Thread: The Matrix Awakens: An Unreal Engine 5 Experience Demo Released

VlaudTheImpaler

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This is legit mindblowing. Minus the NPC models and the AAA playstation gameplay part. The tech demo part of this is insane. And the Audio... I watched a streamer playing this and they went under a huge bypass bridge and the sound transition alone was amazeballs let alone the accuracy.

Timestamped where the tech demo part starts.


Look at the scale of everything. Can't imagine the next GTA in this engine... Or any next gen game for that matter.

Wish the demo was on PC so I could check it out myself.
 
It does look great. It's a shame it's just a demo.
I'm just glad we get to see an environment other than dessert. Hopefully next up is jungle or forest biomes. I do wonder how long it took them to put this together. Could bode well for next gen games made with the engine. At the very least for slower paced ones. Imagine a slow paced mature themed ghostbusters like game where you play as a lowly supernatural detective in a huge beautifully crafted world like this. I'd love that personally.
 
Color me unimpressed. Some parts look good, but other parts like the npcs walking the streets or the buildings up close do not.
 
Very impressive. Up close things do tend to fall apart.

I would hate to work in an office building where a drink machine blocked my only entrance to the break room


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Very impressive. Up close things do tend to fall apart.

I would hate to work in an office building where a drink machine blocked my only entrance to the break room


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Yeah, I when I found this on the website it both explained a few things and made my jaw drop because of how good everything looked as well. I wouldn't have known it if they hadn't said it.

"Houdini integration: procedurally generated open worlds​


The city in the experience is procedurally generated by combining the power of Houdini and UE5. This enables teams to work at speed and scale, significantly reducing the number of people needed to create a large open world."
 
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Looks very cool, but like most UE demos a generation away. Think about the Demos they released like the CyberPunk looking one, or the Demon castle one, and thats usually how the following gen games look. A glimpse into the future. But very cool tech.

The stuff before the demo with Neo flying away so Trinity and STRANG BLACK WAMANZ can destroy agents like their nothing was super cool looking but super cringe woke LOL.

I will say this basically puts CyperPunk 2077 to shame and shits on it from up high.
 
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Had no idea waht this was. Played the start, the movie stuff looks like shit - then you shoot some stuff with super limited aiming and it looks pretty great...then it ends and I was like "this was fucking stupid".

Also - the sound mix is awful.

Anyway - then you're the black chick and you can GTA it and I was like...whoa. this is insane.
 
Paging @VFX_Veteran . Would love to hear your thoughts on this man.
I'm very impressed but I wouldn't go as far as saying that the characters look better than the movie. We used a pretty good hair shader with RT on the humans and that's still something that hinders games looking like CG (even if in a cutscene). Otherwise, I would agree that the skin shaders and high res texture maps with good PBR on the characters look on par with CG from 2003.

The cityscape is amazing looking. When I first saw it, I thought - "oh well, Spiderman has been trumphed" :)

We aren't there yet, but UE5 is definitely one of the big step graphics engines that people were expecting this generation. Sorry I can't say that for all the other engines (which have already been used to create their next-gen content and looks like last-gen). Only Asobo's engine (FS2020) looks on par and in a lot of ways better implemented than UE5.
 
I'm very impressed but I wouldn't go as far as saying that the characters look better than the movie. We used a pretty good hair shader with RT on the humans and that's still something that hinders games looking like CG (even if in a cutscene). Otherwise, I would agree that the skin shaders and high res texture maps with good PBR on the characters look on par with CG from 2003.

The cityscape is amazing looking. When I first saw it, I thought - "oh well, Spiderman has been trumphed" :)

We aren't there yet, but UE5 is definitely one of the big step graphics engines that people were expecting this generation. Sorry I can't say that for all the other engines (which have already been used to create their next-gen content and looks like last-gen). Only Asobo's engine (FS2020) looks on par and in a lot of ways better implemented than UE5.
I think one of the things that impressed me most was how accurate the scale and perspective is for a big city. It really looks like one.
 
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This was pretty impressive, but I hope the open world portion was just terribly unoptimized, because it was not *that* impressive and the framerate tanks hard despite there really being nothing going on.

Very cool tech demo, but I'm more impressed by Miles Morales considering it runs at 60 fps and has all sorts of cool shit going on.

Still, the early non-interactive stuff was nuts.
 
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Seems to struggle with soft body deformation causing FPS dips, and there are lighting bugs when you look at the town from altitude during the night. Interesting tech demo however.