Thread: Warhammer 40,000: Rogue Trader out now, Void Shadows DLC launches September 24

Vyse

Blue Rogues Captain
Platforms
  1. PC

Article:
Warhammer 40,000: Rogue Trader will launch for PlayStation 5, Xbox Series, and PC and Mac via Steam and GOG on December 7, developer Owlcat Games announced. The PlayStation 5, Xbox Series, and Mac versions are newly confirmed.

Here is an overview of the game, via Owlcat Games:

Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.

Key Features
  • Explore the Koronus Expanse – Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.
  • Your Decisions Matter, Lord-Captain – During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind – your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.
  • Gather Your Crew – Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.
  • Plan Your Actions Carefully – Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough – use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
 
I hope they're lore accurate for those who hold a Warrant of Trade. Rogue Traders are fucking kings of their own dynastic houses, and few outside of the Navis Nobilite command more wealth. Even Inquisitors would rather have a Rogue Trader in their back pocket than opposed to them.
 
I wonder what the chances of this being good are. The gameplay looks pretty basic so maybe the story and the scope of the game will be great
 
I hope they're lore accurate for those who hold a Warrant of Trade. Rogue Traders are fucking kings of their own dynastic houses, and few outside of the Navis Nobilite command more wealth. Even Inquisitors would rather have a Rogue Trader in their back pocket than opposed to them.

I've just read the Horus Heresy book Tallarn, which sums up Rogue Trader's power levels quite nicely.

In it, nearly the entire Iron Warriors Legion, over 100,000 space marines and their Primarch, are besieging a world, with millions of loyalist army elements, whole chapters of space marines from the shattered Legions, White Scars and Imperial fists, as well as Titans on both sides, are in constant warfare with on another, and both forces massive fleet's battling it out in orbit.

Then a Rogue Trader turns up, refuses to answer hails or communicate in any way with either side, flies her fleet through the middle of the two forces ships, promptly opens fire on everything as soon as rhey get into range, causing both the traitors and loyalists to scramble away in panic or be destroyed then, after devastating both sides and causing utter carnage that reset the void battle to where it was to begin with, she promptly buggers off without a word of explanation.

Rogue Traders at the heights of their powers are insanely powerful players in 40K.

We obviously won't start out like that in game, but the fact that trailer shows you can aquire and use Exterminatus grade weaponry to destroy a planet, is actually pretty mid for what I'm hoping we can do by late game.
 
I hope they're lore accurate for those who hold a Warrant of Trade. Rogue Traders are fucking kings of their own dynastic houses, and few outside of the Navis Nobilite command more wealth. Even Inquisitors would rather have a Rogue Trader in their back pocket than opposed to them.

I read that Games Workshop worked closely with the developers.
 
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Ok, so I'm a couple of hours in and I've completed the game's opening narrative.

This game is legit everything I hoped it would be.

Full disclosure, I'm playing at custom/story difficulty, because I'm a busy man with limited free time and am primarily interested in the narrative and choice side of this particular CRPG, so I can't speak too deeply on the combat side of things, but even with fights toned way down, there is clearly a lot of though and depth put into them, and I expect as the game progresses and more abilities unlock, there's likely a good SRPG system in here for those who are more interested in a challenge.

But the choices, story and characters are all just spot on for 40K. You can go as lighthearted or as grin dark as you like without ever ending up straying into capeshit or Grim-Derp territory, at least so far, and I am loving how well the writers have captured everyone, from the always weird personalities of Sanctioned Psykers to the first fanaticism of Sisters of Battle, and all the flavour text and little Easter eggs scattered throughout, they have clearly done their homework, and it already feels like a passion project rather than a cheap and lazy, cash grab tie in.

I've gone for a noble background and prioritising persuasion, commerce and knowledge, so my Rogue Trader can sit back and buff others from a safe distance while concentrating on making friends and influencing profit outside of combat.

I've named him Dargo Zan Rygel, and named his ship Ploppy The Spaceship. Bonus points for those that get the references.

And with that, back to it!
 
Ok, so I'm a couple of hours in and I've completed the game's opening narrative.

This game is legit everything I hoped it would be.

Full disclosure, I'm playing at custom/story difficulty, because I'm a busy man with limited free time and am primarily interested in the narrative and choice side of this particular CRPG, so I can't speak too deeply on the combat side of things, but even with fights toned way down, there is clearly a lot of though and depth put into them, and I expect as the game progresses and more abilities unlock, there's likely a good SRPG system in here for those who are more interested in a challenge.

But the choices, story and characters are all just spot on for 40K. You can go as lighthearted or as grin dark as you like without ever ending up straying into capeshit or Grim-Derp territory, at least so far, and I am loving how well the writers have captured everyone, from the always weird personalities of Sanctioned Psykers to the first fanaticism of Sisters of Battle, and all the flavour text and little Easter eggs scattered throughout, they have clearly done their homework, and it already feels like a passion project rather than a cheap and lazy, cash grab tie in.

I've gone for a noble background and prioritising persuasion, commerce and knowledge, so my Rogue Trader can sit back and buff others from a safe distance while concentrating on making friends and influencing profit outside of combat.

I've named him Dargo Zan Rygel, and named his ship Ploppy The Spaceship. Bonus points for those that get the references.

And with that, back to it!

Is it worth 33 bucks? Current price on Epic. Tempted.
 
Is it worth 33 bucks? Current price on Epic. Tempted.

If Star Control 2 and XCOM had a baby in early 00s Black Isle offices, it would be this game. They nailed the sense of exploration, building up your faction, blowing up ships in space, and using overpowered soldiers to clear rooms. The roleplaying side of things is better done than I expected, it actually fits the 40K universe. You are making decisions in that universe instead of making it based on classic D&D 3x3 alignment rules.
 
Sigh

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@DonDonDonPata @Stilton Disco any beginner tips or things to avoid? Even the character creation already offers a bunch of options and skills, will post my choice later tonight.

increasing your momentum generation and/or increasing your team's turns using orders seems like the way to go, at least initially. Area of effect stuff is less useful compared to big one-target hits, since I haven't run into any truly dangerous groups of "weak" enemies. Seems like the mobs are just there for you to gain momentum and then do big smashes on the elites and bosses.

from what I can tell, it's really hard to mess up your build (unlike previous Owlcat RPGs). Every skill tree seems designed to make you overpowered by midgame
 
increasing your momentum generation and/or increasing your team's turns using orders seems like the way to go, at least initially. Area of effect stuff is less useful compared to big one-target hits, since I haven't run into any truly dangerous groups of "weak" enemies. Seems like the mobs are just there for you to gain momentum and then do big smashes on the elites and bosses.

from what I can tell, it's really hard to mess up your build (unlike previous Owlcat RPGs). Every skill tree seems designed to make you overpowered by midgame

This, plus keep clicking the highlight all interactable button, to make sure you don't miss anything/loot after a battle, focus your characters growth on their existing strengths, as you can use any party members stats to pass checks, try not to go overboard on the psychic powers, as it's better to let the warp veil heal than use a power for the sake of it, and don't just go with the recommended skills when you level up. A lot of the better and character/background specific powers are right at the bottom of the list.

Oh, and take everything not nailed down. Move gear to storage from your inventory to sell in bulk later when you get the chance.

Remember, profit is as important as winning battles.
 
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We're sad to report that British game designer Bryan Ansell passed away on December 30th, 2023.

His name might not be instantly familiar to those with only a passing interest in tabletop gaming, but if you're a fan of Games Workshop or Warhammer, you owe a debt to Ansell.

A successful sculptor of lead-based figures, Ansell founded Citadel Miniatures in 1978 in order to create products for use in the tabletop wargames made by Games Workshop, which Steve Jackson and Ian Livingstone had established in 1975.

He would later design 1983's Warhammer Fantasy Battle with Rick Priestley and Richard Halliwell, the series which would propel the company to new levels of commercial fame and would also spawn Warhammer 40,000, an off-shoot set in the far future. 40k has become the company's main focus in recent years, but it continues to sell the 'fantasy battle' game.

In 1985, Ansell bought out Jackson and Livingstone's shares in Games Workshop, becoming Managing Director. He moved the company's base of operations from London to Nottingham, where its HQ remains to this day.

Under Ansell's watch, Games Workshop grew to become one of the world's leading creators of role-playing wargames. In 1991, Ansell sold his shares to Tom Kirby but continued to work in the wargame miniatures sector, establishing Guernsey Foundry and Foundry Miniatures Limited.

Our thoughts are with Ansell's family and friends at this difficult time.
 
what sort of character paths have folks chosen so far? At first I wanted to go with a boilerplate "Imperial leader" Officer type, but I scrapped that idea for a heretically-bent Forge World gunslinging lady named Robotika. I plan to romance the drukhari (when I get him later) and generally going to push the boundaries of heresy without getting into too much trouble with my companions.

Like @regawdless said, the number of character options is large. Unlike Owlcat's Pathfinder games where I felt like I had to learn their systems just to avoid making a straight-up bad character, Rogue Trader throws so many good options and combos at you that it doesn't feel like you might make a misstep with your build.
 
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what sort of character paths have folks chosen so far? At first I wanted to go with a boilerplate "Imperial leader" Officer type, but I scrapped that idea for a heretically-bent Forge World gunslinging lady named Robotika. I plan to romance the drukhari (when I get him later) and generally going to push the boundaries of heresy without getting into too much trouble with my companions.

Like @regawdless said, the number of character options is large. Unlike Owlcat's Pathfinder games where I felt like I had to learn their systems just to avoid making a straight-up bad character, Rogue Trader throws so many good options and combos at you that it doesn't feel like you might make a misstep with your build.

I went with a mystical looking sex chick, Voidborn, Sanctioned Psyker, Operative archetype, sniper long range. I don't understand all of the systems yet and am still very early in the game, but my vision is to build a character that can weaken enemies and buff my damage, for devastating sniper crits.
 
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Is the game still kind of buggy in terms of sidequest completion? I'm not picking up the game until its possible to finish everything without a questing softlock because of bugs.
 
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Is the game still kind of buggy in terms of sidequest completion? I'm not picking up the game until its possible to finish everything without a questing softlock because of bugs.

I don't know, started the game and really liked it, have to return to it. Didn't hear from the people who finished it here on the site that they had big issues, though.
 
I don't know, started the game and really liked it, have to return to it. Didn't hear from the people who finished it here on the site that they had big issues, though.

Its something I see in the steam reviews so it makes me wary. I mean a miniscule side quest being bugged out is probably a nothingburger for most people, but for me, it ruins my experience pretty badly. I'm just weird.
 
Its something I see in the steam reviews so it makes me wary. I mean a miniscule side quest being bugged out is probably a nothingburger for most people, but for me, it ruins my experience pretty badly. I'm just weird.

Nothing weird about it. I completed everything in Cyberpunk with all side missions but there was one that was bugged, couldn't finish it. Drove me fucking nuts.
 
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