Thread: PlayStation VR2 playable demo has impressed developers - Sony extremely deliberate with design, immersion goes beyond resolution
Hype Thread

Vyse

Blue Rogues Captain
Platforms
  1. PC
There's a tidal-wave of optimism about PSVR2 emerging from GDC, where Sony is showcasing its new hardware in private to industry professionals. Earlier today, Chet Faliszek, a Valve veteran, described a tech demo he was treated to as "so good" and added: "You know where the world just feels different when you return?"

Since, a developer at Truant Pixel – the team making PSVR2 motorcycle title RUNNER – has weighed in on the hardware on the ResetEra forum. One poster pointed out that Faliszek's comments sounded "hyperbolic", a point which he denied. "Sony has been extremely deliberate with a lot of their choices about this thing," he said. "They've been reading the room for a long time now."

While clearly under NDA, the dev added: "Performance and immersion goes beyond resolution. The numbers certainly matter, but the whole is definitely greater than the sum." Now PSVR2 has some of the best specs on the market already, but the creator – who has first-hand experience with the headset – pointed to some of its other features, like haptic feedback.

"Haptics make a bigger impact than you realise. Think about the first time you experienced DualSense, now consider it in the context of VR." PSVR2's Sense controllers include all of the functionality of the DualSense and more, including adaptive triggers and even rudimentary finger tracking. He continued: "Stop sweating about the wire. It'll disappear once you start playing – unless you're spinning in circles or something."

As for the lack of gameplay or videos, the Truant Pixel employee pointed out: "It should be clear by now that [off-screen footage] is never representative of the experience for VR, which often is unfairly scrutinized by gamers who are already very sceptical and jaded. I say this from experience. VR already has enough to 'prove' to people, and showing unfinished builds with incomplete assets or performance hitches would not be in anyone's best interests."
 
One of the few devices that I am determined to get on Day 1.

PSVR with its PS3 move controllers made me a believer and PSVR2 is gonna blow minds. Just hopeful that we get something akin to Skyrim PSVR. That's what I want. I don't give a shit about beat sabre and stuff like that.
 
I'm really looking forward to it. I hope they come right out of the gate with a good software lineup. If it's another "buy it now and wait 1-2 years for the really good stuff" situation then that'll kinda suck. Still buying it day 1 either way.

But damn PSVR1 had a crazy good launch window. Getting RE7 a few months after launch felt like a new generation of gaming. Farpoint with the Aim controller was like oh shit this is getting real. Then the clunkers started coming out.
 
Ah, Heart Attack Simulator. I'd love shit like this, but not sure I'd be able to finish games like that. Now Battlefield....
There were a few moments where I was only like 20 minutes into a session and had to just take the headset off and come back later lol. Legit frightening.

And then some segments I could play for hours. I'd be so down for another very scary VR RE game.
 
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Let's hope no one here has to

It's highly likely a lot of folk here will have to if they want one on release. I was lucky enough to bag a launch PS5 preordering the night it was announced. Doubt I'll be lucky enough to have lightning strike twice.