Thread: Prince of Persia The Lost Crown apparently only sold 300k copies
I disagree with all the above comments, except the price and no Steam release.

PoP was a massive hit when it first came out, due to the amazing (for its time) animation. Yes, the first 3d PoP was great, but subsequent releases dropped massively in quality.

This new one seems great for what it is (I have not played it, but it is universally praised), but who the actual fuck thought a £45 price tag is suitable for such a game? If it was £20 it would have sold loads more, I think.
 
I played the demo and don't really get what's so special about it compared to other Metroidvanias.

Ori immediately convinced me with its charme and graphical style.

This, not so much.
 
Presumably Epic paid them a fair amount for the exclusivity, but still, you have to wonder at what point does the penny drop that Fetch isn't happening with EGS, and it's time to suck it up and pay the Gabe Yacht tax.
 
I want to play it, but I also know Ubisoft will heavily discount their games within a year. Why buy it at full price when I know it's going to be at least 50% off by the time black Friday comes around? Ubi aren't a small developer, I don't see a need to support them financially, especially after all the anti consumer garbage they've pulled over the years
 
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Probably a good game but as others have mentioned today you don't sell a metroidvania for 50€. 20€ max.

Only one for that price tag that I think would pass for 50 is the new Hollow Knight.


+ Ubi totally botched the artstyle.

When you look at all other 2D quality games they are all recognizable either with georgeous pixel art or amazing art. This here looks bland and uninspired.
 
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I think this happened for three major reasons.

1. Price - $50 was just too much for this game. I would have probably picked this up at a $20-$30 price point, but $50 was just crazy. I think they misjudged the price for this game, and it hurt the sales.
2. Release timing - January 18th might be the worst time to release a game. It is just after Christmas when money is tightest they released a game that is probably overpriced.
3. Promotion - I barely knew this came out, and forgot about it as soon as I saw it. I'm sure that the game is fine, but as far as I can tell, they sent it out to die at release.

Ubisoft obviously didn't expect this game to perform, and they got what they expected
 
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Word of mouth and discounts will push more sales. Can't imagine it was too expensive to make either
 
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It looked like shit, had clearly gone woke in it's character design, and is a side scroller in a series that only really became a household name when it became third person.

I'm shocked it sold so well.

The first is one of the most popular and influential games out there. Especially in Eastern Europe Prince of Persia is synonymous with gaming in the 90s along with DOOM. Sands of Time re-fired the passion for Prince of Persia but the next games or even the first 3D one really didn't make a mark. Other than that I 100% agree.

Probably didn't cost much to make. It should make profit. Eventually.

I agree about no Steam release. Nobody on PC played it yet.

In today's climate all the overhead and kickbacks cost over half of the budget. Looking at the movie industry you got shit like Marvels which cost 300+ millions to make and Godzilla Zero which cost 10 and was nominated for best special effects and is generally considered to be one of the best movies of the last year. I'm certain that gaming industry is the same with department heads, diversity hires, endless caterings, "meetings" and "travel expenses" and such sucking up most of the budget.

Yes, the first 3d PoP was great, but subsequent releases dropped massively in quality.
Really? Prince of Persia 3D was great and is better than Sands of Time? Are you nuts, my man? I never heard anyone say anything positive about Prince 3D.
 
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I'm not paying $50 for a Metroidvania that isn't literally Metroid or Castlevania. Especially not one with wack ass free to play MOBA character designs.

Also: dear Ubisoft, I'm never making an account for your shitty service. On the off chance that you ever make a game I want to play again I will continue to turn on airplane mode to bypass your login prompt. Fuck outta heah with this
 
Sorry, that's the one I meant by 3d. Sands of Time. I wasn't aware there was a prior 3d one?

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The other thing is it's been out for what, 2 weeks now? What are they realistically expecting? Millions of copies sold? This isn't a franchise like COD, or GTA, or a flagship Nintendo/Sony IP. Prince of Persia has been dormant for around 15 years or so, it doesn't have massive brand power. Ubisoft pushed it aside for Assassins Creed. I don't see how 300 000ish for a smaller title is a bad thing, but this is the modern gaming industry where their expectations are completely detached from reality.
 
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Word of mouth and discounts will push more sales. Can't imagine it was too expensive to make either

I'm sure its either profitable or almost there by now. 300k sales at $50 each puts them at $15 million. Assuming a $4-5 million cut for the download service. They should have brought in at least $10 million. I doubt the game would have cost much more than that to make even in the worst case. I'm guessing this game was made in less than 2 years by a relatively small team.

I am interested but they didn't put it on Steam.

Not releasing on Steam is a pretty big mistake in the current PC market. I'm all for more PC game storefronts being available, but skipping the biggest one seems like a mistake.
 
The other thing is it's been out for what, 2 weeks now? What are they realistically expecting? Millions of copies sold? This isn't a franchise like COD, or GTA, or a flagship Nintendo/Sony IP. Prince of Persia has been dormant for around 15 years or so, it doesn't have massive brand power. Ubisoft pushed it aside for Assassins Creed. I don't see how 300 000ish for a smaller title is a bad thing, but this is the modern gaming industry where their expectations are completely detached from reality.

Nobody is expecting anything. Some guy made a tweet to shit on Ubisoft and everyone is eager to jump on a bandwagon.
 
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I'm sure its either profitable or almost there by now. 300k sales at $50 each puts them at $15 million. Assuming a $4-5 million cut for the download service. They should have brought in at least $10 million. I doubt the game would have cost much more than that to make even in the worst case. I'm guessing this game was made in less than 2 years by a team of less than 30.

Never underestimate the ability of a western game developer to bloat the hell out of their teams.
 
Never underestimate the ability of a western game developer to bloat the hell out of their teams.

That's true so I'll clarify. A relatively small dedicated team with a number of workers that were shared with other projects. Also voice actors that probably mostly spent a week or less in studio recording lines.

The credits probably have a ton of names, but I wouldn't guess that most of them worked on this project full time for long periods of time.
 
I tried the beta. It was meh but side scrollers are not my thing these days. Only ones I really play are the ORI series and that is for the atmosphere.
 
Still not too bad for a grossly overpriced dollar store looking game that was saddled with EGS and had garnered no interest until a week before release.
 
• Prince of Persia: The Lost Crown
Revenue : $15M
Players : around 300k

• Assassin's Creed: Mirage
Revenue : $250M
Players : 5M

• Avatar: Frontiers of Pandora
Revenue : $133M
Players : 1.9M

 
• Prince of Persia: The Lost Crown
Revenue : $15M
Players : around 300k

• Assassin's Creed: Mirage
Revenue : $250M
Players : 5M

• Avatar: Frontiers of Pandora
Revenue : $133M
Players : 1.9M


Curious what the dev costs were. I want to get the avatar game so my daughter can watch me play since she unfortunately has bad taste in movies apparently.
 
Strike 1: Burnt out on Metroidvanias. Was hoping this was more like Shinobi 3D or the 2D AssCreeds from the trailer.
Strike 2: $50 ??? You ain't Metroid Dread bro!
Strike 3: The character design is soooo corny... I dug the aloof royal reboot Sands prince before he went emo, and even the 2008 reboot was not terrible, but the Lost Crown's black-coded Wakanda reject vibe gives me the ick.

Maybe I'll grab for 90% OFF over the summer if gamer's keep going to bat for it.
 
Strike 1: Burnt out on Metroidvanias. Was hoping this was more like Shinobi 3D or the 2D AssCreeds from the trailer.
Strike 2: $50 ??? You ain't Metroid Dread bro!
Strike 3: The character design is soooo corny... I dug the aloof royal reboot Sands prince before he went emo, and even the 2008 reboot was not terrible, but the Lost Crown's black-coded Wakanda reject vibe gives me the ick.

Maybe I'll grab for 90% OFF over the summer if gamer's keep going to bat for it.

That price tag is way too high for this kind of game tbh. Especially when awesome games like this are available en masse at lower prices.
 
• Prince of Persia: The Lost Crown
Revenue : $15M
Players : around 300k

• Assassin's Creed: Mirage
Revenue : $250M
Players : 5M

• Avatar: Frontiers of Pandora
Revenue : $133M
Players : 1.9M


Avatar continues to be an IP that attracts Billions of dollars in movie takings, yet no one gives a shit about it.
 
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Avatar continues to be an IP that attracts Billions of dollars in movie takings, yet no one gives a shit about it.

It is a way for Normies to go "look how much tech has advanced". When I talk with these people about video games vast majority of them think we haven't gone past Tetris, for real, at least here in Czechia. It is absolutely bizarre. They don't understand when I tell them that games have stories, branching storylines, choice making, character developments, etc.
 
Making the character look like The Fresh Prince of Persia certainly didn't help either. I still don't understand the insistence of blackifying everyone. Stephen King did it with fucking Roland in The Dark Tower. I mean, I like Idris Elba but fucking Roland he is not, not even by King's own goddamned description. The Dark Tower movie was shit anyway, but even if it wasn't there were people like me who just didn't want or need to see Roland of Gilead played by a black dude anymore than I'd want to see Vanilla Ice play Martin Luther King.
 
It is a way for Normies to go "look how much tech has advanced". When I talk with these people about video games vast majority of them think we haven't gone past Tetris, for real, at least here in Czechia. It is absolutely bizarre. They don't understand when I tell them that games have stories, branching storylines, choice making, character developments, etc.

You still refuse to watch it? :)
 
Holy fuck, this game is $69.99 CDN?!?!

Put it down to $20-$15 and it's much more appealing.

As it is, no wonder no one is biting. As said before, looks like a freaking cellphone game.
 
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That price tag is way too high for this kind of game tbh. Especially when awesome games like this are available en masse at lower prices.

I agree... I mean I was happy to pay for Dread and ended up doing multiple playthroughs and landed at about 60 hours of playtime... but

"I served with Samus Aran. I knew Samus Aran. Samus Aran was a friend of mine. Prince, you're no Samus Aran."

But yeah when Hollow Knight is $13.00 and Ender Lilies and Blasphemous are under $20, I don't know what you're thinking, but Ubisoft so it'll be 80% off this time next year.