Thread: PS5 shipments top 21.7 million

Grisham

Ensuring Transparency

PlayStation 5 has shipped 21.7 million units worldwide, Sony announced in its financial results for the fiscal year ended June 31, 2022.
A total of 2.4 million PlayStation 5 units were shipped during the three months ended June 31, 2022. PlayStation 5 shipments were up 0.1 million from the 2.3 million shipped during the same period the previous fiscal year.
Here are a couple of additional statistics:

  • There are 47.3 million PlayStation Plus subscribers as of June 31, 2022, which is up one million from the 46.3 million subscribers during the same period the previous fiscal year.
  • PlayStation 5 and PlayStation 4 software combined sold 47.1 million units in the first quarter of fiscal year 2022, which is down 16.5 million from the 63.6 million software sold during the same period the previous fiscal year. 6.4 million units were first-party titles, which is down 4.1 million from to the 10.5 million sold during the same period the previous fiscal year. 79 percent of software sales were full game software digital downloads, compared to 71 percent the previous year.
 
Pretty good numbers when considering the chip shortage and supply line issues that have been going on.

Microsoft's CEO just said that they have outsold the PS5 in NA for 3 quarters in a row, so I'm sure we'll get the actual sales numbers from them any minute now! ;)
 
Pretty good numbers when considering the chip shortage and supply line issues that have been going on.

Microsoft's CEO just said that they have outsold the PS5 in NA for 3 quarters in a row, so I'm sure we'll get the actual sales numbers from them any minute now! ;)
Kinda wish we would have the numbers with no chip/worker shortage.
 
On track to sell 100 million over 6 10 years is incredible given the exorbitant price, the lack of availability, nearly no PS5 only software 2 years in, and a bunch of first party titles being shipped to the PC.

Gamers are a forgiving and generous bunch. Any company with such a record doesn't deserve that kind of success, to be honest.

EDIT: Thought it was 6 years, but at this rate it'll be closer to 10. The PS4 had sold around 75 million consoles by the time its third Christmas came to pass, not looking like the PS5 will come anywhere close to that.
 
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Pretty good numbers when considering the chip shortage and supply line issues that have been going on.

Microsoft's CEO just said that they have outsold the PS5 in NA for 3 quarters in a row, so I'm sure we'll get the actual sales numbers from them any minute now! ;)
Carefully crafted MS statement:

"The MS family of products outsold Sony's PS5 for the last 3 quarters when you include Windows and 360 numbers."

I don't know why the gaming press allows Microsoft to keep saying things like this with no numbers to back them up. It's so obviously not true. If it was, they wouldn't be hiding them.
 
Carefully crafted MS statement:

"The MS family of products outsold Sony's PS5 for the last 3 quarters when you include Windows and 360 numbers."

I don't know why the gaming press allows Microsoft to keep saying things like this with no numbers to back them up. It's so obviously not true. If it was, they wouldn't be hiding them.
300 billion hours played 👏 👏 👏
 
Carefully crafted MS statement:

"The MS family of products outsold Sony's PS5 for the last 3 quarters when you include Windows and 360 numbers."

I don't know why the gaming press allows Microsoft to keep saying things like this with no numbers to back them up. It's so obviously not true. If it was, they wouldn't be hiding them.
It seems they only talk about 'numbers' when combining Series S & X. Which IMO is a bit misleading. And the last bit of data I saw showed ~60% were Series S (please correct me if wrong). So its definitely not apples to apples. But Combined, I could easily see MS selling more as the S is readily available and affordable.

I think this next year(FY23) will be the deciding factor on who will win this gen ultimately. IMO its going to be close no matter who sells more. Not going to be anywhere near the blow out we saw last gen.

Sony should have a very good holiday season this year with GoW and greater supply. I fully expect them to sell more units in Q3 than MS.
 
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It's a cool system, but the way things are going I probably will not be picking up a PS6. I'm at the point in my life where I don't need to play a cool new game on day 1 and if they're going to be putting out their stuff on PC after a delay, I'm fine just waiting for that.

My launch PS5 has barely been used outside of Demon's Souls.
 
It seems they only talk about 'numbers' when combining Series S & X. Which IMO is a bit misleading. And the last bit of data I saw showed ~60% were Series S (please correct me if wrong). So its definitely not apples to apples. But Combined, I could easily see MS selling more as the S is readily available and affordable.
Why is it misleading? The XSS and XSX are in the same generation like the PS4 and PS4 Pro were. There are no Xbox games this generation that won't run on both Xboxes. I don't see the problem.
 
It's a cool system, but the way things are going I probably will not be picking up a PS6. I'm at the point in my life where I don't need to play a cool new game on day 1 and if they're going to be putting out their stuff on PC after a delay, I'm fine just waiting for that.

My launch PS5 has barely been used outside of Demon's Souls.
Kinda starting to feel the same way. I can't find a ps5, but I'm sure when I do, Sony will be releasing the pro or slim version shortly after and I'll feel like an asshole. Also, big game releases seem to be once a year. I have this powerful console, in the series X currently, that is being used to play older games very well. There's been like 2 games this whole time that I've felt like they're next gen. I'm happy with the x but if I still had my One X, I'd be just as happy.
 
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Why is it misleading? The XSS and XSX are in the same generation like the PS4 and PS4 Pro were. There are no Xbox games this generation that won't run on both Xboxes. I don't see the problem.
Because we are trying to compare the success of product vs product. Series vs PS5 is a product line vs product. In consoles this is a (slightly) new paradigm. XSX and PS5 are essentially comparable products. XSS is a clear entry level product and should sell more than an enthusiast product. So by combining the two MS makes it unclear how successful they are with an apples to apples offering.
 
Because we are trying to compare the success of product vs product. Series vs PS5 is a product line vs product. In consoles this is a (slightly) new paradigm. XSX and PS5 are essentially comparable products. XSS is a clear entry level product and should sell more than an enthusiast product. So by combining the two MS makes it unclear how successful they are with an apples to apples offering.

Seems silly to divide them up that way. Xbox Series is the new Xbox console this gen, be it X or S.

I don't see anyone making the same argument about the all digital PS5. Microsoft shouldn't be slighted for making a more affordable version of their latest console with the Series S.
 
Seems silly to divide them up that way. Xbox Series is the new Xbox console this gen, be it X or S.

I don't see anyone making the same argument about the all digital PS5. Microsoft shouldn't be slighted for making a more affordable version of their latest console with the Series S.
Isn't the only difference the gpu? In that case, counting the two together would be like counting pro consoles in total numbers (which they did).
 
Isn't the only difference the gpu? In that case, counting the two together would be like counting pro consoles in total numbers (which they did).
Different RAM too, and a slightly lower clocked CPU if I remember correctly also.

It is significantly weaker though, to the point last gen's pro models still outperform it in many ways. It's absolutely not an apples to apples comparison against the PS5.

But yeah, MS did effectively released a Slim and Pro model right off the bay, just in a way which set the baseline for this gen way lower than any previous console generation has ever been straddled with, which also doesn't help with the whole 'no games feeling truly next gen' thing.

I get counting them together, but the XSS simply is not targeting the same customers as the XSX or PS5, and thus doesn't really give an accurate picture of the relative health and popularity of the two brands.

The best thing I can say about the XSS is that it's making sure everything can run on Steam Deck. Which itself also says a lot about this console generation generally, given that everything released for it so far runs on a 350 quid PC handheld, with no indication that will change anytime soon.
 
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Different RAM too, and a slightly lower clocked CPU if I remember correctly also.

It is significantly weaker though, to the point last gen's pro models still outperform it in many ways. It's absolutely not an apples to apples comparison against the PS5.

But yeah, MS did effectively released a Slim and Pro model right off the bay, just in a way which set the baseline for this gen way lower than any previous console generation has ever been straddled with, which also doesn't help with the whole 'no games feeling truly next gen' thing.

I get counting them together, but the XSS simply is not targeting the same customers as the XSX or PS5, and thus doesn't really give an accurate picture of the relative health and popularity of the two brands.

The best thing I can say about the XSS is that it's making sure everything can run on Steam Deck. Which itself also says a lot about this console generation generally, given that everything released for it so far runs on a 350 quid PC handheld, with no indication that will change anytime soon.
For the last 10 years consoles have been x86 like PCs, this was going to happen eventually. Generations are now just minimum specifications.
 
For the last 10 years consoles have been x86 like PCs, this was going to happen eventually. Generations are now just minimum specifications.
They were always the baseline minimum for developers, even before that. Console generations always directly benefited PC players by shifting the minimum target specs up regularly.

This is the issue with the XSS. This generation the baseline has barely moved forward, compounding the existing issue of diminishing returns, while at the same time the industry is still pushing for ever more resource intensive, flashy, headline grabbing things like open worlds, high resolutions and now framerates (the last of which isn't a bad thing, but it certainly is demanding on limited hardware constraints and ever more stretched development budgets).

Xbox are trying to burn a candle at both ends and, whatever gains that may make them, it's causing a mess amongst the wider gaming industry that will have negative long term consequences.
 
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They were always the baseline minimum for developers, even before that. Console generations always directly benefited PC players by shifting the minimum target specs up regularly.

This is the issue with the XSS. This generation the baseline has barely moved forward, compounding the existing issue of diminishing returns, while at the same time the industry is still pushing for ever more resource intensive, flashy, headline grabbing things like open worlds, high resolutions and now framerates (the last of which isn't a bad thing, but it certainly is demanding on limited hardware constraints and ever more stretched development budgets).

Xbox are trying to burn a candle at both ends and, whatever gains that may make them, it's causing a mess amongst the wider gaming industry that while have negative long term consequences.
Just means PS5 exclusives will shine even brighter.
 
Just means PS5 exclusives will shine even brighter.
Unless they're designing them from the get go for a PC port now, in which case that XSS baseline will have to be born in mind too.

I don't think it's a coincidence so many new Playstation titles are suddenly crossgen, and play far better on the roughly XSS comparable PS4PRO than base PS4.
 
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Different RAM too, and a slightly lower clocked CPU if I remember correctly also.

It is significantly weaker though, to the point last gen's pro models still outperform it in many ways. It's absolutely not an apples to apples comparison against the PS5.

But yeah, MS did effectively released a Slim and Pro model right off the bay, just in a way which set the baseline for this gen way lower than any previous console generation has ever been straddled with, which also doesn't help with the whole 'no games feeling truly next gen' thing.

I get counting them together, but the XSS simply is not targeting the same customers as the XSX or PS5, and thus doesn't really give an accurate picture of the relative health and popularity of the two brands.
First off in most cases the XSS runs games at 60fps where the best consoles from last generation run those games at 30fps. No console from last generation has any titles at 120fps or hardware raytracing either. No matter the difference in RAM or GPU the XSS plays the same games as the XSX and until the XSX has its own distinct software both systems are in the same generation and should be counted together.

They were always the baseline minimum for developers, even before that. Console generations always directly benefited PC players by shifting the minimum target specs up regularly.

This is the issue with the XSS. This generation the baseline has barely moved forward, compounding the existing issue of diminishing returns, while at the same time the industry is still pushing for ever more resource intensive, flashy, headline grabbing things like open worlds, high resolutions and now framerates (the last of which isn't a bad thing, but it certainly is demanding on limited hardware constraints and ever more stretched development budgets).

Xbox are trying to burn a candle at both ends and, whatever gains that may make them, it's causing a mess amongst the wider gaming industry that will have negative long term consequences.
No one can ever present any evidence that the existence of the XSS has affected OTHER consoles and PC titles. The XSS itself will have compromises and that is by design. Hell even the PS5 and XSX will have compromises compared to a RTX 3090 and 4090 equipped PCs. It doesn't change the fact that GPU scales quite well and no one says that the GTX 3060 holds back the GTX 3090.

By the way developers have made open world games since the PS2. How the XSS will suddenly prevent them from making those games in the future sounds dubious.

Unless they're designing them from the get go for a PC port now, in which case that XSS baseline will have to be born in mind too.

I don't think it's a coincidence so many new Playstation titles are suddenly crossgen, and play far better on the roughly XSS comparable PS4PRO than base PS4.
Sony made the decision to make more cross generational games partly because they had a harder time making PS5s and partly because they didn't want to leave 100 million customers with nothing new to play. They should have been upfront and honest with their customers over the 'believe in generations' stuff which resulted in unrealistic expectations. It also made a mess of people trying to upgrade their titles with upgrade fee and the same games having different SKUs.

MS made the right move making a platform that was more affordable to customers. People that actually own the system like it. It is quite telling that the biggest complaints aren't from customers. It appears to be more platform war stuff than actual gamer dissatisfaction.
 
I don't really have the time or really feel like looking up the receipts I've seen but I have definitely seen cases where digital foundry found a game ran better on the one X than a series S and I have definitely seen interviews with developers where they said the series S has had a negative impact on how games are developed for this generation.

We haven't even really seen the thing that stressed yet next year and the year after are going to be really telling.
 
They were always the baseline minimum for developers, even before that. Console generations always directly benefited PC players by shifting the minimum target specs up regularly.

This is the issue with the XSS. This generation the baseline has barely moved forward, compounding the existing issue of diminishing returns, while at the same time the industry is still pushing for ever more resource intensive, flashy, headline grabbing things like open worlds, high resolutions and now framerates (the last of which isn't a bad thing, but it certainly is demanding on limited hardware constraints and ever more stretched development budgets).

Xbox are trying to burn a candle at both ends and, whatever gains that may make them, it's causing a mess amongst the wider gaming industry that will have negative long term consequences.
wouldn't the games look better if they were linear like a ps1 game?
 
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wouldn't the games look better if they were linear like a ps1 game?
Of course, and be vastly easier and cheaper to make, but a big open world is one of those 'must have features' the marketing side and people holding the purse strings are obsessed with, that will also appeal to the casuals, so it's given priority. Just look at basically all Ubisofr games, which are arguably the worst offenders.
 
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I don't really have the time or really feel like looking up the receipts I've seen but I have definitely seen cases where digital foundry found a game ran better on the one X than a series S and I have definitely seen interviews with developers where they said the series S has had a negative impact on how games are developed for this generation.

We haven't even really seen the thing that stressed yet next year and the year after are going to be really telling.
Games run as well as the effort developers put into it. Sony managed to get MLB 22 to run better on PS4 Pro than the XSS. If you want to believe that is because the PS4 Pro is more capable that is on you.

The XSS is the successor to the X1S not the X1X yet still outside of resolution there aren't any X1X games that outperform on framerate, load times nor does the X1X have hardware raytracing or any current generation features like quick resume. The XSS also addresses value something else gamers care about. Developers will figure it out. Games like Forza Horizon 5 already show what the XSS is capable of. Looking to cross gen 3rd party titles was never going to paint an honest picture.

Like it or not the XSS is here to stay for the entire generation and it will allow gamers on a budget, kids, and casuals an easy way to play all the games coming out this generation. It is just as much a current generation console as the PS5 and XSX. More people gaming means a bigger market and more support for the hobby some of us enjoy.
 
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They were always the baseline minimum for developers, even before that. Console generations always directly benefited PC players by shifting the minimum target specs up regularly.

This is the issue with the XSS. This generation the baseline has barely moved forward, compounding the existing issue of diminishing returns, while at the same time the industry is still pushing for ever more resource intensive, flashy, headline grabbing things like open worlds, high resolutions and now framerates (the last of which isn't a bad thing, but it certainly is demanding on limited hardware constraints and ever more stretched development budgets).

Xbox are trying to burn a candle at both ends and, whatever gains that may make them, it's causing a mess amongst the wider gaming industry that will have negative long term consequences.

Unless they're designing them from the get go for a PC port now, in which case that XSS baseline will have to be born in mind too.

I don't think it's a coincidence so many new Playstation titles are suddenly crossgen, and play far better on the roughly XSS comparable PS4PRO than base PS4.

Games are very scalable these days though. For example, my OC'd 2070 mhz 3080 can run games at 1440p 170hz ultra. That same game can run on my friends auto OC'd 3060 just fine at half the framerate. That 3060 isn't holding me back. Think the same of consoles.
 
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Of course, and be vastly easier and cheaper to make, but a big open world is one of those 'must have features' the marketing side and people holding the purse strings are obsessed with, that will also appeal to the casuals, so it's given priority. Just look at basically all Ubisofr games, which are arguably the worst offenders.
It'd be cheaper to make but at the same time they could make the gameplay much more interesting than the ps1 games ever were. Imagine if they added more depth to the turn based combat no more random encounters etc.
 
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Games run as well as the effort developers put into it. Sony managed to get MLB 22 to run better on PS4 Pro than the XSS. If you want to believe that is because the PS4 Pro is more capable that is on you.

The XSS is the successor to the X1S not the X1X yet still outside of resolution there aren't any X1X games that outperform on framerate, load times nor does the X1X have hardware raytracing or any current generation features like quick resume. The XSS also addresses value something else gamers care about. Developers will figure it out. Games like Forza Horizon 5 already show what the XSS is capable of. Looking to cross gen 3rd party titles was never going to paint an honest picture.

Like it or not the XSS is here to stay for the entire generation and it will allow gamers on a budget, kids, and casuals an easy way to play all the games coming out this generation. It is just as much a current generation console as the PS5 and XSX. More people gaming means a bigger market and more support for the hobby some of us enjoy.
I feel like I just read a real life advertisement for that crappy thing 😆
 
A little OT, but has anyone added an SSD to their PS5 yet? I just ordered the 1 TB WD Black after doing a bit of reading and noticing that the prices had comes WAY down on them.
 
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