Despite critical acclaim, no selling well. My opinion: Looking like a mobile phone game didn't help.
It looked like shit, had clearly gone woke in it's character design, and is a side scroller in a series that only really became a household name when it became third person.
I'm shocked it sold so well.
Probably didn't cost much to make. It should make profit. Eventually.
I agree about no Steam release. Nobody on PC played it yet.
Really? Prince of Persia 3D was great and is better than Sands of Time? Are you nuts, my man? I never heard anyone say anything positive about Prince 3D.Yes, the first 3d PoP was great, but subsequent releases dropped massively in quality.
Really? Prince of Persia 3D was great and is better than Sands of Time? Are you nuts, my man? I never heard anyone say anything positive about Prince 3D.
Sorry, that's the one I meant by 3d. Sands of Time. I wasn't aware there was a prior 3d one?
Word of mouth and discounts will push more sales. Can't imagine it was too expensive to make either
I am interested but they didn't put it on Steam.
The other thing is it's been out for what, 2 weeks now? What are they realistically expecting? Millions of copies sold? This isn't a franchise like COD, or GTA, or a flagship Nintendo/Sony IP. Prince of Persia has been dormant for around 15 years or so, it doesn't have massive brand power. Ubisoft pushed it aside for Assassins Creed. I don't see how 300 000ish for a smaller title is a bad thing, but this is the modern gaming industry where their expectations are completely detached from reality.
I'm sure its either profitable or almost there by now. 300k sales at $50 each puts them at $15 million. Assuming a $4-5 million cut for the download service. They should have brought in at least $10 million. I doubt the game would have cost much more than that to make even in the worst case. I'm guessing this game was made in less than 2 years by a team of less than 30.
Never underestimate the ability of a western game developer to bloat the hell out of their teams.
• Prince of Persia: The Lost Crown
Revenue : $15M
Players : around 300k
• Assassin's Creed: Mirage
Revenue : $250M
Players : 5M
• Avatar: Frontiers of Pandora
Revenue : $133M
Players : 1.9M
![]()
Inside Ubisoft - From Low Morale To Internal Tensions
From Low Morale To Internal Tensions, let's take a look behind the curtain at Ubisoft, one of the world's biggest gaming companies.insider-gaming.com
Strike 1: Burnt out on Metroidvanias. Was hoping this was more like Shinobi 3D or the 2D AssCreeds from the trailer.
Strike 2: $50 ??? You ain't Metroid Dread bro!
Strike 3: The character design is soooo corny... I dug the aloof royal reboot Sands prince before he went emo, and even the 2008 reboot was not terrible, but the Lost Crown's black-coded Wakanda reject vibe gives me the ick.
Maybe I'll grab for 90% OFF over the summer if gamer's keep going to bat for it.
• Prince of Persia: The Lost Crown
Revenue : $15M
Players : around 300k
• Assassin's Creed: Mirage
Revenue : $250M
Players : 5M
• Avatar: Frontiers of Pandora
Revenue : $133M
Players : 1.9M
![]()
Inside Ubisoft - From Low Morale To Internal Tensions
From Low Morale To Internal Tensions, let's take a look behind the curtain at Ubisoft, one of the world's biggest gaming companies.insider-gaming.com
Avatar continues to be an IP that attracts Billions of dollars in movie takings, yet no one gives a shit about it.
It is a way for Normies to go "look how much tech has advanced". When I talk with these people about video games vast majority of them think we haven't gone past Tetris, for real, at least here in Czechia. It is absolutely bizarre. They don't understand when I tell them that games have stories, branching storylines, choice making, character developments, etc.
You still refuse to watch it?![]()
That price tag is way too high for this kind of game tbh. Especially when awesome games like this are available en masse at lower prices.