Thread: Sony Says Playtime, Not Sales, Is What Matters

HeresJohnny

All Hands on Deck
 
Platforms
  1. PC
  2. Xbox
  3. PlayStation
  4. Nintendo

Very reminiscent of when Microsoft started hiding sales numbers and saying they didn't matter. And what a fucking asinine argument; if you're a third party publisher, you don't want an ecosystem with players who play nothing but Fortnite, you want them buying a game a month.
 
That only matters in two regards.

1. The obvious, if you are monetizing play.
2. You are trying to hold on to a consumer until your next release (aka keep the disc in the tray)

Other than that more play time equals more operating cost.
 
if you're a third party publisher, you don't want an ecosystem with players who play nothing but Fortnite, you want them buying a game a month.

I don't know if this is true anymore. It makes me sad, though. I think they want you continually paying to play a game that they made several years ago. It reduces their operating expenses while keeping their revenue up.
 
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That only matters in two regards.

1. The obvious, if you are monetizing play.
2. You are trying to hold on to a consumer until your next release (aka keep the disc in the tray)

Other than that more play time equals more operating cost.

In the past, PlayStation never had to worry about either. People bought tons of games on PS consoles. And their argument is kind of shit trying to say it's the PS4's fault… the PS4 attach rate was very close to what PS3 and PS2 were.
 
I don't know if this is true anymore. It makes me sad, though. I think they want you continually paying to play a game that they made several years ago. It reduces their operating expenses while keeping their revenue up.

But doesn't that also make for an unhealthy ecosystem for third parties? Why would you want to make a platform that is harder to sell content on?
 
My thoughts exactly, sounding just like MS with their "console sales don't matter" routine. Maybe it doesn't matter to Sony that their shitty games aren't selling because they still get the console sale (it does, they're just coping), but Devs aren't spending hundreds of millions of dollars to make games only for them to not sell. That winning strategy leads to studios closing and bankruptcy.

https://en.m.wikipedia.org/wiki/List_of_best-selling_PlayStation_5_video_games

This list is pathetic if true. Compare this to literally any Nintendo title that comes out and immediately passes 1 million units sold. 55 million consoles sold and games are struggling to pass 1 million.
 
That's idiotic.
If I buy stellar blade. Why does it matter to them if I play it for 0 or 100 hours? I paid for the game. 70$ is yours
 
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That's idiotic.
If I buy stellar blade. Why does it matter to them if I play it for 0 or 100 hours? I paid for the game. 70$ is yours

More engagement= More likely to buy more content down the line vs moving on to something else
 
That works for gass.
For single player, I will get more games when they are released.

Statements like this are implying they are going to be less single player and more and more gaas titles in the future.