Thread: Why does it cost so much?

quickwhips

Member Forever
Platforms
  1. Xbox
  2. PlayStation
  3. Nintendo
I don't understand what the cost for servers is? People are hosting their own servers like when quake world was a thing? I ran my own server when team fortress was on quake? Why did we move away from this model? What is the upcharge to the business with people running their own dedicated servers that people can join? I see palword say they spend like 300-400 million dollars and it confuses me. Anyone got any insight? Remove voice chat and let plays play.
 
I think with the server costs, it is so expensive because they usually opt for SSD/M2 data storage and other high speed components so that the processing is faster. Also they need to have enough hardware/rent enough hardware to be able to sustain peak player activity, rather than average activity.
Another factor would be optimisation of networking within the game. Seeing as how so many games these days are bloated piles of code, it is very likely that most games are very inefficient with their use of servers/networking and are requiring a lot more server hardware than is necessary. Rather than optimise the code, the devs would be more likely to just spend more money managing the bloated code instead.
 
Server costs are manyfold. You're either renting expensive hardware or buying it outright (which you then need to amortize the cost for over several years), you're renting or constructing a specially configured space with lots of necessary infrastructure like power delivery, high-bandwidth networking, fire safety, dedicated cooling especially if your server farm is large enough, and you're paying for all the running costs on top of that, the network access, the power that you're using quite a lot of (and which isn't getting any cheaper lately), and the fees for all the personnel that service the hardware and the software.

The power-first approach that's been prevalent lately does factor into it too (as in what Mickmrly describes, the tendency to just pay more rather than work more now that the option is there), and is compounded by various other modern idiosyncrasies like the absurd layers of anticheat and DRM, data tracking and logging, and whatever else is running on top of that like AI training or whatnot that they're undoubtedly also using, which then also needs more power, and then it also degrades performance so more hardware power is used on predictive models and whatevertheheck to minimize latency in the face of all the other things that get in the way.
 
  • Brain
Reactions: Mickmrly