DonDonDonPata
Bridge Burn Man
I've just spent like 3 hours grinding the level that you can repeat over and over so I can get enough Honor for 4-member formations. Most of my units are level 10 now, so I think I should probably go rescue Scarlett finally...
Those infinite battle shrines should be useful later in the game when I need to grind up some Mercenary units to really mix/max my squads. At least the game throws a lot of Exp items and stat-boosting items at you compared to most RPGs, I've noticed. Usually, an RPG will give you one or two 'permanent stat increase' or 'gain free EXP' consumables within the initial hours of the game, just to show the player what they do and how rare they are. But they're scarce. Overlord doles em out pretty often and gives you several ways to obtain them.
Plus that hand mirror lets you re-spec a unit, even a story character. I changed the Heavy Metal FAKK lady's colors from black armor/maroon clothing to gold armor/black clothing, looks a lot less garish. It's funny how they let you change the colors of story characters... a tiny thing, but most RPGs don't let you do that to NPCs. So, if you want to make Scarlett a dark-haired pale-skinned big-tiddy goth girl, you can change her clothing/appearance accordingly.
Nope, it didn't put me off at all. Glad you fleshed that out a bit. I'll probably continue on and finish out the demo. I'm really not that far into it so maybe my opinion will change the further I get. At this point, I'm just clicking and moving units so yes, it does seem a little thin.
Yep, and that was my fault for not looking deeper into it. Like I mentioned, I thought this was going to like your classic turn-based RPG where I'm selecting actions for each character vs a tactical RPG where I'm playing it like a board game. I've never touched a tactical RPG before so it's completely new experience for me.
This game offers a lot to a lot of people, but also doesn't fit squarely into any one genre or comparison. I've noticed others getting put off by some of the things Overlord does differently.
The thread title says 'Ogre Battle meets Fire Emblem', but if you expected a cross between those two games only, you'd still run into a ton of differences. You could say it's just as much like Heroes of Might & Magic meets Phantom Brave or Soul Nomad meets DotA but if you expected a cross between those two games only, you'd also find far too many deviations to really make the comparison work. The game borrows stuff from so many RPG styles and puts it together in a way that hasn't been done before. It's going to be challenging for other devs to "clone" this game
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