Thread: PlayStation VR2 Discussion Thread
That's shit. Has he done the power cycle? 3 time on the trot and then turn them on.

Sony need to push an update asap

As far as he's told me, he's done the power cycles, he's gone into safe mode to do the database rebuild and cache clearing, the forgetting the accessories and re-linking them, using a needle to hit the tiny reset button on them, the boot a game without dualsense on, etc etc. Like he was going down the list trying things.

I wish I could have been there with him doing it because I know how he can get when he's frustrated. But he's done hours of troubleshooting and has just settled on which games will still work if he boots them up and then turns the controllers off and on again while it's running. But not all games work even with that trick, so neither of us wants to buy Pavlov just to find out he can't even play it.
 
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Yeah gave them a good clean before I used it. It's not that bad at really, but if I had to put anything in the cons section that would be it. Honestly in evenly light scenes it's completely invisible, only in pitch black with white writing or something you can see it

I hadn't even heard of the issue of god rays in a headset until I got a Quest 2 and had to look up what I was seeing. They are so fucking bad on Quest but I sorta got used to them, so maybe I'm just not noticing them as much on PSVR2.
 
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Hopefully you don't need to contact customer service, they have been unavailable since Wed. How in the FUCK do they think it's ok to operate like this? I've honestly have never seen something like this in my life where there is NO WAY to contact customer service.

I called their repair center which has nothing to do with their support and spoke to a kid where it sounded like his first day. He took my info to pass along to another person who will contact me in 48 hours to verify my proof of purchase. Just amazing how shit this company is on this level.
 
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Well, I tried that Horizon demo and I can finally see what some people are complaining about. The turning in the game is not great for the eyes. It's like jittery on top of the ghosting thing people mention. Easily the worst case scenario I've seen so far in what I've tried on PSVR2. Kinda surprised this is the first experience Sony wants most players to have.

I did have some fun with it, though. All the items being interactive is fun. The bow feels pretty decent to shoot. The climbing worked very well for me, though I can't say I want to do it for hours and hours. All in all it's not terrible or anything, but it's not the first experience I think I'd push on new players.
 
I never could put eye tracking on. Another way to say like others that I have death looking eyes.
 
I'm getting old my lower back is starting to suck, so I tried playing a few games in sitting mode. It sucks ass. Don't see how anyone can play like that.
 
Well, I tried that Horizon demo and I can finally see what some people are complaining about. The turning in the game is not great for the eyes. It's like jittery on top of the ghosting thing people mention. Easily the worst case scenario I've seen so far in what I've tried on PSVR2. Kinda surprised this is the first experience Sony wants most players to have.

I did have some fun with it, though. All the items being interactive is fun. The bow feels pretty decent to shoot. The climbing worked very well for me, though I can't say I want to do it for hours and hours. All in all it's not terrible or anything, but it's not the first experience I think I'd push on new players.

Try cranking the brightness down in the psvr 2 settings to see if that solves it. I would do it but I'm a little sick and have a Verizon dude coming to replace my equipment.

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Try cranking the brightness down in the psvr 2 settings to see if that solves it. I would do it but I'm a little sick and have a Verizon dude coming to replace my equipment.

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I did see that post about that earlier, but tbh, the Horizon demo is the first thing I've had any issues with and I like having the screen blazing my pupils hahaha. Not sure if I'll boot it back up to test that. Plus it wasn't just the "ghosting" but the actually juttery turns that I thought were the worst part. I'm just surprised as I expected it to be some high tier example of what the kit could do.

It kinda feels (to me) like one of the weaker launch offerings so far based on my time in the demo. I can see why some people are saying Kayak is the real first experience showcase.
 
I did see that post about that earlier, but tbh, the Horizon demo is the first thing I've had any issues with and I like having the screen blazing my pupils hahaha. Not sure if I'll boot it back up to test that. Plus it wasn't just the "ghosting" but the actually juttery turns that I thought were the worst part. I'm just surprised as I expected it to be some high tier example of what the kit could do.

It kinda feels (to me) like one of the weaker launch offerings so far based on my time in the demo. I can see why some people are saying Kayak is the real first experience showcase.

Jittery movement is more a symptom of reprojection so that makes sense. The motion blur being blamed on reprojection never made sense to me.
 
I'm getting old my lower back is starting to suck, so I tried playing a few games in sitting mode. It sucks ass. Don't see how anyone can play like that.

Tips I've read online is to make your standing playspace include your seated area, then just sit down in it. That's what I did, worked fine, not tried the sitting mode though to compare.
 
Tips I've read online is to make your standing playspace include your seated area, then just sit down in it. That's what I did, worked fine, not tried the sitting mode though to compare.
I tried this. It might just be that my chair sucks for VR use.
Have you tried a Standing Stool? There are different types but they allow you stand up while taking all of the pressure off of your back. Combine this with some padding on the floor and you're good to go.
This looks interesting. I'll look into it. Thanks.
 
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Yeah gave them a good clean before I used it. It's not that bad at really, but if I had to put anything in the cons section that would be it. Honestly in evenly light scenes it's completely invisible, only in pitch black with white writing or something you can see it

What cleaning product can be used?
 
@Boswollox just ordered the chair! Should be here Monday. I'll report back and see if it helps.(looks like it should)

ALSO. I'm one ass hair away from grabbing PAVLOV. all I need is one or two people to say "Yeah I'll run that shit with you."
 
@Boswollox just ordered the chair! Should be here Monday. I'll report back and see if it helps.(looks like it should)

ALSO. I'm one ass hair away from grabbing PAVLOV. all I need is one or two people to say "Yeah I'll run that shit with you."

There are different varieties and I hope it helps out with VR and in general.

I would join you on Pavlov but I can't get my headset til April at the earliest.
 
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I did see that post about that earlier, but tbh, the Horizon demo is the first thing I've had any issues with and I like having the screen blazing my pupils hahaha. Not sure if I'll boot it back up to test that. Plus it wasn't just the "ghosting" but the actually juttery turns that I thought were the worst part. I'm just surprised as I expected it to be some high tier example of what the kit could do.

It kinda feels (to me) like one of the weaker launch offerings so far based on my time in the demo. I can see why some people are saying Kayak is the real first experience showcase.

I finally got around to using the psvr 2 again. I turned the brightness all the way down and the motion blur was as still there… I fired up pavlov because I know that game is 90 fps at 90 hz and the motion blur was gone!

It turns out the blur is a reprojection artifact… Boy oh boy, Sony needs to start telling us if these games are native or reprojection. I will avoid reprojected games like the plague.

If devs are having a hard time reaching 90 hz then they should add 72 and 80 hz options like oculus has done…
 
I finally got around to using the psvr 2 again. I turned the brightness all the way down and the motion blur was as still there… I fired up pavlov because I know that game is 90 fps at 90 hz and the motion blur was gone!

It turns out the blur is a reprojection artifact… Boy oh boy, Sony needs to start telling us if these games are native or reprojection. I will avoid reprojected games like the plague.

If devs are having a hard time reaching 90 hz then they should add 72 and 80 hz options like oculus has done…

Yeah I keep telling people (IRL) that the thing they're reading about is from games that do 60fps - 120fps reprojection and it's like talking to a wall because their favorite youtuber said it's just b/c PSVR2 sucks. For me though, I don't mind the reprojection that much. Horizon is the worst culprit I've seen so far. Gran Turismo 7 fares better because of the simple fact that you're concentrating so much on the road, but if you turn to look at other cars as you pass by, you can see the reprojection jutter.

The reason it doesn't bother me is just the simple fact that they can't take full high-end games that only run at 60fps to begin with and just wave a magic wand to not only get them running in VR, but to also make them run at twice the framerate. It's just a tech reality and a very premissible concession IMO. You get the fantastic visuals from full blown PS5 games in VR and the only caveat is not overly concentrating on the one downside. But I also like that smaller, less visually demanding titles will have 90 and 120 fps performance. I haven't even tried Song in the Smoke's 120hz mode because it's already so great at 90.
 
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Yeah I keep telling people (IRL) that the thing they're reading about is from games that do 60fps - 120fps reprojection and it's like talking to a wall because their favorite youtuber said it's just b/c PSVR2 sucks. For me though, I don't mind the reprojection that much. Horizon is the worst culprit I've seen so far. Gran Turismo 7 fares better because of the simple fact that you're concentrating so much on the road, but if you turn to look at other cars as you pass by, you can see the reprojection jutter.

The reason it doesn't bother me is just the simple fact that they can't take full high-end games that only run at 60fps to begin with and just wave a magic wand to not only get them running in VR, but to also make them run at twice the framerate. It's just a tech reality and a very premissible concession IMO. You get the fantastic visuals from full blown PS5 games in VR and the only caveat is not overly concentrating on the one downside. But I also like that smaller, less visually demanding titles will have 90 and 120 fps performance. I haven't even tried Song in the Smoke's 120hz mode because it's already so great at 90.

Sony should take a hard look at 72 hz and 80 hz options. The original quest 1 with oled used those refresh rates and they were great. If they can get a game to 60, they can get it to 72.

For me I really, really hate the blur and I'm annoyed 3 of my 4 games have it… Why in the hell would after the fall need reprojection when the game runs on the quest 2?
 
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Sony should take a hard look at 72 hz and 80 hz options. The original quest 1 with oled used those refresh rates and they were great. If they can get a game to 60, they can get it to 72.

For me I really, really hate the blur and I'm annoyed 3 of my 4 games have it…

Yeah I almost replied to that part but it was already getting long. Is it possible that the 72hz and 80hz options aren't divisible in a 120hz display as well as a 90hz one? I don't have a single clue on that. Maybe there's some reason they purposely chose not to go that route.

Plus, I guess it's a launch. Like any console generation, we'll see new efficiencies emerge. Maybe 90hz becomes the norm later on as games are made with this in mind?
 
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Yeah I almost replied to that part but it was already getting long. Is it possible that the 72hz and 80hz options aren't divisible in a 120hz display as well as a 90hz one? I don't have a single clue on that. Maybe there's some reason they purposely chose not to go that route.

Plus, I guess it's a launch. Like any console generation, we'll see new efficiencies emerge. Maybe 90hz becomes the norm later on as games are made with this in mind?

No, the quest 2 can do 120, 90, 80 and 72. If they wanted they could do it. The index goes all the way up to 144, but obviously good luck running Alyx at that.
 
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Yeah I almost replied to that part but it was already getting long. Is it possible that the 72hz and 80hz options aren't divisible in a 120hz display as well as a 90hz one? I don't have a single clue on that. Maybe there's some reason they purposely chose not to go that route.

Plus, I guess it's a launch. Like any console generation, we'll see new efficiencies emerge. Maybe 90hz becomes the norm later on as games are made with this in mind?

I don't get that we have VRR for TVs, and the application which would benefit from it the most, VR headsets, don't have it.
 
Don't sleep on that Humanity demo if you like puzzle games at all. That was surprisingly cool.
 
Apparently light brigade is using reprojection… What are we even doing here? That's a very simple looking game that runs on quest 2 just like after the fall.
 
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Apparently light brigade is using reprojection… What are we even doing here? That's a very simple looking game that runs on quest 2 just like after the fall.

Light Brigade is very disappointing. The game itself is fine. But the PS port is really half assed. The game stutters and even has weird shader issues. I'm hoping it gets patched.
 
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Light Brigade is very disappointing. The game itself is fine. But the PS port is really half assed. The game stutters and even has weird shader issues. I'm hoping it gets patched.

Apparently not many games are even using the dynamic foveated rendering afforded by the eye tracking. I need to throw shekels to the song in the smoke devs because they clearly know what they're doing and put in real effort. If most games coming out end up using reprojection and Sony doesn't improve its algorithm this is going to be a massive disappointment for me.
 
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I need to throw shekels to the song in the smoke devs because...

Yes! Do it! Even being on my 3rd new save file (having not beaten it on Quest or PSVR) I'm finding it's still my most played game of the launch so far. RE8 is awesome but it's stressful in a good way lol.

Song in the Smoke is just a good game and gets very addictive and then on top of that, like you say, the developers actually put effort into figuring out how to use the new hardware. It'll be really interesting to see what they come up with next with a native PSVR2 game. edit - Just read a dev post on Reddit that the 120fps option actually doesn't work. He said they found out last minute that they couldn't change it and will patch out the option.
 
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I just did a big feminine fight in RE8. God damn! That was insane. It was really awesome, but I will say that there were a few really odd moments where I was trying to turn and run away but the right joystick wasn't turning me. Also, there's this weird delay when you pull open your jacket to get to your pipe bombs and mines and stuff. At one point in the fight, I kept opening the jacket and the pipe bomb wouldn't load in.
 
I haven't used cinematic mode yet, but for anyone who is wondering how to get it at 120hz, it seems there's a weird workaround you have to do but it does work.



Maybe this gets patched soon, but it's just a few seconds of using the settings menu.
 
I have PSVR, I initially thought it was amazing and visually it is with the right game. My experiences with PSVR would make for something I would never recommend to anybody.

One reason only. Gamers game for several hours at a time. Try wearing the VR head set for several hours and see how your neck feels. It's a deal breaker for me, until VR becomes something akin to lightweight goggles it's not viable at all for gaming.
 
OK. One issue I'm having and I looked everywhere for this, but party chat using the VR set to talk/hear.

People in my chat hear nothing but static (I hear it as well ) the only way around it is if I put on my large headset.

Anyone else have this issue?
 
My brother and I bought Pavlov and played together for like 2 and a half hours. This shit is really quite cool. The zombies mode isn't great, but the actual multiplayer is very fun to play.

I love the way you have to reload each gun "realistically." They did a great job with the feel of each of them, the way you can add attachments, etc. And finally, a VR game that has a magnification scope that actually zooms in. That's always been such a weird issue for VR games.
 
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My brother and I bought Pavlov and played together for like 2 and a half hours. This shit is really quite cool. The zombies mode isn't great, but the actual multiplayer is very fun to play.

I love the way you have to reload each gun "realistically." They did a great job with the feel of each of them, the way you can add attachments, etc. And finally, a VR game that has a magnification scope that actually zooms in. That's always been such a weird issue for VR games.

I just got it myself. Haven't played online yet though.

Game looks nice.
 
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OK. One issue I'm having and I looked everywhere for this, but party chat using the VR set to talk/hear.

People in my chat hear nothing but static (I hear it as well ) the only way around it is if I put on my large headset.

Anyone else have this issue?

All I can say is that my brother and I were both using our headsets for our party chat earlier. I assume you already tried some stuff to troubleshoot. I didn't have to manually change any settings, but maybe the audio settings weren't set up to use the headset's microphone? Are you using the earbuds that came with it or plugging in your own that have their own microphone attached (like Apple ones or something)?
 
All I can say is that my brother and I were both using our headsets for our party chat earlier. I assume you already tried some stuff to troubleshoot. I didn't have to manually change any settings, but maybe the audio settings weren't set up to use the headset's microphone? Are you using the earbuds that came with it or plugging in your own that have their own microphone attached (like Apple ones or something)?

I was trying to use the pack in ear buds and the VR microphone. I got it to work only with a traditional headset.
 
My brother and I bought Pavlov and played together for like 2 and a half hours. This shit is really quite cool. The zombies mode isn't great, but the actual multiplayer is very fun to play.

I love the way you have to reload each gun "realistically." They did a great job with the feel of each of them, the way you can add attachments, etc. And finally, a VR game that has a magnification scope that actually zooms in. That's always been such a weird issue for VR games.

Pavlov is another native 90 hz game so it looks and runs great.

I tried gt7 finally and the reprojection blur artifacts are definitely there but it's not as pronounced as after the fall or resident evil 8 since you can't drive sideways.
 
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