Thread: Ubisoft’s CEO reportedly tells staff the anus is on them to reverse the company’s fortunes
Man I played so much of that game back in the day. I'd just get high and hang out in the woods with night vision on and kill Russians. Good times.
My favorite level of the first game is still the one where you're escorting an Abrams tank column through a bombed out city. Really does emphasize the fact that infantry and armor need to work in tandem for success.
 
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French union Solidaires Informatique today called for a half-day strike at Ubisoft Paris in response to a change in strategy Ubisoft CEO Yves Guillemot articulated last week alongside a number of game cancellations and a slashed financial forecast for the publisher.

The group's call for a strike referenced comments made in a call with investors last week to trim operating costs "through targeted restructuring, divesting some non-core assets and usual natural attrition."

"When Mr. Guillemot speaks of 'attrition' and 'organizational adjustments,' it means: staff reductions, discreet studio closures, salary cuts, disguised layoffs, etc.," Solidaires Informatique said.

The group also took exception to a letter Guillemot sent to staff last week that was reported on by Kotaku and asked employees to "give it our all" and be "as efficient and lean as possible," saying it was essentially calling for overtime, managerial pressure, and burnout.

"Because Mr. Guillemot and his clique only understand the relationship of power, Solidaires Informatique is calling on the employees of Ubisoft Paris to go on strike on Friday 27 January in the afternoon, from 2 to 6 pm," the group said.

As for the group's demands, the first two are an immediate 10% bump to all salaries to compensate for inflation, and better working conditions including a four-day work week.

Beyond that, Solidaires Informatique is calling for "transparency on the evolution of the workforce," and a commitment against constructive dismissals and "abusive managerial policies that push employees to resign."
 
You can call it whatever you want, but the problem at Ubisoft and other Devs is the hiring of people who don't want to work. If you are passionate about something, you'll put in the hours. There are plenty of careers out there where you can sit at a desk from 9-5, do nothing and collect a cheque. Game development is not one of those careers. They let people into their companies who want to put in minimal effort and then raise a shit fit with HR when they don't get their way. That is why Ubisoft hasn't been able to meet their previous standards of development (regardless of the quality of the actual games, the simple fact is they can't push anything out the door these days). Same thing seems to be happening at EA, who once had a slew of games being released regularly and now its down to a trickle.

That response is hilarious and entirely expected. If Ubisoft want to survive, they're going to have to clean house and hire individuals based on their credentials who actually want to work instead of trying to fill out some diversity checklist.
 

One employee, who said they hadn't been affected by the current news, revealed that management has seemingly been pushing the narrative that delays have been caused by hybrid and fully remote working, which were adopted during the onset of the COVID-19 pandemic. Although it was said by the employee it was "early days" for Ubisoft to rectify this issue, the changes currently being discussed would eliminate fully remote work from next year.

The consensus among the employee's Insider Gaming talked to though, was that the reason for delays and cancellations was that most of the games were "not what gamers wanted", which was reflected in feedback during QA and playtests. Battle Royale has been a hugely popular genre these past couple of years and Ubisoft has seemingly been trying to capitalize on its success, to no avail. One employee had said they had known of at least a dozen Battle Royale games in various stages of development at one time but didn't know the fate of most of these games.

On a surprising note though, almost all of the employee's Insider Gaming spoke to had said that the reason behind the delays and cancellations was due to games needing more polish.

One employee said, "We certainly aren't running short of games, they are just taking forever". The employee revealed that they've been working on an unannounced live-service game since 2019, but the game isn't forecasted to release until 2025/2026 at the earliest. Other games, which are also yet to be announced, have already been given 2027 or longer release dates.

So moving forward, at least for the current time being, Ubisoft is likely to be known for delaying its games – But fingers crossed it means its games are more polished.

Employees at Ubisoft have told Insider Gaming that Assassin's Creed Mirage and Avatar: Frontiers of Pandora are expected to do incredibly well for Ubisoft in FY24, and that follow-up emails and meetings following last Wednesday's announcements were to "set expectations" of the companies pipeline of content.

Although not yet confirmed, it's believed that Ubisoft's yet-to-be-announced major game is likely Project Orlando – Which is a new The Crew title. Assassin's Creed Project Nexus is also scheduled to release during FY24, too, but technically the game has already been announced.
 
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It just finally occurred to me why I liked Far Cry and why I have not liked any of its sequels...

I actually can't think of any Ubisoft games I really like. Even 2D Rayman feels like a cheap ass mobile game.
 
You can call it whatever you want, but the problem at Ubisoft and other Devs is the hiring of people who don't want to work. If you are passionate about something, you'll put in the hours. There are plenty of careers out there where you can sit at a desk from 9-5, do nothing and collect a cheque. Game development is not one of those careers. They let people into their companies who want to put in minimal effort and then raise a shit fit with HR when they don't get their way. That is why Ubisoft hasn't been able to meet their previous standards of development (regardless of the quality of the actual games, the simple fact is they can't push anything out the door these days). Same thing seems to be happening at EA, who once had a slew of games being released regularly and now its down to a trickle.

That response is hilarious and entirely expected. If Ubisoft want to survive, they're going to have to clean house and hire individuals based on their credentials who actually want to work instead of trying to fill out some diversity checklist.
I don't know if I'm convinced. I think it's more the quality of the game design as dictated by the leads, not the worker bees. What's everyone's 5 favourite Ubi game of the last 5 years? I haven't bought one in longer than that.

Games design getting bigger each day means higher costs and bigger teams, so they can't put out smaller games and keep doing big projects. It's unsustainable because they aren't doing a Rockstar by doing a couple games per generation - they want size and quantity. People get fatigued because they don't have an opportunity to miss anything. It's like the worst of both worlds.

Capcom learned from RE6, realising they went too big and pulled it all back. They've gone from strength to strength since then. Ubi, EA, and the rest of their ilk are known as the shittiest/greediest companies that put out flashy games with less substance. I'm not entirely surprised by their downward trend
 
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I don't know if I'm convinced. I think it's more the quality of the game design as dictated by the leads, not the worker bees. What's everyone's 5 favourite Ubi game of the last 5 years? I haven't bought one in longer than that.

Games design getting bigger each day means higher costs and bigger teams, so they can't put out smaller games and keep doing big projects. It's unsustainable because they aren't doing a Rockstar by doing a couple games per generation - they want size and quantity. People get fatigued because they don't have an opportunity to miss anything. It's like the worst of both worlds.

Capcom learned from RE6, realising they went too big and pulled it all back. They've gone from strength to strength since then. Ubi, EA, and the rest of their ilk are known as the shittiest/greediest companies that put out flashy games with less substance. I'm not entirely surprised by their downward trend

Dunno man, they couldn't even push a remake of PoP Sands Of Time through the door. That's not a huge project which requires a significant amount of manpower.
 

Guillemot reportedly opened the meeting by addressing the question. "I heard your feedback and I'm sorry this was perceived that way," he said, according to the site's sources. "When saying 'the ball is in your court' to deliver our lineup on time and at the expected level of quality, I wanted to convey the idea that more than ever I need your talent and energy to make it happen.

"This is a collective journey that starts of course with myself and with the leadership team to create the conditions for all of us to succeed together."


Sources have provided Insider Gaming with a list of all 11 Ubisoft games that are expected to be released by the publisher in the Fiscal Year 2024 (April 2023 – March 2024).
  • The Division Heartland (Free to Play) – PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, and Amazon Luna
  • Avatar: Frontiers of Pandora PlayStation 5, Windows, and Xbox Series X|S, and Amazon Luna
  • xDefiant (Free to Play) – PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, and Amazon Luna
  • Assassin's Creed Mirage – PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X|S, and Amazon Luna
  • Skull & Bones – PlayStation 5, Windows, and Xbox Series X|S, and Amazon Luna
  • Project Orland (The Crew) – Unknown Platforms
  • Assassin's Creed Nexus – Oculus 2
  • The Division Resurgence Mobile
  • Rainbow 6 Mobile – Mobile
  • Assassin's Creed Codenamed Jade – Mobile
  • Assassin's Creed Netflix Collaboration Mobile