Thread: Xbox Series S vs Ray Tracing - Every RT Title Tested - The Story So Far

the series x and s are at the bottom of the charts. I wasn't aware the 2ds was still being sold in some areas though and its just right above that console and thats the japan version being sold in select regions. The impressive part is that microsoft can afford to be dumber than sega. I think @Nade Trigger is right though its got nothing over the other consoles other than being a different looking nicknack. It isn't a great console isn't even competing with nintendo its just existing because socialism essentially.
 
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It should be compared to the Wii U and Ouya because they chased the 'casual' market (in terms of how much they spend). Microsoft wanted a cheap alternative to the next gen, which is Nintendo's MO and the idea behind Ouya.


All fair points. Back int' day on gaf, I was sure, absolutely positive, that the S was going to be a handheld to push Xcloud and compete with the Switch. I think Microsoft missed a trick there.

I think, hope and believe, that VR will be the 'reset' we're looking for, at least until it becomes a mainstream device. It is picking up steam and it's only a meta of time before it get's a big enough push to be a serious platform, but not too big that gamergrrlll, wii-granny and joe casual get their hands on it.

I agree though. When I see the physics in a game like Half-Life 2 which is donkeys old at this point, and it's still one of the best examples of physics in a game, it makes me sad. There are cookie-cutter things that should be the foundation of every game, with the cherries and bells and whistles placed on top.
Aye, VR is definitely going to drive a greater demand for realistic physics, as well as more immediately fun feeling gameplay, because that direct, nearly tactile intwesction will demand it, and I like to think advancements in actual AI will potentially help with more intelligent NPC interactions too.

Imagine ChatGPT powering enemy characters decisions, or even the dialogue of NPC's or RPG party members.

Add in the rise of lower powered, hyper efficient mobile tech, and that should hopefully start to ween the normies off the teet of graphics whoredom and stop developers spending an absurd amount of time and money making very shiny but incredibly boring games.

Hopefully being the operative word.
 
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It should be compared to the Wii U and Ouya

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If we're going by the standards of what MS considers a success or failure, rather than historical standards of console failures like the Gamecube, Vita and WiiU, which the current best estimate sales trajectory of the XSS would put it in the lower end of the scale for, by the end of the generation, then sure, we don't know for certain if they're unhappy with it or not.

Given that we know that, even with supply constraints and massive demand for current gen consoles, the XSS has failed to sell out during nearly the entire generation so far, and is already getting heavy discounts during Christmas and holiday sale events, which is all in stark contrast to the XSX and PS5, its a safe bet to assume it's not exactly going as well as they'd have hoped.

But yeah, sure, I'm the one talking out of my arse here.
Who said you were talking outta your ass? I simply asked for data and you went with a personal attack claiming I am not paying attention.

If you want to have an actual discussion lets have one shall we? This isnt hard. Because someone disagrees and asks for your data doesn't make either person wrong.

Why do you think that because it hasn't sold out its a failure? Are you trying to claim that the series x and S should be counted as separate sales numbers? Sure, I could see that metric and then looking at previous historical data and saying, it clearly failed. However, the strategy of the particular product isn't meant to be calculated in the same way. Its a subset of a larger base already. The same way other electronics have different subsets. Is the LG B2 a failure because the C2 sells better? Is the iphone 13 pro a failure because the iphone 13 sold more? I hardly think anyone would call either of those a failure.

Your claim about it being a failure because it has sales is also a bit silly. Again, simply point to any other tech device in the industry, especially products that are designed to be entry points into a particular market, and show me where they don't go on sale. Thats the whole point of the device. Its a lead driven device. This is marketing and sales 101.

I also havent seen any hard data on the split between X/S. If its there I would like to see it. Its very possible I did miss it. But I tend to have a pretty good grasp on whats going on in this industry. A simple google search didn't show anything as well. So like I said before. I would like to see your evidence. What are the projections?
 
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Just the definition of a success. By every metric, even Microsofts own metrics for success, the Xbox series, in particular the S, is not a success.

And you know this. So why attack a poster who comparing facts and then accuse him of looking silly for using said facts?

If you want, i can spend 2 minutes on google and pull up all of the articles of Microsofts' latest internet reports highlighting where they have failed. Or the NPD figures that show Xbox Series sales are behind the Xbox One, which was described by the industry as one of the worst launches of electronic products in recent years.
Funny thing is a simple google search didn't bring up anything you just claimed.

Show me where Microsoft says the Xbox Series, in particular the S, is not a success.

Not saying it doesn't exist. I am asking you to show proof your claims.
 
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Funny thing is a simple google search didn't bring up anything you just claimed.

Show me where Microsoft says the Xbox Series, in particular the S, is not a success.

Not saying it doesn't exist. I am asking you to show proof your claims.
Is there a report that says in writing that the xbox series S is a failure? I can't imagine why that report, or any report saying a single product is a failure, would ever exist.

Microsoft missed its' targets. The xbox division missed its' targets. It missed them because they didn't make enough money, either by selling gamepass subs, games or consoles. Not selling enough consoles to not hit succesful targets means those consoles are a failure.
 
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S looks cool for emulation. If you could install IPTV like TiviMate it would get bonus points. A 399 discless PS5 is better value. But you cant run retroarch on a PS5.
 
The s hasn't failed. Your opinions don't morph reality.
Xbox just had pretty much it's worst holiday period in NA in about 10 years. You wanting it to be a success doesn't make it so. The Series S failed miserably not only to improve Xbox market share but also at just living up to their own marketing promises.

No matter how much DF shills for it, it's trash and everyone can see it. Be a man about it, you ain't fooling anybody, just get over it and apologize for being wrong again. This is the thing about Xbox fans, they make autrageous predictions and then refuse to acept reality, there are no Sony or Nintendo fans going around saying the Vita or the WiiU were great successes and genious business moves.
 
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Xbox just had pretty much it's worst holiday period in NA in about 10 years. You wanting it to be a success doesn't make it so. The Series S failed miserably not only to improve Xbox market share but also at just living up to their own marketing promises.

No matter how much DF shills for it, it's trash and everyone can see it. Be a man about it, you ain't fooling anybody, just get over it and apologize for being wrong again. This is the thing about Xbox fans, they make autrageous predictions and then refuse to acept reality, there are no Sony or Nintendo fans going around saying the Vita or the WiiU were great successes and genious business moves.
This is pathetic. You should try engaging in a conversation once about an xbox in your life. Im not even an xbox fan you dunce.

You make so many assumptions and dont bother to do anything but word vomit the same rhetoric over and over. You aren't fooling anybody.
 
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Is there a report that says in writing that the xbox series S is a failure? I can't imagine why that report, or any report saying a single product is a failure, would ever exist.

Microsoft missed its' targets. The xbox division missed its' targets. It missed them because they didn't make enough money, either by selling gamepass subs, games or consoles. Not selling enough consoles to not hit succesful targets means those consoles are a failure.
Intel missed their earnings today. You think Intel is a failure? Highly doubt it.
 
You're the one who started bringing up other companies and failed to produce evidence of your claims. Instead you tried bringing in other companies into it.

Your attempt at a gotcha doesn't work.
It's not a gotcha, it's using your own words against you.

My comparison to other companies works great, seems as those companies sold consoles that failed massively. I could use Phillips and the CDi, Sega and the Saturn, Nintendo and Gamecube, Sony and the Vita.

What I can't do, is use Tesco or Walmart as examples and say, "herp derp, they sell products like microsoft does"
 
It's not a gotcha, it's using your own words against you.

My comparison to other companies works great, seems as those companies sold consoles that failed massively. I could use Phillips and the CDi, Sega and the Saturn, Nintendo and Gamecube, Sony and the Vita.

What I can't do, is use Tesco or Walmart as examples and say, "herp derp, they sell products like microsoft does"

So you're moving the goal posts all around. That's pretty common when someone can't back up their claims.

Id like to have a real discussion with you. When you're ready go ahead and reply.
 
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Who said you were talking outta your ass? I simply asked for data and you went with a personal attack claiming I am not paying attention.

If you want to have an actual discussion lets have one shall we? This isnt hard. Because someone disagrees and asks for your data doesn't make either person wrong.

Why do you think that because it hasn't sold out its a failure? Are you trying to claim that the series x and S should be counted as separate sales numbers? Sure, I could see that metric and then looking at previous historical data and saying, it clearly failed. However, the strategy of the particular product isn't meant to be calculated in the same way. Its a subset of a larger base already. The same way other electronics have different subsets. Is the LG B2 a failure because the C2 sells better? Is the iphone 13 pro a failure because the iphone 13 sold more? I hardly think anyone would call either of those a failure.

Your claim about it being a failure because it has sales is also a bit silly. Again, simply point to any other tech device in the industry, especially products that are designed to be entry points into a particular market, and show me where they don't go on sale. Thats the whole point of the device. Its a lead driven device. This is marketing and sales 101.

I also havent seen any hard data on the split between X/S. If its there I would like to see it. Its very possible I did miss it. But I tend to have a pretty good grasp on whats going on in this industry. A simple google search didn't show anything as well. So like I said before. I would like to see your evidence. What are the projections?
I like showing off all the neat little features this site possesses such as highlighting words very useful. Reminds me of a great cerial I once had very tasty.



iu



Edit:

ho boy looks like things are starting to sizzle now This situation is heating up!
 
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Did the Series S live up to all the market promises including saying that games would run the same with only a difference in resolution? No, far from it.

Did MS gain market share by showing up with an additional gimped console that is constantly being discount bellow 299 and costing them money? No, the evidence we have is that they are losing market share.

Why get mad over it? It is what it is and it's a complete failure. I really hope that Sony show up with a PS5 Pro just to force MS to release another Xbox or two and make it even more clear that the Series S was a mistake.

I also havent seen any hard data on the split between X/S. If its there I would like to see it. Its very possible I did miss it. But I tend to have a pretty good grasp on whats going on in this industry. A simple google search didn't show anything as well. So like I said before. I would like to see your evidence. What are the projections?
Why does the split matter if both combined aren't resulting in more market share? The Xbox One did pretty similar with just one SKU, no Gamepass and terrible PR, the fact that the Series S|X is pulling similar or even worse numbers is crazy.

The Series S also weakens the brand by associating Xbox with low quality.
 
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Did the Series S live up to all the market promises including saying that games would run the same with only a difference in resolution? No, far from it.

Did MS gain market share by showing up with an additional gimped console that is constantly being discount bellow 299 and costing them money? No, the evidence we have is that they are losing market share.

Why get mad over it? It is what it is and it's a complete failure. I really hope that Sony show up with a PS5 Pro just to force MS to release another Xbox or two and make it even more clear that the Series S was a mistake.


Why does the split matter if both combined aren't resulting in more market share? The Xbox One did pretty similar with just one SKU, no Gamepass and terrible PR, the fact that the Series S|X is pulling similar or even worse numbers is crazy.

The Series S also weakens the brand by associating Xbox with low quality.
Dude, how furiously would you masturbate if the XBOX brand went out of business?
 
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Dude, how furiously would you masturbate if the XBOX brand went out of business?
Grow up, seems like you can't handle what's being discussed. Some products suck, such is life.

Just like the other guy you clearly have no arguments. Are you going to cry next?

I don't see the point in continue this farse that the Series S is some genious move just because Xbox fans are sensible about the subject. It's $299, if it bother you so much I bet you can sell it for $150 and move on.
 
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Struck a nerve, huh?
Not really.
Just wondering once more why people can be those dumb console warriors and proud about it.

I don't have a horse in this race.
I just buy the product with the best value for the money each gen.

Last gen that was the PS4, this gen it's even no contest for me that this is the Series S.


That said, I would really like to know from those people shitting on the Series S if they had one at home, tried it out and directly compared it to a Series X and PS5.

My guess is: no.

But I did.
 
Not really.
Just wondering once more why people can be those dumb console warriors and proud about it.

I don't have a horse in this race.
I just buy the product with the best value for the money each gen.

Last gen that was the PS4, this gen it's even no contest for me that this is the Series S.


That said, I would really like to know from those people shitting on the Series S if they had one at home, tried it out and directly compared it to a Series X and PS5.

My guess is: no.

But I did.
I don't own any of the current gen consoles and haven't played on anything but PC for years, so I'm no console warrior (I'll admit to PCMR, tho). My point in quoting Teez, albeit snarkily, was that it's no big surprise that people who opt for the low-end tech are going to think it's great. Either because they can't afford better, and thus are less likely to admit to any buyers remorse, or because they don't care as much about graphics and performance, and simply want to play newer games in whatever form they can get them.
 
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I don't own any of the current gen consoles and haven't played on anything but PC for years, so I'm no console warrior (I'll admit to PCMR, tho). My point in quoting Teez, albeit snarkily, was that it's no big surprise that people who opt for the low-end tech are going to think it's great. Either because they can't afford better, and thus are less likely to admit to any buyers remorse, or because they don't care as much about graphics and performance, and simply want to play newer games in whatever form they can get them.
Guess that's not completely wrong.

But then, on the other side, why pay double the money for diminishing returns?

I played Bloodborne on the PS4, and it was often a stuttery mess for a game that looks halfway decent.
Elden Ring on the Series S runs at 60 fps most of the time and looks so good, many times I just stop and watch the scenery, because it's just so beautiful.

This is a better "next gen experience" than most I ever had when it comes to performance and image quality, going back to the Atari 2600 in the early 80ies.

I am just arguing here for not letting the perfect being the enemy of the good.
And "the good" here is technically better than what I experienced before in any gen.

YMMV off course, but to be honest, hard for me to understand.
 
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Id like to have a real discussion with you. When you're ready go ahead and reply.

You're right in what you say and a few times in the thread you've called for an adult discussion and we should have one.

We will start with the basics so little to nothing is lost in translation. I'll lay out why I believe the Series S is a failure and when I say failure, I mean in the purest business sense. If people enjoy it, great, I'm not here to tell other people they're experiences are wrong.

Why I call it a failure:

  • Failed to sell units in line with expectations
  • Draws resources away from a unified strategy
  • Sold at a loss to help boost sales to bring it line with expectations
  • Failed to sell amount equal to or more than competitor
  • Failed to sell amount equal to or more than pervious generation
  • Failed to gain market share
Please outline where you believe the Series S is a success. You can choose any definition for success, but please outline it like I did.

And FWIW, this isn't about console wars. I couldn't give a shit what consoles people enjoy or not. I do enjoy discussing the business side of the gaming industry and always have. It's a unique little industry that throws some curve balls out sometimes.
 
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You're right in what you say and a few times in the thread you've called for an adult discussion and we should have one.

We will start with the basics so little to nothing is lost in translation. I'll lay out why I believe the Series S is a failure and when I say failure, I mean in the purest business sense. If people enjoy it, great, I'm not here to tell other people they're experiences are wrong.

Why I call it a failure:

  • Failed to sell units in line with expectations
  • Draws resources away from a unified strategy
  • Sold at a loss to help boost sales to bring it line with expectations
  • Failed to sell amount equal to or more than competitor
  • Failed to sell amount equal to or more than pervious generation
  • Failed to gain market share
Please outline where you believe the Series S is a success. You can choose any definition for success, but please outline it like I did.

And FWIW, this isn't about console wars. I couldn't give a shit what consoles people enjoy or not. I do enjoy discussing the business side of the gaming industry and always have. It's a unique little industry that throws some curve balls out sometimes.

  • Failed to sell units in line with expectations
Without knowing what the split is between xbox Series X/S its impossible to say its didn't meet expectations. I have never seen a single piece of PR saying the Series S has failed to meet expectations. If you want to talk about the Xbox in general this generation so far I would say its been softer than Microsoft would probably like but calling it a failure is premature. The console business is a unique one where while units sold is extremely important but, as I am sure you are aware, the software is what makes or brakes the longevity of a platform. And the Series X/S is not in a place at this point where Microsoft needs to be worried. More on that in point 3.

  • Failed to sell amount equal to or more than competitor
Why would anybody expect it to? This is a mentality I will never quite understand. This has that "if you're not first you're last" mentality.

Unless Sony made Xbox One level level blunders in PR and design of the PS5, there was no reason to expect Xbox was going to suddenly start overtaking Playstation. I also question this point in terms of Switch. Since the Swicth is outselling both does that mean Sony is a failure? There are many other metrics in business that constitute success and failure. If you are going to look at just the sales of the boxes you are doing yourself a disfavor. Imagine doing this with any other consumer electronic market. Competition is a good thing. But I will stop that there to stay on topic.

  • Failed to sell amount equal to or more than pervious generation

I would like to see receipts on this one. Because the Series X/S are selling faster than the one generation from everything I have seen. Granted, MIcrosoft is cagey with numbers but even the estimates say its outpacing Xbox One. Its not a landslide by any means, but it is out pacing it. The Xbox One ended up selling 50 million compares to sonys PS4 120 million (rounded numbers). Also long as Xbox keeps pace to outsell the Xbox One, which I think most people would say it will, then Microsoft is in a better position when you factor in their additional revenue sources such as Game Pass. Attach rate used to be the key factor in consoles but that really isn't the case anymore. The addition of MTX and multiple subscriptions have made the attach rate an important but not defining factor for success.

The real question here would be longevity if people are only playing games that are FTP with MTX and Subscription based games. If someone bought an Xbox and literally only played Game Pass and Fortnite would they be considered a valuable customer? I would think yes but we dont know enough about the numbers to know for sure. However, we do know Microsoft has said they think about 15% of their total revenue will come from GP, which would not be sustainable in total. They rely on that MTX revenue as well.

  • Draws resources away from a unified strategy
Don't see how this is relevant as the unified strategy, which I am assuming you mean as a single SKU for developers, isn't something that is set in stone. Microsoft from the get go implemented Series S into their pipeline. It wasn't an after thought. It pisses a lot of people off sure but that doesn't mean it was a bad move. Again, too premature to make that call.

  • Sold at a loss to help boost sales to bring it line with expectations
Receipts on this one as well. Most consoles are sold at a loss. Are you referring to the fact the box has been on sale/discount? Its a lead driven device. It has to go on sale to be that.



Why the Series S is not a failure:
  1. Its a lead driven device.
  2. It is selling to new customers to the Xbox Ecosystem.
  3. It aligns with their cost driven services push.


The Series S was designed as a lead driven device. Its there to create more sales/revenue. And by all accounts its doing that. Looking at the bundles the Series S has had in the past, fornite and rocket league are the two the come to mind, both of which are MTX driven. People that are buying it are going into it with a different mindset than the Series X. They are different customers. And that is proven by the fact that a lot of Series S customers are new to the Xbox ecosystem entirely.

It lacks a disc drive which forces them into a revenue stream that cuts out the biggest profit drainer for a console. Used sales and retail. It also is a device that is driven by their recent subscription push. Which we have seen is a driving factor for many into getting a Series S. Their customers are saying they bought a Series S to get into Game Pass. (this is based only on word of mouth, I haven't seen Microsoft talk specifically about Series S and new Game Pass subscribers.) The console is doing exactly what its supposed to do.

If you want to argue that because it didn't take off like the next big tech item then sure. You will win that argument everytime. But given the current install base of games and how the market has gone, I don't see any reason why anyone should have expected Xbox Series X/S to take off.
 
  • Failed to sell units in line with expectations
Without knowing what the split is between xbox Series X/S its impossible to say its didn't meet expectations. I have never seen a single piece of PR saying the Series S has failed to meet expectations. If you want to talk about the Xbox in general this generation so far I would say its been softer than Microsoft would probably like but calling it a failure is premature. The console business is a unique one where while units sold is extremely important but, as I am sure you are aware, the software is what makes or brakes the longevity of a platform. And the Series X/S is not in a place at this point where Microsoft needs to be worried. More on that in point 3.
The Split is irrelevant because both Series' consoles have failed to hit the overall goal and targets set by Microsoft. It doesn't matter if the ratio is 90:10 or 1:99 S:X, they both failed together, which logically means that the S failed.

The S/X have no software. That may sound like hyperbole seems they have some games, but those games are delivering 0 impact and in the case of Halo, have negatively affected the platform. while we will never know, I can only assume that Microsoft would have received less flak if they had have postponed Halo until it was a full package. A delayed game is eventually good, a bad game is bad forever.


  • Failed to sell amount equal to or more than competitor
Why would anybody expect it to? This is a mentality I will never quite understand. This has that "if you're not first you're last" mentality.

Unless Sony made Xbox One level level blunders in PR and design of the PS5, there was no reason to expect Xbox was going to suddenly start overtaking Playstation. I also question this point in terms of Switch. Since the Swicth is outselling both does that mean Sony is a failure? There are many other metrics in business that constitute success and failure. If you are going to look at just the sales of the boxes you are doing yourself a disfavor. Imagine doing this with any other consumer electronic market. Competition is a good thing. But I will stop that there to stay on target
Switch is a handheld not a traditional console and your point would hold some weight if Microsoft didn't, at one point in time, have more marketshare than Playstation. They threw away their lead during the end of the ps360 era and it has been decline ever since. To say that they don't need to sell more is an out and out fabrication of reality. They need to stop the downhill slide and that is only achieved by taking more market share through selling more consoles. After all, more consoles = more gamepass subs, which is another metric of Xbox and another target they failed to hit.


  • Failed to sell amount equal to or more than pervious generation

I would like to see receipts on this one. Because the Series X/S are selling faster than the one generation from everything I have seen. Granted, MIcrosoft is cagey with numbers but even the estimates say its outpacing Xbox One. Its not a landslide by any means, but it is out pacing it. The Xbox One ended up selling 50 million compares to sonys PS4 120 million (rounded numbers). Also long as Xbox keeps pace to outsell the Xbox One, which I think most people would say it will, then Microsoft is in a better position when you factor in their additional revenue sources such as Game Pass. Attach rate used to be the key factor in consoles but that really isn't the case anymore. The addition of MTX and multiple subscriptions have made the attach rate an important but not defining factor for success.
Unfortunately that is no longer the case. The Series' consoles came out of the gate very strong vs Xbox one, mainly due to the abysmal launch of the One. Now the Series consoles are falling behind the curve vs One (NPD figures leaked and shared on other gaming sites. I'm not sure of the rules here otherwise I would post them).

Additional revenue of Gamepass is a deception. Even if the roughly 25 million (it may be higher, they were the last figures i saw) subscriptions were 100% full priced at $15, that does no recoup the money lost on 1 single franchise, let alone the money splashed out to bring games to gamepass. We saw these figures during the Apple vs Epic lawsuit and while Microsoft did get some good deals on some games, the rest were quite high costing.

Granted, MTX and Lootboxes bring in additional revenue for Microsoft, without the player base generated by selling consoles, and subscriptions generated by selling consoles, those extra income streams will be nowhere near what the target should be. Microsoft may wish to go the route of the Whales in their games but that isn't happening.

The real question here would be longevity if people are only playing games that are FTP with MTX and Subscription based games. If someone bought an Xbox and literally only played Game Pass and Fortnite would they be considered a valuable customer? I would think yes but we dont know enough about the numbers to know for sure. However, we do know Microsoft has said they think about 15% of their total revenue will come from GP, which would not be sustainable in total. They rely on that MTX revenue as well.

No they would not be classed as a valued customer, unless the metric is MAU and time logged-on to a game. I know Xbox has boasted about those figures a lot in the past, but it is spin and deception to keep the higher-ups in Microsoft happy. In reality, the person who sits on a FTP game all day and spends little to nothing on MTX is not only not valuable, they are not motivated. If MS have a lot of customers on their platform who are not motivated to purchase more of their products, then MS have a serious problem on their hands.

Key word: Revenue. That is not profit. And if 15% of their revenue is coming from Gp, then it's an admission that Gamepass is not only a failure, but is diverting resources away from the platform.
  • Draws resources away from a unified strategy
Don't see how this is relevant as the unified strategy, which I am assuming you mean as a single SKU for developers, isn't something that is set in stone. Microsoft from the get go implemented Series S into their pipeline. It wasn't an after thought. It pisses a lot of people off sure but that doesn't mean it was a bad move. Again, too premature to make that call.

Production wise, having multiple SKU's is a big no-no. Not only do you pay for everything twice, you lose the discount received from mass manufacturing. Economies of scale play a big part in savings on the production line, especially if MS hits a figure of 50 million consoles sold this gen. If they hit 80 or 100 million sold, that double SKU will cost them big time. Which in turn makes it harder to sell. If they could have saved $1 billion dollars lifetime on manufacturing, they could have past that saving on to the customer, making their product more attractive from a sales point of view, stealing more sales from their competitor, which means making more product, which means bigger savings...

Add in the extra resources needed for programming at a developer level and you've got a cost that you do not need and cannot afford to take on board.

Microsoft split itself between low-end and high-end this gen, when it should have focused on moderate power. Let Sony have the power advantage because Sony NEEDED to have the power in their console to further their strategy of VR. Microsoft could have chucked out a decently powered console at a very fair price and fit between switch and Playstation. Remember in the ps360 gen when everyone owned a PS3 or 360, but both owned a wii? That should have been Microsofts strategy here.

  • Sold at a loss to help boost sales to bring it line with expectations
Receipts on this one as well. Most consoles are sold at a loss. Are you referring to the fact the box has been on sale/discount? Its a lead driven device. It has to go on sale to be that.

IIRC $100 loss per series X sold and $50 on series S, before the sales discount. VS $30 gain for selling a Disc PS5. Imagine how mad Microsoft must be, they take a hit on their consoles and have a hard time selling them, and their competitor raises their price and sells out.

Why the Series S is not a failure:
  1. Its a lead driven device.
  2. It is selling to new customers to the Xbox Ecosystem.
  3. It aligns with their cost driven services push.


The Series S was designed as a lead driven device. Its there to create more sales/revenue. And by all accounts its doing that. Looking at the bundles the Series S has had in the past, fornite and rocket league are the two the come to mind, both of which are MTX driven. People that are buying it are going into it with a different mindset than the Series X. They are different customers. And that is proven by the fact that a lot of Series S customers are new to the Xbox ecosystem entirely.

By all accounts, literal Microsoft accounts, it is not doing that. The share of MTX for Fortnite is majority on the PS5. Again though, more consoles sold, more people to buy MTX

Microsoft should have learned what happens when they chase new customers. They did it with Kinect and failed then they did with the xbox one and failed. It wasn't until they readjusted their strategy with the One that they began to see an increase in sales and marketshare. Chasing new customers while haemorrhaging the old ones is not a successful strategy
It lacks a disc drive which forces them into a revenue stream that cuts out the biggest profit drainer for a console. Used sales and retail. It also is a device that is driven by their recent subscription push. Which we have seen is a driving factor for many into getting a Series S. Their customers are saying they bought a Series S to get into Game Pass. (this is based only on word of mouth, I haven't seen Microsoft talk specifically about Series S and new Game Pass subscribers.) The console is doing exactly what its supposed to do.
However, lacking a disc drive limits the customers you can target. The PS2 is the best selling console of all time because it was purchased as a cheap DVD player, not a console. Restricting options from a new market of customers is not a good idea, especially as MS have 0 data on the spending habits of those new customers on their platforms. It also restricts what media those new customers can play.

If you want to argue that because it didn't take off like the next big tech item then sure. You will win that argument everytime. But given the current install base of games and how the market has gone, I don't see any reason why anyone should have expected Xbox Series X/S to take off.
Ridiculous statement. Name me a product that costs billions to make, market and sell, the purpose of which is to not take off. Then show me the companies that did so while desperately needing their product to take off?

Then there's a new product, or two, on the market this year in the form of VR (possibly a new market entirely for consoles) and Switch 2.
 
The Split is irrelevant because both Series' consoles have failed to hit the overall goal and targets set by Microsoft. It doesn't matter if the ratio is 90:10 or 1:99 S:X, they both failed together, which logically means that the S failed.

The S/X have no software. That may sound like hyperbole seems they have some games, but those games are delivering 0 impact and in the case of Halo, have negatively affected the platform. while we will never know, I can only assume that Microsoft would have received less flak if they had have postponed Halo until it was a full package. A delayed game is eventually good, a bad game is bad forever.
This sounds hyperbole because it is. Has been very hit and miss as well as mismanaged? Most definitely. But the whole Microsoft has no games is pure BS. No one is out here touting they have had their best software years ever. But the whole no games thing is a tired and boring stance.

The conversation was about the series S in particular. If you want to make this now about their entire strategy as a whole we can, but that is moving the goal post.

In the effort of not going in circles about targets and such, I will just say again, we have no evidence of this missing goals to this extravagant extent to where the Series S/X is a failure. But for the sake of the discussion, lets say they did miss their goals wildly. It still is not to the degree that its time to throw in the towel. They have a healthy business with pay customers.

Switch is a handheld not a traditional console and your point would hold some weight if Microsoft didn't, at one point in time, have more marketshare than Playstation. They threw away their lead during the end of the ps360 era and it has been decline ever since. To say that they don't need to sell more is an out and out fabrication of reality. They need to stop the downhill slide and that is only achieved by taking more market share through selling more consoles. After all, more consoles = more gamepass subs, which is another metric of Xbox and another target they failed to hit.
Will have to agree to disagree on the whole swatch isn't a home console thing. This has been debated to death and its obvious we stand on opposite sides of the fence. However, it doesnt change the fact that its the same sector. I think we can agree on that. And I only made that statement because it shows how people like to play this mental gymnastics when it comes to console wars about how X doesn't match X criteria. IF we wanna talk business then lets stick with that topic and not debate what classifies as a console these days.

I am not debating Microsoft dropped the ball with their marketshare. However, I think people give Microsoft too much credit for that generation and I would view it as an anomaly more than a victory. Similar to the Xbox one gen, the best advertise for the Xbox 360 was the PS3. Microsoft came out of the gate extremely strong but they also had their competition literally stumbling over themselves at every turn. This is important and I will get to it in other points.
Unfortunately that is no longer the case. The Series' consoles came out of the gate very strong vs Xbox one, mainly due to the abysmal launch of the One. Now the Series consoles are falling behind the curve vs One (NPD figures leaked and shared on other gaming sites. I'm not sure of the rules here otherwise I would post them).
I don't see why anyone would have an issues with posting articles on leaked content.

But even still, the math I have seen and roughly done myself still shows Series X/S is outpacing than the Xbox One at this point and time. Again, its not a landslide by any means. But it is showing growth even after the terrible year of software Microsoft had. As a betting man, I will make my stance and say Series X and S will end at 70ish million by the end end of year 7. That is a 20 million-ish increase.

Additional revenue of Gamepass is a deception. Even if the roughly 25 million (it may be higher, they were the last figures i saw) subscriptions were 100% full priced at $15, that does no recoup the money lost on 1 single franchise, let alone the money splashed out to bring games to gamepass. We saw these figures during the Apple vs Epic lawsuit and while Microsoft did get some good deals on some games, the rest were quite high costing.
I believe that lastest figures from MSFT was indeed 25 million but they did say they had some growth but lets just stay at 25.

How is additional revenue a deception? Again, need to see receipts on this. Yet they don't exist because we don't know the inner workings of how each Game Pass deal is structured. Lets round down and say they pulling 300 million a month from GP which I think we both can agree is low considering 25 million confirmed subs. With the information from Apple Vs Epic theres a very clear path to profit here.

If we wanna break that down even more we can but the point is we can use that data that both Epic and Microsoft have had to expose and it shows that lump sum deals comer at a significant discount to the platform holder. Mutant Year Zero is a good example of this as that was a day 1 game pass get. Epic paid 1.5 million for it a mere 6 months after release. Obviously Microsofts price was higher. Lets even say it was 10x higher, thats very sustainable for the subscirption fee Microsoft is charging.

I know there's this giant boogeyman of subscriptions that people love to harp on but Game Pass is unique in that its a tiered structure than is designed to lock the customer in and have them spend more money.

People love to point the finger at netflix and say they havent turned a profit, yet they always forget they have a positive operating income. That's without additional revenue from subscriptions or ways for people to spend more money other than their subscriptions.

Game Pass doesn't stop at the $15 at the door. Looking at Forza Horizon 5 as an example, you had people who already subscribed to Game Pass who also threw down more money to play early and get the expansions. I don't recall the exact numbers but it was over a million people had paid for early access. Thats a boat load of revenue at $45 a pop. Were they all Gamepass subscribers? No. But some of them definitely were.

Granted, MTX and Lootboxes bring in additional revenue for Microsoft, without the player base generated by selling consoles, and subscriptions generated by selling consoles, those extra income streams will be nowhere near what the target should be. Microsoft may wish to go the route of the Whales in their games but that isn't happening.
They are selling consoles though? Again, are they selling as many as Nintendo and Sony? Not even close. But they have surpassed over 20 million sales of Xbox Series X/S alone. They have the PC market, and they still have some people on Xbox One. How are they missing their targets exactly? They will have their own whales as well on whatever game you want to point at. CoD with their skins and packs, fortnite, Apex etc. The whales dont only exist on swicth and PS. Will they have less whales as their isntall base is smaller? yes, but again, how is that missing their targets?
No they would not be classed as a valued customer, unless the metric is MAU and time logged-on to a game. I know Xbox has boasted about those figures a lot in the past, but it is spin and deception to keep the higher-ups in Microsoft happy. In reality, the person who sits on a FTP game all day and spends little to nothing on MTX is not only not valuable, they are not motivated. If MS have a lot of customers on their platform who are not motivated to purchase more of their products, then MS have a serious problem on their hands.

Key word: Revenue. That is not profit. And if 15% of their revenue is coming from Gp, then it's an admission that Gamepass is not only a failure, but is diverting resources away from the platform.
Why are we assuming people are spending money on PlayStation and Nintendo but not on Xbox? I am not following here. Same with the revnue of GP of gamepass being 15% is a failure? How is it diverting resources away from the platform? Its bringing in its own revenue stream and its bringing in players. Need more context on this one, but this again sounds like not looking at the whole picture.

I do not need a lecture about revenue vs profit either.

Production wise, having multiple SKU's is a big no-no. Not only do you pay for everything twice, you lose the discount received from mass manufacturing. Economies of scale play a big part in savings on the production line, especially if MS hits a figure of 50 million consoles sold this gen. If they hit 80 or 100 million sold, that double SKU will cost them big time. Which in turn makes it harder to sell. If they could have saved $1 billion dollars lifetime on manufacturing, they could have past that saving on to the customer, making their product more attractive from a sales point of view, stealing more sales from their competitor, which means making more product, which means bigger savings...

Add in the extra resources needed for programming at a developer level and you've got a cost that you do not need and cannot afford to take on board.

Microsoft split itself between low-end and high-end this gen, when it should have focused on moderate power. Let Sony have the power advantage because Sony NEEDED to have the power in their console to further their strategy of VR. Microsoft could have chucked out a decently powered console at a very fair price and fit between switch and Playstation. Remember in the ps360 gen when everyone owned a PS3 or 360, but both owned a wii? That should have been Microsofts strategy here.
Having multiple skus does not have to be taboo if you plan accordingly. I mean...literally every other manufacture in electronics does this. If you go into production without thinking about it..sure..it could be disasterous. But this also isnt a situation where you have 2 extremely high end products trying to be made at the same time. I dont think we need to get into how the Series S is a much easier chip to produce reuslitng in far lower costs. But point is, its only a huge porblem if you dont plan accordingly.

The programming is something I will agree with. From the get-go I have never been a fan of the Series S as it can be a drain on resources from a developer standpoint. It requires more QA, more planning, etc. But I think Microsoft has done the best they could considering their strategy here. They have made their SDK's as easy as possible for testing and development over multiple targets. Removed the need for multiple dev kits, etc.

I dont agree that targeting a moderate power instead of a high and low tier would have made much of a difference. I think that would acutally be worse for them as the narrative/press isnt kind when one console ou performs the other. But thats really diving into a whole different topic.
IIRC $100 loss per series X sold and $50 on series S, before the sales discount. VS $30 gain for selling a Disc PS5. Imagine how mad Microsoft must be, they take a hit on their consoles and have a hard time selling them, and their competitor raises their price and sells out.
I know those were hte estimates and lets say even if they were right, it wont be that way forever. Its really hard to know with current world ecnomics.

But either way, its the same mentlaity as the discless PS5. Its a lead driven device. You sell it at a steep discount in order to recoup sales because you are locking the consumer in.

I think you are giving way too much credit to the fact they put the series S on sale. Again, not arguing that the Series S isnt flying off shelves and Microsoft wishes they were. But again, as a lead driven sales device, it would be foolish to think they wouldnt. I will say I think they should of taken the Sony approach a bit more in that Sony doesnt really talk about the production rate of the digital PS5. I acutally am the only person I know that has one and I have never even seen one for sale in store while I have seen Disc PS5's. Pushing the Series S over the X at times I think is a mistake. But they are in a different position. Its a sku, both the series S and Digital PS5, that is asking a lot of the consumer to give up. You have to be aggressive. Or in Sony's case, I would call it selective.

By all accounts, literal Microsoft accounts, it is not doing that. The share of MTX for Fortnite is majority on the PS5. Again though, more consoles sold, more people to buy MTX
Microsoft literally said its doing that. Its appealing to new customers who have never been part of the ecosystem and people are buying it. New customers are the not only ones buying it, but they have seen a large number of people buying the Series S that are new to the ecosystem. So I dont know why you are stating Microsoft is saying different because they are not.

Microsoft should have learned what happens when they chase new customers. They did it with Kinect and failed then they did with the xbox one and failed. It wasn't until they readjusted their strategy with the One that they began to see an increase in sales and marketshare. Chasing new customers while haemorrhaging the old ones is not a successful strategy
This is a whole different topic we can get into if you want but I don't entirely disagree.

However, people forget how much money it took for Xbox to secure the deals and such they got during the 360 gen. There were A LOT of factors other than just money as well. The reason Microsoft pivoted was for more than just they wanted new customers. Its the same reason to why the Xbox One became the device it was from a design standpoint to be more than a gaming device. Its the same reason why they are going in so hard on the acquisitions as well. Gen 7 was a very expensive gen for them but times have also changed. Like I said, thats a while different topic.

I think their focus is a bit misguided. Their decision to go on an acquisition spree is something I have a hard time getting behind as I don't think its smart from a market standpoint. However, I understand it at the same time, Gaming is a weird ass market, and like you said earlier, sometimes companies take these swings that seem absolutely nuts but somehow work out. But i do think if you look at the entirelty of the 360 and Xbox One gen and what worked well and what didnt for them, it makes sense to why were are here now.

However, lacking a disc drive limits the customers you can target. The PS2 is the best selling console of all time because it was purchased as a cheap DVD player, not a console. Restricting options from a new market of customers is not a good idea, especially as MS have 0 data on the spending habits of those new customers on their platforms. It also restricts what media those new customers can play.
Do you really think the lack of a disc drive is going to hurt them longevity wise? The numbers simply don't match. There is plenty of data to show that discs are not preferred anymore. From almost any standpoint in media. I say this as a 4k disc advocate, nobody is buying the PS5 and the Series X because they play 4k discs. Its a bonus for sure, but even then, its not a defining sales point like DVD was. Comparing it the PS2 is silly. Completely different era of media.
Ridiculous statement. Name me a product that costs billions to make, market and sell, the purpose of which is to not take off. Then show me the companies that did so while desperately needing their product to take off?

Then there's a new product, or two, on the market this year in the form of VR (possibly a new market entirely for consoles) and Switch 2.
Sorry, what? You are telling me that Microsoft expected Series X/S to suddenly sell 200 million devices? Either I am misunderstanding you or vice versa because no business ever looks at a market and suddenly thinks they can double or triple whatever market they are targeting. Never has happened or will happen.

Thats like saying Movie Pass was expected to grow movies to 100 billion dollars in 2015. You dont build a product without looking at the current market.

Edited for clarity/mistakes.
 
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