvements[/H4]
  • Seeds of Vengeance summons now scale correctly with health and damage.
  • One-handed weapon Parry enchantments now function as intended.
  • Party buffs from the player now correctly target companions only, instead of summoned creatures.
  • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
  • Improved frame rate when rendering damage numbers on multiple enemies at once.
  • Improved item randomization when restocking shops.
  • Blast ability for wands now plays the correct visual and sound effects.
  • Improved logic for animations on companions at the end of combat.
  • Improved transitions on the top of Mt. Forja.
  • Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
  • Controllers no longer rumble when loading a save before the final boss fight.
  • Fixed issues with pond coin interactions.
  • Added error codes for save game failures.
  • Improved where characters are looking during certain conversations.
[H4]Audio Improvements[/H4]
  • Cutscene in Naku Kebel now properly plays sound effects.
  • Eating food from the radial menu now provides audio feedback.
  • Increased volume of Woedica's voiceover audio.
  • Player voice now plays more consistently for abilities with vocal components.
  • Improved transitions between music intensity levels when exploring.
  • Music during the end slides now plays at the intended volume.
[H4]Visual & Art Fixes[/H4]
  • Updated Banner Dwarf's outfit LODs to reduce clipping during animation.
  • Captain Ngunu's neck is now properly merged with his head.
  • Steel Garrote Soldiers have re-grown their missing hands.
  • Improved shadow quality on Xbox Series X Performance Mode.
[H4]User Interface (UI) & Controls[/H4]
  • Cloud transfer prompt is now properly centered on ultrawide displays.
  • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
  • Initial splash screens now properly support Chinese characters.
  • Interaction prompts pop up more reliably.
  • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
  • Removed unintended English characters in the One Last Drink quest journal for non-English languages.
  • Cloud save UI now defaults to selecting the recommended option.
 
I gotta say that I really like that enemies do not respawn. I'm sick and tired of games were enemies respawn as soon as you rest or leave the area. I feel like I'm actually clearing the zones and doing something. Btw The Yellowbands bounty kicked my ass, I hadn't died at all before so I thought I was hot shit. Bam, dead, dead, dead. It took me like 7 tries until I killed them all. The game has some challenging parts which is great as far as I'm concerned.
 
I've somehow managed to avoid all the drama around this game and didn't even know it was a thing until I decided to randomly check in on my battle net account last night and saw I had access to it via gamepass. I'm looking forward to jumping in later today, hopefully it's as good as some of the actual impressions in this thread, and the annoying shit isn't game breakingly annoying.
 
  • Strength
Reactions: TaySan
SMALL UPDATE / PATCH NOTES POSTED Tue, February 18
Patch 1.2.2 Notes

Hey everyone!

Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we've addressed several community-requested issues to make your experience even better.

As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!

[H4]Community-Requested Fixes[/H4]
  • Updates to Equipment Tier difference feedback and penalties/bonuses:
    • Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 tier sub-tier gap.
    • Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
    • Reduced damage reduction when player weapons are closer in tier to an enemy.
    • Significantly decreased how often companions comment about player needing better armor and/or weapons.
  • Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
[H4]Missing NPCs[/H4]
  • In specific situations, some NPCs weren't where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn't require a save and load.
[H4]Quest & Exploration Fixes[/H4]
  • The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
  • Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
  • Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
[H4]Companion & NPC Improvements[/H4]
  • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
  • Starting health of companions has been increased to help with their viability in combat.
[H4]Merchants & Economy[/H4]
  • Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.
[H4]Crashes & Major Issues[/H4]
  • Removed chance to crash when casting Corrosive Siphon on destructible objects.
  • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
[H4]Quest & Area Design[/H4]
  • Fixed invisible collision blocking the player in Strangleroot.
  • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
  • Enemies now navigate the bridges of the lava tubes more consistently.
  • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
  • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
  • Kowha now responds correctly if the player returns to them after starting One Last Drink.
  • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
  • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
  • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
  • Governor Ignasi's option to turn in the spy can now only be triggered once instead of being repeatable.
  • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
  • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
  • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
  • Previously missing voice-over lines in ambient content now play correctly.
[H4]Systems & Gameplay Improvements[/H4]
  • Seeds of Vengeance summons now scale correctly with health and damage.
  • One-handed weapon Parry enchantments now function as intended.
  • Party buffs from the player now correctly target companions only, instead of summoned creatures.
  • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
  • Improved frame rate when rendering damage numbers on multiple enemies at once.
  • Improved item randomization when restocking shops.
  • Blast ability for wands now plays the correct visual and sound effects.
  • Improved logic for animations on companions at the end of combat.
  • Improved transitions on the top of Mt. Forja.
  • Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
  • Controllers no longer rumble when loading a save before the final boss fight.
  • Fixed issues with pond coin interactions.
  • Added error codes for save game failures.
  • Improved where characters are looking during certain conversations.
[H4]Audio Improvements[/H4]
  • Cutscene in Naku Kebel now properly plays sound effects.
  • Eating food from the radial menu now provides audio feedback.
  • Increased volume of Woedica's voiceover audio.
  • Player voice now plays more consistently for abilities with vocal components.
  • Improved transitions between music intensity levels when exploring.
  • Music during the end slides now plays at the intended volume.
[H4]Visual & Art Fixes[/H4]
  • Updated Banner Dwarf's outfit LODs to reduce clipping during animation.
  • Captain Ngunu's neck is now properly merged with his head.
  • Steel Garrote Soldiers have re-grown their missing hands.
  • Improved shadow quality on Xbox Series X Performance Mode.
[H4]User Interface (UI) & Controls[/H4]
  • Cloud transfer prompt is now properly centered on ultrawide displays.
  • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
  • Initial splash screens now properly support Chinese characters.
  • Interaction prompts pop up more reliably.
  • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
  • Removed unintended English characters in the One Last Drink quest journal for non-English languages.
  • Cloud save UI now defaults to selecting the recommended option.

Seems like they fixed a lot of the nitpicks and even some major complaints the reviews had.
 
  • Like
Reactions: Kvally
I gotta say that I really like that enemies do not respawn. I'm sick and tired of games were enemies respawn as soon as you rest or leave the area. I feel like I'm actually clearing the zones and doing something. Btw The Yellowbands bounty kicked my ass, I hadn't died at all before so I thought I was hot shit. Bam, dead, dead, dead. It took me like 7 tries until I killed them all. The game has some challenging parts which is great as far as I'm concerned.

Feels good when you finally get Unique/Fine/Exceptional gear and you become a badass again lol
 
  • Like
Reactions: John Matrix