Thread: Resident Evil’s producer says Village was balanced based on feedback that ‘RE7 was too scary’

Arc

Member
Suspected this after playing the demo. I am a giant wimp about horror games, and noticed the slight tilt towards adventure and less terrifying stalker enemies.

“When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players,” he said.

“Some of the feedback we received regarding [RE7 was] that it was too scary to play,” Kanda added. “In one regard, that’s exactly what we were striving for, so it’s a huge compliment for us.

“But at the same time, it’s always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in RE Village] relative to Resident Evil 7: Biohazard, so that players aren’t in constant fear.”

So, it sounds like the game could be just as scary, but has a more gentle ramp-in and times to wind down, unlike walking into a redneck murder house for 10 hours of stalker terror.

While Resident Evil 7 put players in a series of confined spaces, “as if the walls of the Baker mansion were closing in on them”, Resident Evil Village’s relatively open environments aim to create tension differently.

“For Resident Evil Village, we took an entirely different approach with the openness of the village and players not knowing what might be lurking beyond the trees,” Kanda said.

“Something we also always have to pay attention to is the tension curve. We also find that people grow immune to fear if they’re consistently pitted up against a tense situation or environment.

“Those moments of solace act as a buffer to make sure that people aren’t completely desensitized to the horror. The save rooms that you often see in many ‘Resident Evil’ games is a great example of that, where players can take a deep breath and know that they are safe.”

We’ll have to see how it turns out, but that sounds good to me.

 
I liked RE7 a lot, but it was a very different kind of horror than the first two RE games, which were more just kind of spooky with some jump scares. It was also missing a lot of the campy shit that defined the atmosphere. I won't mind if they pull back a bit from the constant tension in the earlier parts of RE7.
 
  • Like
Reactions: Arkam and Arc
Not gonna lie, the tension in RE7 brought me back to the original games. The chase scenes, to when you get your hand cut off, shit was frightening as hell, especially from a new first person POV. The limited, narrow POV added much to the anxiety, as you could barely see much around you. I might play though the game again this afternoon. Hopefully Village isn't toned down too much.
 
Had reservations about 8 and now I know im not interested for sure. Unless impressions are overwhelmingly positive, I'm skipping it now.
 
  • Like
Reactions: MildWolverine
I dunno man I thought the demo was reasonably tense. There was nothing fun about walking through that small wheat field and hearing the snarls of the wolf people around you.

Not every RE game needs to turn your pants into a fudge factory.

Like there was NOTHING scary about RE5 in my opinion. And that was a pretty badass entry in the series.
 
  • Like
Reactions: Arc
I'm not a fan at all of their unkillable enemies they use to pad out their exploration parts of the game, it's a weak gimmick that feels extremely forced. I hope RE 9 they go back to the drawing board and come up with something great.

The game is only 10 hours, sure it probably doesn't drag on, but for the price tag I'll have to skip it for now.
 
Outside of the first couple of hours where you're super vulnerable I actually found 7 the least scary game in the series.

The total lack of peripheral vision and shitty controls meant it was more frustrating due to being crept up on, and making combat artificially harder than it should have been.

The only issue was the jump scares (because again, ethan effectively has horse blinkers on), and once you had the first few out of the way, they were easy to predict and honestly just annoyingly clichéd by the end of things.

Also I've just never found the tendency towards leach/slime/blob people particularly intimidating as monsters, which is a shame, as that's what the series seems to have for 90% of their creature designs, especially for what's meant to be the 'scarier' enemies, ever since their introduction in Zero.

Honestly, a step back from 7's idea of horror to literally anything else sounds magic to me.
 
So damn stupid. Its a HORROR game, if they’re too scared they can simply not play it.

There's a wide spread to the horror genre. RE7 was approaching Amnesia, SOMA, Alien: Isolation territory at times. That's fine and all, but it wasn't what I came to expect from Resident Evil, even the more horror-focused PS1 games.
 
That's the thing with horror games and commercial success. You want your game to look and feel scary, to attract a certain audience. But you don't want it to be too scary, so more consumers can enjoy your game.

Finding the right balance is a difficult task.
 
I mean, it sounds like it’s going to be just as scary. It’s just going to be a more natural experience with highs and lows of fear, versus RE7’s ‘I am afraid to turn this game on’, lol.

Like @Zefah is saying, while awesome, I never saw RE7’s fear as the natural state for Resident Evil. It’s always been scary, but not like that, with every awful thing hunting you over the course of the game.
 
  • Like
  • Brain
Reactions: Test and Damage inc
I mean, it sounds like it’s going to be just as scary. It’s just going to be a more natural experience with highs and lows of fear, versus RE7’s ‘I am afraid to turn this game on’, lol.

Like @Zefah is saying, while awesome, I never saw RE7’s fear as the natural state for Resident Evil. It’s always been scary, but not like that, with every awful thing hunting you over the course of the game.

I have an extremely high tolerance for horror games. RE7 felt great for most of it but the DLC and tail end of the game felt like something totally different. I liked the moody atmosphere of 7, but I also love the hell out of SOMA and Alien Isolation as @Zefah mentioned. I don't really need jump scares for me to find a game scary but its all the atmosphere, shadowing etc. Hopefully Village uses that to its advantage. But the run down Baker farm was fun.

But RE2 Remake is, to me, the pinnacle of Resident Evil. I always prefer 3rd person but they did so well adding to the remake. Even 3 was fun for what it was. I wish they would bite the bullet and remake 1 in the same engine.
 
Well now I know this games not for me, glad he made the choice easy. 7 was my fav game in the series because it was scary.
 
giphy.gif
 
  • Coffee
  • Like
Reactions: Nymphae and Yawnson
The title made it sound way more extreme. I agree that having non-stop horror can be tiresome and in the end not scary, especially for a 10-hour videogame. However, having played RE7, I never felt like there was too much tension. Although if they want to get rid of they type of enemies like Mr X, I'm fine with it. It's already been overdone.
 
Why would they make these survival horror games scary? Just absurd.

I’m sure Village will be plenty scary.
 
What I want from Resident Evil, is survival horror. Not a pure horror game, not a pure action game. Fixed or panning cameras and tank controls can contribute to the survival horror feel, but certain titles within the genre proved to be exceptions to this. I like certain qualities of horror, like haunting atmosphere/OST and a sense of isolation in the game world. Just you against the mostrosities. I like certain action elements like the ability to fight back, in a limited capacity. Combine that with inventory management, puzzle solving, and occasional scares, and that to me, give or take, is the recipe for survival horror. Some of my favorite recent ish survival horror games are ZombiU and The Evil Within
 
Thats kind of what I was expecting lol. Guess Im skipping it unless i get bored enough to try it.