Thread: Resident Evil 4 comes to Oculus Quest 2 (teaser trailer for now; full reveal April 21st)
Game Of The Generation

Arc

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Courtesy of Capcom, Oculus Studios, and Armature. Looks like the RE4 VR rumors were true.

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Trailer starts at 48:38:




Full reveal next Wednesday:


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Not quite sure what to think of this one, seeing elements that don't work (what's up with the cartoony hands? The barely updated and maybe a bit worse visuals now viewed closer than ever?) but a lot of promise too. I love the Oculus Quest 2. I love Resident Evil 4. Theoretically, this should be a blast, if they've put the proper work in.
 
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I mean I guess I'm glad it's not the full blown REmake that was rumored. Lookin a little gnarly right now though.
 
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Love the idea, but the lighting looks all wrong.

Going to be interesting to see how they adjust some of those set pieces and action in tight quarters for VR.
 
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I also like the idea, but this is probably something that would give me really bad motion sickness.
 
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Bumping this because I've been playing RE4 on Quest 2 this past week for a bit of Halloween fun.

It's a very good port. If other classic games could be given a similar treatment it would be fantastic; really the limited hardware of the Quest2 shines here, has no difficulty at all in rendering the game in a way that is faithful to the original, very smooth and interactive, and also improved in just the subtle ways necessary (better textures, more detailed modeled objects and weapons since you'll be holding them up to your face to inspect them, etc).

They went the extra mile with weapons handling, which is very natural and uses full motions for everything involved in reloading etc--like Alyx. The menus and the shop are also extremely well done. It's fun to open it up and explore or rearrange your items in a 3D interface.

I'm not very far in, but one thing I noticed is that it feels easier, due to how well you can see and move now. It's so easy to see around you in a quick glance and make multiple headshots with your arms moving freely, or spot enemies around the corner, etc. But it's great fun nonetheless.

Anyone else try it?
 
You can also hold the knife and gun in each hand simultaneously. So you can shoot them, suplex them, then slash them without switching a thing!

This is a great VR port. Its one and only weakness or downside is that pressing forward on the stick does not always move you in the direction you would consider forward.

Let's say you were looking to the side bc something caught your eye. If you press forward, you move in that direction you were just looking. So when your short glance to the side is done, you find yourself moving diagonally in that direction instead of forward. Hard to describe with words but it becomes a thing I had to think about more often than I wished.
 
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Let's say you were looking to the side bc something caught your eye. If you press forward, you move in that direction you were just looking. So when your short glance to the side is done, you find yourself moving diagonally in that direction instead of forward. Hard to describe with words but it becomes a thing I had to think about more often than I wished.
You can change this in the settings (maybe the option was added after you played, not sure but it's definitely there now). Your option is either to follow your head direction or to follow your stick-hand's direction in space. I greatly prefer following the hand, because then I can shoot in one direction while walking sideways, etc.
 
You can change this in the settings (maybe the option was added after you played, not sure but it's definitely there now). Your option is either to follow your head direction or to follow your stick-hand's direction in space. I greatly prefer following the hand, because then I can shoot in one direction while walking sideways, etc.
I think I always had it on the stick direction unless there was a very recent change to fix it. I had even read about it from one of the developers saying he couldn't fix it because there was no way of tellign the game what direction was "North" with each segment being its own map or something like that. Don't ask me for tech specifics lmao. But that was quite a while ago last I looked.

If that's actually fixed with a setting then it's nearly perfect now. It was still doing it for me like a week or two ago when I booted it up, but I did not try changing any settings. I need to take a look!