UE5 is not a savior here, unfortunately. Also forced upscaling tech, no native resolution here in the beta. Weird.
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Tekken 8 has shader compilation stutters on PC, supports FSR 2.0 and DLSS
Tekken 8 is powered by Epic's Unreal Engine 5 and unfortunately, it has major shader compilation stutters on PC.

ters on PC.
For our initial Tekken 8 Closed Beta PC benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA's RTX 4090. We also used Windows 10 64-bit, and the GeForce 536.67 driver. Moreover, we've disabled the second CCD on our 7950X3D.
Since Tekken 8 is a fighting game with numerous fighters (each with his/her own moves), you'll be getting constant stutters. Until you've at least played against every fighter, there will be shader compilation stutters. These stutters can be really frustrating, especially during the heat of a battle, making the game feel sluggish. For a fighting game, these shader compilation stutters are inexcusable, and the team responsible for the PC version will have to immediately fix them.
If we exclude these stutters, Tekken 8 can run with 60fps in 4K on the NVIDIA GeForce RTX 4090. We've also tested the game in 8K, and we'll share a video of it this weekend. In 8K, the RTX 4090 could push framerates between 40-60fps.
Surprisingly enough, Tekken 8 supports both FSR 2.0 and NVIDIA DLSS on PC. However, the game does not currently offer any setting to disable its upscaling tech. What this means is that you'll be forced to use one. The game currently supports Catmull-Rom Bicubic, TAAU, TSR, FSR 1.0, FSR 2.0, NIS and DLSS. I've also included below the PC graphics settings that the game currently offers.