So FF12 is turn based still right?
It's kind of like a mix of turn based with a lot more freedom and nuance and attacking all at once like a mob. You have to wait for your gauge to fill up before you can attack that is the time portion and there is a lot to the combat system
You can move around all over the overworld as you attack. Each battle for every single enemy takes place right where you stand (or move to) in the overworld. If you end up going for it one day teezzy, my advice would be to play with the Gambit system and experiment with it fairly often from the moment in which you're able to. Adjust things to suit your party. Here is a tip to remember if ever you decide to play, perfect each character's Gambit 'setups' early. Start early in building up an impenetrable defense for each player, as well as a powerful offensive strategy designed to each party member's strengths
You can get by even if you sort of neglect the architecture of the Gambit system, that's how I would say I did it as I could have spent a lot more time trying to figure out what works best to maximize how well the units could fight together, battle for battle. But I went the hard way and had to play a ton of hands-on battles. A lot of sweating and close calls on my part, and in some cases I was downright begging for my binky, blanky and warm milk teezzy-san. But if you do it right, and figure out the Gambit system, it can be a thing of beauty. Definitely advisable to master it, but you can get by with pure grit and pushing forward; tactics on the go
I second this. Had a plenty fun because I learned a lot about how to play and approach certain games after my BOTW playthrough. For as many pros as there are to discuss in the game, I would say that the list of cons probably reaches to about the same length. It's the best game of 2006. Liked it more than Twilight Princess. Also,
@DonDonDonPata Vaan is my favorite in the whole crew

I spearheaded every major battle with him