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Platforms
  1. PC
  2. PlayStation
More than a decade after it was first announced, Bandai Namco’s crossover fighting game, Tekken X Street Fighter, appears to be finally, truly, and officially dead. Tekken producer Katsuhiro Harada said in a broadcast earlier this month that “the project died” while still relatively early in development.
Harada made the comments during a stream of Harada’s Bar Radio, the producer’s YouTube talk and variety show. Speaking with Tekken 7 game director Kouhei Ikeda, Harada said of Tekken X Street Fighter, “Yeah, development stopped but we got about 30% done.”
“We even had motions, which you can see reflected in Akuma,” Harada said in translated comments, referring to Akuma’s guest appearance in Tekken 7. “Dhalsim turned out as well as we expected, pretty good. Female characters’ models were really good, too. I wish I could have shown you. I was pretty confident.”
Ikeda then commented about the game’s concept art, to which Harada responded, “What a waste! A lot of artists collaborated on that. We wanted to show it, but the project died.”
Bandai Namco announced Tekken X Street Fighter at San Diego Comic-Con in July 2010. The game was meant to complement Street Fighter X Tekken, a Capcom-produced blend of the two fighting game franchises. While Street Fighter X Tekken was ultimately released in 2012 (for PlayStation 3, PlayStation Vita, and Xbox 360) and followed the 2D fighting style of Street Fighter, Tekken X Street Fighter was designed to adhere to the 3D fighting style of the Tekken series.
Over the years, Harada implied in comments that Tekken X Street Fighter was in development, but on hold and not officially canceled. Harada would later explain that the game had been put on hold for business reasons, with the intention of not splitting the Tekken player base across multiple games.
The Tekken franchise will cross over with another fighting game brand soon, with the release of Kazuya Mishima for Super Smash Bros. Ultimate. Kazuya will be the fifth of six confirmed characters coming as downloadable content through Ultimate’s Fighters Pass Vol. 2.
 
Sucks that it never happened as this was the one of the two that I thought had the most potential. But glad they say its not happening for those few who were holding out hope.
 

Apparently it's on hold for now.

I'm sorry, this is the second time* I've misled you by the way the subtitles were written and worded
(*Last time, We had another misunderstanding
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About this case.

First of all, at around 21 minutes and 25 seconds, he says "今はとめてますよ(ima tomete masuyo)" which means "It’s pending state," similar to "pause" and This is the same word we have been talking about before.
So, "up to 30% of the development was in progress, but now it is still pending". This is still the status of the project.

Next we are talking about "Artist Collaboration" starting at minute 22. This is a story about how we had a famous artist draw a certain illustration for us during the development of TK x SF (TEKKEN also has illustrations in collaboration with famous artists, something like that). I say "Okura-iri ni nattan dayo na" in Japanese about this illustration collaboration.

For some reason, the meaning of the word "Okura-iri" is "Project died", but the original meaning of "Okura-iri" is "be shelved" or "put in storage".
Contracts with artists and collaborators outside of development are subject to terms and conditions, including duration, so we do not own the rights to them indefinitely.
So, this one has been put in storage for now.
You can see that the original Japanese and the English subtitles give a very different impression (so people who can hear Japanese are not particularly interested in this topic thing).

In any case, the status is not much different from the status I told you about before. Well, the fact that the status has not changed is not a nice thing for us and for you.

We are still hopeful that TKxSF will resume development when the opportunity arises. However, such a title cannot be moved just for the convenience of one company in terms of marketing and branding, and it also affects each other's development resources.
For now, we are just waiting for the right opportunity.
This is sometimes a problem because it is very difficult to translate, including my way of speaking, and also because it is impractical for me to do all the subtitle checking for this volume.
In this article, I am writing my own English, but I may have made some mistakes.
If there is anything you don't understand, let's talk again sometime.
 
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Wonder if the negative reception towards SFxT had something to do with it.
After the disc locked content they fucking deserved it. I bought the game used for PS3 and I pirated the DLC later. Fuck them.

Still a shame because I had more faith in Namco than Capcom doing something worthy with it.
 
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After the disc locked content they fucking deserved it. I bought the game used for PS3 and I pirated the DLC later. Fuck them.

Still a shame because I had more faith in Namco than Capcom doing something worthy with it.
To be fair, Capcom has came a considerable way to righting the ship since then, not all the way, but a good start.
 
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After the disc locked content they fucking deserved it. I bought the game used for PS3 and I pirated the DLC later. Fuck them.

Still a shame because I had more faith in Namco than Capcom doing something worthy with it.
Also "GEMS".
I got an eye sore with the fighters blinking like crazy all the time when someone activated that cheapo bullshit.
 
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