Thread: Virtua Fighter 5 R.E.V.O. announced for PC

Grisham

Ensuring Transparency

SEGA has announced Virtua Fighter 5 R.E.V.O. for PC (Steam). It is based on Virtua Fighter 5: Ultimate Showdown for PlayStation 4, adding a number of new elements including rollback netcode, 4K graphics at up to 60 frames per second, and game balance adjustments. It will launch this winter alongside a version 2.0 game balance update for Virtua Fighter 5: Ultimate Showdown.

Key Features
  • The Ultimate Edition of This Legendary Game – Rollback netcode support, gorgeous 4K visuals with updated character models, stages, and cinematics.
  • Custom Combatants – Enter the ring with one of 19 playable characters. Master each of their unique fighting styles and customize them with distinctive costumes and items.
  • The Full Experience – Enjoy the pinnacle of Virtua Fighter as you battle it out across your favorite modes like Rank Match, Arcade, Training, and Versus
  • Crush the Competition – Take on challengers from around the world as you compete with up to 16 players in new online modes including Tournaments and League.



 
Anybody else picking this up? Just finished the tutorial ans spent about an hour dicking around in training and man… feels great and my execution is so much better on a stick than a hitbox (I used for Ultimate Showdown). Was able to find the rhythm quick and get through the notoriously difficult fuzzy guard Evasion 3 + 4.

Looking at Wolf, Sarah, and Aoi for a main.
 
Anybody else picking this up? Just finished the tutorial ans spent about an hour dicking around in training and man… feels great and my execution is so much better on a stick than a hitbox (I used for Ultimate Showdown). Was able to find the rhythm quick and get through the notoriously difficult fuzzy guard Evasion 3 + 4.

Looking at Wolf, Sarah, and Aoi for a main.

I'm still burned out on fighting games after Tekken 8 lol
 
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Feel like I'm learning fucking Chinese. Having fun though. Never been a "lab" guy, but I'm having fun drilling moves and movement, digging into the frame data, and then forgetting it all when the round starts.
 
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