Dacon
CROM
- Platforms
Some months ago. Fortnite got ported to UE5 with Lumen.
obv im talking about a game built from the ground up, not an engine port
Some months ago. Fortnite got ported to UE5 with Lumen.
obv im talking about a game built from the ground up, not an engine port
We'll see if the next generation can escape the Unreal Engine stutter curse
I'm looking forward to games implementing all the lighting tech that's possible with UE5. Desperately needed, way more important than more detailed textures or other effects.
IMO I don't think the graphics hardware is powerful enough for this without some frame generation tech (ala Nvidia's DLSS3). I'll know more details about this as I spend more time with UE5.
Can't wait till this makes it to games!
I remember the physics race back when physX was a selling point. Hopefully the spirit of that makes a come back.
Can't wait till this makes it to games!
I remember the physics race back when physX was a selling point. Hopefully the spirit of that makes a come back.
- 100% procedural generated 4 sqkm map
- Photogrammetry scanned assets
- Ultra highres Nanite foliage
- Lumen dynamic lighting
- Virtual Shadow Maps
- Full dynamic wind
- Player foliage interaction
- Hundreds of different assets
This is the first time I've seen a forest environment that actually looks realistic in terms of fauna biodiversity and ecological succession. Running in real time. Then there's the fact that it's supposedly procedurally generated. I would never have guessed that. It's actually still hard to believe.