- Platforms
David Jaffe, the director of God Of War and Twisted Metal (and a known Mario Party Superstars fan) has brought this topic to attention worldwide when he harshly criticized Metroid Dread and voiced his opinion on the game when he struggled early on to advance past some invisible blocks. He argues that these invisible blocks in gaming are poor design
I don't agree that invisible blocks are bad design. For the casual player, sure, maybe that position can be argued. But in a video game, are secrets not part of the game? How many secrets in life does humanity discover year in and year out; the unknown that was previously left undiscovered? There's a certain level of joy found in discovery. Hidden blocks or invisible blocks can be for level design and overall fun factor in games. That's my take on this topic
What do you think?
I don't agree that invisible blocks are bad design. For the casual player, sure, maybe that position can be argued. But in a video game, are secrets not part of the game? How many secrets in life does humanity discover year in and year out; the unknown that was previously left undiscovered? There's a certain level of joy found in discovery. Hidden blocks or invisible blocks can be for level design and overall fun factor in games. That's my take on this topic
What do you think?