Thread: What did you think about the story for The Legend of Zelda: Tears of the Kingdom? [Spoilers]

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Before reading this thread, know that there will be spoilers. The entire story can be discussed so once again, beware of spoilers...

I felt like it was a fairly strong story, but Nintendo didn't execute it at full strength. It's considerably more difficult to have a great story in an open world game imo, but there were still tons of things that Nintendo could have done better to make this the best TLoZ game yet. I only spent about five days to maybe ten days with Mineru on my team so when she left it was like okay I guess that's that. Honestly, Mineru was shoehorned into the game, that was all pretty weak stuff as she didn't have a proper Temple to get through. They used fetch quests in the Depths to construct her an odd and tacky looking vessel. Poorly done there if you ask me

Zelda going back in time and fighting throughout entire millennia, sacrificing herself and even her humanity + mortality was a shocking decision. It made the game great, but there could have been a bit more lore and details added to illustrate her fight to save the Kingdom and all other places in the world. Princess Zelda made it all possible to overcome, so I just think that her story should have had more to it. It was kind of complicated, what she did, but at the same time we can boil it down to her being a Sage and sowing seeds for the future with past fallen heroes by lending her wisdom and what she knew. In the end, she made one decision that impacted everything, and it was obviously a huge decision, but besides that she was kind of just a spectator. There have definitely been much better portrayals of Zelda in past games and stories that revolve around her contributions towards the games' stories

Ganondorf resurrecting The Imprisoning War upon modern Hyrule was perfect imo. He brought an immense plague upon the land of Hyrule, from the Depths to the Sky and everything in between. Perfect idea and it paid off in countless ways

I felt like the civilians all being aware of the Upheaval and the many mysteries going on was amazing too. All of Hyrule stepped up to the call and fought to protect their Kingdom and pitch in towards being peace to the land of Hyrule in ways that they could. Researchers, Cooks, Army Factions with limited resources battling hordes of vicious enemies at enemy camps, Lookout Landing was incredible, regular inhabitants becoming soldiers to guard their only safe haven and elsewhere (Lookout Landing, Gerudo Town, etc.) overall NPCs were more active in their roles in the overworld and what they do and say in story related events, and current events. Although the NPCs were still kind of vanilla and ordinary, at least they all were a lot more active. I was actually thinking about who my favorite non-core NPC was and almost nobody of interest came to mind... I thought of Addison, Kilton, Colton, and Hudson but tbh all those characters are not all that great. In the end, I chose Nappin lol. NPCs need to be much better in the next Zelda game but I digress

The core characters were solid but their stories were not executed perfectly and I would argue there were just too many things lacking to make this game the greatest Zelda game of all time so overall, the descendants of the ancient sages had stories ranging from okay to just good. Nothing great. It was annoying that they all saw Zelda's puppet and were so oblivious. Any fan of these games knew instantly after the game gave it away that it was a phantom replica of Zelda conjured by Ganondorf. Not sure why that theme persisted so long after the twist was easily given away very early in the game depending on how much you explored Hyrule...

I think the star of the show in this game (in many ways) would be not the main characters or the supporting characters, but the regular NPCs and how they changed the dynamic of the story. A kingdom thrown into chaos and waging war against the Demon King made for the most interesting moments. Even though the NPCs weren't entirely to my liking or even that great tbh, I think that all the NPCs and the unsung heroes made this game a lot more exciting and better than its predecessor, BOTW. At the very least, the NPCs made the overworld more lively and slightly more sentient than BOTW, although they are nowhere near perfect or even all that great, character for character imo. But as a whole, they impacted the game mightily in a handful of ways. Without all the characters and what they did, were trying to do etc this game's story would be very unconvincing and the overworld would be as empty feeling as BOTW's kind of negating the strength of having a story in the first place for a video game. I feel like if you don't have great gameplay compared with a well written story in these kinds of games then the entire thing was a bit of a letdown. So in a way, the characters of Hyrule kind of saved this game and made it considerably stronger even though most of them were not that special themselves as individuals. The collective approach of all these denizens of Hyrule working together and being more active because of the Upheaval bolstered TOTK on the whole
 
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I feel like we somehow played different TotK's regarding the NPC's and their involvement. There's a substantial amount of copy/paste NPC's throughout the TotK world. There were the NPC's who you had to help on their main quests who lent you their powers for the rest of the game. I don't recall any NPCs who really respond to the story and world as you progress through the game, though. I just remember a bunch of towers, a bunch of sign posts, and fake Zeldas turning up in cages with a big bird dropping in to praise you for great journalistic work you're doing.

One of my biggest gripes about TotK is its story. To accept this story on its face requires forgetting about the preceding BotW story. That's what Nintendo has had the NPCs of Hyrule do. All of the guardians and guardian tech vanished. Just vanished. As did the divine beasts. Without so much as even a question. It even requires some quantum-level fuckery to accept that Princess Zelda has just been flying around as a dragon for the past ten thousand years or so. Not once did we ever see her flying around in BotW even though she was apparently out there. Why didn't dragon Zelda actually impact BotW?

It doesn't seem to make any sense. This is why I don't like TotK's story. You have to do some massive story retconning to accept it and just ignore the stuff that doesn't make any sense.

The story is by far the weakest aspect of TotK rivaled only really by the lego building gimmick that the game treats as a core component.
 
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Now that you guys mention it, I never thought about how Zelda apparently made her decision to go to Hyrule's beginning and become a dragon. This makes little sense because she would have had to be a dragon that entire... but then she's trapped by Calamity Ganon in BOTW for 100 years and not a dragon at any point during BOTW...

And it also doesn't make sense unless Zelda hid herself in some sacred chamber as a dragon throughout all those years. The time traveling and becoming an eternal dragon becomes too convoluted to even think about unless you assume (since it is not given to us in the story) that Zelda must have sealed herself in a sacred chamber until the time of TOTK? But even then, how do we make sense of Zelda being a regular Hylian during the events that take place in BOTW?
 
It was bad enough that a lot of Story from Botw is retconned or outright shoved to the side aside from maybe a handful of references (Champions, Divine Beasts, Kass memoryholed like many Soviet Union higher ups).

But then they had to retcon Ocarina of Time and the Imprisoning War with TotKs vastly inferior version. No Bueno. Twinova does not even get a boss fight despite actually being briefly in a cutscene with Ganondorf. Would have really liked to see Twinova banter with Kohga.

I do like the Zoani and Mineru but felt like the Sages were wasted in TotK, temples too especially when you compare the laughable single room of TotKs Spirit Temple to Ocarina of Times mazelike Spirit Temple. The Ancient Sages being nameless instead of being the Ocarina of Time Sages is likely one of the biggest blown opportunities in the history of recent gaming, along with Baldur's Gate 3 not getting any DLC/Expansions.

Have the story take place in the past again, getting separated from Zelda again instead of traveling across and rebuilding Hyrule is some absolute bullshit.

BotW/TotK Zelda has seen her kingdom destroyed and near exterminated twice now its a wonder she has not gone insane. Even Guts from Berserk would be horrified at that sheer level of bad luck. Thats near the kinda shit Skull Knight is heavily implied to have gone through.

Age of Calamity I feel is actually the better direct follow-up to Breath of the Wilds story and plot lines then TotK. You get to see what a full scale Imprisoning War would be like since Hyrule manages to
regain control of the Divine Beasts
instead of death spiraling into total collapse.

Nonetheless BotW/AoC/TotK have some of the best if not best depictions of Hyrules scale and cast in the series.
 
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You guys have made some solid points. I think I might have been too in the moment to recognize all the faults in the story, and have overlooked much. Maybe it's time for Nintendo to be more focused on story and less focused on content by sheer volume. It's difficult to make a story in this series, but when you take a deeper look the entire dragon theme was shoehorned and really has no place in the story. Fujibayashi/Aonuma just wanted to throw them in the game it looks like? The story just looks to be overly ambitious and underdeveloped at the same time. An unfitting combo for such a storied franchise

Why did Zelda magically appear in Hyrule's beginning anyway? Either I forgot or it was by fate? Nothing explained why she randomly stumbled into a time or era that she did not consciously mean to time-travel to...
 
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You guys have made some solid points. I think I might have been too in the moment to recognize all the faults in the story, and have overlooked much. Maybe it's time for Nintendo to be more focused on story and less focused on content by sheer volume. It's difficult to make a story in this series, but when you take a deeper look the entire dragon theme was shoehorned and really has no place in the story. Fujibayashi/Aonuma just wanted to throw them in the game it looks like? The story just looks to be overly ambitious and underdeveloped at the same time. An unfitting combo for such a storied franchise

Why did Zelda magically appear in Hyrule's beginning anyway? Either I forgot or it was by fate? Nothing explained why she randomly stumbled into a time or era that she did not consciously mean to time-travel to...
They should have mentioned to Zelda in the past that all known time gates were long gone, hence no usual Zelda ability to return to the future. Would have been a cool Skyward Sword reference. Ditto Pedestal of Time needing Master Sword/Ocarina of Time to act as a Time Gate, but with Master Sword destroyed and no Ocarina of Time...

Would have liked to see past Hyrule, and rebuilt Modern Hyrule with Lookout Landing as a new Castletown.
 
They should have mentioned to Zelda in the past that all known time gates were long gone, hence no usual Zelda ability to return to the future. Would have been a cool Skyward Sword reference. Ditto Pedestal of Time needing Master Sword/Ocarina of Time to act as a Time Gate, but with Master Sword destroyed and no Ocarina of Time...

Would have liked to see past Hyrule, and rebuilt Modern Hyrule with Lookout Landing as a new Castletown.
Yeah, like how exactly did Zelda travel back in time and then return? Or did she simply wait and live all that time as a dragon? This is too big of a plot hole to ignore for fans, unless someone can make sense of it and explain why we had Zelda as a completely normal Hylian Princess in Breath of the Wild. But how is anyone going to piece that together? Looks like Fujibayashi has made two very enormous mistakes in 2/3 Zelda games for consoles now regarding story. I think his ambition and drive is enormous, but he's going to have to slow his roll some going forward as far as story goes. You can't just continue disgracing major parts of the franchise's stories and lore like that. First it was the Master Sword, and now Zelda herself is in question...

I suppose there might be a detail or two we're missing, but at the moment I just don't see how BOTW's story can match up with TOTK completely and vice versa
 
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Yeah, like how exactly did Zelda travel back in time and then return? Or did she simply wait and live all that time as a dragon? This is too big of a plot hole to ignore for fans, unless someone can make sense of it and explain why we had Zelda as a completely normal Hylian Princess in Breath of the Wild. But how is anyone going to piece that together? Looks like Fujibayashi has made two very enormous mistakes in 2/3 Zelda games for consoles now regarding story. I think his ambition and drive is enormous, but he's going to have to slow his roll some going forward as far as story goes. You can't just continue disgracing major parts of the franchise's stories and lore like that. First it was the Master Sword, and now Zelda herself is in question...

I suppose there might be a detail or two we're missing, but at the moment I just don't see how BOTW's story can match up with TOTK completely and vice versa
I do think BotW/TotK have the best chance of being the basis for the live action Zelda movie, given they are recent and have a gigantic world/cast. Though Ocarina of Time is still iconic and a still a huge influence, and still the better Zelda game though BotW/TotK have far better visuals. 50/50 on the cast, way more in BotW/TotK though Ocarina gets way more done way better with far less.

Link to the Past would be the bold choice for the Zelda movie, but its so far removed from what Zelda and Hyrule looks like today following Ocarina, though its still a generational classic.

Absolute lack of any recent information on the Live Action Zelda movie and casting makes me think its having serious issues behind the scenes especially as more game movies get announced and Sonic is already moving ahead with their 3rd movie.
 
It feels like a replacement for BotW instead of a sequel.

You guys have made some solid points. I think I might have been too in the moment to recognize all the faults in the story, and have overlooked much. Maybe it's time for Nintendo to be more focused on story and less focused on content by sheer volume. It's difficult to make a story in this series, but when you take a deeper look the entire dragon theme was shoehorned and really has no place in the story. Fujibayashi/Aonuma just wanted to throw them in the game it looks like? The story just looks to be overly ambitious and underdeveloped at the same time. An unfitting combo for such a storied franchise

Why did Zelda magically appear in Hyrule's beginning anyway? Either I forgot or it was by fate? Nothing explained why she randomly stumbled into a time or era that she did not consciously mean to time-travel to...

The Secret Stone she found sent her back. She then met her ancestors, found out she was descended from a big magic fox with an insanely hot sister, and decided to use the stone to become a dragon and take the decayed Master Sword above the clouds to be recharged in the light of the sun (which is apparently is the source of the Goddess's power) for 10,000 years.

Implicitly the Stone sent her back so she could eat it 10,000 years ago so the Master Sword would be strong enough to defeat Ganon again, again, again, again (?) during TotK. It's the typical closed timelike curve time travel story, but where did the Stone even come from? She ate it in the past.
 
It was bad enough that a lot of Story from Botw is retconned or outright shoved to the side aside from maybe a handful of references (Champions, Divine Beasts, Kass memoryholed like many Soviet Union higher ups).

But then they had to retcon Ocarina of Time and the Imprisoning War with TotKs vastly inferior version. No Bueno. Twinova does not even get a boss fight despite actually being briefly in a cutscene with Ganondorf. Would have really liked to see Twinova banter with Kohga.

I do like the Zoani and Mineru but felt like the Sages were wasted in TotK, temples too especially when you compare the laughable single room of TotKs Spirit Temple to Ocarina of Times mazelike Spirit Temple. The Ancient Sages being nameless instead of being the Ocarina of Time Sages is likely one of the biggest blown opportunities in the history of recent gaming, along with Baldur's Gate 3 not getting any DLC/Expansions.

Have the story take place in the past again, getting separated from Zelda again instead of traveling across and rebuilding Hyrule is some absolute bullshit.

BotW/TotK Zelda has seen her kingdom destroyed and near exterminated twice now its a wonder she has not gone insane. Even Guts from Berserk would be horrified at that sheer level of bad luck. Thats near the kinda shit Skull Knight is heavily implied to have gone through.

Age of Calamity I feel is actually the better direct follow-up to Breath of the Wilds story and plot lines then TotK. You get to see what a full scale Imprisoning War would be like since Hyrule manages to
regain control of the Divine Beasts
instead of death spiraling into total collapse.

Nonetheless BotW/AoC/TotK have some of the best if not best depictions of Hyrules scale and cast in the series.
BotW/TotK is on its own timeline. It doesn't connect at all with OoT. They retconned that with TotK. It stands alone now. I'm pretty sure that's official...

Why did Zelda magically appear in Hyrule's beginning anyway? Either I forgot or it was by fate? Nothing explained why she randomly stumbled into a time or era that she did not consciously mean to time-travel to...

Yeah, like how exactly did Zelda travel back in time and then return? Or did she simply wait and live all that time as a dragon? This is too big of a plot hole to ignore for fans, unless someone can make sense of it and explain why we had Zelda as a completely normal Hylian Princess in Breath of the Wild. But how is anyone going to piece that together? Looks like Fujibayashi has made two very enormous mistakes in 2/3 Zelda games for consoles now regarding story. I think his ambition and drive is enormous, but he's going to have to slow his roll some going forward as far as story goes. You can't just continue disgracing major parts of the franchise's stories and lore like that. First it was the Master Sword, and now Zelda herself is in question...

I suppose there might be a detail or two we're missing, but at the moment I just don't see how BOTW's story can match up with TOTK completely and vice versa

TotK explains what Zelda did. At the moment she was falling to her death, her power over time awakened. She zipped back to the beginning, for whatever reason. As for what she did for 10,000 years, I believe it's pretty obvious. She watched everything from above. She spent those 10,000 years preparing Link's sword. She couldn't do anything all those times that Ganon returned... apparently. lol She couldn't even do anything in BotW because the sword wasn't ready, I suppose. /shrug It's all I've got.

It's really hokey. Disappointing even. There's a reason why BotW still holds a special place in my heart, but I admit that TotK is the better realized Hyrule. The content is all there, and it's great quality. The story and plot are just problematic and lacking. It's good enough if you just want to play TotK and not really think about BotW, but it's meant to be a sequel and it just conflicts with BotW in so many ways. It's hard for me to not think about all my memories of playing BotW and remember them more fondly even though it's such an imperfect game... meanwhile, TotK is so good and yet its story is so dumb.
 
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It feels like a replacement for BotW instead of a sequel.

Yes, it really does feel like a replacement despite what few references there are to guardians and the divine beasts. The caverns beneath the castle exist because of those things that were in BotW but mysteriously noped out of existence for the sequel. lol

It's just ridiculous and lazy story telling.
 
Breath of the Wild flashback has Zelda knighting Link where she directly invokes the Legends of the Hero of the Sky, the Hero of Time and the Hero of Twilight.

Ocarina of Time, Skyward Sword and Twilight Princess directly if extremely distantly proceed Breath of the Wild. That and the reference to Wind Wakers Great Sea in the description for salt.
 
BotW/TotK is on its own timeline. It doesn't connect at all with OoT. They retconned that with TotK. It stands alone now. I'm pretty sure that's official...
The story itself covers The Legend of the Goddess and the Hero, as well as The Hero is Defeated so that is where both BOTW and TOTK land in the timeline. I think even with the mistakes made (maybe they aren't mistakes though and we're all missing a key detail) in TOTK's story, that both are at the end of The Hero is Defeated timeline. It's also not official, I don't think there has been any confirmation yet and there probably won't be unfortunately until another two to four more Zelda games are created and fans are incessant about their questions as to where each game lands on the timeline

I think it is a slight bit confusing though. TOTK's story flutters to several different Eras. The map and overworld itself prove what I've already stated above, because, how else would we have actual locations almost identical in name to Skyward Sword, The Minish Cap, Ocarina of Time, A Link to the Past, Oracle of Ages and Seasons, The Legend of Zelda, and The Adventure of Link? Not to mention, the cutscenes and story themselves point to where both BOTW and TOTK land. And there is all the hidden clothing that points towards it being at the very end of the timeline and perhaps, timelines. It could be that these two games succeed every single Zelda game to date and somehow meet up with all the splitting timelines? That is my current best guess
 
There's a reason why BotW still holds a special place in my heart, but I admit that TotK is the better realized Hyrule.
I kind of agree with this. BOTW, despite having much less going for it imo, had a pretty obscure aura and hype to it. Nobody knew what to expect and the trailer blew all of our minds because at the time, nobody was expecting what they brought to the table there. We had just come off of two disappointments in TP and SS so nobody had thought that the next game was going to be like, quintuple the game that we were used to playing previously...

I think the shock of being able to experience such a new kind of Zelda game took the fandom by complete surprise and generated a ton of talk and hype around the game itself. By the time TOTK came along, everyone had already experienced most of the hype and fans were fairly certain that it was part 2 that they were gearing up for. It looked like Nintendo gave us part 2 and in the end, it was just that. Very impressive, but that's what it was. It wasn't some paradoxical masterpiece of a sequel like Majora's Mask. But it was a bold adventure
 
I think I have 200 hours of play time but never finished it. I got the master sword and unlocked almost all of the the map but I eventually just burned out.

I had more fun duping items and enjoying the game from that aspect than the brutal amount of work all of it would've required.

My biggest gripe with the game is I wanted to find all of the tear memories AND WATCH THEM IN FUCKING ORDER. The fact you get random memories without a cohesive story is the main reason the collection stuff just burned me out.

Great game but bad choices make BotW so much better overall.
 
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I think it wasn't too bad but if Nintendo wants to keep doing the open world thing they've gotta figure out a better way to tell the story.

The sages all have a nearly identical cutscene after their awakening, which feels like a big waste but the reasoning behind it makes sense since there's no set order you tackle them in.

EXCEPT they throw that reasoning out the window with the memory tears showing the actual meat of the story that you can unlock in whatever order except for the final one.

Don't care too much about time paradoxes in a fantasy game so the dragon stuff is whatever. All the sky islands and zonai stuff was hidden from view before Ganondorf awoke so just pretend the light dragon was sealed up in the sky with all that stuff and there were just two Zeldas and two master swords for a while.

The thing that did bug me a fair bit was how there was zero mention of the divine beasts and the guardians and what happened to them. The explanation given by the director after the fact was also very lame ("they vanished when they were no longer needed" ok Nigel).
 
Looking back, the entire story is a bit generic is some ways. The entire core of Sages had two sides. Each one has their land to protect and the other part of them was swearing their allegiance to Link, and Zelda of course. But it was really just the same thing happening over and over again. I did like how Yunobo's character turned out though. He was turned against his own people for a time. Death Mountain had an unbelievably dangerous fiend atop the pinnacle of the volcano and Yunobo helped fly and scale Death Mountain with Link to defeat it. Then they trekked deep in the Depths together to discover the Fire Temple. At least with Yunobo there was actual struggle and adventure that lasted. I like all the Sages (Mineru is lame though) but Yunobo is the only character with a level that I would say boosts his character development in significant ways. Riju was also pretty involved in Link's adventure but I think a lot of that comes from the greatness of Gerudo Town and the Sandshroud. The other sages could have had stronger adventures and plights imo. Tulin's was over too quickly, same with Mineru, same with Prince Sidon, now King Sidon. Part of the reason why the story is not nearly as strong as OoT or MM is because Fujibayashi has grown comfortable with copying and lasting and equating filler with meaningful moments throughout the makings of his Zelda games. TOTK is still excellent, but the guy has to create much stronger characters and stories within his games. He's created epic adventures, but Aonuma still has him beat with TWW if we're talking about story