Thread: Lack of hype for new Zelda?
Am i just out of the loop or is there a distinctive lack of hype surrounding Tears of the Kingdom in comparison to prior Zelds titles?

Maybe im just aging, but i cant help but feel like this game just isnt getting all that much excitement/fanfare 😕

Youd think after the success of BotW that Zelda fans would be super vocal about what the sequel could be

Idk, i recall so much excitement online for BotW, Skyward Sword, Twilight Princess, etc

Am i wrong?

You bite your tongue. Zelda is life.
 
I had no idea this was coming out so soon until some one mentioned it at work. BoTW hype was unreal so I doubt this tops it.
 
I was hyped for BOTW and was disappointed. It was half of what I wanted. The open world was oddly a barren mess. There was no cohesion. Just shrines and korok seeds thrown all over the place. Barely a story. Similar "dungeons". That's not Zelda to me but I'm in the extreme minority with that opinion.

When I saw the latest trailer for this game, I KNOW I'm not the intended audience. The tinker toy building and STUPID weapon fusing is not for me at all (at least the giant boulder on a twig shit). And again, that crap is not Zelda to me.
 
I decided to basically go in blind. I loved BoTW, so I knew I would want to play this one day one. Didn't need any marketing or information to convince me to buy it.
 
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I'm pretty fuckin pumped for it. Preordered it and all, but I gotta be honest....I don't have time to play it :/.
 
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Still have yet to open my copy of BotW. Zero interest in buying it's sequel anytime soon. I'm sure it's gonna be fun and all but my tastes in games have mostly veered away from anything Nintendo these days.

I'm sure there is plenty of hype for it, just not here, maybe?
 
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I was going to buy this digital so I could play it as soon as it comes out but I just read the UK digitial release time is estimated to be 5am wtf. Its probably actually 6am because the Treehouse stream is set for 5:45am if I converted from ET properly.

Not sure I want to stay up until 6am to start the game and I doubt I'd want to wake up that early, maybe better to just get it physically in a shop, though if its £60 quid physical then I'm not saving any money -- I still prefer non-digital so I can give it to my niece when I'm done mind -- I could get 20% off at work but thats nearly £10 worth of travel away so again back to nearly same price.

Drugs + digital is the way I think, I'm gonna be like a fiend building those contraptions:

look-looking.gif
 
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BOTW was a incredible game and I played the heck out of it but tbh I am so tired of the Switch's hardware. I don't want to play this title on this old as fucksticles console with shit graphics.

This is precisely why I am so tempted to emulate it on my PC so I can get 4K60fps. Unfortunately, I don't feel like moving my computer to the living room, and my wife really wants me to play it in the living room so she can watch.

I've been done with the Switch hardware for almost two years.... so done with it that I've skipped playing two Pokemon releases, a 2D Metroid, a Bravely game, a new Xenoblade Chronicles, and countless other games I would have loved to have had during the first two years of Switch, but nah... this hardware is totally crippling these games and people have continued buying it.
 
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This is precisely why I am so tempted to emulate it on my PC so I can get 4K60fps. Unfortunately, I don't feel like moving my computer to the living room, and my wife really wants me to play it in the living room so she can watch.

I've been done with the Switch hardware for almost two years.... so done with it that I've skipped playing two Pokemon releases, a 2D Metroid, a Bravely game, a new Xenoblade Chronicles, and countless other games I would have loved to have had during the first two years of Switch, but nah... this hardware is totally crippling these games and people have continued buying it.
Bravely Default 2 has a PC Port. Ditto Octopath Traveler, Triangle Strategy, Live A Live, Monster Hunter Rise.
 
This is precisely why I am so tempted to emulate it on my PC so I can get 4K60fps. Unfortunately, I don't feel like moving my computer to the living room, and my wife really wants me to play it in the living room so she can watch.

I've been done with the Switch hardware for almost two years.... so done with it that I've skipped playing two Pokemon releases, a 2D Metroid, a Bravely game, a new Xenoblade Chronicles, and countless other games I would have loved to have had during the first two years of Switch, but nah... this hardware is totally crippling these games and people have continued buying it.

Does Switch emulation have ubershaders/async shader compute to avoid all stutters (within reason, obviously if real HW has it then fair enough) or do you still have to get shader packs? I just could never get BotW to run remotely well even with the original 30fps cap at 1080p on my PC, I'm on a 3770K which is fine for 60fps in almost all modern games still if I lower settings and res enough.

Do you think the CPU was holding me back (usage wasn't anywhere near max or anything and 8K was the same level of stutters) or did I need a shader pack?

I always see people saying running it at 60fps but then it seems like the shader stutter is still an issue and I would never want that over even really shitty res and 30fps lock Switch HW version.
 
I'm a huge zelda fanboy.

I didn't like botw though.

The weapon durability and the "here's the open world, just do something"kulled it for me.

I don't understand your second complaint, the "just do something" part doesn't have to be fucking around with physics/goof ways to kill blin camps/minibosses if you don't want it, you can just use the environment design to guide you to the main points of interest and experience the same stuff as in previous 3D Zelda games. I found the side quests to be similar quality of other open world games from the time but leagues ahead of previous 3D Zeldas, theres was so many interesting, varied open world locations for me.

If you didn't want to explore a lot I can see how the first part would be annoying for you because you wouldn't have an abundance of weapons/items though.
 
Does Switch emulation have ubershaders/async shader compute to avoid all stutters (within reason, obviously if real HW has it then fair enough) or do you still have to get shader packs? I just could never get BotW to run remotely well even with the original 30fps cap at 1080p on my PC, I'm on a 3770K which is fine for 60fps in almost all modern games still if I lower settings and res enough.

Do you think the CPU was holding me back (usage wasn't anywhere near max or anything and 8K was the same level of stutters) or did I need a shader pack?

I always see people saying running it at 60fps but then it seems like the shader stutter is still an issue and I would never want that over even really shitty res and 30fps lock Switch HW version.

I haven't actually tried Switch emulation. I've read up on it and downloaded Ryujinx, but I haven't looked into obtaining a Switch firmware (bios?) or product keys, which are a requirement. BotW on Cemu is golden, though, and you can cache all the shaders or download a shader cache. You can do async shaders. There's an fps mod that smooths out all the stutters and enables play at higher fps, but there's one thing you have to be mindful of playing at anything above 30 fps... it has some bizarre bugs that cause invisible water to appear in random places. Reloading the game will correct this. For this reason, I basically play it at 40 fps and almost never encounter the issue. In 4K of course.

Switch emulation sounds a bit more involved, but like with anything you've just got to find a link to the required files to get it work... or figure out a means to dump your own from your own Switch.
 
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I don't understand your second complaint, the "just do something" part doesn't have to be fucking around with physics/goof ways to kill blin camps/minibosses if you don't want it, you can just use the environment design to guide you to the main points of interest and experience the same stuff as in previous 3D Zelda games. I found the side quests to be similar quality of other open world games from the time but leagues ahead of previous 3D Zeldas, theres was so many interesting, varied open world locations for me.

If you didn't want to explore a lot I can see how the first part would be annoying for you because you wouldn't have an abundance of weapons/items though.

Honestly, just following the obvious paths to each Divine beast would garner crap tons of weapons. You can't even get to the Zora domain along the path without obtaining absurd amounts of weapons. There's no shortage of weapons in the game no matter how you play it.
 
I don't understand your second complaint, the "just do something" part doesn't have to be fucking around with physics/goof ways to kill blin camps/minibosses if you don't want it, you can just use the environment design to guide you to the main points of interest and experience the same stuff as in previous 3D Zelda games. I found the side quests to be similar quality of other open world games from the time but leagues ahead of previous 3D Zeldas, theres was so many interesting, varied open world locations for me.

If you didn't want to explore a lot I can see how the first part would be annoying for you because you wouldn't have an abundance of weapons/items though.

I played it around launch, so bear with me, but I recall going on adventure and I can remember i wanted to clear a tower where I had problem climbing up because I wasn't good enough and there were an insane enemy at the bottom waiting for me (some one shot laser enemy?)
 
I played it around launch, so bear with me, but I recall going on adventure and I can remember i wanted to clear a tower where I had problem climbing up because I wasn't good enough and there were an insane enemy at the bottom waiting for me (some one shot laser enemy?)

This one?



You work out a route to the tower that allows you cover as you move, if they target you hide behind walls and crouch on the tower climbing rest spots to avoid their targeting. The guy in the video even shows how you have leeway because he keeps climbing like a moron, he needs a gamecube-style octagonal analogue stick gate or something.

You can do it so many more ways as well, like:

* Create an updraft in a variety of ways on the nearby hill (3 campfires, a burning chili pepper, revali's gale) and then glide down onto the lowest platform
* Find a few shitty shields (there are probably loads of rusty ones in this very area) and they will deflect one guardian laser each while being destroyed in the process.
* Learn the timing and perfectly parry the guardian lasers, you could bring an indestrucible metal object from nearby (like a door) and lift it up and carry it constantly blocking the LoS of the broken guardian "turrets".
* Every time they spot you shoot them in the eye to temporarily stun them and keep climbing, if you have trouble with working out the arc of arrows then get a Phrenic Bow (often in bases or around Lake Hylia, which is very close by) which not only has a FPP perspective, ie effectively increased zoom, but has much longer range before the arrow drops off so you can aim almost right at where you want it to go and still hit.
* Sneak up from the behind and Stealth hit the sleeping guardians for x8 damage a few times to kill them

Unverified idea I just thought of: sneak up and lay a pile of ice chu jellies next to the guardian turrets and shoot those when they target you so you don't need to find a Phrenic Bow and/or be as precise as to hit their eye to stun them.

There's probably a bunch more but I haven't played the game in a few years now.

That is exactly why I loved the game, working stuff like that out... I realise I'm coming from a position where I know the answer and I'm not trying to be rude but is that really so complicated to work out that you need to break their line-of-sight to avoid dying? You can do it with the default amount of stamina as well, like most things.

To be honest this just made me extra excited for Friday, really hope the game captures that same level of not knowing whats coming next. I can't wait to attach so many stupid things to gaint boomerangs (please please be in the game again), like a mop on a giant boomerang just wanging a bunch of blins off a cliff haha.
 
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The weapon durability and the "here's the open world, just do something"kulled it for me.

Did you try riding your horse up the mountains or trying to get all the towers early on? That's what I spent a fair few amounts of hours doing. Now that I know how to parry guardians properly I'm hoping I can open up all the map very early. Then I will get my house (hopefully this returns) and chill for a while before starting the main story.
 
One of my private students told me he was picking it up Friday. High school kid. I don't talk about gaming or nerd shit, he just told me he was pumped for it. Wouldn't be surprised if a few other students mention it either.
 
Horizon and BotW share a lot of things. They both competed in roughly the same genre and both were GOTY material. Horizon would've swept if BotW didn't exist.

Fast forward and we have Forbidden West and Tears of the Kingdom and it's great... but it's more of the same. After Skyrim/Witcher 3/Elden Ring/GTA5... if you go open world it has to be epic and new. The former games were fresh and new... these not so much.

Without new ideas or mechanics they will be "oh yeah that was a good sequel" and move on. Need more "Aliens", "T2", "Empire Strikes Back" vibes, and less "Avatar 2" vibes.
 
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Honestly, just following the obvious paths to each Divine beast would garner crap tons of weapons. You can't even get to the Zora domain along the path without obtaining absurd amounts of weapons. There's no shortage of weapons in the game no matter how you play it.
The weapon durability argument never made any sense to me. The game showers you in weapons constantly, like, "Bitch, use one of the full stack of high-level shit you have on your person at any given time!"

There's a cave right next to the tower that most people do last with a shit ton of good respawning gear. Glide straight south from the jungle tower, land on the Hinox, steal his shit, teleport away back to the jungle tower. This time go north to that nearby ledge, kill the lizalfos, and harvest all the durian. Now take a heavy weapon to a few major tests of strength to harvest high level guardian gear.

Congratulations, 5 minutes after every blood moon you're fully stocked up on high level gear, with 15-20 full heals with the hearty durian. The game is piss easy on anything other than master mode.
 
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The weapon durability argument never made any sense to me. The game showers you in weapons constantly, like, "Bitch, use one of the full stack of high-level shit you have on your person at any given time!"

There's a cave right next to the tower that most people do last with a shit ton of good respawning gear. Glide straight south from the jungle tower, land on the Hinox, steal his shit, teleport away back to the jungle tower. This time go north to that nearby ledge, kill the lizalfos, and harvest all the durian. Now take a heavy weapon to a few major tests of strength to harvest high level guardian gear.

Congratulations, 5 minutes after every blood moon you're fully stocked up on high level gear, with 15-20 full heals with the hearty durian. The game is piss easy on anything other than master mode.

I really don't understand the people who say weapon durability and not having weapons is an issue either. They are everywhere, most good ones come with a buff (higher damage, higher durability) and then when you buff yourself with Mighty bananas you'll be using the same weapon for awhile. And when it finally does break, you've already picked up a couple of replacements because all the enemies you killed along the way dropped something for you to use.
 
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The weapon durability argument never made any sense to me. The game showers you in weapons constantly, like, "Bitch, use one of the full stack of high-level shit you have on your person at any given time!"

There's a cave right next to the tower that most people do last with a shit ton of good respawning gear. Glide straight south from the jungle tower, land on the Hinox, steal his shit, teleport away back to the jungle tower. This time go north to that nearby ledge, kill the lizalfos, and harvest all the durian. Now take a heavy weapon to a few major tests of strength to harvest high level guardian gear.

Congratulations, 5 minutes after every blood moon you're fully stocked up on high level gear, with 15-20 full heals with the hearty durian. The game is piss easy on anything other than master mode.

I really don't understand the people who say weapon durability and not having weapons is an issue either. They are everywhere, most good ones come with a buff (higher damage, higher durability) and then when you buff yourself with Mighty bananas you'll be using the same weapon for awhile. And when it finally does break, you've already picked up a couple of replacements because all the enemies you killed along the way dropped something for you to use.

This is something I actually do like about this style of Zelda game... there's really not a wrong way to play. The game can be as easy or as difficult as you want it to be. Some people see how it can be gamed and want to say it's too easy. While I understand that, I would also say that you can make your own rules for how to play and turn this into something far more difficult.

That is something I would like to see the Zelda team consider implementing, though... It would be nice if BotW/TotK had a rules system that you could toggle things on/off. When I play BotW now, I tend to stick to certain common sense rules like not stuffing my face in the middle of a battle because who sits down to eat rice balls in the middle of a fight?? Nah, instead, if I need to heal I will use a fairy or an elixir, and if I don't have any then I die an honorable death. 😆

I would imagine this type of Zelda with this sort of changeable rules system would lead to different endings, and that would be awesome.
 
I really don't understand the people who say weapon durability and not having weapons is an issue either. They are everywhere, most good ones come with a buff (higher damage, higher durability) and then when you buff yourself with Mighty bananas you'll be using the same weapon for awhile. And when it finally does break, you've already picked up a couple of replacements because all the enemies you killed along the way dropped something for you to use.

I can understand why people don't like it. From a players perspective maybe you just want to find a weapon you like and go about the game.

From a developers perspective though I think you can see how someone would say what's the point in having all this range of weapons and most players won't touch them. I think there is an argument to be made for some kind of system that pushes people to use all of the weapons.

Its interesting that you end up with a lot of players who simply don't want to engage that deeply with the game. Sort of fuck you Nintendo I just want to grab the best gear get this over with ASAP and work on clearing my backlog of games.

I think a better system for BOTW could have been that weapons can be buffed to make them do more damage or do fire damage etc but the buff is just temporary. I dunno.

I always thought that the weapon breaking was a bit of a fun mechanic but some people got really pissed off about it.
 
This is something I actually do like about this style of Zelda game... there's really not a wrong way to play. The game can be as easy or as difficult as you want it to be. Some people see how it can be gamed and want to say it's too easy. While I understand that, I would also say that you can make your own rules for how to play and turn this into something far more difficult.

That is something I would like to see the Zelda team consider implementing, though... It would be nice if BotW/TotK had a rules system that you could toggle things on/off. When I play BotW now, I tend to stick to certain common sense rules like not stuffing my face in the middle of a battle because who sits down to eat rice balls in the middle of a fight?? Nah, instead, if I need to heal I will use a fairy or an elixir, and if I don't have any then I die an honorable death. 😆

I would imagine this type of Zelda with this sort of changeable rules system would lead to different endings, and that would be awesome.

One of the great things about BOTW is the sense of "play" and feeling that even if you spend 30 minutes goofing around in the world it isn't really time wasted.

Definitely within online gaming communities I think there can be a sense that some players treat a game as a kind of chore that must be completed before moving on to the next one and anything getting in the way of that is just an inconvenience.

I didn't really like the master mode option in BOTW as the regenerating enemy health is just kind of annoying so other difficulty options would be a lot better. Like, as you say, no eating in combat or similar.
 
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I didn't really like the master mode option in BOTW as the regenerating enemy health is just kind of annoying so other difficulty options would be a lot better. Like, as you say, no eating in combat or similar.

I actually hated the master mode primarily for this reason. All it does is turn everything into massive HP sponges, and the regenerating health only adds to it. It would have been better if master mode had made them more difficult in other ways like making them better at fighting and maybe deal a little more damage but not in turning everything into massive hit sponges that are just burning through your whole weapons pile to defeat a single encampment of bokoblins.

I'm not saying master mode isn't manageable. I'm saying it turned the game into a chore.
 
This is something I actually do like about this style of Zelda game... there's really not a wrong way to play. The game can be as easy or as difficult as you want it to be. Some people see how it can be gamed and want to say it's too easy. While I understand that, I would also say that you can make your own rules for how to play and turn this into something far more difficult.

That is something I would like to see the Zelda team consider implementing, though... It would be nice if BotW/TotK had a rules system that you could toggle things on/off. When I play BotW now, I tend to stick to certain common sense rules like not stuffing my face in the middle of a battle because who sits down to eat rice balls in the middle of a fight?? Nah, instead, if I need to heal I will use a fairy or an elixir, and if I don't have any then I die an honorable death. 😆

I would imagine this type of Zelda with this sort of changeable rules system would lead to different endings, and that would be awesome.


boom.gif
 
Saw an advert for it on UK TV recently so they are marketing it. It's a new 3D Zelda entry. Word will get around and it'll fly off the shelves.
 
Am i just out of the loop or is there a distinctive lack of hype surrounding Tears of the Kingdom in comparison to prior Zelds titles?

Maybe im just aging, but i cant help but feel like this game just isnt getting all that much excitement/fanfare 😕

Youd think after the success of BotW that Zelda fans would be super vocal about what the sequel could be

Idk, i recall so much excitement online for BotW, Skyward Sword, Twilight Princess, etc

Am i wrong?

You're a 45 year old man. You're no longer plugged into the hype machine.
 
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