Thread: PS5 and Series S/X owners get ready! AMD FSR 2.0 is here - and it is a success

regawdless

hare-assment
 
Platforms
  1. PC
This is great news for current gen console owners.

AMD improved their FSR and went from a pretty limited and not that great offering to the next version, FSR 2.0 - and it (mostly) rocks!
So prepare for 4k-like image quality while rendering a 1440p base image. This will free up compute budget for additional effects and significantly improve the visual jump possible over the course of this console generation.

Performance comparison between FSR 4k Performance, FSR Quality and native res:

2022-05-14_14h32_49cejk8.jpg


With this highend PC hardware, FSR 2.0 in quality mode offers 26fps more than naitve + TAA in this comparison, so that can easily push titles struggling with 60fps above that target.

There has to be some work done to implement it well, and the results will vary. Deathloop has some flaws and we will see how it will improve over time. Seeing how big the step from the previous FSR version is, I'm confident that AMD will improve the tech even more. And regarding the devs, we will see on an individual basis I guess.

2022-05-14_15h42_35r4ked.jpg


Analysis on the PC version of Deathloop, comparison with native and Nvidia's DLSS.



Summary:
- 4k FSR Quality looks very good and better than native, outside of ghosting and issues with certain effects.
.- In Deathloop, it has a high default value for sharpening, making the image too sharp and sometimes flickery - can be adjusted by the user. But keep that in mind in this comparison.
- 4k FSR Quality is the way to go.
- It reconstructs fine lines better than even native 4k, reduces flickering and textures are also handled very well.
- Lowering the base input resolution or switching to Perfomance mode, significantly reduces the results compared to 4k Quality mode.
- FSR 2.0 generally has issues with certain effects like particles, smoke, explosions, some shaders and hair, causing artefacts.

Compared to DLSS 2.3:
- In 4k Quality mode, FSR 2.0 is a good alternative regarding IQ.
- On RTX cards, DLSS 2.3 offers better quality and better performance, so no reason to chose FSR 2.0 for RTX card users.
- Especially on movements, FSR shows some issues with artifacts and ghosting, see the screenshots below.
- Lowering the quality mode and/or the input resolution, results in DLSS showing way better image quality.
- Curiously, FSR 2.0 runs faster on Nvidia's new cards compared to AMD's new cards.

Comparison pics with DLSS:

2022-05-14_14h33_45ldked.jpg

2022-05-14_14h38_200tj3k.jpg

2022-05-14_14h39_483njvc.jpg

2022-05-14_14h43_44ywkbp.jpg

2022-05-14_14h44_15rokjs.jpg
2022-05-14_14h44_56eujlh.jpg

2022-05-14_14h45_14p6k8a.jpg

2022-05-14_14h45_3378kf1.jpg

2022-05-14_14h46_35oiji3.jpg
 
These things never look better than native to me on my 77" oled. It's such a common opinion though maybe it really does look better on smaller screens.

Either way though choice is always good and it's great for consoles.

A huge ass TV definitely show every little difference.

And there are multiple layers to this.

The thing with these reconstruction techniques is, they are able to actually improve things over native. We often see it with fences or fine lines in the distance, where they do a way better job than native +AA.

When movement gets added, things get more interesting. FSR 2.0 creates a lot of artifacts here, while DLSS 2.3 is way cleaner - but native is still better. Don't know if the small difference between DLSS and native is even visible in real time though.

But artifacts on certain edges or materials can be a thing. I think you noticed it in God of War on PC, where fine details had some noise.

So a lot comes down to the implementation and some studios do a horrible job for example Ubi with WD Legion. Once more and more games use it, devs get better at it though. Keep in mind that we are in the very early stages of this.
 
  • Like
Reactions: IrishWhiskey