Thread: WrestleQuest launches August 22, 2023

Vyse

Blue Rogues Captain
Platforms
  1. PC

In WrestleQuest, players assume the role of a young wrestling hopeful, on his quest to become one of the all-time greats while he powerbombs, slams, and suplexes his way to the top. Inspired by icons like the legendary "Macho Man" Randy Savage, our hero must immerse himself in the world of professional wrestling, which will not only test his athleticism but his will and conscience too.

Throughout the game, players will experience classic turn-based RPG combat that mixes real-time action with tactical choices, as they wrestle through a richly detailed and fantastic storyline, starting out as a newcomer, before ascending the ranks and becoming the sport's greatest star, with help from legendary wrestlers that span the ages. The pixel-art graphics and overall visual style perfectly represent the combined worlds of wrestling, toys, and action figures.

Players will meet and interact with a host of legends as they progress through their quest, including "Macho Man" Randy Savage, Booker T, Andre The Giant, Jake "The Snake" Roberts, Diamond Dallas Page, Jeff Jarrett, and many more. With tons of side missions, bonus content, and much more, this is the ultimate main event that you won't want to miss.
 
I'm keeping my eye on this. Never knew I wanted a wrestling RPG till now….

Maybe they can license more pro wrestlers before release.
 
Why is anybody interested in this shovelware?
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Yeah, I'm super down for this. Sounded stupid when I read the title, bur looking at it and thinking about how wrestling matches usually work out, a turn based RPG could be a perfect fit for it
 

WrestleQuest is coming to PC and all consoles May 2023!

TAG TEAM WITH DESTINY! Pro wrestling and RPG fantasy collide in the ultimate pixel powered adventure. "Macho Man" Randy Savage, Andre the Giant, and tons of other icons guide your way to glory beyond the ring. This hero's journey ain't just an epic quest, it's WRESTLEQUEST!
 
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Reactions: Bullet Club
How many times are they gonna delay this game?

When performing final checks on one of our launch platforms, we discovered it was possible for players to lose their save game progress when playing WrestleQuest on multiple different devices.

Because this is a game filled with hours of content and player progress is so important, we could never bodyslam our fans like that.

We are truly proud of this game and believe that we have a product that delivers on all counts. We're blown away by the support we've seen from players excited for WrestleQuest and we can't wait to share the finished game with everyone on August 22.
 
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Reactions: MildWolverine
How many times are they gonna delay this game?

Jesus, what rookie bullshit at THIS late stage in the game, fuck these guys, this is only the GLARING bug that they knew they wouldn't get away with.

Buy this now and you're their quality/beta testers.

That companies track record is just PURE SHIT look at them on steam.

They're just cashing in on the "slap quest and use this awful art style on it" trend.
 
Called it!


The Bad
  • Egregious use of the QTE and pin minigame mechanics, making for a repetitive and tedious combat system
  • There are many overlaps with skill effects, leading to characters no longer having unique or niche functions
  • Poorly paced and poorly presented narrative that often jumps between parties, leading to a story that's all over the place
  • Bugs led to a loss of progress and time

Hacks that have no idea how to make a game.
 
Called it!




Hacks that have no idea how to make a game.

That's a shame. I gave the demo a try last night when I noticed this thread popped back up, only spent 30 mins playing it and found it far more compelling than any of the AAA releases today. Admittedly, the nostalgia factor had a lot to do with that.

The intro/tutorial could have been better handled by simply throwing you straight into a match rather than attempting to build any sort of narrative, especially for a demo, and I obviously didn't play long enough for the gameplay to strike me as repetitive but I can see how that might quickly grow old.

Loved the 16-bit look, the occasional voice acting and simple, old school JRPG map design and questing at the start of the demo.