Thread: What are your hopes & wishes for Elder Scrolls 6?
Hype Thread

regawdless

hare-assment
 
Platforms
  1. PC
The game will possibly launch in 2026, at least that was the plan some years ago. People are obviously hungry for more Elder Scrolls.

What do you expect from the next entry in the franchise? I don't think they can get away with yet another standard open world game that does the same thing as every other one in the last two decades, just in a different setting.

But I kinda doubt that Bethesda is capable of delivering something that feels innovative and fresh.

Gr_4tQoWQAAC84l

Thoughts?
 
The game will possibly launch in 2026, at least that was the plan some years ago. People are obviously hungry for more Elder Scrolls.

What do you expect from the next entry in the franchise? I don't think they can get away with yet another standard open world game that does the same thing as every other one in the last two decades, just in a different setting.

But I kinda doubt that Bethesda is capable of delivering something that feels innovative and fresh.

Gr_4tQoWQAAC84l

Thoughts?


Screenshot-20250528-080737-Chrome.jpg


"Y'all ever smoke skooma?"
 
My hopes and wishes currently do not intersect with my expectations for Elder Scrolls 6. In fact, I doubt if I will ever even download it and boot it up.

My hopes and wishes is that they will somehow find a way to avoid body type A and body type B language. I hope there's no surgery scars options in the character builder. I want nothing that celebrates trans anything.

I hope there's basically no gay in it.

Once we clear those impossible hurdles, then we can start talking about things like quest quality and story.
 
Actual Genders
Faithful to prior Elder Scrolls Themes and Storylines
Very good central story
Very good guild quests at least on par with Oblivions
Very good, interesting sidequests
Actions have consequences, good and bad.
Multiple endings, good, bittersweet, bad and a difficult to get but incredible golden ending.
Limited to no procedural generation
Huge open world
Lots of cities, towns, villages
Hidden Dungeons, Temples, ruins?
Optional Super Dungeons and Bosses guarding insane loot and abilities
Lots of cool build enabling weapons, gear and armor that can be found or crafted. Some grant insane abilities, spells ect.
Spell crafting
Classes/Vocations. Hidden classes advanced classes/vocations.
Dragons Dogma Dark Arisen like combat.
Lots of stuff to explore and discover
Optional settlement/hub that can be built up naturally (you provide services mercenary and or goods for area, the settlement builds up from a improvised backwater and outpost into a city and castle fortress).
Vampires, werewolves, mummies?
Gameplay is amazing in first or third person
Great performance, little to no bugs.
Built in and extensive mod support.
DLC Expansion at least as good as The Nine, Shivering Isles.
 
Honestly, I dont really have much hope for it. Unless they make drastic changes and improvements to their engine and improve writing and quests, I doubt I'll buy it. Starfield, after the first few hours, was painfully stale in its design and gameplay.
 
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Jesus Fucking Christ, those 'devs' look horrendous. You can't convince me that they weren't DEI hires.

For fuck's sake, stop showing off the people in your team game developers! It doesn't inspire confidence when they look like you filled an ESG bingo card.
 
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Now just to clarify, I'm not saying there shouldn't or can't be any gay anywhere in the game.

But I am suggesting it should reflect the low percentage of actual gay in the world rather than the fabricated amount of gay blasted all over society. I'm perfectly fine if a dude at the tavern is low key gay and if you hit the right dialog options you find that out. If you want to go do gay things in your game of ES6, I'm cool with that. Just skip the whole blasting gay at the highest volume bullshit. I should not know gays exist no matter where I go in a town.
 
I'm really not optimistic at all, and have no intention of buying it unless multiple trusted reviews identify it as a normal game, not a political indoctrination tool. This all disappoints me to say, because I remember playing the very first ES on my 386. Been a long-time fan. So, I would love to see it succeed, but I think it's probably doomed. Too much development has occurred during what I'll call the DEI years.
 
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I want a step back to actual role-playing. The stripping away of meaningful builds in an effort to cater to every player means that the systems for speccing an interesting character are all largely superfluous. Bethesda make games where if you don't want to do something or engage with it then you don't have to and that leads to absolutely boring design from many standpoints. We've already seen such a huge drop off of skills from Morrowind to Skyrim I would like some of those back. More weapon variety like spears, thrown weapons, staffs. Please let us have other things like enchantments back. It lends so much depth to games such as these.

I don't care about building a farmstead, moon base or whatever. Just give me interesting quest design, remove level-scaled enemies and do away with shitty radiant questing, or at the very least, overhaul the system to have more variety. Get Emil Pagliarulo off of writing these games, he just cannot be trusted to deliver something interesting or intriguing, given he doesn't believe in having design documents for the studio to work from. It's no wonder that Starfield feels so disjointed with many disparate parts that don't ever really interact with each other.

I dread to think that we're going to get more "shout" based powers ala Skyrim/Starfield, completely uninterested in seeing that system again.

I'd also like more faction based stuff to be important again. It was cool having to be a certain level in a skill to progress with differing factions in MW. Meant that you were always given a reason to try new builds. Faction rep being back would be cool too, with them having more presence within the game world and reacting to your actions.

Honestly, I hold little hope for ES6. Hopefully I can be surprised.
 
Go full puzzle with the lockpicking. Side view of the tumblers like Oblivion, but you guide differently shaped picks into the lock to manipulate them like real-life lockpicking. The harder locks can require differently shaped picks, whose spawning/crafting can be gated behind lockpick/smithing skill. Survival mode removes the time-stop when lockpicking.

Survival mode from the start.

Cut-down ship creation/combat compared to Starfield. Give me a weightier feel of Black Flag for the Illiac Bay, while providing me a mobile player home.

Speaking of ship combat, make a full-on Corsaire faction in addition to the Thieves Guild.

Remember your own lore Todd, no Dwemer ruins in Hammerfell or High Rock.

If we must destroy a city in the intro/early game, let us rebuild the city, and become its leader. Don't leave this to the modders again.

If we're going to have settlement building, just copy Sim Settlements from Fallout 4. Give people the option to automate the process, and let the players come back to dynamic, growing communities over time.

Carriage service to every single settlement/hamlet/city. I love survival mode, and I agree with disabling fast travel, but give us a robust system for fast travel otherwise.

Dragons here or there as reformed disciples of Parthurnax, or bespoke boss fights would be cool, just don't overdo it.

I enjoyed Starfield for what it was, but I'd prefer Skyrim's perk system. Make it at least as robust as the Ordinator mod.

If it takes place less than 50 years after Skyrim canonize older Inigo, and hire the voice actor.

You canonized gunpowder with the Arquebus creation, gimme a new medieval firearms skill tree.
 
You know these women have been working at Bethesda since the late 90's, right?

Same deal as with kevin feige at Marvel, after the sexual assault allegations and the lost of talent, Bethesda no longer has the checks and balances in place to make sure ideology isn't injected by the rest of the employees, similar to how ike perlmutter kept Kevin from injecting his bs into all marvel projects
 
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Same deal as with kevin feige at Marvel, after the sexual assault allegations and the lost of talent, Bethesda no longer has the checks and balances in place to make sure ideology isn't injected by the rest of the employees, similar to how ike perlmutter kept Kevin from injecting his bs into all marvel projects
I'm just saying those danger-haired land-whales had a hand in making the games you used to love back in the day. I'm not going to immediately write off ES6 out of a knee-jerk reaction to some hot-topic hair dye, as I'd have to write off the whole damn industry if that was my standard.

I also champion the practice of not preordering anything from anybody anymore. Don't buy shit sight-unseen, wait for reviews from people you trust, but also don't just gaslight yourself into thinking that everything is automatically trash.
 
I'd love if they leaned even more heavily into the ambient AI and world-customization from Fallout 4 and the Skyrim expansions. At this point the fanbase is well acquainted with the races of Tamriel. I don't need a 'memberberries Argonian maid quest, I wanna see these factions struggle and fight and be a part of the living world. The story is secondary.

But unfortunately….

 
Megan Sawyer is their lead landscape designer. Literally the only thing Starfield absolutely 100% nailed.

They should bring back some of the social aspects that have been removed in each game after Daggerfall. The return of language skills would be especially interesting.
I would also welcome a spell crafting system that lets you go beyond full retard, like in Two Worlds 2.
 
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