Thread: Switch worldwide sales top 103.54 million

Hego Damask

Ensuring Transparency
Nintendo Switch has sold 103.54 million units worldwide as of December 31, 2021, Nintendo announced in its latest earnings release.
A total of 10.67 million Switch hardware and 85.41 million software were sold during the three months ended December 31.
Nintendo also shared updated sales numbers for its first-party Switch titles.

The 10 best-selling first-party Switch titles are:
  1. Mario Kart 8 Deluxe – 43.35 million
  2. Animal Crossing: New Horizons – 37.62 million
  3. Super Smash Bros. Ultimate – 27.40 million
  4. The Legend of Zelda: Breath of the Wild – 25.80 million
  5. Pokemon Sword / Pokemon Shield – 23.90 million
  6. Super Mario Odyssey – 23.02 million
  7. Super Mario Party – 17.39 million
  8. Pokemon: Let's Go, Pikachu! / Pokemon: Let's Go, Eevee! – 14.33 million
  9. Pokemon Brilliant Diamond / Pokemon Shining Pearl – 13.97 million (New)
  10. Ring Fit Adventure – 13.53 million
Nintendo also announced additional sales numbers.
  1. Luigi's Mansion 3 – 11.04 million
  2. Super Mario 3D World + Bowser's Fury – 8.85 million
  3. Mario Party Superstars – 5.43 million (New)
  4. The Legend of Zelda: Skyward Sword HD – 3.85 million
  5. Metroid Dread – 2.74 million (New)
  6. New Pokemon Snap – 2.36 million
  7. Mario Golf: Super Rush – 2.26 million
  8. Miitopia – 1.63 million
  9. Big Brain Academy: Brain vs. Brain – 1.28 million (New)
  10. WarioWare: Get It Together! – 1.24 million
  11. Game Builder Garage – 1.01 million
More than 766.41 million Switch games have been sold worldwide.

 



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The hardware sales are good, but it's the software that always blows my mind. Even something like Luigi's Mansion 3 is sitting at 11M sales.

I mean...charming little game but 11M is just ridiculous and overboard. Meanwhile, massive budget heavy hitters on other platforms would kill to hit 8M. Nintendo really does live in their own world where a heavily panned and barebones Mario Golf entry that cost them nothing to make goes on to sell 2.3M copies.
 
It's a great little system that has benefitted from convenience and managed expectations. Every time I see Dying Light or Doom on this little thing, I am amazed at how adeptly it handles them.

It's also the only system currently that really feels like a console anymore in that you can go to a store, buy a game, pop it in and play the fucking thing without any bullshit forced updating or anything. And the market desperately needs a system like that, because I don't necessarily like where the other two want to take it. Nintendo is the last true console player in the space, and that makes me want to support them. Sure, some of their policies are shitty and retarded, like the N64 cash grabs, but overall, it's a better place to be if you're like me and like the way consoles used to be.
 
The hardware sales are good, but it's the software that always blows my mind. Even something like Luigi's Mansion 3 is sitting at 11M sales.

I mean...charming little game but 11M is just ridiculous and overboard. Meanwhile, massive budget heavy hitters on other platforms would kill to hit 8M. Nintendo really does live in their own world where a heavily panned and barebones Mario Golf entry that cost them nothing to make goes on to sell 2.3M copies.
Luigi's Mansion deserves the success, it was a great entry, far better than the second. It's easily the best looking game on Switch too.

Mario Golf was a massive disappointment. It is objectively trash compared to even the 64 and GC versions. I don't know what happened at Camelot and why they went backwards on so many things which just worked in the formula. They broke the swing mechanic for no reason at all and the courses were dull and uninspiring.
 
Luigi's Mansion deserves the success, it was a great entry, far better than the second. It's easily the best looking game on Switch too.

Mario Golf was a massive disappointment. It is objectively trash compared to even the 64 and GC versions. I don't know what happened at Camelot and why they went backwards on so many things which just worked in the formula. They broke the swing mechanic for no reason at all and the courses were dull and uninspiring.
I had a blast with Luigi's Mansion; they really put a lot of creativity into it.
 
I think the pandemic definitely boosted sales. It released around the time of the first COVID lockdowns (March 2020).
The optimistic island setting and social simulation features would have no doubt been attractive to people seeking to escape the negative aspects of the lockdowns.

I didn't think of that. Makes sense. That's around the time that I got it for my family.

Plus they added that Happy Home Designer dlc so I'm sure it has some legs.
 
It's a great little system that has benefitted from convenience and managed expectations. Every time I see Dying Light or Doom on this little thing, I am amazed at how adeptly it handles them.

It's also the only system currently that really feels like a console anymore in that you can go to a store, buy a game, pop it in and play the fucking thing without any bullshit forced updating or anything. And the market desperately needs a system like that, because I don't necessarily like where the other two want to take it. Nintendo is the last true console player in the space, and that makes me want to support them. Sure, some of their policies are shitty and retarded, like the N64 cash grabs, but overall, it's a better place to be if you're like me and like the way consoles used to be.

I was thinking about this today while playing some PS4 games (XCOM 2, Fallout 4, and Control)

XCOM 2 is fun but it's a pain to re-load saves. Plus, I've already reached the point of the game where battles are 30+ minutes. Fallout 4 had to install and also download a large update. Control has the best graphics of those mentioned by far, yet it loads the fastest. It made me wish for the days when fast loading was a priority, when we didn't have to wait through 5 minutes of splash screens, loading screens, a loading screen before the next loading screen, then a black screen with a spinning logo in the corner until you get another loading screen. I've been spoiled since the Game Boy era with games designed to boot up as quickly as possible, something the DS and PSP really pushed to the next level with their "sleep" mode.

I understand this is one of the things SSDs in the PS5 and X1 are meant to address, but it's on the Switch too in certain games. It's a design mindset that needs to die.
 
I was thinking about this today while playing some PS4 games (XCOM 2, Fallout 4, and Control)

XCOM 2 is fun but it's a pain to re-load saves. Plus, I've already reached the point of the game where battles are 30+ minutes. Fallout 4 had to install and also download a large update. Control has the best graphics of those mentioned by far, yet it loads the fastest. It made me wish for the days when fast loading was a priority, when we didn't have to wait through 5 minutes of splash screens, loading screens, a loading screen before the next loading screen, then a black screen with a spinning logo in the corner until you get another loading screen. I've been spoiled since the Game Boy era with games designed to boot up as quickly as possible, something the DS and PSP really pushed to the next level with their "sleep" mode.

I understand this is one of the things SSDs in the PS5 and X1 are meant to address, but it's on the Switch too in certain games. It's a design mindset that needs to die.
This is why I splashed out on the 512GB Steam Deck. With handhelds especially I don't want to have to be waiting any longer than necessary, and I know from Switch that SD Cards, while fine, aren't doing modern games any favours.
 
Nintendo Switch is a monster. Nintendo games continue flying off the shelves even after all these years

It's exciting to see that Mario Party Superstars has almost sold 6 million copies in the 3 months and 5 days that it's been out. That's a positive indicator for DLC if you ask me. Which will be a first for the Mario Party games but the fans in the community are both hopeful and enthusiastically waiting for DLC

Metroid Dread nearing 3 million copies sold is also impressive. Although, it's good enough to where it should probably be at 5 million at some point within the anniversary of its release

Pokémon Legends: Arceus has been reported to be doing Animal Crossing or better type numbers. It'll probably sell like 20 million copies in a month or two is my guess. This fares well for the future of Pokémon games. They finally broke the barrier and delivered something outside the typical formula so the games and their ideas can grow in new directions
 
This is why I splashed out on the 512GB Steam Deck. With handhelds especially I don't want to have to be waiting any longer than necessary, and I know from Switch that SD Cards, while fine, aren't doing modern games any favours.

yeah I'm tempted to pick one up for that reason, and also because Steam has a lot more lightweight games that don't take up much space and don't cram the player experience with loading screens and other hurdles. Stuff like Jupiter Hell or Dominions series.

Also Hotline Miami was a big deal, with the whole insta-reloading and all that really adding to the smooth experience. I had hoped a lot more games would copy that. Instead, games copied the "punishing death" thing which becomes a chore if a death causes you to waste 2 minutes for a fresh run to load.