Ok, so I'm a couple of hours in and I've completed the game's opening narrative.
This game is legit everything I hoped it would be.
Full disclosure, I'm playing at custom/story difficulty, because I'm a busy man with limited free time and am primarily interested in the narrative and choice side of this particular CRPG, so I can't speak too deeply on the combat side of things, but even with fights toned way down, there is clearly a lot of though and depth put into them, and I expect as the game progresses and more abilities unlock, there's likely a good SRPG system in here for those who are more interested in a challenge.
But the choices, story and characters are all just spot on for 40K. You can go as lighthearted or as grin dark as you like without ever ending up straying into capeshit or Grim-Derp territory, at least so far, and I am loving how well the writers have captured everyone, from the always weird personalities of Sanctioned Psykers to the first fanaticism of Sisters of Battle, and all the flavour text and little Easter eggs scattered throughout, they have clearly done their homework, and it already feels like a passion project rather than a cheap and lazy, cash grab tie in.
I've gone for a noble background and prioritising persuasion, commerce and knowledge, so my Rogue Trader can sit back and buff others from a safe distance while concentrating on making friends and influencing profit outside of combat.
I've named him Dargo Zan Rygel, and named his ship Ploppy The Spaceship. Bonus points for those that get the references.
And with that, back to it!