Thread: Shmups |OT| Intense firepower and hypnotic beauty
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It's a pretty nice package! Grabbed Twin Hawk and hooked up a DualShock 4 via bluetooth and it was pretty fun and played decent enough to kill some time. Keep meaning to get a nice portable bluetooth controller to keep at work for this. I find it pretty unplayable with touch screen controls (it's a simulated 8-way, not 1:1), but I guess YMMV.
 
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@DonDonDonPata DDPDOJ is your jam, right? Why does Harduser delay firing on the first boss? To get off the full clip of hyper?? Not sure what I'm looking at.
Copied at the time in the video:
 
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@DonDonDonPata DDPDOJ is your jam, right? Why does Harduser delay firing on the first boss? To get off the full clip of hyper?? Not sure what I'm looking at.
Copied at the time in the video:


He's trying to get as many hits from the hyper as he can, and he's trying to minimize the enemy's psycho mode by destroying the turrets as late as possible.

The two floating turrets on either side of the boss are optional, but destroying them yields 1 or 2 hypers depending on when you blow them up. Wedging yourself between the ship and the rotating turrets with hyper activated is how you rack up over 1000 hits.
 
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Beat the WR for Andro Dunos 2 today!!! BUT, did not get the clear :D

Going to keep playing and the clear score will be my "official", but proof my approach and route has the goods feels great and takes a lot of the nerves away; the nagging feeling of 50+ hours of practice this year and nothing solid to show for it off my back.

This is my second top score without the clear. I know in Japan they don't count those, and while we don't have those arcade house rules here I find it super interesting.

Don't have a theory or thesis or anything, but I can definitely say for sure there are too few people playing for score in too few a selection of games. The gaps are just massive in so many fun and worthwhile titles beyond the classics, and if would-be players knew that as rookie/amateur/what-have-you can totally get in on the action looking for opportunites I think there could be a scene for it. Speedrunning can't be the only game in town for competitive solo gaming, can it?
 
Hazelnut Hex dev's new game:



Hazelnut Hex was very legit — shockingly so for a first effort. Really looking forward to this one!
 
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Picked up a physical copy. I'll have to shelve it until 2026 because of @Rock And Roll 's NNG challenge.

I totally passed by Final 2. By the time I was kinda interested in picking it up, they'd already announced Final 3…. So…. 🤷‍♀️

I have a lot of shmups on PS4/5 and Switch that I haven't 1cc'd yet. DDP Saidaioujou or ESP Rade or maybe Cotton. But I also wanna go back to some PS2 shmups like Psyvariar 2 and Castle Shikigami 2. That's the problem with this genre…. Once you play enough, you start to collect favorites that are always fun for years and years, and it almost kills your interest in lesser-played shmups.

I could boot up CYGNI again… but I could also boot up DOJ again.
 
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I'm still trying to improve in Raiden 3. I have a much better sense of how to approach the weapon and sub weapon power ups now. And I've learned a few spots where I struggle in the 2nd and 3rd stages. As well as how to better maneuver around boss attacks.

I really appreciate that the bomb is instant in the game. Same as how the bomb worked in Resogun. Immediate invincibility for you and damage to the enemies.

I've completed the game many times on the easy mode now, so I have switched back to normal. And right now I'm only getting to stage 5 of 7. There is a certain enemy type that likes to fire a homing shot from low down the screen in that stage, and it is really messing with me!

I checked the leaderboard and there only seem to be 4 people who have completed the game on the hardest difficulty with 1 credit. And some of the tougher achievements in the game have only been unlocked by 0.1% of players. These people must be so good.
 
I'm still trying to improve in Raiden 3. I have a much better sense of how to approach the weapon and sub weapon power ups now. And I've learned a few spots where I struggle in the 2nd and 3rd stages. As well as how to better maneuver around boss attacks.

I really appreciate that the bomb is instant in the game. Same as how the bomb worked in Resogun. Immediate invincibility for you and damage to the enemies.

I've completed the game many times on the easy mode now, so I have switched back to normal. And right now I'm only getting to stage 5 of 7. There is a certain enemy type that likes to fire a homing shot from low down the screen in that stage, and it is really messing with me!

I checked the leaderboard and there only seem to be 4 people who have completed the game on the hardest difficulty with 1 credit. And some of the tougher achievements in the game have only been unlocked by 0.1% of players. These people must be so good.

Awesome progress!
 
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While the normies bitch about today's Nintendo Direct not featuring whatever slop they play, let us, the sophisticated elite celebrate the reveal of what may be the Switch's true Swan Song (also available on other platforms).



I've never been a huge Gradius fan, but this collection seems to be the perfect way to really get into the series.

17 versions! The JP AM Show version of Gradius III?? The Bubble version of Gradius?? It will be fun to do some research on all the differences.

- rewind (if done right a really nice tool for testing ideas)
- reduced hitbox "Easy Mode" for all the bullet hell players who can't hang with the dads
- invincible mode with a hit count (basically a scoring system for credit feeders… ok!)
- HUGE: set checkpoints, loops, power and speed ups, etc. for training mode… literally being able to practice checkpoint recoveries is so awesome!
- save states + quick save/load
-deep ROM adjustments: turn on and off bugs and glitches

But who cares about all that…. Salamander 3!!!

M2.Shottriggers is on an absolute tear. GG Aleste 3 and Senjin Aleste are amazing (Senjin in particular incredibly clever, innovative, and - understandably - doesn't get the attention it deserves), the upcoming Night Striker Gear, Zaleste, Branch… we all miss Treasure, but we love them enough when they were around? M2 and M2.Shottriggers looking to be hitting their stride with original titles and a run we haven't seen since WiiWare.

Exciting times!
 
While the normies bitch about today's Nintendo Direct not featuring whatever slop they play, let us, the sophisticated elite celebrate the reveal of what may be the Switch's true Swan Song (also available on other platforms).



I've never been a huge Gradius fan, but this collection seems to be the perfect way to really get into the series.

17 versions! The JP AM Show version of Gradius III?? The Bubble version of Gradius?? It will be fun to do some research on all the differences.

- rewind (if done right a really nice tool for testing ideas)
- reduced hitbox "Easy Mode" for all the bullet hell players who can't hang with the dads
- invincible mode with a hit count (basically a scoring system for credit feeders… ok!)
- HUGE: set checkpoints, loops, power and speed ups, etc. for training mode… literally being able to practice checkpoint recoveries is so awesome!
- save states + quick save/load
-deep ROM adjustments: turn on and off bugs and glitches

But who cares about all that…. Salamander 3!!!

M2.Shottriggers is on an absolute tear. GG Aleste 3 and Senjin Aleste are amazing (Senjin in particular incredibly clever, innovative, and - understandably - doesn't get the attention it deserves), the upcoming Night Striker Gear, Zaleste, Branch… we all miss Treasure, but we love them enough when they were around? M2 and M2.Shottriggers looking to be hitting their stride with original titles and a run we haven't seen since WiiWare.

Exciting times!


The first two Salamander games are legendary in their own right. A brand new sequel by M2 is just insane.

I'm just sad we didn't get Gradius IV or V, that would've been incredible. But even so, this looks like a Salamander (Life Force) collection with Gradius on the side for name recognition.

Not that I'm complaining 🤷‍♀️
 
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The first two Salamander games are legendary in their own right. A brand new sequel by M2 is just insane.

I'm just sad we didn't get Gradius IV or V, that would've been incredible. But even so, this looks like a Salamander (Life Force) collection with Gradius on the side for name recognition.

Not that I'm complaining 🤷‍♀️

I always forget about Salamander 2... completely forgot it was on Playstation and Saturn in Japan (and I have on my MiSTer :/ )
 
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I always forget about Salamander 2... completely forgot it was on Playstation and Saturn in Japan (and I have on my MiSTer :/ )

It's as good as the first one, and follows the same formula of mixing horizontal/vertical, and the Salamandwr style upgrade system. The only thing is the graphics aren't as pleasing to the eye as the first one imo
 
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I tried out Raiden 4 today. In a lot of ways, I'm glad I got to learn the basics on Raiden 3 first. I think 4 may be even better by my initial estimation.

I feel like the soundtrack and stages are better. I prefer the scoring system with the higher multiplier. The ship feels quicker across the screen, especially when pulling back or moving side to side. The purple weapon is probably more interesting than the green in Raiden 3. All in all, Raiden 4 just feels a little faster paced and intense. But whilst keeping hold of everything that I did enjoy about the third.
 
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Coin-Op Collection recently refactored the Raizing cores and they now all run on MiSTer Pi.

Now that we all live in the third world, this seems like a big deal!
 
Just cleared Ghost Blade HD on Hard. Figured out I could cheese/time out the final boss and that, plus doing it on Joy-Cons felt like such an appropriate "fuck you" (in the best way) to one of my first shmups that gave me a really hard time when I started.

This was a piece of unfinished business from when I got into the genre and was jumping from Easy Mode to Easy Mode. Going back and being able to assert a level of domination — a couple of casual plays, broke down systems, hatched a gameplan and executed it in a few nights — is really rewarding.

Very flawed game but I think it's much better than it gets credit for. 19:6 presentation is GORGEOUS, and it feels great. I'm grateful it was my first bullet hell, because it is one of the best trainers for not just "where to look" but really "how to look". You will be punished severely for losing track of open lanes and discounting to early the slow moving bullets behind you.

That said, I get why experienced players dog it. Once you can read the multi-color bullets, the game does not have any other tricks up its sleeve. Plus not losing your bomb stock on death is pretty broken.

I think scoring could be interesting. No-missing stages is key which is relatively easy — most players are clumped up around 2.5-3 billion, so the optimization is point-blanking big enemies for bonus points, which pop revenge bullets. Using bombs to clear the area, get the point-blank safely and also not destroy the stars bonus seems like the best strat and adding the layer of routing these, could elevate the game a lot, but as is the curse of genre you can get to this level of play further and faster with a classic.

6/10 game, but the beauty of shmups is the experience all told over 2 years is 10/10 priceless… so if a game can do that what's the number even mean lol
 
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Just cleared Ghost Blade HD on Hard. Figured out I could cheese/time out the final boss and that, plus doing it on Joy-Cons felt like such an appropriate "fuck you" (in the best way) to one of my first shmups that gave me a really hard time when I started.

This was a piece of unfinished business from when I got into the genre and was jumping from Easy Mode to Easy Mode. Going back and being able to assert a level of domination — a couple of casual plays, broke down systems, hatched a gameplan and executed it in a few nights — is really rewarding.

Very flawed game but I think it's much better than it gets credit for. 19:6 presentation is GORGEOUS, and it feels great. I'm grateful it was my first bullet hell, because it is one of the best trainers for not just "where to look" but really "how to look". You will be punished severely for losing track of open lanes and discounting to early the slow moving bullets behind you.

That said, I get why experienced players dog it. Once you can read the multi-color bullets, the game does not have any other tricks up its sleeve. Plus not losing your bomb stock on death is pretty broken.

I think scoring could be interesting. No-missing stages is key which is relatively easy — most players are clumped up around 2.5-3 billion, so the optimization is point-blanking big enemies for bonus points, which pop revenge bullets. Using bombs to clear the area, get the point-blank safely and also not destroy the stars bonus seems like the best strat and adding the layer of routing these, could elevate the game a lot, but as is the curse of genre you can get to this level of play further and faster with a classic.

6/10 game, but the beauty of shmups is the experience all told over 2 years is 10/10 priceless… so if a game can do that what's the number even mean lol

Ghost Blade was one of my first 1CCs 💪
 
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