Thread: Ubisoft has just confirmed The Division 3 is in development at Massive

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Ubisoft has just quietly confirmed that The Division 3 is in active development, in a message detailing the future of the brand.

Julian Gerighty has been appointed the new executive producer for the series, and his appointment announcement includes the statement "Julian Gerighty will oversee all The Division games and products, including Tom Clancy's The Division 3."
 
In my fucking veins.

I hope this isn't too many years away, I've sank hundreds of hours into the first two games across multiple platforms but it really needs a new entry with more than a skeleton crew backing it (not that it's their fault, and they continue to do good work despite their lack of manpower). It's a shame because The Division 2 is one of the few live service games that I feel genuinely respects your time as a player, and it's a shame that it gets overlooked so much. Games like Destiny 2 could especially learn a thing or ten from Massive's philosophy, but they probably fear losing engagement if they provided you with so many tools to alleviate the grind (or doing things like letting you finish the season/battle pass in a day). I hope they don't forget the lessons they learned with the first two games and that the third one is a culmination of it all, because with how little time I get to dedicate to games these days, the idea of a new Division excites me a lot more than pretty much any other live service game on the radar.

Going to shamelessly plug ShillUp's hour long review of the base game (before the expansion pack's arrival) in case anyone hasn't taken the plunge on this yet, it's a good time and you can no doubt get it for peanuts at this point:

 
I'll get it. I always thought The Division was just "shitty, Madden-tier trash for casual gun/military enthusiasts" but I really appreciated all the quality that went into the 2nd one. I didn't pay any attention to the story, but the guns felt good to shoot and the loot loop was satisfying.
 
OMG i was starting to think that 2 underperformed and we were never getting 3.
Thank God for this news, i love both previous games and have over 200 hours in Division 2.

You know for all the hate Ubisoft gets, so many of their games last gen i absolutely loved.
 
Nice! Only wish this was a actual teaser or something, and not that they just started working on it so its 3, 4 years away just like Elder Scrolls VI.

Playing Division 1/2 and 3 after the pandemic is a hell of a thing.

Division 1 New York beyond the amazing winter setting is the stuff of nightmares, with entire subway systems and central park turned into mass morgues.

Seeing the various museums and the contrasting climate in DC in 2 was cool though. Really enjoyed the classes and class weapon/skill set 2 introduced. Division is very unique loot shooter I think, wth only Destiny really being a far more sci-fi fantasy near equivalent. Hopefully 3 builds on what 1 and 2 did right.

Never liked some of Division Agents going rogue for nonsensical reasons. Did like 2 having settlement's rebuilding in the wake of a global disaster, and also 2 having references to Division 1s MC agent nearly keeping an entire region almost stable.

I have not gotten to higher world tiers or played 2s New York expansion so my series lore is incomplete.
 
Somewhat related but they have something planned for The Division 2.


Announcing Project Resolve, a comprehensive update plan for Tom Clancy's The Division 2, tackling game health, stability and quality of life improvements. Including thousands of bug fixes and long-requested adjustments to PVP combat and PVE balancing. Pre-load the Public Test Session on December 14 and play on December 15.

Project Resolve will be available to all players on February 6.
 
The division is a game that I should be able to spend my entire gaming life playing. Its has the bones of everything that hits my brain in the right way, but I just havent stuck with either for more than a hundred hours or so. I am not sure why.
 
The division is a game that I should be able to spend my entire gaming life playing. Its has the bones of everything that hits my brain in the right way, but I just havent stuck with either for more than a hundred hours or so. I am not sure why.

100 hours sounds like a bit of a success to me 🤷‍♂️
 
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I liked it until it got a sequel.

It makes zero sense for a gaas game to get a sequel.

Imagine if fortnite got Fortnite 2 because of the new engine.
Or Warframe getting warframe 2.

Or wow with wow 2.

The idea of these games is keep playing then and get character growth.
 
In my fucking veins.

I hope this isn't too many years away, I've sank hundreds of hours into the first two games across multiple platforms but it really needs a new entry with more than a skeleton crew backing it (not that it's their fault, and they continue to do good work despite their lack of manpower). It's a shame because The Division 2 is one of the few live service games that I feel genuinely respects your time as a player, and it's a shame that it gets overlooked so much. Games like Destiny 2 could especially learn a thing or ten from Massive's philosophy, but they probably fear losing engagement if they provided you with so many tools to alleviate the grind (or doing things like letting you finish the season/battle pass in a day). I hope they don't forget the lessons they learned with the first two games and that the third one is a culmination of it all, because with how little time I get to dedicate to games these days, the idea of a new Division excites me a lot more than pretty much any other live service game on the radar.

Going to shamelessly plug ShillUp's hour long review of the base game (before the expansion pack's arrival) in case anyone hasn't taken the plunge on this yet, it's a good time and you can no doubt get it for peanuts at this point:



I love Borderlands 2 and the Pre-Sequel.

I loathe Borderlands 3 and Destiny (all iterations).

Would I like Division 2?
 
I love Borderlands 2 and the Pre-Sequel.

I loathe Borderlands 3 and Destiny (all iterations).

Would I like Division 2?

200.gif
 
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Started up Division 1 again. Man, graphics STILL hold up and the gunplay is as fun as ever. Great Xmas game.

I wonder where 3 will take place? I wouldn't mind a return to the snow. Maybe Boston? LA could be a possibility.
 
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Started up Division 1 again. Man, graphics STILL hold up and the gunplay is as fun as ever. Great Xmas game.

I wonder where 3 will take place? I wouldn't mind a return to the snow. Maybe Boston? LA could be a possibility.

Is Division 1 still playable? I am asking if there are any online things that will go away when they eventually abandon the game.

Have you played Division 2? Same question as above.
 
Is Division 1 still playable? I am asking if there are any online things that will go away when they eventually abandon the game.

Have you played Division 2? Same question as above.

Oh yeah. The player count on 1 is low but you can do everything solo or play with friends. I usually play solo anyway. It IS grindy but I enjoy the combat so much that it's fine for me. The dlc is really good.

2 is more populated and yeah, I've played it all the way through plus the dlc which goes back to NYC. Two of my fav games ever. I love the attention to detail and all the locations. Nothing quite like doing a REAL insurrection and storming the capitol in division 2.

I think 2 is a better game overall but 1 has the winter atmosphere.
 
Oh yeah. The player count on 1 is low but you can do everything solo or play with friends. I usually play solo anyway. It IS grindy but I enjoy the combat so much that it's fine for me. The dlc is really good.

2 is more populated and yeah, I've played it all the way through plus the dlc which goes back to NYC. Two of my fav games ever. I love the attention to detail and all the locations. Nothing quite like doing a REAL insurrection and storming the capitol in division 2.

I think 2 is a better game overall but 1 has the winter atmosphere.

Ok, so neither game is reliant upon player lobbies? I tend to play games offline anyways, unless I have friends that want to play.

Helldivers, notwithstanding, since that game is only fun with coop.
 
I love Borderlands 2 and the Pre-Sequel.

I loathe Borderlands 3 and Destiny (all iterations).

Would I like Division 2?

I think it's going to come down to what you loved about the earlier Borderlands games, and what you hated about the last entry and Destiny - was it the characters and the writing with the loot aspect you loved about them? Was it the live service part you hated about Destiny and the endless hamster wheel grind?

Because if you're looking for a story or memorable characters, you're not really going to find it in The Division. Massive's approach to story in the games feels kinda like Cormack's with Doom where he thought story belongs in games as much as it does in pornography, so it very much takes a backseat because they didn't want writing to take precedence over gameplay or dictating what they can and can't do. It's not like it's completely absent, but you can tell that they make the content first and wrap the story around it, and it's going to come down to how well you stomach Tom Clancy stuff in general. That being said though, the game's world really makes up for the lack of a narrative, especially the first. I have yet to find a game, much less an MMO, that nails that isolated, oppressive atmosphere as well as it does. You don't need to be told by some yacking NPCs on a radio, or have exposition shoved down your throat about what effect the viral outbreak had on New York, you see it firsthand. You're running through empty apartments that families used to live in, you're scavenging through what used to be bustling shopping malls, and picking through the remains of a once lively street while NPCs in ragged clothes come begging you for whatever scraps you have left to give them. Even setting aside the whole loot side of things, it's something you should really experience because no game has done what it has (especially in its Survival mode that amps it up to 11), not even its sequel.

The first game hit its technical limitations fairly early on in its lifecycle, whether due to over-ambition or an inexperienced team I couldn't say, but they ended up not being able to do much with its endgame (namely because they had to resort to giving enemies more and more health to deal with how few they could have in an encounter at a time) so they wrapped it up and moved on to the second game. The content is by no means bad, some of which I'd say is even better than anything they did with the sequel, but I can understand why they did what they did. I also don't mean to paint the sequel in a bad light either, because for all its faults (whether you see its change in scenery from the dense snowy streets of New York oozing in atmosphere to sunny Washington), it does so much right in regards to the gameplay. It's the first time I feel like a looter MMO was made by someone who plays looter MMOs, because they just keep on adding ways to reduce grind and cut down on RNG. Gear in the game follows a similar approach to Borderlands whereby each piece belongs to a certain manufacturer that has certain traits, and if you want to build around specific pieces from specific manufacturers, you only need to look on the map to see which rotation region in the game is guaranteed to drop what you want. If you've played Diablo, this even applies to green set piece sets, so they make it a lot easier than most other looter games to narrow down what you're looking for, and practically hand you a filter of where to go and farm. There's a lot you can do with unwanted gear that you'll accumulate too - those manufacturers all have proficiency levels attached to them (as do your weapons and skills) which all get raised as you use them, so either you can wear it to gain levels with your chosen manufacturer, or you can donate it instead. There's also the usual dismantling methods where you can strip gear for its parts to make other gear, OR, as was introduced in the Warlords of New York expansion (which goes back to the first game's location after the snow has melted away), the ability to remove the stats and perks off of gear to build up a library for what's called recalibrating. Think of it as a bank that holds every single stat and perk an item can be rolled with, and you can keep building it up. Say you get a gun with +5% headshot damage and you add that stat to your library by dismantling the gear, and then you find one that has +10% headshot damage on it, you can then upgrade your existing stat bank to +10% instead, so if a gun drops and doesn't have +headshot damage on it, you can replace one of the unwanted stats with one from your bank.

It has quite a large amount of content too, with more being added fairly regularly. It does follow a seasonal model, but it's not as FOMO laden as Destiny is. The neat thing is that content you unlock in the season pass (that you get even without buying the premium track) is there to stay, and they often let you unlock past seasonal content too. They do add stuff outside of the seasonal model though, like a raid, hardcore group content, a 100 floor skyscraper dungeon akin to the Palace of the Dead in FFXIV, a game mode where you're trying to beat the clock against a power plant blowing up, a roguelike mode that results in rewards outside of it, and so on. Honestly, for the price, the second game will keep you busy for a really long time even with the content that's already in it, and from the sounds of it, they've just doubled down on adding more through 2025 when the next expansion drops. For being run by a skeleton crew while the rest of the studio works on Avatar and Star Wars: Outlaws, I'm impressed by the amount of work they put into it, and even when I don't intend to play a season, I'll still throw them a purchase of the premium pass just to give the devs some love for the effort they put into keeping this game running for so long. Because I can't imagine it's on Ubisoft's list of big earners.

I don't have much experience with the PvP side of the game, but they did mention in the stream last night that they're going to be overhauling it in the coming months. It has the usual assortment of PvP modes, but to my knowledge, The Division was the inventor of the extraction genre, and that's available in both games too. It's basically you dropping into a contaminated PvPvE zone that has the most sought after pool of loot (in the sequel you can use the currency from it to buy Exotics), but you need to extract it on a chopper first before you can claim it, and how successful you are with that depends on whether or not other players are going to go rogue and kill you for it. I didn't play it much because it was busted on PC at launch, and by the time they got ontop of that I was too invested in the PvE side of the first game.

I could wax lyrical about these games, but I guess it's all going to come down to personal preference and whether or not they click with you, so I'd recommend just giving them a shot and finding out. If you don't want to drop dollah on them, I think the 2nd game is on PS Extra, or you can nab them on Ubisoft+ or whatever their subscription service is called. Both games go dirt cheap fairly regularly on all platforms, so if neither float your boat, at least it's not a costly mistake.

Ok, so neither game is reliant upon player lobbies? I tend to play games offline anyways, unless I have friends that want to play.

Helldivers, notwithstanding, since that game is only fun with coop.

Both games can be played solo, but will also scale accordingly to the amount of buddies you bring, and will accommodate large level gaps. Naturally there's some sweaty endgame modes that you won't be able to tackle on your own, but there's hundreds of hours of solo play to be had, and past the box price or maybe season pass, you won't have to pay extra for any of it.
 
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That being said though, the game's world really makes up for the lack of a narrative, especially the first. I have yet to find a game, much less an MMO, that nails that isolated, oppressive atmosphere as well as it does.

Exactly. I really loved the opening cinematic showing how the virus spread. VERY eerie. Also enjoyed the voice recordings you found which were 90 percent depressing, including a creepy pedo type. It really added to that atmosphere.

I thought 2 was excellent as well. I was just floored by the attention to detail: Air force one, the capital, Lincoln memorial etc.

Another game I thought captured a bit of that same, crappy atmosphere was Mad Max. When you would discover those photos....depressing lol!
 
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Exactly. I really loved the opening cinematic showing how the virus spread. VERY eerie. Also enjoyed the voice recordings you found which were 90 percent depressing, including a creepy pedo type. It really added to that atmosphere.

I thought 2 was excellent as well. I was just floored by the attention to detail: Air force one, the capital, Lincoln memorial etc.

Another game I thought captured a bit of that same, crappy atmosphere was Mad Max. When you would discover those photos....depressing lol!

Oh man I don't know how I forgot about the voice recordings. I remember spending way too much time playing around with the Echoes too and their particle effects, it left enough up to the imagination about what happens after that first "frame" you see.

As much as I adore the first game for its setting, the second takes the cake for me. I know a lot of people complained about it not being snowy but I think they did enough differently with it that it stands on its own as something else. I always thought it would be a little unrealistic for the story to continue for years while the snow stays exactly where it was, and it would have taken away from the variety of amazing weather effects the sequel has. The attention to detail always gets me too, I wonder what it must be like for devs to create such intricate environments and building interiors that a player might never even go to. This season had a requirement to unlock a hidden mission that's presumably been there since launch, but I had never once gone in through those doors that lead to it in all the hundreds of hours I've played, because I didn't think there would be anything to it. It's a shame so many people are put off by it because of Ubisoft or the puzzling negativity from word of mouth, because I genuinely believe that these games have some of the best and finest crafted worlds I've ever seen in a video game, and it doesn't even need to rely on fantasy or sci-fi.
 
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I think it's going to come down to what you loved about the earlier Borderlands games, and what you hated about the last entry and Destiny - was it the characters and the writing with the loot aspect you loved about them? Was it the live service part you hated about Destiny and the endless hamster wheel grind?

Because if you're looking for a story or memorable characters, you're not really going to find it in The Division. Massive's approach to story in the games feels kinda like Cormack's with Doom where he thought story belongs in games as much as it does in pornography, so it very much takes a backseat because they didn't want writing to take precedence over gameplay or dictating what they can and can't do. It's not like it's completely absent, but you can tell that they make the content first and wrap the story around it, and it's going to come down to how well you stomach Tom Clancy stuff in general. That being said though, the game's world really makes up for the lack of a narrative, especially the first. I have yet to find a game, much less an MMO, that nails that isolated, oppressive atmosphere as well as it does. You don't need to be told by some yacking NPCs on a radio, or have exposition shoved down your throat about what effect the viral outbreak had on New York, you see it firsthand. You're running through empty apartments that families used to live in, you're scavenging through what used to be bustling shopping malls, and picking through the remains of a once lively street while NPCs in ragged clothes come begging you for whatever scraps you have left to give them. Even setting aside the whole loot side of things, it's something you should really experience because no game has done what it has (especially in its Survival mode that amps it up to 11), not even its sequel.

The first game hit its technical limitations fairly early on in its lifecycle, whether due to over-ambition or an inexperienced team I couldn't say, but they ended up not being able to do much with its endgame (namely because they had to resort to giving enemies more and more health to deal with how few they could have in an encounter at a time) so they wrapped it up and moved on to the second game. The content is by no means bad, some of which I'd say is even better than anything they did with the sequel, but I can understand why they did what they did. I also don't mean to paint the sequel in a bad light either, because for all its faults (whether you see its change in scenery from the dense snowy streets of New York oozing in atmosphere to sunny Washington), it does so much right in regards to the gameplay. It's the first time I feel like a looter MMO was made by someone who plays looter MMOs, because they just keep on adding ways to reduce grind and cut down on RNG. Gear in the game follows a similar approach to Borderlands whereby each piece belongs to a certain manufacturer that has certain traits, and if you want to build around specific pieces from specific manufacturers, you only need to look on the map to see which rotation region in the game is guaranteed to drop what you want. If you've played Diablo, this even applies to green set piece sets, so they make it a lot easier than most other looter games to narrow down what you're looking for, and practically hand you a filter of where to go and farm. There's a lot you can do with unwanted gear that you'll accumulate too - those manufacturers all have proficiency levels attached to them (as do your weapons and skills) which all get raised as you use them, so either you can wear it to gain levels with your chosen manufacturer, or you can donate it instead. There's also the usual dismantling methods where you can strip gear for its parts to make other gear, OR, as was introduced in the Warlords of New York expansion (which goes back to the first game's location after the snow has melted away), the ability to remove the stats and perks off of gear to build up a library for what's called recalibrating. Think of it as a bank that holds every single stat and perk an item can be rolled with, and you can keep building it up. Say you get a gun with +5% headshot damage and you add that stat to your library by dismantling the gear, and then you find one that has +10% headshot damage on it, you can then upgrade your existing stat bank to +10% instead, so if a gun drops and doesn't have +headshot damage on it, you can replace one of the unwanted stats with one from your bank.

It has quite a large amount of content too, with more being added fairly regularly. It does follow a seasonal model, but it's not as FOMO laden as Destiny is. The neat thing is that content you unlock in the season pass (that you get even without buying the premium track) is there to stay, and they often let you unlock past seasonal content too. They do add stuff outside of the seasonal model though, like a raid, hardcore group content, a 100 floor skyscraper dungeon akin to the Palace of the Dead in FFXIV, a game mode where you're trying to beat the clock against a power plant blowing up, a roguelike mode that results in rewards outside of it, and so on. Honestly, for the price, the second game will keep you busy for a really long time even with the content that's already in it, and from the sounds of it, they've just doubled down on adding more through 2025 when the next expansion drops. For being run by a skeleton crew while the rest of the studio works on Avatar and Star Wars: Outlaws, I'm impressed by the amount of work they put into it, and even when I don't intend to play a season, I'll still throw them a purchase of the premium pass just to give the devs some love for the effort they put into keeping this game running for so long. Because I can't imagine it's on Ubisoft's list of big earners.

I don't have much experience with the PvP side of the game, but they did mention in the stream last night that they're going to be overhauling it in the coming months. It has the usual assortment of PvP modes, but to my knowledge, The Division was the inventor of the extraction genre, and that's available in both games too. It's basically you dropping into a contaminated PvPvE zone that has the most sought after pool of loot (in the sequel you can use the currency from it to buy Exotics), but you need to extract it on a chopper first before you can claim it, and how successful you are with that depends on whether or not other players are going to go rogue and kill you for it. I didn't play it much because it was busted on PC at launch, and by the time they got ontop of that I was too invested in the PvE side of the first game.

I could wax lyrical about these games, but I guess it's all going to come down to personal preference and whether or not they click with you, so I'd recommend just giving them a shot and finding out. If you don't want to drop dollah on them, I think the 2nd game is on PS Extra, or you can nab them on Ubisoft+ or whatever their subscription service is called. Both games go dirt cheap fairly regularly on all platforms, so if neither float your boat, at least it's not a costly mistake.



Both games can be played solo, but will also scale accordingly to the amount of buddies you bring, and will accommodate large level gaps. Naturally there's some sweaty endgame modes that you won't be able to tackle on your own, but there's hundreds of hours of solo play to be had, and past the box price or maybe season pass, you won't have to pay extra for any of it.

Thanks for your write up.

The writing in Borderlands is trash. Anthony Burch is trash.

What sells that game for me is a combination of things, the aesthetic is good, the loot grind is bearable, achievable and not too frustrating; in the later iterations and patches, the characters are fun to build out. Axton was my first, then Maya, and now I am working on a UVHM Lvl 50 Salvador. Somehow Gearbox hit gold on accident with Borderlands and the few quibbles I have from the jump from 1 to 2 are minor. I wish proficiencies with weapons remained in addition to adding the Bad Ass Rank system. The skill trees are better in 2 than 1. The low gravity moon scape in the PreSequel is fun. Vehicles in all their games completely suck. BL3 made it so legendries don't matter since they drop like candy, some of the maps are too large with nothing to really do but run to the next checkpoint. It also changed the aesthetic from a Space Western Mad Max Dystopia to 80's Cyberpunk anime garbage, which sucks.. So on and so forth.

I will commend Gearbox on making each manufacturer feeling unique and the way they iterated on Tediore in 3 was really good. More than just launching a gun at an enemy during a reload, they morph into robots with legs, turrets, etc...

The game has a good play cycle of watching numbers pip explode off of enemies, you have neat weapons and shield system that can be built into various play styles, in conjunction with your skills, you can have a single player do a number of styles of play as you see fit. There are defined power builds for mobs vs raid bosses.

I play the heck out of State of Decay 2, which has a barebones story as it is a sort of rouglike game that pools missions from a roster that can appear more than once in a complete play through. Yet I still go back because the systems make that game interesting to me. It isn't a looter shooter, I just wanted to compare/contrast it in that a story isn't the most important thing. I'm not a kale male looking for romance drama, I just like game play.

If you say both Dvision 1 and Division 2 are worth playing, I will do a bit more research as 2023 hasn't delivered any must haves for me, despite it being a banner year for quanity of releases.
 
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Exactly. I really loved the opening cinematic showing how the virus spread. VERY eerie. Also enjoyed the voice recordings you found which were 90 percent depressing, including a creepy pedo type. It really added to that atmosphere.

I thought 2 was excellent as well. I was just floored by the attention to detail: Air force one, the capital, Lincoln memorial etc.

Another game I thought captured a bit of that same, crappy atmosphere was Mad Max. When you would discover those photos....depressing lol!

Mad Max is an under rated game. Love what they pulled off with the vehicle combat in that game and the world the devs built to explore.
 
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Thanks for your write up.

The writing in Borderlands is trash. Anthony Burch is trash.

What sells that game for me is a combination of things, the aesthetic is good, the loot grind is bearable, achievable and not too frustrating; in the later iterations and patches, the characters are fun to build out. Axton was my first, then Maya, and now I am working on a UVHM Lvl 50 Salvador. Somehow Gearbox hit gold on accident with Borderlands and the few quibbles I have from the jump from 1 to 2 are minor. I wish proficiencies with weapons remained in addition to adding the Bad Ass Rank system. The skill trees are better in 2 than 1. The low gravity moon scape in the PreSequel is fun. Vehicles in all their games completely suck. BL3 made it so legendries don't matter since they drop like candy, some of the maps are too large with nothing to really do but run to the next checkpoint. It also changed the aesthetic from a Space Western Mad Max Dystopia to 80's Cyberpunk anime garbage, which sucks.. So on and so forth.

The game has a good play cycle of watching numbers pip explode off of enemies, you have neat weapons and shield system that can be built into various play styles, in conjunction with your skills, you can have a single player do a number of styles of play as you see fit. There are defined power builds for mobs vs raid bosses.

I play the heck out of State of Decay 2, which has a barebones story as it is a sort of rouglike game that pools missions from a roster that can appear more than once in a complete play through. Yet I still go back because the systems make that game interesting to me. It isn't a looter shooter, I just wanted to compare/contrast it in that a story isn't the most important thing. I'm not a kale male looking for romance drama, I just like game play.

If you say both Dvision 1 and Division 2 are worth playing, I will do a bit more research as 2023 hasn't delivered any must haves for me, despite it being a banner year for quanity of releases.

Happy to help!

I hear you and I'm with you on the writing in Borderlands, I liked the humour in the first game when it came out, but it started grating on me with each subsequent entry, and they lost me completely with the rainbow coloured dumpster fire that was Wonderlands. What the fuck were they thinking. I bought and played through BL1 and 2 multiple times on multiple platforms over the years to go through it with different friends, but I played BL3 through with one friend and didn't want to submit anyone else to the insufferable villains and tedious loot (the one thing they're supposed to get right). Despite all of its QoL changes, it took too many steps backwards, and I still find myself going back to the first two games more whenever someone wants to play a Borderlands game, because even setting the writing aside, I vastly prefer the way they play even if they don't have the modern gameplay of 3.

If you enjoy build variety and don't give a damn about story, I think there's a good chance you'll get along fine with The Division. There are so many skills and perks and classes (which can be freely changed) that can be combined, and it comes complete with a loadout system so you can swap between templates as you see fit. One of the aspects I enjoy the most about the Roguelike mode they added recently is how you're forced to create builds with what you're given and to adapt to the tools you have or die. It felt like the game was pushing me out of my comfort zone and making me use skills and weapons I wouldn't normally touch, and I end up having so much fun trying to piece together a build with randomised components as they come along.

The Division 1 is obviously a "solved" game as it no longer receives updates so people have figured out what builds ultimately work, so when I go back to that one it's more just to explore and soak in that Christmas atmosphere at this time of the year like Neil mentioned, but 2 mixes things up as there is always more being added to the pool. Even when I take long breaks I never feel like my old builds have become useless, rather there's new stuff to be chasing to experiment with new playstyles. It had a permanent spot on my PS4 hard drive, and continues to have a permanent spot on my PS5 SSD, because whenever I get the itch for a looter shooter, I can't think of one more respectful of my limited time, and from the sounds of their "health update", they're going to be reducing the grind even further. And with the levels of soy and greed that Destiny has reached, I don't see it having any competition in that regard either.