I've yet to meet someone who enjoyed BOTW irl...
I've yet to meet someone who enjoyed BOTW irl...
so tell ainitcool in person that he sucks ball
Am i just out of the loop or is there a distinctive lack of hype surrounding Tears of the Kingdom in comparison to prior Zelds titles?
Maybe im just aging, but i cant help but feel like this game just isnt getting all that much excitement/fanfare
Youd think after the success of BotW that Zelda fans would be super vocal about what the sequel could be
Idk, i recall so much excitement online for BotW, Skyward Sword, Twilight Princess, etc
Am i wrong?
I'm pretty fuckin pumped for it. Preordered it and all, but I gotta be honest....I don't have time to play it :/.
I've yet to meet someone who enjoyed BOTW irl...
BOTW was a incredible game and I played the heck out of it but tbh I am so tired of the Switch's hardware. I don't want to play this title on this old as fucksticles console with shit graphics.
Bravely Default 2 has a PC Port. Ditto Octopath Traveler, Triangle Strategy, Live A Live, Monster Hunter Rise.This is precisely why I am so tempted to emulate it on my PC so I can get 4K60fps. Unfortunately, I don't feel like moving my computer to the living room, and my wife really wants me to play it in the living room so she can watch.
I've been done with the Switch hardware for almost two years.... so done with it that I've skipped playing two Pokemon releases, a 2D Metroid, a Bravely game, a new Xenoblade Chronicles, and countless other games I would have loved to have had during the first two years of Switch, but nah... this hardware is totally crippling these games and people have continued buying it.
This is precisely why I am so tempted to emulate it on my PC so I can get 4K60fps. Unfortunately, I don't feel like moving my computer to the living room, and my wife really wants me to play it in the living room so she can watch.
I've been done with the Switch hardware for almost two years.... so done with it that I've skipped playing two Pokemon releases, a 2D Metroid, a Bravely game, a new Xenoblade Chronicles, and countless other games I would have loved to have had during the first two years of Switch, but nah... this hardware is totally crippling these games and people have continued buying it.
I'm a huge zelda fanboy.
I didn't like botw though.
The weapon durability and the "here's the open world, just do something"kulled it for me.
Does Switch emulation have ubershaders/async shader compute to avoid all stutters (within reason, obviously if real HW has it then fair enough) or do you still have to get shader packs? I just could never get BotW to run remotely well even with the original 30fps cap at 1080p on my PC, I'm on a 3770K which is fine for 60fps in almost all modern games still if I lower settings and res enough.
Do you think the CPU was holding me back (usage wasn't anywhere near max or anything and 8K was the same level of stutters) or did I need a shader pack?
I always see people saying running it at 60fps but then it seems like the shader stutter is still an issue and I would never want that over even really shitty res and 30fps lock Switch HW version.
I don't understand your second complaint, the "just do something" part doesn't have to be fucking around with physics/goof ways to kill blin camps/minibosses if you don't want it, you can just use the environment design to guide you to the main points of interest and experience the same stuff as in previous 3D Zelda games. I found the side quests to be similar quality of other open world games from the time but leagues ahead of previous 3D Zeldas, theres was so many interesting, varied open world locations for me.
If you didn't want to explore a lot I can see how the first part would be annoying for you because you wouldn't have an abundance of weapons/items though.
I don't understand your second complaint, the "just do something" part doesn't have to be fucking around with physics/goof ways to kill blin camps/minibosses if you don't want it, you can just use the environment design to guide you to the main points of interest and experience the same stuff as in previous 3D Zelda games. I found the side quests to be similar quality of other open world games from the time but leagues ahead of previous 3D Zeldas, theres was so many interesting, varied open world locations for me.
If you didn't want to explore a lot I can see how the first part would be annoying for you because you wouldn't have an abundance of weapons/items though.
I played it around launch, so bear with me, but I recall going on adventure and I can remember i wanted to clear a tower where I had problem climbing up because I wasn't good enough and there were an insane enemy at the bottom waiting for me (some one shot laser enemy?)
The weapon durability and the "here's the open world, just do something"kulled it for me.
so tell ainitcool in person that he sucks ball
The weapon durability argument never made any sense to me. The game showers you in weapons constantly, like, "Bitch, use one of the full stack of high-level shit you have on your person at any given time!"Honestly, just following the obvious paths to each Divine beast would garner crap tons of weapons. You can't even get to the Zora domain along the path without obtaining absurd amounts of weapons. There's no shortage of weapons in the game no matter how you play it.
The weapon durability argument never made any sense to me. The game showers you in weapons constantly, like, "Bitch, use one of the full stack of high-level shit you have on your person at any given time!"
There's a cave right next to the tower that most people do last with a shit ton of good respawning gear. Glide straight south from the jungle tower, land on the Hinox, steal his shit, teleport away back to the jungle tower. This time go north to that nearby ledge, kill the lizalfos, and harvest all the durian. Now take a heavy weapon to a few major tests of strength to harvest high level guardian gear.
Congratulations, 5 minutes after every blood moon you're fully stocked up on high level gear, with 15-20 full heals with the hearty durian. The game is piss easy on anything other than master mode.
The weapon durability argument never made any sense to me. The game showers you in weapons constantly, like, "Bitch, use one of the full stack of high-level shit you have on your person at any given time!"
There's a cave right next to the tower that most people do last with a shit ton of good respawning gear. Glide straight south from the jungle tower, land on the Hinox, steal his shit, teleport away back to the jungle tower. This time go north to that nearby ledge, kill the lizalfos, and harvest all the durian. Now take a heavy weapon to a few major tests of strength to harvest high level guardian gear.
Congratulations, 5 minutes after every blood moon you're fully stocked up on high level gear, with 15-20 full heals with the hearty durian. The game is piss easy on anything other than master mode.
I really don't understand the people who say weapon durability and not having weapons is an issue either. They are everywhere, most good ones come with a buff (higher damage, higher durability) and then when you buff yourself with Mighty bananas you'll be using the same weapon for awhile. And when it finally does break, you've already picked up a couple of replacements because all the enemies you killed along the way dropped something for you to use.
I really don't understand the people who say weapon durability and not having weapons is an issue either. They are everywhere, most good ones come with a buff (higher damage, higher durability) and then when you buff yourself with Mighty bananas you'll be using the same weapon for awhile. And when it finally does break, you've already picked up a couple of replacements because all the enemies you killed along the way dropped something for you to use.
This is something I actually do like about this style of Zelda game... there's really not a wrong way to play. The game can be as easy or as difficult as you want it to be. Some people see how it can be gamed and want to say it's too easy. While I understand that, I would also say that you can make your own rules for how to play and turn this into something far more difficult.
That is something I would like to see the Zelda team consider implementing, though... It would be nice if BotW/TotK had a rules system that you could toggle things on/off. When I play BotW now, I tend to stick to certain common sense rules like not stuffing my face in the middle of a battle because who sits down to eat rice balls in the middle of a fight?? Nah, instead, if I need to heal I will use a fairy or an elixir, and if I don't have any then I die an honorable death.
I would imagine this type of Zelda with this sort of changeable rules system would lead to different endings, and that would be awesome.
I didn't really like the master mode option in BOTW as the regenerating enemy health is just kind of annoying so other difficulty options would be a lot better. Like, as you say, no eating in combat or similar.
This is something I actually do like about this style of Zelda game... there's really not a wrong way to play. The game can be as easy or as difficult as you want it to be. Some people see how it can be gamed and want to say it's too easy. While I understand that, I would also say that you can make your own rules for how to play and turn this into something far more difficult.
That is something I would like to see the Zelda team consider implementing, though... It would be nice if BotW/TotK had a rules system that you could toggle things on/off. When I play BotW now, I tend to stick to certain common sense rules like not stuffing my face in the middle of a battle because who sits down to eat rice balls in the middle of a fight?? Nah, instead, if I need to heal I will use a fairy or an elixir, and if I don't have any then I die an honorable death.
I would imagine this type of Zelda with this sort of changeable rules system would lead to different endings, and that would be awesome.
Am i just out of the loop or is there a distinctive lack of hype surrounding Tears of the Kingdom in comparison to prior Zelds titles?
Maybe im just aging, but i cant help but feel like this game just isnt getting all that much excitement/fanfare
Youd think after the success of BotW that Zelda fans would be super vocal about what the sequel could be
Idk, i recall so much excitement online for BotW, Skyward Sword, Twilight Princess, etc
Am i wrong?
You're a 45 year old man. You're no longer plugged into the hype machine.